using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette261 : BlockPalette { private static readonly Dictionary materials = new(); static Palette261() { for (int i = 0; i <= 0; i++) materials[i] = Material.Air; for (int i = 1; i <= 1; i++) materials[i] = Material.Stone; for (int i = 2; i <= 2; i++) materials[i] = Material.Granite; for (int i = 3; i <= 3; i++) materials[i] = Material.PolishedGranite; for (int i = 4; i <= 4; i++) materials[i] = Material.Diorite; for (int i = 5; i <= 5; i++) materials[i] = Material.PolishedDiorite; for (int i = 6; i <= 6; i++) materials[i] = Material.Andesite; for (int i = 7; i <= 7; i++) materials[i] = Material.PolishedAndesite; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; for (int i = 10; i <= 10; i++) materials[i] = Material.Dirt; for (int i = 11; i <= 11; i++) materials[i] = Material.CoarseDirt; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 14; i <= 14; i++) materials[i] = Material.Cobblestone; for (int i = 15; i <= 15; i++) materials[i] = Material.OakPlanks; for (int i = 16; i <= 16; i++) materials[i] = Material.SprucePlanks; for (int i = 17; i <= 17; i++) materials[i] = Material.BirchPlanks; for (int i = 18; i <= 18; i++) materials[i] = Material.JunglePlanks; for (int i = 19; i <= 19; i++) materials[i] = Material.AcaciaPlanks; for (int i = 20; i <= 20; i++) materials[i] = Material.CherryPlanks; for (int i = 21; i <= 21; i++) materials[i] = Material.DarkOakPlanks; for (int i = 22; i <= 24; i++) materials[i] = Material.PaleOakWood; for (int i = 25; i <= 25; i++) materials[i] = Material.PaleOakPlanks; for (int i = 26; i <= 26; i++) materials[i] = Material.MangrovePlanks; for (int i = 27; i <= 27; i++) materials[i] = Material.BambooPlanks; for (int i = 28; i <= 28; i++) materials[i] = Material.BambooMosaic; for (int i = 29; i <= 30; i++) materials[i] = Material.OakSapling; for (int i = 31; i <= 32; i++) materials[i] = Material.SpruceSapling; for (int i = 33; i <= 34; i++) materials[i] = Material.BirchSapling; for (int i = 35; i <= 36; i++) materials[i] = Material.JungleSapling; for (int i = 37; i <= 38; i++) materials[i] = Material.AcaciaSapling; for (int i = 39; i <= 40; i++) materials[i] = Material.CherrySapling; for (int i = 41; i <= 42; i++) materials[i] = Material.DarkOakSapling; for (int i = 43; i <= 44; i++) materials[i] = Material.PaleOakSapling; for (int i = 45; i <= 84; i++) materials[i] = Material.MangrovePropagule; for (int i = 85; i <= 85; i++) materials[i] = Material.Bedrock; for (int i = 86; i <= 101; i++) materials[i] = Material.Water; for (int i = 102; i <= 117; i++) materials[i] = Material.Lava; for (int i = 118; i <= 118; i++) materials[i] = Material.Sand; for (int i = 119; i <= 122; i++) materials[i] = Material.SuspiciousSand; for (int i = 123; i <= 123; i++) materials[i] = Material.RedSand; for (int i = 124; i <= 124; i++) materials[i] = Material.Gravel; for (int i = 125; i <= 128; i++) materials[i] = Material.SuspiciousGravel; for (int i = 129; i <= 129; i++) materials[i] = Material.GoldOre; for (int i = 130; i <= 130; i++) materials[i] = Material.DeepslateGoldOre; for (int i = 131; i <= 131; i++) materials[i] = Material.IronOre; for (int i = 132; i <= 132; i++) materials[i] = Material.DeepslateIronOre; for (int i = 133; i <= 133; i++) materials[i] = Material.CoalOre; for (int i = 134; i <= 134; i++) materials[i] = Material.DeepslateCoalOre; for (int i = 135; i <= 135; i++) materials[i] = Material.NetherGoldOre; for (int i = 136; i <= 138; i++) materials[i] = Material.OakLog; for (int i = 139; i <= 141; i++) materials[i] = Material.SpruceLog; for (int i = 142; i <= 144; i++) materials[i] = Material.BirchLog; for (int i = 145; i <= 147; i++) materials[i] = Material.JungleLog; for (int i = 148; i <= 150; i++) materials[i] = Material.AcaciaLog; for (int i = 151; i <= 153; i++) materials[i] = Material.CherryLog; for (int i = 154; i <= 156; i++) materials[i] = Material.DarkOakLog; for (int i = 157; i <= 159; i++) materials[i] = Material.PaleOakLog; for (int i = 160; i <= 162; i++) materials[i] = Material.MangroveLog; for (int i = 163; i <= 164; i++) materials[i] = Material.MangroveRoots; for (int i = 165; i <= 167; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 168; i <= 170; i++) materials[i] = Material.BambooBlock; for (int i = 171; i <= 173; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 174; i <= 176; i++) materials[i] = Material.StrippedBirchLog; for (int i = 177; i <= 179; i++) materials[i] = Material.StrippedJungleLog; for (int i = 180; i <= 182; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 183; i <= 185; i++) materials[i] = Material.StrippedCherryLog; for (int i = 186; i <= 188; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 189; i <= 191; i++) materials[i] = Material.StrippedPaleOakLog; for (int i = 192; i <= 194; i++) materials[i] = Material.StrippedOakLog; for (int i = 195; i <= 197; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 198; i <= 200; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 201; i <= 203; i++) materials[i] = Material.OakWood; for (int i = 204; i <= 206; i++) materials[i] = Material.SpruceWood; for (int i = 207; i <= 209; i++) materials[i] = Material.BirchWood; for (int i = 210; i <= 212; i++) materials[i] = Material.JungleWood; for (int i = 213; i <= 215; i++) materials[i] = Material.AcaciaWood; for (int i = 216; i <= 218; i++) materials[i] = Material.CherryWood; for (int i = 219; i <= 221; i++) materials[i] = Material.DarkOakWood; for (int i = 222; i <= 224; i++) materials[i] = Material.MangroveWood; for (int i = 225; i <= 227; i++) materials[i] = Material.StrippedOakWood; for (int i = 228; i <= 230; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 231; i <= 233; i++) materials[i] = Material.StrippedBirchWood; for (int i = 234; i <= 236; i++) materials[i] = Material.StrippedJungleWood; for (int i = 237; i <= 239; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 240; i <= 242; i++) materials[i] = Material.StrippedCherryWood; for (int i = 243; i <= 245; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 246; i <= 248; i++) materials[i] = Material.StrippedPaleOakWood; for (int i = 249; i <= 251; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 252; i <= 279; i++) materials[i] = Material.OakLeaves; for (int i = 280; i <= 307; i++) materials[i] = Material.SpruceLeaves; for (int i = 308; i <= 335; i++) materials[i] = Material.BirchLeaves; for (int i = 336; i <= 363; i++) materials[i] = Material.JungleLeaves; for (int i = 364; i <= 391; i++) materials[i] = Material.AcaciaLeaves; for (int i = 392; i <= 419; i++) materials[i] = Material.CherryLeaves; for (int i = 420; i <= 447; i++) materials[i] = Material.DarkOakLeaves; for (int i = 448; i <= 475; i++) materials[i] = Material.PaleOakLeaves; for (int i = 476; i <= 503; i++) materials[i] = Material.MangroveLeaves; for (int i = 504; i <= 531; i++) materials[i] = Material.AzaleaLeaves; for (int i = 532; i <= 559; i++) materials[i] = Material.FloweringAzaleaLeaves; for (int i = 560; i <= 560; i++) materials[i] = Material.Sponge; for (int i = 561; i <= 561; i++) materials[i] = Material.WetSponge; for (int i = 562; i <= 562; i++) materials[i] = Material.Glass; for (int i = 563; i <= 563; i++) materials[i] = Material.LapisOre; for (int i = 564; i <= 564; i++) materials[i] = Material.DeepslateLapisOre; for (int i = 565; i <= 565; i++) materials[i] = Material.LapisBlock; for (int i = 566; i <= 577; i++) materials[i] = Material.Dispenser; for (int i = 578; i <= 578; i++) materials[i] = Material.Sandstone; for (int i = 579; i <= 579; i++) materials[i] = Material.ChiseledSandstone; for (int i = 580; i <= 580; i++) materials[i] = Material.CutSandstone; for (int i = 581; i <= 1930; i++) materials[i] = Material.NoteBlock; for (int i = 1931; i <= 1946; i++) materials[i] = Material.WhiteBed; for (int i = 1947; i <= 1962; i++) materials[i] = Material.OrangeBed; for (int i = 1963; i <= 1978; i++) materials[i] = Material.MagentaBed; for (int i = 1979; i <= 1994; i++) materials[i] = Material.LightBlueBed; for (int i = 1995; i <= 2010; i++) materials[i] = Material.YellowBed; for (int i = 2011; i <= 2026; i++) materials[i] = Material.LimeBed; for (int i = 2027; i <= 2042; i++) materials[i] = Material.PinkBed; for (int i = 2043; i <= 2058; i++) materials[i] = Material.GrayBed; for (int i = 2059; i <= 2074; i++) materials[i] = Material.LightGrayBed; for (int i = 2075; i <= 2090; i++) materials[i] = Material.CyanBed; for (int i = 2091; i <= 2106; i++) materials[i] = Material.PurpleBed; for (int i = 2107; i <= 2122; i++) materials[i] = Material.BlueBed; for (int i = 2123; i <= 2138; i++) materials[i] = Material.BrownBed; for (int i = 2139; i <= 2154; i++) materials[i] = Material.GreenBed; for (int i = 2155; i <= 2170; i++) materials[i] = Material.RedBed; for (int i = 2171; i <= 2186; i++) materials[i] = Material.BlackBed; for (int i = 2187; i <= 2210; i++) materials[i] = Material.PoweredRail; for (int i = 2211; i <= 2234; i++) materials[i] = Material.DetectorRail; for (int i = 2235; i <= 2246; i++) materials[i] = Material.StickyPiston; for (int i = 2247; i <= 2247; i++) materials[i] = Material.Cobweb; for (int i = 2248; i <= 2248; i++) materials[i] = Material.ShortGrass; for (int i = 2249; i <= 2249; i++) materials[i] = Material.Fern; for (int i = 2250; i <= 2250; i++) materials[i] = Material.DeadBush; for (int i = 2251; i <= 2251; i++) materials[i] = Material.Bush; for (int i = 2252; i <= 2252; i++) materials[i] = Material.ShortDryGrass; for (int i = 2253; i <= 2253; i++) materials[i] = Material.TallDryGrass; for (int i = 2254; i <= 2254; i++) materials[i] = Material.Seagrass; for (int i = 2255; i <= 2256; i++) materials[i] = Material.TallSeagrass; for (int i = 2257; i <= 2268; i++) materials[i] = Material.Piston; for (int i = 2269; i <= 2292; i++) materials[i] = Material.PistonHead; for (int i = 2293; i <= 2293; i++) materials[i] = Material.WhiteWool; for (int i = 2294; i <= 2294; i++) materials[i] = Material.OrangeWool; for (int i = 2295; i <= 2295; i++) materials[i] = Material.MagentaWool; for (int i = 2296; i <= 2296; i++) materials[i] = Material.LightBlueWool; for (int i = 2297; i <= 2297; i++) materials[i] = Material.YellowWool; for (int i = 2298; i <= 2298; i++) materials[i] = Material.LimeWool; for (int i = 2299; i <= 2299; i++) materials[i] = Material.PinkWool; for (int i = 2300; i <= 2300; i++) materials[i] = Material.GrayWool; for (int i = 2301; i <= 2301; i++) materials[i] = Material.LightGrayWool; for (int i = 2302; i <= 2302; i++) materials[i] = Material.CyanWool; for (int i = 2303; i <= 2303; i++) materials[i] = Material.PurpleWool; for (int i = 2304; i <= 2304; i++) materials[i] = Material.BlueWool; for (int i = 2305; i <= 2305; i++) materials[i] = Material.BrownWool; for (int i = 2306; i <= 2306; i++) materials[i] = Material.GreenWool; for (int i = 2307; i <= 2307; i++) materials[i] = Material.RedWool; for (int i = 2308; i <= 2308; i++) materials[i] = Material.BlackWool; for (int i = 2309; i <= 2320; i++) materials[i] = Material.MovingPiston; for (int i = 2321; i <= 2321; i++) materials[i] = Material.Dandelion; for (int i = 2322; i <= 2322; i++) materials[i] = Material.GoldenDandelion; for (int i = 2323; i <= 2323; i++) materials[i] = Material.Torchflower; for (int i = 2324; i <= 2324; i++) materials[i] = Material.Poppy; for (int i = 2325; i <= 2325; i++) materials[i] = Material.BlueOrchid; for (int i = 2326; i <= 2326; i++) materials[i] = Material.Allium; for (int i = 2327; i <= 2327; i++) materials[i] = Material.AzureBluet; for (int i = 2328; i <= 2328; i++) materials[i] = Material.RedTulip; for (int i = 2329; i <= 2329; i++) materials[i] = Material.OrangeTulip; for (int i = 2330; i <= 2330; i++) materials[i] = Material.WhiteTulip; for (int i = 2331; i <= 2331; i++) materials[i] = Material.PinkTulip; for (int i = 2332; i <= 2332; i++) materials[i] = Material.OxeyeDaisy; for (int i = 2333; i <= 2333; i++) materials[i] = Material.Cornflower; for (int i = 2334; i <= 2334; i++) materials[i] = Material.WitherRose; for (int i = 2335; i <= 2335; i++) materials[i] = Material.LilyOfTheValley; for (int i = 2336; i <= 2336; i++) materials[i] = Material.BrownMushroom; for (int i = 2337; i <= 2337; i++) materials[i] = Material.RedMushroom; for (int i = 2338; i <= 2338; i++) materials[i] = Material.GoldBlock; for (int i = 2339; i <= 2339; i++) materials[i] = Material.IronBlock; for (int i = 2340; i <= 2340; i++) materials[i] = Material.Bricks; for (int i = 2341; i <= 2342; i++) materials[i] = Material.Tnt; for (int i = 2343; i <= 2343; i++) materials[i] = Material.Bookshelf; for (int i = 2344; i <= 2599; i++) materials[i] = Material.ChiseledBookshelf; for (int i = 2600; i <= 2663; i++) materials[i] = Material.AcaciaShelf; for (int i = 2664; i <= 2727; i++) materials[i] = Material.BambooShelf; for (int i = 2728; i <= 2791; i++) materials[i] = Material.BirchShelf; for (int i = 2792; i <= 2855; i++) materials[i] = Material.CherryShelf; for (int i = 2856; i <= 2919; i++) materials[i] = Material.CrimsonShelf; for (int i = 2920; i <= 2983; i++) materials[i] = Material.DarkOakShelf; for (int i = 2984; i <= 3047; i++) materials[i] = Material.JungleShelf; for (int i = 3048; i <= 3111; i++) materials[i] = Material.MangroveShelf; for (int i = 3112; i <= 3175; i++) materials[i] = Material.OakShelf; for (int i = 3176; i <= 3239; i++) materials[i] = Material.PaleOakShelf; for (int i = 3240; i <= 3303; i++) materials[i] = Material.SpruceShelf; for (int i = 3304; i <= 3367; i++) materials[i] = Material.WarpedShelf; for (int i = 3368; i <= 3368; i++) materials[i] = Material.MossyCobblestone; for (int i = 3369; i <= 3369; i++) materials[i] = Material.Obsidian; for (int i = 3370; i <= 3370; i++) materials[i] = Material.Torch; for (int i = 3371; i <= 3374; i++) materials[i] = Material.WallTorch; for (int i = 3375; i <= 3886; i++) materials[i] = Material.Fire; for (int i = 3887; i <= 3887; i++) materials[i] = Material.SoulFire; for (int i = 3888; i <= 3888; i++) materials[i] = Material.Spawner; for (int i = 3889; i <= 3906; i++) materials[i] = Material.CreakingHeart; for (int i = 3907; i <= 3986; i++) materials[i] = Material.OakStairs; for (int i = 3987; i <= 4010; i++) materials[i] = Material.Chest; for (int i = 4011; i <= 5306; i++) materials[i] = Material.RedstoneWire; for (int i = 5307; i <= 5307; i++) materials[i] = Material.DiamondOre; for (int i = 5308; i <= 5308; i++) materials[i] = Material.DeepslateDiamondOre; for (int i = 5309; i <= 5309; i++) materials[i] = Material.DiamondBlock; for (int i = 5310; i <= 5310; i++) materials[i] = Material.CraftingTable; for (int i = 5311; i <= 5318; i++) materials[i] = Material.Wheat; for (int i = 5319; i <= 5326; i++) materials[i] = Material.Farmland; for (int i = 5327; i <= 5334; i++) materials[i] = Material.Furnace; for (int i = 5335; i <= 5366; i++) materials[i] = Material.OakSign; for (int i = 5367; i <= 5398; i++) materials[i] = Material.SpruceSign; for (int i = 5399; i <= 5430; i++) materials[i] = Material.BirchSign; for (int i = 5431; i <= 5462; i++) materials[i] = Material.AcaciaSign; for (int i = 5463; i <= 5494; i++) materials[i] = Material.CherrySign; for (int i = 5495; i <= 5526; i++) materials[i] = Material.JungleSign; for (int i = 5527; i <= 5558; i++) materials[i] = Material.DarkOakSign; for (int i = 5559; i <= 5590; i++) materials[i] = Material.PaleOakSign; for (int i = 5591; i <= 5622; i++) materials[i] = Material.MangroveSign; for (int i = 5623; i <= 5654; i++) materials[i] = Material.BambooSign; for (int i = 5655; i <= 5718; i++) materials[i] = Material.OakDoor; for (int i = 5719; i <= 5726; i++) materials[i] = Material.Ladder; for (int i = 5727; i <= 5746; i++) materials[i] = Material.Rail; for (int i = 5747; i <= 5826; i++) materials[i] = Material.CobblestoneStairs; for (int i = 5827; i <= 5834; i++) materials[i] = Material.OakWallSign; for (int i = 5835; i <= 5842; i++) materials[i] = Material.SpruceWallSign; for (int i = 5843; i <= 5850; i++) materials[i] = Material.BirchWallSign; for (int i = 5851; i <= 5858; i++) materials[i] = Material.AcaciaWallSign; for (int i = 5859; i <= 5866; i++) materials[i] = Material.CherryWallSign; for (int i = 5867; i <= 5874; i++) materials[i] = Material.JungleWallSign; for (int i = 5875; i <= 5882; i++) materials[i] = Material.DarkOakWallSign; for (int i = 5883; i <= 5890; i++) materials[i] = Material.PaleOakWallSign; for (int i = 5891; i <= 5898; i++) materials[i] = Material.MangroveWallSign; for (int i = 5899; i <= 5906; i++) materials[i] = Material.BambooWallSign; for (int i = 5907; i <= 5970; i++) materials[i] = Material.OakHangingSign; for (int i = 5971; i <= 6034; i++) materials[i] = Material.SpruceHangingSign; for (int i = 6035; i <= 6098; i++) materials[i] = Material.BirchHangingSign; for (int i = 6099; i <= 6162; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 6163; i <= 6226; i++) materials[i] = Material.CherryHangingSign; for (int i = 6227; i <= 6290; i++) materials[i] = Material.JungleHangingSign; for (int i = 6291; i <= 6354; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 6355; i <= 6418; i++) materials[i] = Material.PaleOakHangingSign; for (int i = 6419; i <= 6482; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 6483; i <= 6546; i++) materials[i] = Material.WarpedHangingSign; for (int i = 6547; i <= 6610; i++) materials[i] = Material.MangroveHangingSign; for (int i = 6611; i <= 6674; i++) materials[i] = Material.BambooHangingSign; for (int i = 6675; i <= 6682; i++) materials[i] = Material.OakWallHangingSign; for (int i = 6683; i <= 6690; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 6691; i <= 6698; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 6699; i <= 6706; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 6707; i <= 6714; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 6715; i <= 6722; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 6723; i <= 6730; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 6731; i <= 6738; i++) materials[i] = Material.PaleOakWallHangingSign; for (int i = 6739; i <= 6746; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 6747; i <= 6754; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 6755; i <= 6762; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 6763; i <= 6770; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 6771; i <= 6794; i++) materials[i] = Material.Lever; for (int i = 6795; i <= 6796; i++) materials[i] = Material.StonePressurePlate; for (int i = 6797; i <= 6860; i++) materials[i] = Material.IronDoor; for (int i = 6861; i <= 6862; i++) materials[i] = Material.OakPressurePlate; for (int i = 6863; i <= 6864; i++) materials[i] = Material.SprucePressurePlate; for (int i = 6865; i <= 6866; i++) materials[i] = Material.BirchPressurePlate; for (int i = 6867; i <= 6868; i++) materials[i] = Material.JunglePressurePlate; for (int i = 6869; i <= 6870; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 6871; i <= 6872; i++) materials[i] = Material.CherryPressurePlate; for (int i = 6873; i <= 6874; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 6875; i <= 6876; i++) materials[i] = Material.PaleOakPressurePlate; for (int i = 6877; i <= 6878; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 6879; i <= 6880; i++) materials[i] = Material.BambooPressurePlate; for (int i = 6881; i <= 6882; i++) materials[i] = Material.RedstoneOre; for (int i = 6883; i <= 6884; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 6885; i <= 6886; i++) materials[i] = Material.RedstoneTorch; for (int i = 6887; i <= 6894; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 6895; i <= 6918; i++) materials[i] = Material.StoneButton; for (int i = 6919; i <= 6926; i++) materials[i] = Material.Snow; for (int i = 6927; i <= 6927; i++) materials[i] = Material.Ice; for (int i = 6928; i <= 6928; i++) materials[i] = Material.SnowBlock; for (int i = 6929; i <= 6944; i++) materials[i] = Material.Cactus; for (int i = 6945; i <= 6945; i++) materials[i] = Material.CactusFlower; for (int i = 6946; i <= 6946; i++) materials[i] = Material.Clay; for (int i = 6947; i <= 6962; i++) materials[i] = Material.SugarCane; for (int i = 6963; i <= 6964; i++) materials[i] = Material.Jukebox; for (int i = 6965; i <= 6996; i++) materials[i] = Material.OakFence; for (int i = 6997; i <= 6997; i++) materials[i] = Material.Netherrack; for (int i = 6998; i <= 6998; i++) materials[i] = Material.SoulSand; for (int i = 6999; i <= 6999; i++) materials[i] = Material.SoulSoil; for (int i = 7000; i <= 7002; i++) materials[i] = Material.Basalt; for (int i = 7003; i <= 7005; i++) materials[i] = Material.PolishedBasalt; for (int i = 7006; i <= 7006; i++) materials[i] = Material.SoulTorch; for (int i = 7007; i <= 7010; i++) materials[i] = Material.SoulWallTorch; for (int i = 7011; i <= 7011; i++) materials[i] = Material.CopperTorch; for (int i = 7012; i <= 7015; i++) materials[i] = Material.CopperWallTorch; for (int i = 7016; i <= 7016; i++) materials[i] = Material.Glowstone; for (int i = 7017; i <= 7018; i++) materials[i] = Material.NetherPortal; for (int i = 7019; i <= 7022; i++) materials[i] = Material.CarvedPumpkin; for (int i = 7023; i <= 7026; i++) materials[i] = Material.JackOLantern; for (int i = 7027; i <= 7033; i++) materials[i] = Material.Cake; for (int i = 7034; i <= 7097; i++) materials[i] = Material.Repeater; for (int i = 7098; i <= 7098; i++) materials[i] = Material.WhiteStainedGlass; for (int i = 7099; i <= 7099; i++) materials[i] = Material.OrangeStainedGlass; for (int i = 7100; i <= 7100; i++) materials[i] = Material.MagentaStainedGlass; for (int i = 7101; i <= 7101; i++) materials[i] = Material.LightBlueStainedGlass; for (int i = 7102; i <= 7102; i++) materials[i] = Material.YellowStainedGlass; for (int i = 7103; i <= 7103; i++) materials[i] = Material.LimeStainedGlass; for (int i = 7104; i <= 7104; i++) materials[i] = Material.PinkStainedGlass; for (int i = 7105; i <= 7105; i++) materials[i] = Material.GrayStainedGlass; for (int i = 7106; i <= 7106; i++) materials[i] = Material.LightGrayStainedGlass; for (int i = 7107; i <= 7107; i++) materials[i] = Material.CyanStainedGlass; for (int i = 7108; i <= 7108; i++) materials[i] = Material.PurpleStainedGlass; for (int i = 7109; i <= 7109; i++) materials[i] = Material.BlueStainedGlass; for (int i = 7110; i <= 7110; i++) materials[i] = Material.BrownStainedGlass; for (int i = 7111; i <= 7111; i++) materials[i] = Material.GreenStainedGlass; for (int i = 7112; i <= 7112; i++) materials[i] = Material.RedStainedGlass; for (int i = 7113; i <= 7113; i++) materials[i] = Material.BlackStainedGlass; for (int i = 7114; i <= 7177; i++) materials[i] = Material.OakTrapdoor; for (int i = 7178; i <= 7241; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 7242; i <= 7305; i++) materials[i] = Material.BirchTrapdoor; for (int i = 7306; i <= 7369; i++) materials[i] = Material.JungleTrapdoor; for (int i = 7370; i <= 7433; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 7434; i <= 7497; i++) materials[i] = Material.CherryTrapdoor; for (int i = 7498; i <= 7561; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 7562; i <= 7625; i++) materials[i] = Material.PaleOakTrapdoor; for (int i = 7626; i <= 7689; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 7690; i <= 7753; i++) materials[i] = Material.BambooTrapdoor; for (int i = 7754; i <= 7754; i++) materials[i] = Material.StoneBricks; for (int i = 7755; i <= 7755; i++) materials[i] = Material.MossyStoneBricks; for (int i = 7756; i <= 7756; i++) materials[i] = Material.CrackedStoneBricks; for (int i = 7757; i <= 7757; i++) materials[i] = Material.ChiseledStoneBricks; for (int i = 7758; i <= 7758; i++) materials[i] = Material.PackedMud; for (int i = 7759; i <= 7759; i++) materials[i] = Material.MudBricks; for (int i = 7760; i <= 7760; i++) materials[i] = Material.InfestedStone; for (int i = 7761; i <= 7761; i++) materials[i] = Material.InfestedCobblestone; for (int i = 7762; i <= 7762; i++) materials[i] = Material.InfestedStoneBricks; for (int i = 7763; i <= 7763; i++) materials[i] = Material.InfestedMossyStoneBricks; for (int i = 7764; i <= 7764; i++) materials[i] = Material.InfestedCrackedStoneBricks; for (int i = 7765; i <= 7765; i++) materials[i] = Material.InfestedChiseledStoneBricks; for (int i = 7766; i <= 7829; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 7830; i <= 7893; i++) materials[i] = Material.RedMushroomBlock; for (int i = 7894; i <= 7957; i++) materials[i] = Material.MushroomStem; for (int i = 7958; i <= 7989; i++) materials[i] = Material.IronBars; for (int i = 7990; i <= 8021; i++) materials[i] = Material.CopperBars; for (int i = 8022; i <= 8053; i++) materials[i] = Material.ExposedCopperBars; for (int i = 8054; i <= 8085; i++) materials[i] = Material.WeatheredCopperBars; for (int i = 8086; i <= 8117; i++) materials[i] = Material.OxidizedCopperBars; for (int i = 8118; i <= 8149; i++) materials[i] = Material.WaxedCopperBars; for (int i = 8150; i <= 8181; i++) materials[i] = Material.WaxedExposedCopperBars; for (int i = 8182; i <= 8213; i++) materials[i] = Material.WaxedWeatheredCopperBars; for (int i = 8214; i <= 8245; i++) materials[i] = Material.WaxedOxidizedCopperBars; for (int i = 8246; i <= 8251; i++) materials[i] = Material.IronChain; for (int i = 8252; i <= 8257; i++) materials[i] = Material.CopperChain; for (int i = 8258; i <= 8263; i++) materials[i] = Material.ExposedCopperChain; for (int i = 8264; i <= 8269; i++) materials[i] = Material.WeatheredCopperChain; for (int i = 8270; i <= 8275; i++) materials[i] = Material.OxidizedCopperChain; for (int i = 8276; i <= 8281; i++) materials[i] = Material.WaxedCopperChain; for (int i = 8282; i <= 8287; i++) materials[i] = Material.WaxedExposedCopperChain; for (int i = 8288; i <= 8293; i++) materials[i] = Material.WaxedWeatheredCopperChain; for (int i = 8294; i <= 8299; i++) materials[i] = Material.WaxedOxidizedCopperChain; for (int i = 8300; i <= 8331; i++) materials[i] = Material.GlassPane; for (int i = 8332; i <= 8332; i++) materials[i] = Material.Pumpkin; for (int i = 8333; i <= 8333; i++) materials[i] = Material.Melon; for (int i = 8334; i <= 8337; i++) materials[i] = Material.AttachedPumpkinStem; for (int i = 8338; i <= 8341; i++) materials[i] = Material.AttachedMelonStem; for (int i = 8342; i <= 8349; i++) materials[i] = Material.PumpkinStem; for (int i = 8350; i <= 8357; i++) materials[i] = Material.MelonStem; for (int i = 8358; i <= 8389; i++) materials[i] = Material.Vine; for (int i = 8390; i <= 8517; i++) materials[i] = Material.GlowLichen; for (int i = 8518; i <= 8645; i++) materials[i] = Material.ResinClump; for (int i = 8646; i <= 8677; i++) materials[i] = Material.OakFenceGate; for (int i = 8678; i <= 8757; i++) materials[i] = Material.BrickStairs; for (int i = 8758; i <= 8837; i++) materials[i] = Material.StoneBrickStairs; for (int i = 8838; i <= 8917; i++) materials[i] = Material.MudBrickStairs; for (int i = 8918; i <= 8919; i++) materials[i] = Material.Mycelium; for (int i = 8920; i <= 8920; i++) materials[i] = Material.LilyPad; for (int i = 8921; i <= 8921; i++) materials[i] = Material.ResinBlock; for (int i = 8922; i <= 8922; i++) materials[i] = Material.ResinBricks; for (int i = 8923; i <= 9002; i++) materials[i] = Material.ResinBrickStairs; for (int i = 9003; i <= 9008; i++) materials[i] = Material.ResinBrickSlab; for (int i = 9009; i <= 9332; i++) materials[i] = Material.ResinBrickWall; for (int i = 9333; i <= 9333; i++) materials[i] = Material.ChiseledResinBricks; for (int i = 9334; i <= 9334; i++) materials[i] = Material.NetherBricks; for (int i = 9335; i <= 9366; i++) materials[i] = Material.NetherBrickFence; for (int i = 9367; i <= 9446; i++) materials[i] = Material.NetherBrickStairs; for (int i = 9447; i <= 9450; i++) materials[i] = Material.NetherWart; for (int i = 9451; i <= 9451; i++) materials[i] = Material.EnchantingTable; for (int i = 9452; i <= 9459; i++) materials[i] = Material.BrewingStand; for (int i = 9460; i <= 9460; i++) materials[i] = Material.Cauldron; for (int i = 9461; i <= 9463; i++) materials[i] = Material.WaterCauldron; for (int i = 9464; i <= 9464; i++) materials[i] = Material.LavaCauldron; for (int i = 9465; i <= 9467; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 9468; i <= 9468; i++) materials[i] = Material.EndPortal; for (int i = 9469; i <= 9476; i++) materials[i] = Material.EndPortalFrame; for (int i = 9477; i <= 9477; i++) materials[i] = Material.EndStone; for (int i = 9478; i <= 9478; i++) materials[i] = Material.DragonEgg; for (int i = 9479; i <= 9480; i++) materials[i] = Material.RedstoneLamp; for (int i = 9481; i <= 9492; i++) materials[i] = Material.Cocoa; for (int i = 9493; i <= 9572; i++) materials[i] = Material.SandstoneStairs; for (int i = 9573; i <= 9573; i++) materials[i] = Material.EmeraldOre; for (int i = 9574; i <= 9574; i++) materials[i] = Material.DeepslateEmeraldOre; for (int i = 9575; i <= 9582; i++) materials[i] = Material.EnderChest; for (int i = 9583; i <= 9598; i++) materials[i] = Material.TripwireHook; for (int i = 9599; i <= 9726; i++) materials[i] = Material.Tripwire; for (int i = 9727; i <= 9727; i++) materials[i] = Material.EmeraldBlock; for (int i = 9728; i <= 9807; i++) materials[i] = Material.SpruceStairs; for (int i = 9808; i <= 9887; i++) materials[i] = Material.BirchStairs; for (int i = 9888; i <= 9967; i++) materials[i] = Material.JungleStairs; for (int i = 9968; i <= 9979; i++) materials[i] = Material.CommandBlock; for (int i = 9980; i <= 9980; i++) materials[i] = Material.Beacon; for (int i = 9981; i <= 10304; i++) materials[i] = Material.CobblestoneWall; for (int i = 10305; i <= 10628; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 10629; i <= 10629; i++) materials[i] = Material.FlowerPot; for (int i = 10630; i <= 10630; i++) materials[i] = Material.PottedTorchflower; for (int i = 10631; i <= 10631; i++) materials[i] = Material.PottedOakSapling; for (int i = 10632; i <= 10632; i++) materials[i] = Material.PottedSpruceSapling; for (int i = 10633; i <= 10633; i++) materials[i] = Material.PottedBirchSapling; for (int i = 10634; i <= 10634; i++) materials[i] = Material.PottedJungleSapling; for (int i = 10635; i <= 10635; i++) materials[i] = Material.PottedAcaciaSapling; for (int i = 10636; i <= 10636; i++) materials[i] = Material.PottedCherrySapling; for (int i = 10637; i <= 10637; i++) materials[i] = Material.PottedDarkOakSapling; for (int i = 10638; i <= 10638; i++) materials[i] = Material.PottedPaleOakSapling; for (int i = 10639; i <= 10639; i++) materials[i] = Material.PottedMangrovePropagule; for (int i = 10640; i <= 10640; i++) materials[i] = Material.PottedFern; for (int i = 10641; i <= 10641; i++) materials[i] = Material.PottedDandelion; for (int i = 10642; i <= 10642; i++) materials[i] = Material.PottedGoldenDandelion; for (int i = 10643; i <= 10643; i++) materials[i] = Material.PottedPoppy; for (int i = 10644; i <= 10644; i++) materials[i] = Material.PottedBlueOrchid; for (int i = 10645; i <= 10645; i++) materials[i] = Material.PottedAllium; for (int i = 10646; i <= 10646; i++) materials[i] = Material.PottedAzureBluet; for (int i = 10647; i <= 10647; i++) materials[i] = Material.PottedRedTulip; for (int i = 10648; i <= 10648; i++) materials[i] = Material.PottedOrangeTulip; for (int i = 10649; i <= 10649; i++) materials[i] = Material.PottedWhiteTulip; for (int i = 10650; i <= 10650; i++) materials[i] = Material.PottedPinkTulip; for (int i = 10651; i <= 10651; i++) materials[i] = Material.PottedOxeyeDaisy; for (int i = 10652; i <= 10652; i++) materials[i] = Material.PottedCornflower; for (int i = 10653; i <= 10653; i++) materials[i] = Material.PottedLilyOfTheValley; for (int i = 10654; i <= 10654; i++) materials[i] = Material.PottedWitherRose; for (int i = 10655; i <= 10655; i++) materials[i] = Material.PottedRedMushroom; for (int i = 10656; i <= 10656; i++) materials[i] = Material.PottedBrownMushroom; for (int i = 10657; i <= 10657; i++) materials[i] = Material.PottedDeadBush; for (int i = 10658; i <= 10658; i++) materials[i] = Material.PottedCactus; for (int i = 10659; i <= 10666; i++) materials[i] = Material.Carrots; for (int i = 10667; i <= 10674; i++) materials[i] = Material.Potatoes; for (int i = 10675; i <= 10698; i++) materials[i] = Material.OakButton; for (int i = 10699; i <= 10722; i++) materials[i] = Material.SpruceButton; for (int i = 10723; i <= 10746; i++) materials[i] = Material.BirchButton; for (int i = 10747; i <= 10770; i++) materials[i] = Material.JungleButton; for (int i = 10771; i <= 10794; i++) materials[i] = Material.AcaciaButton; for (int i = 10795; i <= 10818; i++) materials[i] = Material.CherryButton; for (int i = 10819; i <= 10842; i++) materials[i] = Material.DarkOakButton; for (int i = 10843; i <= 10866; i++) materials[i] = Material.PaleOakButton; for (int i = 10867; i <= 10890; i++) materials[i] = Material.MangroveButton; for (int i = 10891; i <= 10914; i++) materials[i] = Material.BambooButton; for (int i = 10915; i <= 10946; i++) materials[i] = Material.SkeletonSkull; for (int i = 10947; i <= 10954; i++) materials[i] = Material.SkeletonWallSkull; for (int i = 10955; i <= 10986; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 10987; i <= 10994; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 10995; i <= 11026; i++) materials[i] = Material.ZombieHead; for (int i = 11027; i <= 11034; i++) materials[i] = Material.ZombieWallHead; for (int i = 11035; i <= 11066; i++) materials[i] = Material.PlayerHead; for (int i = 11067; i <= 11074; i++) materials[i] = Material.PlayerWallHead; for (int i = 11075; i <= 11106; i++) materials[i] = Material.CreeperHead; for (int i = 11107; i <= 11114; i++) materials[i] = Material.CreeperWallHead; for (int i = 11115; i <= 11146; i++) materials[i] = Material.DragonHead; for (int i = 11147; i <= 11154; i++) materials[i] = Material.DragonWallHead; for (int i = 11155; i <= 11186; i++) materials[i] = Material.PiglinHead; for (int i = 11187; i <= 11194; i++) materials[i] = Material.PiglinWallHead; for (int i = 11195; i <= 11198; i++) materials[i] = Material.Anvil; for (int i = 11199; i <= 11202; i++) materials[i] = Material.ChippedAnvil; for (int i = 11203; i <= 11206; i++) materials[i] = Material.DamagedAnvil; for (int i = 11207; i <= 11230; i++) materials[i] = Material.TrappedChest; for (int i = 11231; i <= 11246; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 11247; i <= 11262; i++) materials[i] = Material.HeavyWeightedPressurePlate; for (int i = 11263; i <= 11278; i++) materials[i] = Material.Comparator; for (int i = 11279; i <= 11310; i++) materials[i] = Material.DaylightDetector; for (int i = 11311; i <= 11311; i++) materials[i] = Material.RedstoneBlock; for (int i = 11312; i <= 11312; i++) materials[i] = Material.NetherQuartzOre; for (int i = 11313; i <= 11322; i++) materials[i] = Material.Hopper; for (int i = 11323; i <= 11323; i++) materials[i] = Material.QuartzBlock; for (int i = 11324; i <= 11324; i++) materials[i] = Material.ChiseledQuartzBlock; for (int i = 11325; i <= 11327; i++) materials[i] = Material.QuartzPillar; for (int i = 11328; i <= 11407; i++) materials[i] = Material.QuartzStairs; for (int i = 11408; i <= 11431; i++) materials[i] = Material.ActivatorRail; for (int i = 11432; i <= 11443; i++) materials[i] = Material.Dropper; for (int i = 11444; i <= 11444; i++) materials[i] = Material.WhiteTerracotta; for (int i = 11445; i <= 11445; i++) materials[i] = Material.OrangeTerracotta; for (int i = 11446; i <= 11446; i++) materials[i] = Material.MagentaTerracotta; for (int i = 11447; i <= 11447; i++) materials[i] = Material.LightBlueTerracotta; for (int i = 11448; i <= 11448; i++) materials[i] = Material.YellowTerracotta; for (int i = 11449; i <= 11449; i++) materials[i] = Material.LimeTerracotta; for (int i = 11450; i <= 11450; i++) materials[i] = Material.PinkTerracotta; for (int i = 11451; i <= 11451; i++) materials[i] = Material.GrayTerracotta; for (int i = 11452; i <= 11452; i++) materials[i] = Material.LightGrayTerracotta; for (int i = 11453; i <= 11453; i++) materials[i] = Material.CyanTerracotta; for (int i = 11454; i <= 11454; i++) materials[i] = Material.PurpleTerracotta; for (int i = 11455; i <= 11455; i++) materials[i] = Material.BlueTerracotta; for (int i = 11456; i <= 11456; i++) materials[i] = Material.BrownTerracotta; for (int i = 11457; i <= 11457; i++) materials[i] = Material.GreenTerracotta; for (int i = 11458; i <= 11458; i++) materials[i] = Material.RedTerracotta; for (int i = 11459; i <= 11459; i++) materials[i] = Material.BlackTerracotta; for (int i = 11460; i <= 11491; i++) materials[i] = Material.WhiteStainedGlassPane; for (int i = 11492; i <= 11523; i++) materials[i] = Material.OrangeStainedGlassPane; for (int i = 11524; i <= 11555; i++) materials[i] = Material.MagentaStainedGlassPane; for (int i = 11556; i <= 11587; i++) materials[i] = Material.LightBlueStainedGlassPane; for (int i = 11588; i <= 11619; i++) materials[i] = Material.YellowStainedGlassPane; for (int i = 11620; i <= 11651; i++) materials[i] = Material.LimeStainedGlassPane; for (int i = 11652; i <= 11683; i++) materials[i] = Material.PinkStainedGlassPane; for (int i = 11684; i <= 11715; i++) materials[i] = Material.GrayStainedGlassPane; for (int i = 11716; i <= 11747; i++) materials[i] = Material.LightGrayStainedGlassPane; for (int i = 11748; i <= 11779; i++) materials[i] = Material.CyanStainedGlassPane; for (int i = 11780; i <= 11811; i++) materials[i] = Material.PurpleStainedGlassPane; for (int i = 11812; i <= 11843; i++) materials[i] = Material.BlueStainedGlassPane; for (int i = 11844; i <= 11875; i++) materials[i] = Material.BrownStainedGlassPane; for (int i = 11876; i <= 11907; i++) materials[i] = Material.GreenStainedGlassPane; for (int i = 11908; i <= 11939; i++) materials[i] = Material.RedStainedGlassPane; for (int i = 11940; i <= 11971; i++) materials[i] = Material.BlackStainedGlassPane; for (int i = 11972; i <= 12051; i++) materials[i] = Material.AcaciaStairs; for (int i = 12052; i <= 12131; i++) materials[i] = Material.CherryStairs; for (int i = 12132; i <= 12211; i++) materials[i] = Material.DarkOakStairs; for (int i = 12212; i <= 12291; i++) materials[i] = Material.PaleOakStairs; for (int i = 12292; i <= 12371; i++) materials[i] = Material.MangroveStairs; for (int i = 12372; i <= 12451; i++) materials[i] = Material.BambooStairs; for (int i = 12452; i <= 12531; i++) materials[i] = Material.BambooMosaicStairs; for (int i = 12532; i <= 12532; i++) materials[i] = Material.SlimeBlock; for (int i = 12533; i <= 12534; i++) materials[i] = Material.Barrier; for (int i = 12535; i <= 12566; i++) materials[i] = Material.Light; for (int i = 12567; i <= 12630; i++) materials[i] = Material.IronTrapdoor; for (int i = 12631; i <= 12631; i++) materials[i] = Material.Prismarine; for (int i = 12632; i <= 12632; i++) materials[i] = Material.PrismarineBricks; for (int i = 12633; i <= 12633; i++) materials[i] = Material.DarkPrismarine; for (int i = 12634; i <= 12713; i++) materials[i] = Material.PrismarineStairs; for (int i = 12714; i <= 12793; i++) materials[i] = Material.PrismarineBrickStairs; for (int i = 12794; i <= 12873; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 12874; i <= 12879; i++) materials[i] = Material.PrismarineSlab; for (int i = 12880; i <= 12885; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 12886; i <= 12891; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 12892; i <= 12892; i++) materials[i] = Material.SeaLantern; for (int i = 12893; i <= 12895; i++) materials[i] = Material.HayBlock; for (int i = 12896; i <= 12896; i++) materials[i] = Material.WhiteCarpet; for (int i = 12897; i <= 12897; i++) materials[i] = Material.OrangeCarpet; for (int i = 12898; i <= 12898; i++) materials[i] = Material.MagentaCarpet; for (int i = 12899; i <= 12899; i++) materials[i] = Material.LightBlueCarpet; for (int i = 12900; i <= 12900; i++) materials[i] = Material.YellowCarpet; for (int i = 12901; i <= 12901; i++) materials[i] = Material.LimeCarpet; for (int i = 12902; i <= 12902; i++) materials[i] = Material.PinkCarpet; for (int i = 12903; i <= 12903; i++) materials[i] = Material.GrayCarpet; for (int i = 12904; i <= 12904; i++) materials[i] = Material.LightGrayCarpet; for (int i = 12905; i <= 12905; i++) materials[i] = Material.CyanCarpet; for (int i = 12906; i <= 12906; i++) materials[i] = Material.PurpleCarpet; for (int i = 12907; i <= 12907; i++) materials[i] = Material.BlueCarpet; for (int i = 12908; i <= 12908; i++) materials[i] = Material.BrownCarpet; for (int i = 12909; i <= 12909; i++) materials[i] = Material.GreenCarpet; for (int i = 12910; i <= 12910; i++) materials[i] = Material.RedCarpet; for (int i = 12911; i <= 12911; i++) materials[i] = Material.BlackCarpet; for (int i = 12912; i <= 12912; i++) materials[i] = Material.Terracotta; for (int i = 12913; i <= 12913; i++) materials[i] = Material.CoalBlock; for (int i = 12914; i <= 12914; i++) materials[i] = Material.PackedIce; for (int i = 12915; i <= 12916; i++) materials[i] = Material.Sunflower; for (int i = 12917; i <= 12918; i++) materials[i] = Material.Lilac; for (int i = 12919; i <= 12920; i++) materials[i] = Material.RoseBush; for (int i = 12921; i <= 12922; i++) materials[i] = Material.Peony; for (int i = 12923; i <= 12924; i++) materials[i] = Material.TallGrass; for (int i = 12925; i <= 12926; i++) materials[i] = Material.LargeFern; for (int i = 12927; i <= 12942; i++) materials[i] = Material.WhiteBanner; for (int i = 12943; i <= 12958; i++) materials[i] = Material.OrangeBanner; for (int i = 12959; i <= 12974; i++) materials[i] = Material.MagentaBanner; for (int i = 12975; i <= 12990; i++) materials[i] = Material.LightBlueBanner; for (int i = 12991; i <= 13006; i++) materials[i] = Material.YellowBanner; for (int i = 13007; i <= 13022; i++) materials[i] = Material.LimeBanner; for (int i = 13023; i <= 13038; i++) materials[i] = Material.PinkBanner; for (int i = 13039; i <= 13054; i++) materials[i] = Material.GrayBanner; for (int i = 13055; i <= 13070; i++) materials[i] = Material.LightGrayBanner; for (int i = 13071; i <= 13086; i++) materials[i] = Material.CyanBanner; for (int i = 13087; i <= 13102; i++) materials[i] = Material.PurpleBanner; for (int i = 13103; i <= 13118; i++) materials[i] = Material.BlueBanner; for (int i = 13119; i <= 13134; i++) materials[i] = Material.BrownBanner; for (int i = 13135; i <= 13150; i++) materials[i] = Material.GreenBanner; for (int i = 13151; i <= 13166; i++) materials[i] = Material.RedBanner; for (int i = 13167; i <= 13182; i++) materials[i] = Material.BlackBanner; for (int i = 13183; i <= 13186; i++) materials[i] = Material.WhiteWallBanner; for (int i = 13187; i <= 13190; i++) materials[i] = Material.OrangeWallBanner; for (int i = 13191; i <= 13194; i++) materials[i] = Material.MagentaWallBanner; for (int i = 13195; i <= 13198; i++) materials[i] = Material.LightBlueWallBanner; for (int i = 13199; i <= 13202; i++) materials[i] = Material.YellowWallBanner; for (int i = 13203; i <= 13206; i++) materials[i] = Material.LimeWallBanner; for (int i = 13207; i <= 13210; i++) materials[i] = Material.PinkWallBanner; for (int i = 13211; i <= 13214; i++) materials[i] = Material.GrayWallBanner; for (int i = 13215; i <= 13218; i++) materials[i] = Material.LightGrayWallBanner; for (int i = 13219; i <= 13222; i++) materials[i] = Material.CyanWallBanner; for (int i = 13223; i <= 13226; i++) materials[i] = Material.PurpleWallBanner; for (int i = 13227; i <= 13230; i++) materials[i] = Material.BlueWallBanner; for (int i = 13231; i <= 13234; i++) materials[i] = Material.BrownWallBanner; for (int i = 13235; i <= 13238; i++) materials[i] = Material.GreenWallBanner; for (int i = 13239; i <= 13242; i++) materials[i] = Material.RedWallBanner; for (int i = 13243; i <= 13246; i++) materials[i] = Material.BlackWallBanner; for (int i = 13247; i <= 13247; i++) materials[i] = Material.RedSandstone; for (int i = 13248; i <= 13248; i++) materials[i] = Material.ChiseledRedSandstone; for (int i = 13249; i <= 13249; i++) materials[i] = Material.CutRedSandstone; for (int i = 13250; i <= 13329; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 13330; i <= 13335; i++) materials[i] = Material.OakSlab; for (int i = 13336; i <= 13341; i++) materials[i] = Material.SpruceSlab; for (int i = 13342; i <= 13347; i++) materials[i] = Material.BirchSlab; for (int i = 13348; i <= 13353; i++) materials[i] = Material.JungleSlab; for (int i = 13354; i <= 13359; i++) materials[i] = Material.AcaciaSlab; for (int i = 13360; i <= 13365; i++) materials[i] = Material.CherrySlab; for (int i = 13366; i <= 13371; i++) materials[i] = Material.DarkOakSlab; for (int i = 13372; i <= 13377; i++) materials[i] = Material.PaleOakSlab; for (int i = 13378; i <= 13383; i++) materials[i] = Material.MangroveSlab; for (int i = 13384; i <= 13389; i++) materials[i] = Material.BambooSlab; for (int i = 13390; i <= 13395; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 13396; i <= 13401; i++) materials[i] = Material.StoneSlab; for (int i = 13402; i <= 13407; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 13408; i <= 13413; i++) materials[i] = Material.SandstoneSlab; for (int i = 13414; i <= 13419; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 13420; i <= 13425; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 13426; i <= 13431; i++) materials[i] = Material.CobblestoneSlab; for (int i = 13432; i <= 13437; i++) materials[i] = Material.BrickSlab; for (int i = 13438; i <= 13443; i++) materials[i] = Material.StoneBrickSlab; for (int i = 13444; i <= 13449; i++) materials[i] = Material.MudBrickSlab; for (int i = 13450; i <= 13455; i++) materials[i] = Material.NetherBrickSlab; for (int i = 13456; i <= 13461; i++) materials[i] = Material.QuartzSlab; for (int i = 13462; i <= 13467; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 13468; i <= 13473; i++) materials[i] = Material.CutRedSandstoneSlab; for (int i = 13474; i <= 13479; i++) materials[i] = Material.PurpurSlab; for (int i = 13480; i <= 13480; i++) materials[i] = Material.SmoothStone; for (int i = 13481; i <= 13481; i++) materials[i] = Material.SmoothSandstone; for (int i = 13482; i <= 13482; i++) materials[i] = Material.SmoothQuartz; for (int i = 13483; i <= 13483; i++) materials[i] = Material.SmoothRedSandstone; for (int i = 13484; i <= 13515; i++) materials[i] = Material.SpruceFenceGate; for (int i = 13516; i <= 13547; i++) materials[i] = Material.BirchFenceGate; for (int i = 13548; i <= 13579; i++) materials[i] = Material.JungleFenceGate; for (int i = 13580; i <= 13611; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 13612; i <= 13643; i++) materials[i] = Material.CherryFenceGate; for (int i = 13644; i <= 13675; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 13676; i <= 13707; i++) materials[i] = Material.PaleOakFenceGate; for (int i = 13708; i <= 13739; i++) materials[i] = Material.MangroveFenceGate; for (int i = 13740; i <= 13771; i++) materials[i] = Material.BambooFenceGate; for (int i = 13772; i <= 13803; i++) materials[i] = Material.SpruceFence; for (int i = 13804; i <= 13835; i++) materials[i] = Material.BirchFence; for (int i = 13836; i <= 13867; i++) materials[i] = Material.JungleFence; for (int i = 13868; i <= 13899; i++) materials[i] = Material.AcaciaFence; for (int i = 13900; i <= 13931; i++) materials[i] = Material.CherryFence; for (int i = 13932; i <= 13963; i++) materials[i] = Material.DarkOakFence; for (int i = 13964; i <= 13995; i++) materials[i] = Material.PaleOakFence; for (int i = 13996; i <= 14027; i++) materials[i] = Material.MangroveFence; for (int i = 14028; i <= 14059; i++) materials[i] = Material.BambooFence; for (int i = 14060; i <= 14123; i++) materials[i] = Material.SpruceDoor; for (int i = 14124; i <= 14187; i++) materials[i] = Material.BirchDoor; for (int i = 14188; i <= 14251; i++) materials[i] = Material.JungleDoor; for (int i = 14252; i <= 14315; i++) materials[i] = Material.AcaciaDoor; for (int i = 14316; i <= 14379; i++) materials[i] = Material.CherryDoor; for (int i = 14380; i <= 14443; i++) materials[i] = Material.DarkOakDoor; for (int i = 14444; i <= 14507; i++) materials[i] = Material.PaleOakDoor; for (int i = 14508; i <= 14571; i++) materials[i] = Material.MangroveDoor; for (int i = 14572; i <= 14635; i++) materials[i] = Material.BambooDoor; for (int i = 14636; i <= 14641; i++) materials[i] = Material.EndRod; for (int i = 14642; i <= 14705; i++) materials[i] = Material.ChorusPlant; for (int i = 14706; i <= 14711; i++) materials[i] = Material.ChorusFlower; for (int i = 14712; i <= 14712; i++) materials[i] = Material.PurpurBlock; for (int i = 14713; i <= 14715; i++) materials[i] = Material.PurpurPillar; for (int i = 14716; i <= 14795; i++) materials[i] = Material.PurpurStairs; for (int i = 14796; i <= 14796; i++) materials[i] = Material.EndStoneBricks; for (int i = 14797; i <= 14798; i++) materials[i] = Material.TorchflowerCrop; for (int i = 14799; i <= 14808; i++) materials[i] = Material.PitcherCrop; for (int i = 14809; i <= 14810; i++) materials[i] = Material.PitcherPlant; for (int i = 14811; i <= 14814; i++) materials[i] = Material.Beetroots; for (int i = 14815; i <= 14815; i++) materials[i] = Material.DirtPath; for (int i = 14816; i <= 14816; i++) materials[i] = Material.EndGateway; for (int i = 14817; i <= 14828; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 14829; i <= 14840; i++) materials[i] = Material.ChainCommandBlock; for (int i = 14841; i <= 14844; i++) materials[i] = Material.FrostedIce; for (int i = 14845; i <= 14845; i++) materials[i] = Material.MagmaBlock; for (int i = 14846; i <= 14846; i++) materials[i] = Material.NetherWartBlock; for (int i = 14847; i <= 14847; i++) materials[i] = Material.RedNetherBricks; for (int i = 14848; i <= 14850; i++) materials[i] = Material.BoneBlock; for (int i = 14851; i <= 14851; i++) materials[i] = Material.StructureVoid; for (int i = 14852; i <= 14863; i++) materials[i] = Material.Observer; for (int i = 14864; i <= 14869; i++) materials[i] = Material.ShulkerBox; for (int i = 14870; i <= 14875; i++) materials[i] = Material.WhiteShulkerBox; for (int i = 14876; i <= 14881; i++) materials[i] = Material.OrangeShulkerBox; for (int i = 14882; i <= 14887; i++) materials[i] = Material.MagentaShulkerBox; for (int i = 14888; i <= 14893; i++) materials[i] = Material.LightBlueShulkerBox; for (int i = 14894; i <= 14899; i++) materials[i] = Material.YellowShulkerBox; for (int i = 14900; i <= 14905; i++) materials[i] = Material.LimeShulkerBox; for (int i = 14906; i <= 14911; i++) materials[i] = Material.PinkShulkerBox; for (int i = 14912; i <= 14917; i++) materials[i] = Material.GrayShulkerBox; for (int i = 14918; i <= 14923; i++) materials[i] = Material.LightGrayShulkerBox; for (int i = 14924; i <= 14929; i++) materials[i] = Material.CyanShulkerBox; for (int i = 14930; i <= 14935; i++) materials[i] = Material.PurpleShulkerBox; for (int i = 14936; i <= 14941; i++) materials[i] = Material.BlueShulkerBox; for (int i = 14942; i <= 14947; i++) materials[i] = Material.BrownShulkerBox; for (int i = 14948; i <= 14953; i++) materials[i] = Material.GreenShulkerBox; for (int i = 14954; i <= 14959; i++) materials[i] = Material.RedShulkerBox; for (int i = 14960; i <= 14965; i++) materials[i] = Material.BlackShulkerBox; for (int i = 14966; i <= 14969; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 14970; i <= 14973; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 14974; i <= 14977; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 14978; i <= 14981; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 14982; i <= 14985; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 14986; i <= 14989; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 14990; i <= 14993; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 14994; i <= 14997; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 14998; i <= 15001; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 15002; i <= 15005; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 15006; i <= 15009; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 15010; i <= 15013; i++) materials[i] = Material.BlueGlazedTerracotta; for (int i = 15014; i <= 15017; i++) materials[i] = Material.BrownGlazedTerracotta; for (int i = 15018; i <= 15021; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 15022; i <= 15025; i++) materials[i] = Material.RedGlazedTerracotta; for (int i = 15026; i <= 15029; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 15030; i <= 15030; i++) materials[i] = Material.WhiteConcrete; for (int i = 15031; i <= 15031; i++) materials[i] = Material.OrangeConcrete; for (int i = 15032; i <= 15032; i++) materials[i] = Material.MagentaConcrete; for (int i = 15033; i <= 15033; i++) materials[i] = Material.LightBlueConcrete; for (int i = 15034; i <= 15034; i++) materials[i] = Material.YellowConcrete; for (int i = 15035; i <= 15035; i++) materials[i] = Material.LimeConcrete; for (int i = 15036; i <= 15036; i++) materials[i] = Material.PinkConcrete; for (int i = 15037; i <= 15037; i++) materials[i] = Material.GrayConcrete; for (int i = 15038; i <= 15038; i++) materials[i] = Material.LightGrayConcrete; for (int i = 15039; i <= 15039; i++) materials[i] = Material.CyanConcrete; for (int i = 15040; i <= 15040; i++) materials[i] = Material.PurpleConcrete; for (int i = 15041; i <= 15041; i++) materials[i] = Material.BlueConcrete; for (int i = 15042; i <= 15042; i++) materials[i] = Material.BrownConcrete; for (int i = 15043; i <= 15043; i++) materials[i] = Material.GreenConcrete; for (int i = 15044; i <= 15044; i++) materials[i] = Material.RedConcrete; for (int i = 15045; i <= 15045; i++) materials[i] = Material.BlackConcrete; for (int i = 15046; i <= 15046; i++) materials[i] = Material.WhiteConcretePowder; for (int i = 15047; i <= 15047; i++) materials[i] = Material.OrangeConcretePowder; for (int i = 15048; i <= 15048; i++) materials[i] = Material.MagentaConcretePowder; for (int i = 15049; i <= 15049; i++) materials[i] = Material.LightBlueConcretePowder; for (int i = 15050; i <= 15050; i++) materials[i] = Material.YellowConcretePowder; for (int i = 15051; i <= 15051; i++) materials[i] = Material.LimeConcretePowder; for (int i = 15052; i <= 15052; i++) materials[i] = Material.PinkConcretePowder; for (int i = 15053; i <= 15053; i++) materials[i] = Material.GrayConcretePowder; for (int i = 15054; i <= 15054; i++) materials[i] = Material.LightGrayConcretePowder; for (int i = 15055; i <= 15055; i++) materials[i] = Material.CyanConcretePowder; for (int i = 15056; i <= 15056; i++) materials[i] = Material.PurpleConcretePowder; for (int i = 15057; i <= 15057; i++) materials[i] = Material.BlueConcretePowder; for (int i = 15058; i <= 15058; i++) materials[i] = Material.BrownConcretePowder; for (int i = 15059; i <= 15059; i++) materials[i] = Material.GreenConcretePowder; for (int i = 15060; i <= 15060; i++) materials[i] = Material.RedConcretePowder; for (int i = 15061; i <= 15061; i++) materials[i] = Material.BlackConcretePowder; for (int i = 15062; i <= 15087; i++) materials[i] = Material.Kelp; for (int i = 15088; i <= 15088; i++) materials[i] = Material.KelpPlant; for (int i = 15089; i <= 15089; i++) materials[i] = Material.DriedKelpBlock; for (int i = 15090; i <= 15101; i++) materials[i] = Material.TurtleEgg; for (int i = 15102; i <= 15104; i++) materials[i] = Material.SnifferEgg; for (int i = 15105; i <= 15136; i++) materials[i] = Material.DriedGhast; for (int i = 15137; i <= 15137; i++) materials[i] = Material.DeadTubeCoralBlock; for (int i = 15138; i <= 15138; i++) materials[i] = Material.DeadBrainCoralBlock; for (int i = 15139; i <= 15139; i++) materials[i] = Material.DeadBubbleCoralBlock; for (int i = 15140; i <= 15140; i++) materials[i] = Material.DeadFireCoralBlock; for (int i = 15141; i <= 15141; i++) materials[i] = Material.DeadHornCoralBlock; for (int i = 15142; i <= 15142; i++) materials[i] = Material.TubeCoralBlock; for (int i = 15143; i <= 15143; i++) materials[i] = Material.BrainCoralBlock; for (int i = 15144; i <= 15144; i++) materials[i] = Material.BubbleCoralBlock; for (int i = 15145; i <= 15145; i++) materials[i] = Material.FireCoralBlock; for (int i = 15146; i <= 15146; i++) materials[i] = Material.HornCoralBlock; for (int i = 15147; i <= 15148; i++) materials[i] = Material.DeadTubeCoral; for (int i = 15149; i <= 15150; i++) materials[i] = Material.DeadBrainCoral; for (int i = 15151; i <= 15152; i++) materials[i] = Material.DeadBubbleCoral; for (int i = 15153; i <= 15154; i++) materials[i] = Material.DeadFireCoral; for (int i = 15155; i <= 15156; i++) materials[i] = Material.DeadHornCoral; for (int i = 15157; i <= 15158; i++) materials[i] = Material.TubeCoral; for (int i = 15159; i <= 15160; i++) materials[i] = Material.BrainCoral; for (int i = 15161; i <= 15162; i++) materials[i] = Material.BubbleCoral; for (int i = 15163; i <= 15164; i++) materials[i] = Material.FireCoral; for (int i = 15165; i <= 15166; i++) materials[i] = Material.HornCoral; for (int i = 15167; i <= 15168; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 15169; i <= 15170; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 15171; i <= 15172; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 15173; i <= 15174; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 15175; i <= 15176; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 15177; i <= 15178; i++) materials[i] = Material.TubeCoralFan; for (int i = 15179; i <= 15180; i++) materials[i] = Material.BrainCoralFan; for (int i = 15181; i <= 15182; i++) materials[i] = Material.BubbleCoralFan; for (int i = 15183; i <= 15184; i++) materials[i] = Material.FireCoralFan; for (int i = 15185; i <= 15186; i++) materials[i] = Material.HornCoralFan; for (int i = 15187; i <= 15194; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 15195; i <= 15202; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 15203; i <= 15210; i++) materials[i] = Material.DeadBubbleCoralWallFan; for (int i = 15211; i <= 15218; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 15219; i <= 15226; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 15227; i <= 15234; i++) materials[i] = Material.TubeCoralWallFan; for (int i = 15235; i <= 15242; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 15243; i <= 15250; i++) materials[i] = Material.BubbleCoralWallFan; for (int i = 15251; i <= 15258; i++) materials[i] = Material.FireCoralWallFan; for (int i = 15259; i <= 15266; i++) materials[i] = Material.HornCoralWallFan; for (int i = 15267; i <= 15274; i++) materials[i] = Material.SeaPickle; for (int i = 15275; i <= 15275; i++) materials[i] = Material.BlueIce; for (int i = 15276; i <= 15277; i++) materials[i] = Material.Conduit; for (int i = 15278; i <= 15278; i++) materials[i] = Material.BambooSapling; for (int i = 15279; i <= 15290; i++) materials[i] = Material.Bamboo; for (int i = 15291; i <= 15291; i++) materials[i] = Material.PottedBamboo; for (int i = 15292; i <= 15292; i++) materials[i] = Material.VoidAir; for (int i = 15293; i <= 15293; i++) materials[i] = Material.CaveAir; for (int i = 15294; i <= 15295; i++) materials[i] = Material.BubbleColumn; for (int i = 15296; i <= 15375; i++) materials[i] = Material.PolishedGraniteStairs; for (int i = 15376; i <= 15455; i++) materials[i] = Material.SmoothRedSandstoneStairs; for (int i = 15456; i <= 15535; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 15536; i <= 15615; i++) materials[i] = Material.PolishedDioriteStairs; for (int i = 15616; i <= 15695; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 15696; i <= 15775; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 15776; i <= 15855; i++) materials[i] = Material.StoneStairs; for (int i = 15856; i <= 15935; i++) materials[i] = Material.SmoothSandstoneStairs; for (int i = 15936; i <= 16015; i++) materials[i] = Material.SmoothQuartzStairs; for (int i = 16016; i <= 16095; i++) materials[i] = Material.GraniteStairs; for (int i = 16096; i <= 16175; i++) materials[i] = Material.AndesiteStairs; for (int i = 16176; i <= 16255; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 16256; i <= 16335; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 16336; i <= 16415; i++) materials[i] = Material.DioriteStairs; for (int i = 16416; i <= 16421; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 16422; i <= 16427; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 16428; i <= 16433; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 16434; i <= 16439; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 16440; i <= 16445; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 16446; i <= 16451; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 16452; i <= 16457; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 16458; i <= 16463; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 16464; i <= 16469; i++) materials[i] = Material.GraniteSlab; for (int i = 16470; i <= 16475; i++) materials[i] = Material.AndesiteSlab; for (int i = 16476; i <= 16481; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 16482; i <= 16487; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 16488; i <= 16493; i++) materials[i] = Material.DioriteSlab; for (int i = 16494; i <= 16817; i++) materials[i] = Material.BrickWall; for (int i = 16818; i <= 17141; i++) materials[i] = Material.PrismarineWall; for (int i = 17142; i <= 17465; i++) materials[i] = Material.RedSandstoneWall; for (int i = 17466; i <= 17789; i++) materials[i] = Material.MossyStoneBrickWall; for (int i = 17790; i <= 18113; i++) materials[i] = Material.GraniteWall; for (int i = 18114; i <= 18437; i++) materials[i] = Material.StoneBrickWall; for (int i = 18438; i <= 18761; i++) materials[i] = Material.MudBrickWall; for (int i = 18762; i <= 19085; i++) materials[i] = Material.NetherBrickWall; for (int i = 19086; i <= 19409; i++) materials[i] = Material.AndesiteWall; for (int i = 19410; i <= 19733; i++) materials[i] = Material.RedNetherBrickWall; for (int i = 19734; i <= 20057; i++) materials[i] = Material.SandstoneWall; for (int i = 20058; i <= 20381; i++) materials[i] = Material.EndStoneBrickWall; for (int i = 20382; i <= 20705; i++) materials[i] = Material.DioriteWall; for (int i = 20706; i <= 20737; i++) materials[i] = Material.Scaffolding; for (int i = 20738; i <= 20741; i++) materials[i] = Material.Loom; for (int i = 20742; i <= 20753; i++) materials[i] = Material.Barrel; for (int i = 20754; i <= 20761; i++) materials[i] = Material.Smoker; for (int i = 20762; i <= 20769; i++) materials[i] = Material.BlastFurnace; for (int i = 20770; i <= 20770; i++) materials[i] = Material.CartographyTable; for (int i = 20771; i <= 20771; i++) materials[i] = Material.FletchingTable; for (int i = 20772; i <= 20783; i++) materials[i] = Material.Grindstone; for (int i = 20784; i <= 20799; i++) materials[i] = Material.Lectern; for (int i = 20800; i <= 20800; i++) materials[i] = Material.SmithingTable; for (int i = 20801; i <= 20804; i++) materials[i] = Material.Stonecutter; for (int i = 20805; i <= 20836; i++) materials[i] = Material.Bell; for (int i = 20837; i <= 20840; i++) materials[i] = Material.Lantern; for (int i = 20841; i <= 20844; i++) materials[i] = Material.SoulLantern; for (int i = 20845; i <= 20848; i++) materials[i] = Material.CopperLantern; for (int i = 20849; i <= 20852; i++) materials[i] = Material.ExposedCopperLantern; for (int i = 20853; i <= 20856; i++) materials[i] = Material.WeatheredCopperLantern; for (int i = 20857; i <= 20860; i++) materials[i] = Material.OxidizedCopperLantern; for (int i = 20861; i <= 20864; i++) materials[i] = Material.WaxedCopperLantern; for (int i = 20865; i <= 20868; i++) materials[i] = Material.WaxedExposedCopperLantern; for (int i = 20869; i <= 20872; i++) materials[i] = Material.WaxedWeatheredCopperLantern; for (int i = 20873; i <= 20876; i++) materials[i] = Material.WaxedOxidizedCopperLantern; for (int i = 20877; i <= 20908; i++) materials[i] = Material.Campfire; for (int i = 20909; i <= 20940; i++) materials[i] = Material.SoulCampfire; for (int i = 20941; i <= 20944; i++) materials[i] = Material.SweetBerryBush; for (int i = 20945; i <= 20947; i++) materials[i] = Material.WarpedStem; for (int i = 20948; i <= 20950; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 20951; i <= 20953; i++) materials[i] = Material.WarpedHyphae; for (int i = 20954; i <= 20956; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 20957; i <= 20957; i++) materials[i] = Material.WarpedNylium; for (int i = 20958; i <= 20958; i++) materials[i] = Material.WarpedFungus; for (int i = 20959; i <= 20959; i++) materials[i] = Material.WarpedWartBlock; for (int i = 20960; i <= 20960; i++) materials[i] = Material.WarpedRoots; for (int i = 20961; i <= 20961; i++) materials[i] = Material.NetherSprouts; for (int i = 20962; i <= 20964; i++) materials[i] = Material.CrimsonStem; for (int i = 20965; i <= 20967; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 20968; i <= 20970; i++) materials[i] = Material.CrimsonHyphae; for (int i = 20971; i <= 20973; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 20974; i <= 20974; i++) materials[i] = Material.CrimsonNylium; for (int i = 20975; i <= 20975; i++) materials[i] = Material.CrimsonFungus; for (int i = 20976; i <= 20976; i++) materials[i] = Material.Shroomlight; for (int i = 20977; i <= 21002; i++) materials[i] = Material.WeepingVines; for (int i = 21003; i <= 21003; i++) materials[i] = Material.WeepingVinesPlant; for (int i = 21004; i <= 21029; i++) materials[i] = Material.TwistingVines; for (int i = 21030; i <= 21030; i++) materials[i] = Material.TwistingVinesPlant; for (int i = 21031; i <= 21031; i++) materials[i] = Material.CrimsonRoots; for (int i = 21032; i <= 21032; i++) materials[i] = Material.CrimsonPlanks; for (int i = 21033; i <= 21033; i++) materials[i] = Material.WarpedPlanks; for (int i = 21034; i <= 21039; i++) materials[i] = Material.CrimsonSlab; for (int i = 21040; i <= 21045; i++) materials[i] = Material.WarpedSlab; for (int i = 21046; i <= 21047; i++) materials[i] = Material.CrimsonPressurePlate; for (int i = 21048; i <= 21049; i++) materials[i] = Material.WarpedPressurePlate; for (int i = 21050; i <= 21081; i++) materials[i] = Material.CrimsonFence; for (int i = 21082; i <= 21113; i++) materials[i] = Material.WarpedFence; for (int i = 21114; i <= 21177; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 21178; i <= 21241; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 21242; i <= 21273; i++) materials[i] = Material.CrimsonFenceGate; for (int i = 21274; i <= 21305; i++) materials[i] = Material.WarpedFenceGate; for (int i = 21306; i <= 21385; i++) materials[i] = Material.CrimsonStairs; for (int i = 21386; i <= 21465; i++) materials[i] = Material.WarpedStairs; for (int i = 21466; i <= 21489; i++) materials[i] = Material.CrimsonButton; for (int i = 21490; i <= 21513; i++) materials[i] = Material.WarpedButton; for (int i = 21514; i <= 21577; i++) materials[i] = Material.CrimsonDoor; for (int i = 21578; i <= 21641; i++) materials[i] = Material.WarpedDoor; for (int i = 21642; i <= 21673; i++) materials[i] = Material.CrimsonSign; for (int i = 21674; i <= 21705; i++) materials[i] = Material.WarpedSign; for (int i = 21706; i <= 21713; i++) materials[i] = Material.CrimsonWallSign; for (int i = 21714; i <= 21721; i++) materials[i] = Material.WarpedWallSign; for (int i = 21722; i <= 21725; i++) materials[i] = Material.StructureBlock; for (int i = 21726; i <= 21737; i++) materials[i] = Material.Jigsaw; for (int i = 21738; i <= 21741; i++) materials[i] = Material.TestBlock; for (int i = 21742; i <= 21742; i++) materials[i] = Material.TestInstanceBlock; for (int i = 21743; i <= 21751; i++) materials[i] = Material.Composter; for (int i = 21752; i <= 21767; i++) materials[i] = Material.Target; for (int i = 21768; i <= 21791; i++) materials[i] = Material.BeeNest; for (int i = 21792; i <= 21815; i++) materials[i] = Material.Beehive; for (int i = 21816; i <= 21816; i++) materials[i] = Material.HoneyBlock; for (int i = 21817; i <= 21817; i++) materials[i] = Material.HoneycombBlock; for (int i = 21818; i <= 21818; i++) materials[i] = Material.NetheriteBlock; for (int i = 21819; i <= 21819; i++) materials[i] = Material.AncientDebris; for (int i = 21820; i <= 21820; i++) materials[i] = Material.CryingObsidian; for (int i = 21821; i <= 21825; i++) materials[i] = Material.RespawnAnchor; for (int i = 21826; i <= 21826; i++) materials[i] = Material.PottedCrimsonFungus; for (int i = 21827; i <= 21827; i++) materials[i] = Material.PottedWarpedFungus; for (int i = 21828; i <= 21828; i++) materials[i] = Material.PottedCrimsonRoots; for (int i = 21829; i <= 21829; i++) materials[i] = Material.PottedWarpedRoots; for (int i = 21830; i <= 21830; i++) materials[i] = Material.Lodestone; for (int i = 21831; i <= 21831; i++) materials[i] = Material.Blackstone; for (int i = 21832; i <= 21911; i++) materials[i] = Material.BlackstoneStairs; for (int i = 21912; i <= 22235; i++) materials[i] = Material.BlackstoneWall; for (int i = 22236; i <= 22241; i++) materials[i] = Material.BlackstoneSlab; for (int i = 22242; i <= 22242; i++) materials[i] = Material.PolishedBlackstone; for (int i = 22243; i <= 22243; i++) materials[i] = Material.PolishedBlackstoneBricks; for (int i = 22244; i <= 22244; i++) materials[i] = Material.CrackedPolishedBlackstoneBricks; for (int i = 22245; i <= 22245; i++) materials[i] = Material.ChiseledPolishedBlackstone; for (int i = 22246; i <= 22251; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 22252; i <= 22331; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 22332; i <= 22655; i++) materials[i] = Material.PolishedBlackstoneBrickWall; for (int i = 22656; i <= 22656; i++) materials[i] = Material.GildedBlackstone; for (int i = 22657; i <= 22736; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 22737; i <= 22742; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 22743; i <= 22744; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 22745; i <= 22768; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 22769; i <= 23092; i++) materials[i] = Material.PolishedBlackstoneWall; for (int i = 23093; i <= 23093; i++) materials[i] = Material.ChiseledNetherBricks; for (int i = 23094; i <= 23094; i++) materials[i] = Material.CrackedNetherBricks; for (int i = 23095; i <= 23095; i++) materials[i] = Material.QuartzBricks; for (int i = 23096; i <= 23111; i++) materials[i] = Material.Candle; for (int i = 23112; i <= 23127; i++) materials[i] = Material.WhiteCandle; for (int i = 23128; i <= 23143; i++) materials[i] = Material.OrangeCandle; for (int i = 23144; i <= 23159; i++) materials[i] = Material.MagentaCandle; for (int i = 23160; i <= 23175; i++) materials[i] = Material.LightBlueCandle; for (int i = 23176; i <= 23191; i++) materials[i] = Material.YellowCandle; for (int i = 23192; i <= 23207; i++) materials[i] = Material.LimeCandle; for (int i = 23208; i <= 23223; i++) materials[i] = Material.PinkCandle; for (int i = 23224; i <= 23239; i++) materials[i] = Material.GrayCandle; for (int i = 23240; i <= 23255; i++) materials[i] = Material.LightGrayCandle; for (int i = 23256; i <= 23271; i++) materials[i] = Material.CyanCandle; for (int i = 23272; i <= 23287; i++) materials[i] = Material.PurpleCandle; for (int i = 23288; i <= 23303; i++) materials[i] = Material.BlueCandle; for (int i = 23304; i <= 23319; i++) materials[i] = Material.BrownCandle; for (int i = 23320; i <= 23335; i++) materials[i] = Material.GreenCandle; for (int i = 23336; i <= 23351; i++) materials[i] = Material.RedCandle; for (int i = 23352; i <= 23367; i++) materials[i] = Material.BlackCandle; for (int i = 23368; i <= 23369; i++) materials[i] = Material.CandleCake; for (int i = 23370; i <= 23371; i++) materials[i] = Material.WhiteCandleCake; for (int i = 23372; i <= 23373; i++) materials[i] = Material.OrangeCandleCake; for (int i = 23374; i <= 23375; i++) materials[i] = Material.MagentaCandleCake; for (int i = 23376; i <= 23377; i++) materials[i] = Material.LightBlueCandleCake; for (int i = 23378; i <= 23379; i++) materials[i] = Material.YellowCandleCake; for (int i = 23380; i <= 23381; i++) materials[i] = Material.LimeCandleCake; for (int i = 23382; i <= 23383; i++) materials[i] = Material.PinkCandleCake; for (int i = 23384; i <= 23385; i++) materials[i] = Material.GrayCandleCake; for (int i = 23386; i <= 23387; i++) materials[i] = Material.LightGrayCandleCake; for (int i = 23388; i <= 23389; i++) materials[i] = Material.CyanCandleCake; for (int i = 23390; i <= 23391; i++) materials[i] = Material.PurpleCandleCake; for (int i = 23392; i <= 23393; i++) materials[i] = Material.BlueCandleCake; for (int i = 23394; i <= 23395; i++) materials[i] = Material.BrownCandleCake; for (int i = 23396; i <= 23397; i++) materials[i] = Material.GreenCandleCake; for (int i = 23398; i <= 23399; i++) materials[i] = Material.RedCandleCake; for (int i = 23400; i <= 23401; i++) materials[i] = Material.BlackCandleCake; for (int i = 23402; i <= 23402; i++) materials[i] = Material.AmethystBlock; for (int i = 23403; i <= 23403; i++) materials[i] = Material.BuddingAmethyst; for (int i = 23404; i <= 23415; i++) materials[i] = Material.AmethystCluster; for (int i = 23416; i <= 23427; i++) materials[i] = Material.LargeAmethystBud; for (int i = 23428; i <= 23439; i++) materials[i] = Material.MediumAmethystBud; for (int i = 23440; i <= 23451; i++) materials[i] = Material.SmallAmethystBud; for (int i = 23452; i <= 23452; i++) materials[i] = Material.Tuff; for (int i = 23453; i <= 23458; i++) materials[i] = Material.TuffSlab; for (int i = 23459; i <= 23538; i++) materials[i] = Material.TuffStairs; for (int i = 23539; i <= 23862; i++) materials[i] = Material.TuffWall; for (int i = 23863; i <= 23863; i++) materials[i] = Material.PolishedTuff; for (int i = 23864; i <= 23869; i++) materials[i] = Material.PolishedTuffSlab; for (int i = 23870; i <= 23949; i++) materials[i] = Material.PolishedTuffStairs; for (int i = 23950; i <= 24273; i++) materials[i] = Material.PolishedTuffWall; for (int i = 24274; i <= 24274; i++) materials[i] = Material.ChiseledTuff; for (int i = 24275; i <= 24275; i++) materials[i] = Material.TuffBricks; for (int i = 24276; i <= 24281; i++) materials[i] = Material.TuffBrickSlab; for (int i = 24282; i <= 24361; i++) materials[i] = Material.TuffBrickStairs; for (int i = 24362; i <= 24685; i++) materials[i] = Material.TuffBrickWall; for (int i = 24686; i <= 24686; i++) materials[i] = Material.ChiseledTuffBricks; for (int i = 24687; i <= 24687; i++) materials[i] = Material.Calcite; for (int i = 24688; i <= 24688; i++) materials[i] = Material.TintedGlass; for (int i = 24689; i <= 24689; i++) materials[i] = Material.PowderSnow; for (int i = 24690; i <= 24785; i++) materials[i] = Material.SculkSensor; for (int i = 24786; i <= 25169; i++) materials[i] = Material.CalibratedSculkSensor; for (int i = 25170; i <= 25170; i++) materials[i] = Material.Sculk; for (int i = 25171; i <= 25298; i++) materials[i] = Material.SculkVein; for (int i = 25299; i <= 25300; i++) materials[i] = Material.SculkCatalyst; for (int i = 25301; i <= 25308; i++) materials[i] = Material.SculkShrieker; for (int i = 25309; i <= 25309; i++) materials[i] = Material.CopperBlock; for (int i = 25310; i <= 25310; i++) materials[i] = Material.ExposedCopper; for (int i = 25311; i <= 25311; i++) materials[i] = Material.WeatheredCopper; for (int i = 25312; i <= 25312; i++) materials[i] = Material.OxidizedCopper; for (int i = 25313; i <= 25313; i++) materials[i] = Material.CopperOre; for (int i = 25314; i <= 25314; i++) materials[i] = Material.DeepslateCopperOre; for (int i = 25315; i <= 25315; i++) materials[i] = Material.OxidizedCutCopper; for (int i = 25316; i <= 25316; i++) materials[i] = Material.WeatheredCutCopper; for (int i = 25317; i <= 25317; i++) materials[i] = Material.ExposedCutCopper; for (int i = 25318; i <= 25318; i++) materials[i] = Material.CutCopper; for (int i = 25319; i <= 25319; i++) materials[i] = Material.OxidizedChiseledCopper; for (int i = 25320; i <= 25320; i++) materials[i] = Material.WeatheredChiseledCopper; for (int i = 25321; i <= 25321; i++) materials[i] = Material.ExposedChiseledCopper; for (int i = 25322; i <= 25322; i++) materials[i] = Material.ChiseledCopper; for (int i = 25323; i <= 25323; i++) materials[i] = Material.WaxedOxidizedChiseledCopper; for (int i = 25324; i <= 25324; i++) materials[i] = Material.WaxedWeatheredChiseledCopper; for (int i = 25325; i <= 25325; i++) materials[i] = Material.WaxedExposedChiseledCopper; for (int i = 25326; i <= 25326; i++) materials[i] = Material.WaxedChiseledCopper; for (int i = 25327; i <= 25406; i++) materials[i] = Material.OxidizedCutCopperStairs; for (int i = 25407; i <= 25486; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 25487; i <= 25566; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 25567; i <= 25646; i++) materials[i] = Material.CutCopperStairs; for (int i = 25647; i <= 25652; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 25653; i <= 25658; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 25659; i <= 25664; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 25665; i <= 25670; i++) materials[i] = Material.CutCopperSlab; for (int i = 25671; i <= 25671; i++) materials[i] = Material.WaxedCopperBlock; for (int i = 25672; i <= 25672; i++) materials[i] = Material.WaxedWeatheredCopper; for (int i = 25673; i <= 25673; i++) materials[i] = Material.WaxedExposedCopper; for (int i = 25674; i <= 25674; i++) materials[i] = Material.WaxedOxidizedCopper; for (int i = 25675; i <= 25675; i++) materials[i] = Material.WaxedOxidizedCutCopper; for (int i = 25676; i <= 25676; i++) materials[i] = Material.WaxedWeatheredCutCopper; for (int i = 25677; i <= 25677; i++) materials[i] = Material.WaxedExposedCutCopper; for (int i = 25678; i <= 25678; i++) materials[i] = Material.WaxedCutCopper; for (int i = 25679; i <= 25758; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; for (int i = 25759; i <= 25838; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; for (int i = 25839; i <= 25918; i++) materials[i] = Material.WaxedExposedCutCopperStairs; for (int i = 25919; i <= 25998; i++) materials[i] = Material.WaxedCutCopperStairs; for (int i = 25999; i <= 26004; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 26005; i <= 26010; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 26011; i <= 26016; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 26017; i <= 26022; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 26023; i <= 26086; i++) materials[i] = Material.CopperDoor; for (int i = 26087; i <= 26150; i++) materials[i] = Material.ExposedCopperDoor; for (int i = 26151; i <= 26214; i++) materials[i] = Material.OxidizedCopperDoor; for (int i = 26215; i <= 26278; i++) materials[i] = Material.WeatheredCopperDoor; for (int i = 26279; i <= 26342; i++) materials[i] = Material.WaxedCopperDoor; for (int i = 26343; i <= 26406; i++) materials[i] = Material.WaxedExposedCopperDoor; for (int i = 26407; i <= 26470; i++) materials[i] = Material.WaxedOxidizedCopperDoor; for (int i = 26471; i <= 26534; i++) materials[i] = Material.WaxedWeatheredCopperDoor; for (int i = 26535; i <= 26598; i++) materials[i] = Material.CopperTrapdoor; for (int i = 26599; i <= 26662; i++) materials[i] = Material.ExposedCopperTrapdoor; for (int i = 26663; i <= 26726; i++) materials[i] = Material.OxidizedCopperTrapdoor; for (int i = 26727; i <= 26790; i++) materials[i] = Material.WeatheredCopperTrapdoor; for (int i = 26791; i <= 26854; i++) materials[i] = Material.WaxedCopperTrapdoor; for (int i = 26855; i <= 26918; i++) materials[i] = Material.WaxedExposedCopperTrapdoor; for (int i = 26919; i <= 26982; i++) materials[i] = Material.WaxedOxidizedCopperTrapdoor; for (int i = 26983; i <= 27046; i++) materials[i] = Material.WaxedWeatheredCopperTrapdoor; for (int i = 27047; i <= 27048; i++) materials[i] = Material.CopperGrate; for (int i = 27049; i <= 27050; i++) materials[i] = Material.ExposedCopperGrate; for (int i = 27051; i <= 27052; i++) materials[i] = Material.WeatheredCopperGrate; for (int i = 27053; i <= 27054; i++) materials[i] = Material.OxidizedCopperGrate; for (int i = 27055; i <= 27056; i++) materials[i] = Material.WaxedCopperGrate; for (int i = 27057; i <= 27058; i++) materials[i] = Material.WaxedExposedCopperGrate; for (int i = 27059; i <= 27060; i++) materials[i] = Material.WaxedWeatheredCopperGrate; for (int i = 27061; i <= 27062; i++) materials[i] = Material.WaxedOxidizedCopperGrate; for (int i = 27063; i <= 27066; i++) materials[i] = Material.CopperBulb; for (int i = 27067; i <= 27070; i++) materials[i] = Material.ExposedCopperBulb; for (int i = 27071; i <= 27074; i++) materials[i] = Material.WeatheredCopperBulb; for (int i = 27075; i <= 27078; i++) materials[i] = Material.OxidizedCopperBulb; for (int i = 27079; i <= 27082; i++) materials[i] = Material.WaxedCopperBulb; for (int i = 27083; i <= 27086; i++) materials[i] = Material.WaxedExposedCopperBulb; for (int i = 27087; i <= 27090; i++) materials[i] = Material.WaxedWeatheredCopperBulb; for (int i = 27091; i <= 27094; i++) materials[i] = Material.WaxedOxidizedCopperBulb; for (int i = 27095; i <= 27118; i++) materials[i] = Material.CopperChest; for (int i = 27119; i <= 27142; i++) materials[i] = Material.ExposedCopperChest; for (int i = 27143; i <= 27166; i++) materials[i] = Material.WeatheredCopperChest; for (int i = 27167; i <= 27190; i++) materials[i] = Material.OxidizedCopperChest; for (int i = 27191; i <= 27214; i++) materials[i] = Material.WaxedCopperChest; for (int i = 27215; i <= 27238; i++) materials[i] = Material.WaxedExposedCopperChest; for (int i = 27239; i <= 27262; i++) materials[i] = Material.WaxedWeatheredCopperChest; for (int i = 27263; i <= 27286; i++) materials[i] = Material.WaxedOxidizedCopperChest; for (int i = 27287; i <= 27318; i++) materials[i] = Material.CopperGolemStatue; for (int i = 27319; i <= 27350; i++) materials[i] = Material.ExposedCopperGolemStatue; for (int i = 27351; i <= 27382; i++) materials[i] = Material.WeatheredCopperGolemStatue; for (int i = 27383; i <= 27414; i++) materials[i] = Material.OxidizedCopperGolemStatue; for (int i = 27415; i <= 27446; i++) materials[i] = Material.WaxedCopperGolemStatue; for (int i = 27447; i <= 27478; i++) materials[i] = Material.WaxedExposedCopperGolemStatue; for (int i = 27479; i <= 27510; i++) materials[i] = Material.WaxedWeatheredCopperGolemStatue; for (int i = 27511; i <= 27542; i++) materials[i] = Material.WaxedOxidizedCopperGolemStatue; for (int i = 27543; i <= 27566; i++) materials[i] = Material.LightningRod; for (int i = 27567; i <= 27590; i++) materials[i] = Material.ExposedLightningRod; for (int i = 27591; i <= 27614; i++) materials[i] = Material.WeatheredLightningRod; for (int i = 27615; i <= 27638; i++) materials[i] = Material.OxidizedLightningRod; for (int i = 27639; i <= 27662; i++) materials[i] = Material.WaxedLightningRod; for (int i = 27663; i <= 27686; i++) materials[i] = Material.WaxedExposedLightningRod; for (int i = 27687; i <= 27710; i++) materials[i] = Material.WaxedWeatheredLightningRod; for (int i = 27711; i <= 27734; i++) materials[i] = Material.WaxedOxidizedLightningRod; for (int i = 27735; i <= 27754; i++) materials[i] = Material.PointedDripstone; for (int i = 27755; i <= 27755; i++) materials[i] = Material.DripstoneBlock; for (int i = 27756; i <= 27807; i++) materials[i] = Material.CaveVines; for (int i = 27808; i <= 27809; i++) materials[i] = Material.CaveVinesPlant; for (int i = 27810; i <= 27810; i++) materials[i] = Material.SporeBlossom; for (int i = 27811; i <= 27811; i++) materials[i] = Material.Azalea; for (int i = 27812; i <= 27812; i++) materials[i] = Material.FloweringAzalea; for (int i = 27813; i <= 27813; i++) materials[i] = Material.MossCarpet; for (int i = 27814; i <= 27829; i++) materials[i] = Material.PinkPetals; for (int i = 27830; i <= 27845; i++) materials[i] = Material.Wildflowers; for (int i = 27846; i <= 27861; i++) materials[i] = Material.LeafLitter; for (int i = 27862; i <= 27862; i++) materials[i] = Material.MossBlock; for (int i = 27863; i <= 27894; i++) materials[i] = Material.BigDripleaf; for (int i = 27895; i <= 27902; i++) materials[i] = Material.BigDripleafStem; for (int i = 27903; i <= 27918; i++) materials[i] = Material.SmallDripleaf; for (int i = 27919; i <= 27920; i++) materials[i] = Material.HangingRoots; for (int i = 27921; i <= 27921; i++) materials[i] = Material.RootedDirt; for (int i = 27922; i <= 27922; i++) materials[i] = Material.Mud; for (int i = 27923; i <= 27925; i++) materials[i] = Material.Deepslate; for (int i = 27926; i <= 27926; i++) materials[i] = Material.CobbledDeepslate; for (int i = 27927; i <= 28006; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 28007; i <= 28012; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 28013; i <= 28336; i++) materials[i] = Material.CobbledDeepslateWall; for (int i = 28337; i <= 28337; i++) materials[i] = Material.PolishedDeepslate; for (int i = 28338; i <= 28417; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 28418; i <= 28423; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 28424; i <= 28747; i++) materials[i] = Material.PolishedDeepslateWall; for (int i = 28748; i <= 28748; i++) materials[i] = Material.DeepslateTiles; for (int i = 28749; i <= 28828; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 28829; i <= 28834; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 28835; i <= 29158; i++) materials[i] = Material.DeepslateTileWall; for (int i = 29159; i <= 29159; i++) materials[i] = Material.DeepslateBricks; for (int i = 29160; i <= 29239; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 29240; i <= 29245; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 29246; i <= 29569; i++) materials[i] = Material.DeepslateBrickWall; for (int i = 29570; i <= 29570; i++) materials[i] = Material.ChiseledDeepslate; for (int i = 29571; i <= 29571; i++) materials[i] = Material.CrackedDeepslateBricks; for (int i = 29572; i <= 29572; i++) materials[i] = Material.CrackedDeepslateTiles; for (int i = 29573; i <= 29575; i++) materials[i] = Material.InfestedDeepslate; for (int i = 29576; i <= 29576; i++) materials[i] = Material.SmoothBasalt; for (int i = 29577; i <= 29577; i++) materials[i] = Material.RawIronBlock; for (int i = 29578; i <= 29578; i++) materials[i] = Material.RawCopperBlock; for (int i = 29579; i <= 29579; i++) materials[i] = Material.RawGoldBlock; for (int i = 29580; i <= 29580; i++) materials[i] = Material.PottedAzaleaBush; for (int i = 29581; i <= 29581; i++) materials[i] = Material.PottedFloweringAzaleaBush; for (int i = 29582; i <= 29584; i++) materials[i] = Material.OchreFroglight; for (int i = 29585; i <= 29587; i++) materials[i] = Material.VerdantFroglight; for (int i = 29588; i <= 29590; i++) materials[i] = Material.PearlescentFroglight; for (int i = 29591; i <= 29591; i++) materials[i] = Material.Frogspawn; for (int i = 29592; i <= 29592; i++) materials[i] = Material.ReinforcedDeepslate; for (int i = 29593; i <= 29608; i++) materials[i] = Material.DecoratedPot; for (int i = 29609; i <= 29656; i++) materials[i] = Material.Crafter; for (int i = 29657; i <= 29668; i++) materials[i] = Material.TrialSpawner; for (int i = 29669; i <= 29700; i++) materials[i] = Material.Vault; for (int i = 29701; i <= 29702; i++) materials[i] = Material.HeavyCore; for (int i = 29703; i <= 29703; i++) materials[i] = Material.PaleMossBlock; for (int i = 29704; i <= 29865; i++) materials[i] = Material.PaleMossCarpet; for (int i = 29866; i <= 29867; i++) materials[i] = Material.PaleHangingMoss; for (int i = 29868; i <= 29868; i++) materials[i] = Material.OpenEyeblossom; for (int i = 29869; i <= 29869; i++) materials[i] = Material.ClosedEyeblossom; for (int i = 29870; i <= 29870; i++) materials[i] = Material.PottedOpenEyeblossom; for (int i = 29871; i <= 29871; i++) materials[i] = Material.PottedClosedEyeblossom; for (int i = 29872; i <= 29872; i++) materials[i] = Material.FireflyBush; } protected override Dictionary GetDict() { return materials; } } }