/* MIT License Copyright (c) 2019 Laurent Kempé https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE */ using System.Reflection; using System.Runtime.Loader; namespace MinecraftClient.Scripting.DynamicRun.Builder { internal class SimpleUnloadableAssemblyLoadContext : AssemblyLoadContext { public SimpleUnloadableAssemblyLoadContext() : base(true) { } protected override Assembly? Load(AssemblyName assemblyName) { return null; } } }