using System.Linq; using Brigadier.NET; using Brigadier.NET.Builder; using MinecraftClient.CommandHandler; using MinecraftClient.Inventory; namespace MinecraftClient.Commands { public class NameItem : Command { public override string CmdName => "nameitem"; public override string CmdUsage => "nameitem "; public override string CmdDesc => Translations.cmd_nameitem_desc; public override void RegisterCommand(CommandDispatcher dispatcher) { dispatcher.Register(l => l.Literal("help") .Then(l => l.Literal(CmdName) .Executes(r => GetUsage(r.Source, string.Empty)) ) ); dispatcher.Register(l => l.Literal(CmdName) .Then(l => l.Argument("any", Arguments.GreedyString()) .Executes(r => DoSetItemName(r.Source, Arguments.GetString(r, "any")))) ); } private int GetUsage(CmdResult r, string? cmd) { return r.SetAndReturn(cmd switch { #pragma warning disable format // @formatter:off _ => GetCmdDescTranslated(), #pragma warning restore format // @formatter:on }); } private int DoSetItemName(CmdResult r, string itemName) { var handler = CmdResult.currentHandler!; if (itemName.Trim().Length == 0) return r.SetAndReturn(CmdResult.Status.Fail, Translations.cmd_nameitem_item_name_empty); var currentInventory = handler.GetInventories().Count == 0 ? null : handler.GetInventories().Values.ToList().Last(); if (currentInventory is not { Type: ContainerType.Anvil }) return r.SetAndReturn(CmdResult.Status.Fail, Translations.cmd_nameitem_no_anvil_inventory_open); if (currentInventory.Items[0].IsEmpty) return r.SetAndReturn(CmdResult.Status.Fail, Translations.cmd_nameitem_first_slot_empty); return handler.SendRenameItem(itemName) ? r.SetAndReturn(CmdResult.Status.Done, Translations.cmd_nameitem_successful) : r.SetAndReturn(CmdResult.Status.Fail, Translations.cmd_nameitem_failed); } } }