using System.Collections.Generic; namespace MinecraftClient.Commands { class Health : Command { public override string CmdName { get { return "health"; } } public override string CmdUsage { get { return "health"; } } public override string CmdDesc { get { return Translations.cmd_health_desc; } } public override string Run(McClient handler, string command, Dictionary? localVars) { return string.Format(Translations.cmd_health_response, handler.GetHealth(), handler.GetSaturation(), handler.GetLevel(), handler.GetTotalExperience()); } } }