using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette1212 : BlockPalette { private static readonly Dictionary materials = new(); static Palette1212() { for (int i = 8938; i <= 8961; i++) materials[i] = Material.AcaciaButton; for (int i = 12419; i <= 12482; i++) materials[i] = Material.AcaciaDoor; for (int i = 12035; i <= 12066; i++) materials[i] = Material.AcaciaFence; for (int i = 11747; i <= 11778; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 5118; i <= 5181; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 364; i <= 391; i++) materials[i] = Material.AcaciaLeaves; for (int i = 148; i <= 150; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 5888; i <= 5889; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 37; i <= 38; i++) materials[i] = Material.AcaciaSapling; for (int i = 4450; i <= 4481; i++) materials[i] = Material.AcaciaSign; for (int i = 11521; i <= 11526; i++) materials[i] = Material.AcaciaSlab; for (int i = 10139; i <= 10218; i++) materials[i] = Material.AcaciaStairs; for (int i = 6383; i <= 6446; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 5718; i <= 5725; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 4870; i <= 4877; i++) materials[i] = Material.AcaciaWallSign; for (int i = 213; i <= 215; i++) materials[i] = Material.AcaciaWood; for (int i = 9575; i <= 9598; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[2122] = Material.Allium; materials[21500] = Material.AmethystBlock; for (int i = 21502; i <= 21513; i++) materials[i] = Material.AmethystCluster; materials[19917] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 14605; i <= 14610; i++) materials[i] = Material.AndesiteSlab; for (int i = 14231; i <= 14310; i++) materials[i] = Material.AndesiteStairs; for (int i = 17221; i <= 17544; i++) materials[i] = Material.AndesiteWall; for (int i = 9362; i <= 9365; i++) materials[i] = Material.Anvil; for (int i = 7047; i <= 7050; i++) materials[i] = Material.AttachedMelonStem; for (int i = 7043; i <= 7046; i++) materials[i] = Material.AttachedPumpkinStem; materials[25293] = Material.Azalea; for (int i = 504; i <= 531; i++) materials[i] = Material.AzaleaLeaves; materials[2123] = Material.AzureBluet; for (int i = 13414; i <= 13425; i++) materials[i] = Material.Bamboo; for (int i = 168; i <= 170; i++) materials[i] = Material.BambooBlock; for (int i = 9058; i <= 9081; i++) materials[i] = Material.BambooButton; for (int i = 12739; i <= 12802; i++) materials[i] = Material.BambooDoor; for (int i = 12195; i <= 12226; i++) materials[i] = Material.BambooFence; for (int i = 11907; i <= 11938; i++) materials[i] = Material.BambooFenceGate; for (int i = 5630; i <= 5693; i++) materials[i] = Material.BambooHangingSign; materials[28] = Material.BambooMosaic; for (int i = 11557; i <= 11562; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 10619; i <= 10698; i++) materials[i] = Material.BambooMosaicStairs; materials[27] = Material.BambooPlanks; for (int i = 5898; i <= 5899; i++) materials[i] = Material.BambooPressurePlate; materials[13413] = Material.BambooSapling; for (int i = 4642; i <= 4673; i++) materials[i] = Material.BambooSign; for (int i = 11551; i <= 11556; i++) materials[i] = Material.BambooSlab; for (int i = 10539; i <= 10618; i++) materials[i] = Material.BambooStairs; for (int i = 6703; i <= 6766; i++) materials[i] = Material.BambooTrapdoor; for (int i = 5782; i <= 5789; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 4918; i <= 4925; i++) materials[i] = Material.BambooWallSign; for (int i = 18877; i <= 18888; i++) materials[i] = Material.Barrel; for (int i = 10700; i <= 10701; i++) materials[i] = Material.Barrier; for (int i = 6018; i <= 6020; i++) materials[i] = Material.Basalt; materials[8148] = Material.Beacon; materials[85] = Material.Bedrock; for (int i = 19866; i <= 19889; i++) materials[i] = Material.BeeNest; for (int i = 19890; i <= 19913; i++) materials[i] = Material.Beehive; for (int i = 12978; i <= 12981; i++) materials[i] = Material.Beetroots; for (int i = 18940; i <= 18971; i++) materials[i] = Material.Bell; for (int i = 25313; i <= 25344; i++) materials[i] = Material.BigDripleaf; for (int i = 25345; i <= 25352; i++) materials[i] = Material.BigDripleafStem; for (int i = 8890; i <= 8913; i++) materials[i] = Material.BirchButton; for (int i = 12291; i <= 12354; i++) materials[i] = Material.BirchDoor; for (int i = 11971; i <= 12002; i++) materials[i] = Material.BirchFence; for (int i = 11683; i <= 11714; i++) materials[i] = Material.BirchFenceGate; for (int i = 5054; i <= 5117; i++) materials[i] = Material.BirchHangingSign; for (int i = 308; i <= 335; i++) materials[i] = Material.BirchLeaves; for (int i = 142; i <= 144; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 5884; i <= 5885; i++) materials[i] = Material.BirchPressurePlate; for (int i = 33; i <= 34; i++) materials[i] = Material.BirchSapling; for (int i = 4418; i <= 4449; i++) materials[i] = Material.BirchSign; for (int i = 11509; i <= 11514; i++) materials[i] = Material.BirchSlab; for (int i = 7976; i <= 8055; i++) materials[i] = Material.BirchStairs; for (int i = 6255; i <= 6318; i++) materials[i] = Material.BirchTrapdoor; for (int i = 5710; i <= 5717; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 4862; i <= 4869; i++) materials[i] = Material.BirchWallSign; for (int i = 207; i <= 209; i++) materials[i] = Material.BirchWood; for (int i = 11334; i <= 11349; i++) materials[i] = Material.BlackBanner; for (int i = 1971; i <= 1986; i++) materials[i] = Material.BlackBed; for (int i = 21450; i <= 21465; i++) materials[i] = Material.BlackCandle; for (int i = 21498; i <= 21499; i++) materials[i] = Material.BlackCandleCake; materials[11078] = Material.BlackCarpet; materials[13212] = Material.BlackConcrete; materials[13228] = Material.BlackConcretePowder; for (int i = 13193; i <= 13196; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 13127; i <= 13132; i++) materials[i] = Material.BlackShulkerBox; materials[6126] = Material.BlackStainedGlass; for (int i = 10107; i <= 10138; i++) materials[i] = Material.BlackStainedGlassPane; materials[9626] = Material.BlackTerracotta; for (int i = 11410; i <= 11413; i++) materials[i] = Material.BlackWallBanner; materials[2105] = Material.BlackWool; materials[19929] = Material.Blackstone; for (int i = 20334; i <= 20339; i++) materials[i] = Material.BlackstoneSlab; for (int i = 19930; i <= 20009; i++) materials[i] = Material.BlackstoneStairs; for (int i = 20010; i <= 20333; i++) materials[i] = Material.BlackstoneWall; for (int i = 18897; i <= 18904; i++) materials[i] = Material.BlastFurnace; for (int i = 11270; i <= 11285; i++) materials[i] = Material.BlueBanner; for (int i = 1907; i <= 1922; i++) materials[i] = Material.BlueBed; for (int i = 21386; i <= 21401; i++) materials[i] = Material.BlueCandle; for (int i = 21490; i <= 21491; i++) materials[i] = Material.BlueCandleCake; materials[11074] = Material.BlueCarpet; materials[13208] = Material.BlueConcrete; materials[13224] = Material.BlueConcretePowder; for (int i = 13177; i <= 13180; i++) materials[i] = Material.BlueGlazedTerracotta; materials[13410] = Material.BlueIce; materials[2121] = Material.BlueOrchid; for (int i = 13103; i <= 13108; i++) materials[i] = Material.BlueShulkerBox; materials[6122] = Material.BlueStainedGlass; for (int i = 9979; i <= 10010; i++) materials[i] = Material.BlueStainedGlassPane; materials[9622] = Material.BlueTerracotta; for (int i = 11394; i <= 11397; i++) materials[i] = Material.BlueWallBanner; materials[2101] = Material.BlueWool; for (int i = 13015; i <= 13017; i++) materials[i] = Material.BoneBlock; materials[2139] = Material.Bookshelf; for (int i = 13294; i <= 13295; i++) materials[i] = Material.BrainCoral; materials[13278] = Material.BrainCoralBlock; for (int i = 13314; i <= 13315; i++) materials[i] = Material.BrainCoralFan; for (int i = 13370; i <= 13377; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 7620; i <= 7627; i++) materials[i] = Material.BrewingStand; for (int i = 11599; i <= 11604; i++) materials[i] = Material.BrickSlab; for (int i = 7259; i <= 7338; i++) materials[i] = Material.BrickStairs; for (int i = 14629; i <= 14952; i++) materials[i] = Material.BrickWall; materials[2136] = Material.Bricks; for (int i = 11286; i <= 11301; i++) materials[i] = Material.BrownBanner; for (int i = 1923; i <= 1938; i++) materials[i] = Material.BrownBed; for (int i = 21402; i <= 21417; i++) materials[i] = Material.BrownCandle; for (int i = 21492; i <= 21493; i++) materials[i] = Material.BrownCandleCake; materials[11075] = Material.BrownCarpet; materials[13209] = Material.BrownConcrete; materials[13225] = Material.BrownConcretePowder; for (int i = 13181; i <= 13184; i++) materials[i] = Material.BrownGlazedTerracotta; materials[2132] = Material.BrownMushroom; for (int i = 6779; i <= 6842; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 13109; i <= 13114; i++) materials[i] = Material.BrownShulkerBox; materials[6123] = Material.BrownStainedGlass; for (int i = 10011; i <= 10042; i++) materials[i] = Material.BrownStainedGlassPane; materials[9623] = Material.BrownTerracotta; for (int i = 11398; i <= 11401; i++) materials[i] = Material.BrownWallBanner; materials[2102] = Material.BrownWool; for (int i = 13429; i <= 13430; i++) materials[i] = Material.BubbleColumn; for (int i = 13296; i <= 13297; i++) materials[i] = Material.BubbleCoral; materials[13279] = Material.BubbleCoralBlock; for (int i = 13316; i <= 13317; i++) materials[i] = Material.BubbleCoralFan; for (int i = 13378; i <= 13385; i++) materials[i] = Material.BubbleCoralWallFan; materials[21501] = Material.BuddingAmethyst; for (int i = 5948; i <= 5963; i++) materials[i] = Material.Cactus; for (int i = 6040; i <= 6046; i++) materials[i] = Material.Cake; materials[22785] = Material.Calcite; for (int i = 22884; i <= 23267; i++) materials[i] = Material.CalibratedSculkSensor; for (int i = 18980; i <= 19011; i++) materials[i] = Material.Campfire; for (int i = 21194; i <= 21209; i++) materials[i] = Material.Candle; for (int i = 21466; i <= 21467; i++) materials[i] = Material.CandleCake; for (int i = 8826; i <= 8833; i++) materials[i] = Material.Carrots; materials[18905] = Material.CartographyTable; for (int i = 6032; i <= 6035; i++) materials[i] = Material.CarvedPumpkin; materials[7628] = Material.Cauldron; materials[13428] = Material.CaveAir; for (int i = 25238; i <= 25289; i++) materials[i] = Material.CaveVines; for (int i = 25290; i <= 25291; i++) materials[i] = Material.CaveVinesPlant; for (int i = 7003; i <= 7008; i++) materials[i] = Material.Chain; for (int i = 12996; i <= 13007; i++) materials[i] = Material.ChainCommandBlock; for (int i = 8962; i <= 8985; i++) materials[i] = Material.CherryButton; for (int i = 12483; i <= 12546; i++) materials[i] = Material.CherryDoor; for (int i = 12067; i <= 12098; i++) materials[i] = Material.CherryFence; for (int i = 11779; i <= 11810; i++) materials[i] = Material.CherryFenceGate; for (int i = 5182; i <= 5245; i++) materials[i] = Material.CherryHangingSign; for (int i = 392; i <= 419; i++) materials[i] = Material.CherryLeaves; for (int i = 151; i <= 153; i++) materials[i] = Material.CherryLog; materials[20] = Material.CherryPlanks; for (int i = 5890; i <= 5891; i++) materials[i] = Material.CherryPressurePlate; for (int i = 39; i <= 40; i++) materials[i] = Material.CherrySapling; for (int i = 4482; i <= 4513; i++) materials[i] = Material.CherrySign; for (int i = 11527; i <= 11532; i++) materials[i] = Material.CherrySlab; for (int i = 10219; i <= 10298; i++) materials[i] = Material.CherryStairs; for (int i = 6447; i <= 6510; i++) materials[i] = Material.CherryTrapdoor; for (int i = 5726; i <= 5733; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 4878; i <= 4885; i++) materials[i] = Material.CherryWallSign; for (int i = 216; i <= 218; i++) materials[i] = Material.CherryWood; for (int i = 3006; i <= 3029; i++) materials[i] = Material.Chest; for (int i = 9366; i <= 9369; i++) materials[i] = Material.ChippedAnvil; for (int i = 2140; i <= 2395; i++) materials[i] = Material.ChiseledBookshelf; materials[23420] = Material.ChiseledCopper; materials[27020] = Material.ChiseledDeepslate; materials[21191] = Material.ChiseledNetherBricks; materials[20343] = Material.ChiseledPolishedBlackstone; materials[9491] = Material.ChiseledQuartzBlock; materials[11415] = Material.ChiseledRedSandstone; materials[579] = Material.ChiseledSandstone; materials[6770] = Material.ChiseledStoneBricks; materials[22372] = Material.ChiseledTuff; materials[22784] = Material.ChiseledTuffBricks; for (int i = 12873; i <= 12878; i++) materials[i] = Material.ChorusFlower; for (int i = 12809; i <= 12872; i++) materials[i] = Material.ChorusPlant; materials[5964] = Material.Clay; materials[11080] = Material.CoalBlock; materials[133] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[25376] = Material.CobbledDeepslate; for (int i = 25457; i <= 25462; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 25377; i <= 25456; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 25463; i <= 25786; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 11593; i <= 11598; i++) materials[i] = Material.CobblestoneSlab; for (int i = 4766; i <= 4845; i++) materials[i] = Material.CobblestoneStairs; for (int i = 8149; i <= 8472; i++) materials[i] = Material.CobblestoneWall; materials[2047] = Material.Cobweb; for (int i = 7649; i <= 7660; i++) materials[i] = Material.Cocoa; for (int i = 8136; i <= 8147; i++) materials[i] = Material.CommandBlock; for (int i = 9430; i <= 9445; i++) materials[i] = Material.Comparator; for (int i = 19841; i <= 19849; i++) materials[i] = Material.Composter; for (int i = 13411; i <= 13412; i++) materials[i] = Material.Conduit; materials[23407] = Material.CopperBlock; for (int i = 25161; i <= 25164; i++) materials[i] = Material.CopperBulb; for (int i = 24121; i <= 24184; i++) materials[i] = Material.CopperDoor; for (int i = 25145; i <= 25146; i++) materials[i] = Material.CopperGrate; materials[23411] = Material.CopperOre; for (int i = 24633; i <= 24696; i++) materials[i] = Material.CopperTrapdoor; materials[2129] = Material.Cornflower; materials[27021] = Material.CrackedDeepslateBricks; materials[27022] = Material.CrackedDeepslateTiles; materials[21192] = Material.CrackedNetherBricks; materials[20342] = Material.CrackedPolishedBlackstoneBricks; materials[6769] = Material.CrackedStoneBricks; for (int i = 27059; i <= 27106; i++) materials[i] = Material.Crafter; materials[4329] = Material.CraftingTable; for (int i = 2917; i <= 2925; i++) materials[i] = Material.CreakingHeart; for (int i = 9242; i <= 9273; i++) materials[i] = Material.CreeperHead; for (int i = 9274; i <= 9281; i++) materials[i] = Material.CreeperWallHead; for (int i = 19569; i <= 19592; i++) materials[i] = Material.CrimsonButton; for (int i = 19617; i <= 19680; i++) materials[i] = Material.CrimsonDoor; for (int i = 19153; i <= 19184; i++) materials[i] = Material.CrimsonFence; for (int i = 19345; i <= 19376; i++) materials[i] = Material.CrimsonFenceGate; materials[19078] = Material.CrimsonFungus; for (int i = 5438; i <= 5501; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 19071; i <= 19073; i++) materials[i] = Material.CrimsonHyphae; materials[19077] = Material.CrimsonNylium; materials[19135] = Material.CrimsonPlanks; for (int i = 19149; i <= 19150; i++) materials[i] = Material.CrimsonPressurePlate; materials[19134] = Material.CrimsonRoots; for (int i = 19745; i <= 19776; i++) materials[i] = Material.CrimsonSign; for (int i = 19137; i <= 19142; i++) materials[i] = Material.CrimsonSlab; for (int i = 19409; i <= 19488; i++) materials[i] = Material.CrimsonStairs; for (int i = 19065; i <= 19067; i++) materials[i] = Material.CrimsonStem; for (int i = 19217; i <= 19280; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 5766; i <= 5773; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 19809; i <= 19816; i++) materials[i] = Material.CrimsonWallSign; materials[19918] = Material.CryingObsidian; materials[23416] = Material.CutCopper; for (int i = 23763; i <= 23768; i++) materials[i] = Material.CutCopperSlab; for (int i = 23665; i <= 23744; i++) materials[i] = Material.CutCopperStairs; materials[11416] = Material.CutRedSandstone; for (int i = 11635; i <= 11640; i++) materials[i] = Material.CutRedSandstoneSlab; materials[580] = Material.CutSandstone; for (int i = 11581; i <= 11586; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 11238; i <= 11253; i++) materials[i] = Material.CyanBanner; for (int i = 1875; i <= 1890; i++) materials[i] = Material.CyanBed; for (int i = 21354; i <= 21369; i++) materials[i] = Material.CyanCandle; for (int i = 21486; i <= 21487; i++) materials[i] = Material.CyanCandleCake; materials[11072] = Material.CyanCarpet; materials[13206] = Material.CyanConcrete; materials[13222] = Material.CyanConcretePowder; for (int i = 13169; i <= 13172; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 13091; i <= 13096; i++) materials[i] = Material.CyanShulkerBox; materials[6120] = Material.CyanStainedGlass; for (int i = 9915; i <= 9946; i++) materials[i] = Material.CyanStainedGlassPane; materials[9620] = Material.CyanTerracotta; for (int i = 11386; i <= 11389; i++) materials[i] = Material.CyanWallBanner; materials[2099] = Material.CyanWool; for (int i = 9370; i <= 9373; i++) materials[i] = Material.DamagedAnvil; materials[2118] = Material.Dandelion; for (int i = 8986; i <= 9009; i++) materials[i] = Material.DarkOakButton; for (int i = 12547; i <= 12610; i++) materials[i] = Material.DarkOakDoor; for (int i = 12099; i <= 12130; i++) materials[i] = Material.DarkOakFence; for (int i = 11811; i <= 11842; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 5310; i <= 5373; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 420; i <= 447; i++) materials[i] = Material.DarkOakLeaves; for (int i = 154; i <= 156; i++) materials[i] = Material.DarkOakLog; materials[21] = Material.DarkOakPlanks; for (int i = 5892; i <= 5893; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 41; i <= 42; i++) materials[i] = Material.DarkOakSapling; for (int i = 4546; i <= 4577; i++) materials[i] = Material.DarkOakSign; for (int i = 11533; i <= 11538; i++) materials[i] = Material.DarkOakSlab; for (int i = 10299; i <= 10378; i++) materials[i] = Material.DarkOakStairs; for (int i = 6511; i <= 6574; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 5742; i <= 5749; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 4894; i <= 4901; i++) materials[i] = Material.DarkOakWallSign; for (int i = 219; i <= 221; i++) materials[i] = Material.DarkOakWood; materials[10800] = Material.DarkPrismarine; for (int i = 11053; i <= 11058; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 10961; i <= 11040; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 9446; i <= 9477; i++) materials[i] = Material.DaylightDetector; for (int i = 13284; i <= 13285; i++) materials[i] = Material.DeadBrainCoral; materials[13273] = Material.DeadBrainCoralBlock; for (int i = 13304; i <= 13305; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 13330; i <= 13337; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 13286; i <= 13287; i++) materials[i] = Material.DeadBubbleCoral; materials[13274] = Material.DeadBubbleCoralBlock; for (int i = 13306; i <= 13307; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 13338; i <= 13345; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[2050] = Material.DeadBush; for (int i = 13288; i <= 13289; i++) materials[i] = Material.DeadFireCoral; materials[13275] = Material.DeadFireCoralBlock; for (int i = 13308; i <= 13309; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 13346; i <= 13353; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 13290; i <= 13291; i++) materials[i] = Material.DeadHornCoral; materials[13276] = Material.DeadHornCoralBlock; for (int i = 13310; i <= 13311; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 13354; i <= 13361; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 13282; i <= 13283; i++) materials[i] = Material.DeadTubeCoral; materials[13272] = Material.DeadTubeCoralBlock; for (int i = 13302; i <= 13303; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 13322; i <= 13329; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 27043; i <= 27058; i++) materials[i] = Material.DecoratedPot; for (int i = 25373; i <= 25375; i++) materials[i] = Material.Deepslate; for (int i = 26690; i <= 26695; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 26610; i <= 26689; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 26696; i <= 27019; i++) materials[i] = Material.DeepslateBrickWall; materials[26609] = Material.DeepslateBricks; materials[134] = Material.DeepslateCoalOre; materials[23412] = Material.DeepslateCopperOre; materials[4327] = Material.DeepslateDiamondOre; materials[7742] = Material.DeepslateEmeraldOre; materials[130] = Material.DeepslateGoldOre; materials[132] = Material.DeepslateIronOre; materials[564] = Material.DeepslateLapisOre; for (int i = 5902; i <= 5903; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 26279; i <= 26284; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 26199; i <= 26278; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 26285; i <= 26608; i++) materials[i] = Material.DeepslateTileWall; materials[26198] = Material.DeepslateTiles; for (int i = 2011; i <= 2034; i++) materials[i] = Material.DetectorRail; materials[4328] = Material.DiamondBlock; materials[4326] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 14623; i <= 14628; i++) materials[i] = Material.DioriteSlab; for (int i = 14471; i <= 14550; i++) materials[i] = Material.DioriteStairs; for (int i = 18517; i <= 18840; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[12982] = Material.DirtPath; for (int i = 566; i <= 577; i++) materials[i] = Material.Dispenser; materials[7646] = Material.DragonEgg; for (int i = 9282; i <= 9313; i++) materials[i] = Material.DragonHead; for (int i = 9314; i <= 9321; i++) materials[i] = Material.DragonWallHead; materials[13256] = Material.DriedKelpBlock; materials[25237] = Material.DripstoneBlock; for (int i = 9599; i <= 9610; i++) materials[i] = Material.Dropper; materials[7895] = Material.EmeraldBlock; materials[7741] = Material.EmeraldOre; materials[7619] = Material.EnchantingTable; materials[12983] = Material.EndGateway; materials[7636] = Material.EndPortal; for (int i = 7637; i <= 7644; i++) materials[i] = Material.EndPortalFrame; for (int i = 12803; i <= 12808; i++) materials[i] = Material.EndRod; materials[7645] = Material.EndStone; for (int i = 14581; i <= 14586; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 13831; i <= 13910; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 18193; i <= 18516; i++) materials[i] = Material.EndStoneBrickWall; materials[12963] = Material.EndStoneBricks; for (int i = 7743; i <= 7750; i++) materials[i] = Material.EnderChest; materials[23419] = Material.ExposedChiseledCopper; materials[23408] = Material.ExposedCopper; for (int i = 25165; i <= 25168; i++) materials[i] = Material.ExposedCopperBulb; for (int i = 24185; i <= 24248; i++) materials[i] = Material.ExposedCopperDoor; for (int i = 25147; i <= 25148; i++) materials[i] = Material.ExposedCopperGrate; for (int i = 24697; i <= 24760; i++) materials[i] = Material.ExposedCopperTrapdoor; materials[23415] = Material.ExposedCutCopper; for (int i = 23757; i <= 23762; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 23585; i <= 23664; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 4338; i <= 4345; i++) materials[i] = Material.Farmland; materials[2049] = Material.Fern; for (int i = 2403; i <= 2914; i++) materials[i] = Material.Fire; for (int i = 13298; i <= 13299; i++) materials[i] = Material.FireCoral; materials[13280] = Material.FireCoralBlock; for (int i = 13318; i <= 13319; i++) materials[i] = Material.FireCoralFan; for (int i = 13386; i <= 13393; i++) materials[i] = Material.FireCoralWallFan; materials[18906] = Material.FletchingTable; materials[8797] = Material.FlowerPot; materials[25294] = Material.FloweringAzalea; for (int i = 532; i <= 559; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[27041] = Material.Frogspawn; for (int i = 13008; i <= 13011; i++) materials[i] = Material.FrostedIce; for (int i = 4346; i <= 4353; i++) materials[i] = Material.Furnace; materials[20754] = Material.GildedBlackstone; materials[562] = Material.Glass; for (int i = 7009; i <= 7040; i++) materials[i] = Material.GlassPane; for (int i = 7099; i <= 7226; i++) materials[i] = Material.GlowLichen; materials[6029] = Material.Glowstone; materials[2134] = Material.GoldBlock; materials[129] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 14599; i <= 14604; i++) materials[i] = Material.GraniteSlab; for (int i = 14151; i <= 14230; i++) materials[i] = Material.GraniteStairs; for (int i = 15925; i <= 16248; i++) materials[i] = Material.GraniteWall; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[124] = Material.Gravel; for (int i = 11206; i <= 11221; i++) materials[i] = Material.GrayBanner; for (int i = 1843; i <= 1858; i++) materials[i] = Material.GrayBed; for (int i = 21322; i <= 21337; i++) materials[i] = Material.GrayCandle; for (int i = 21482; i <= 21483; i++) materials[i] = Material.GrayCandleCake; materials[11070] = Material.GrayCarpet; materials[13204] = Material.GrayConcrete; materials[13220] = Material.GrayConcretePowder; for (int i = 13161; i <= 13164; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 13079; i <= 13084; i++) materials[i] = Material.GrayShulkerBox; materials[6118] = Material.GrayStainedGlass; for (int i = 9851; i <= 9882; i++) materials[i] = Material.GrayStainedGlassPane; materials[9618] = Material.GrayTerracotta; for (int i = 11378; i <= 11381; i++) materials[i] = Material.GrayWallBanner; materials[2097] = Material.GrayWool; for (int i = 11302; i <= 11317; i++) materials[i] = Material.GreenBanner; for (int i = 1939; i <= 1954; i++) materials[i] = Material.GreenBed; for (int i = 21418; i <= 21433; i++) materials[i] = Material.GreenCandle; for (int i = 21494; i <= 21495; i++) materials[i] = Material.GreenCandleCake; materials[11076] = Material.GreenCarpet; materials[13210] = Material.GreenConcrete; materials[13226] = Material.GreenConcretePowder; for (int i = 13185; i <= 13188; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 13115; i <= 13120; i++) materials[i] = Material.GreenShulkerBox; materials[6124] = Material.GreenStainedGlass; for (int i = 10043; i <= 10074; i++) materials[i] = Material.GreenStainedGlassPane; materials[9624] = Material.GreenTerracotta; for (int i = 11402; i <= 11405; i++) materials[i] = Material.GreenWallBanner; materials[2103] = Material.GreenWool; for (int i = 18907; i <= 18918; i++) materials[i] = Material.Grindstone; for (int i = 25369; i <= 25370; i++) materials[i] = Material.HangingRoots; for (int i = 11060; i <= 11062; i++) materials[i] = Material.HayBlock; for (int i = 27151; i <= 27152; i++) materials[i] = Material.HeavyCore; for (int i = 9414; i <= 9429; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[19914] = Material.HoneyBlock; materials[19915] = Material.HoneycombBlock; for (int i = 9480; i <= 9489; i++) materials[i] = Material.Hopper; for (int i = 13300; i <= 13301; i++) materials[i] = Material.HornCoral; materials[13281] = Material.HornCoralBlock; for (int i = 13320; i <= 13321; i++) materials[i] = Material.HornCoralFan; for (int i = 13394; i <= 13401; i++) materials[i] = Material.HornCoralWallFan; materials[5946] = Material.Ice; materials[6778] = Material.InfestedChiseledStoneBricks; materials[6774] = Material.InfestedCobblestone; materials[6777] = Material.InfestedCrackedStoneBricks; for (int i = 27023; i <= 27025; i++) materials[i] = Material.InfestedDeepslate; materials[6776] = Material.InfestedMossyStoneBricks; materials[6773] = Material.InfestedStone; materials[6775] = Material.InfestedStoneBricks; for (int i = 6971; i <= 7002; i++) materials[i] = Material.IronBars; materials[2135] = Material.IronBlock; for (int i = 5816; i <= 5879; i++) materials[i] = Material.IronDoor; materials[131] = Material.IronOre; for (int i = 10734; i <= 10797; i++) materials[i] = Material.IronTrapdoor; for (int i = 6036; i <= 6039; i++) materials[i] = Material.JackOLantern; for (int i = 19829; i <= 19840; i++) materials[i] = Material.Jigsaw; for (int i = 5981; i <= 5982; i++) materials[i] = Material.Jukebox; for (int i = 8914; i <= 8937; i++) materials[i] = Material.JungleButton; for (int i = 12355; i <= 12418; i++) materials[i] = Material.JungleDoor; for (int i = 12003; i <= 12034; i++) materials[i] = Material.JungleFence; for (int i = 11715; i <= 11746; i++) materials[i] = Material.JungleFenceGate; for (int i = 5246; i <= 5309; i++) materials[i] = Material.JungleHangingSign; for (int i = 336; i <= 363; i++) materials[i] = Material.JungleLeaves; for (int i = 145; i <= 147; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 5886; i <= 5887; i++) materials[i] = Material.JunglePressurePlate; for (int i = 35; i <= 36; i++) materials[i] = Material.JungleSapling; for (int i = 4514; i <= 4545; i++) materials[i] = Material.JungleSign; for (int i = 11515; i <= 11520; i++) materials[i] = Material.JungleSlab; for (int i = 8056; i <= 8135; i++) materials[i] = Material.JungleStairs; for (int i = 6319; i <= 6382; i++) materials[i] = Material.JungleTrapdoor; for (int i = 5734; i <= 5741; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 4886; i <= 4893; i++) materials[i] = Material.JungleWallSign; for (int i = 210; i <= 212; i++) materials[i] = Material.JungleWood; for (int i = 13229; i <= 13254; i++) materials[i] = Material.Kelp; materials[13255] = Material.KelpPlant; for (int i = 4738; i <= 4745; i++) materials[i] = Material.Ladder; for (int i = 18972; i <= 18975; i++) materials[i] = Material.Lantern; materials[565] = Material.LapisBlock; materials[563] = Material.LapisOre; for (int i = 21514; i <= 21525; i++) materials[i] = Material.LargeAmethystBud; for (int i = 11092; i <= 11093; i++) materials[i] = Material.LargeFern; for (int i = 102; i <= 117; i++) materials[i] = Material.Lava; materials[7632] = Material.LavaCauldron; for (int i = 18919; i <= 18934; i++) materials[i] = Material.Lectern; for (int i = 5790; i <= 5813; i++) materials[i] = Material.Lever; for (int i = 10702; i <= 10733; i++) materials[i] = Material.Light; for (int i = 11142; i <= 11157; i++) materials[i] = Material.LightBlueBanner; for (int i = 1779; i <= 1794; i++) materials[i] = Material.LightBlueBed; for (int i = 21258; i <= 21273; i++) materials[i] = Material.LightBlueCandle; for (int i = 21474; i <= 21475; i++) materials[i] = Material.LightBlueCandleCake; materials[11066] = Material.LightBlueCarpet; materials[13200] = Material.LightBlueConcrete; materials[13216] = Material.LightBlueConcretePowder; for (int i = 13145; i <= 13148; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 13055; i <= 13060; i++) materials[i] = Material.LightBlueShulkerBox; materials[6114] = Material.LightBlueStainedGlass; for (int i = 9723; i <= 9754; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[9614] = Material.LightBlueTerracotta; for (int i = 11362; i <= 11365; i++) materials[i] = Material.LightBlueWallBanner; materials[2093] = Material.LightBlueWool; for (int i = 11222; i <= 11237; i++) materials[i] = Material.LightGrayBanner; for (int i = 1859; i <= 1874; i++) materials[i] = Material.LightGrayBed; for (int i = 21338; i <= 21353; i++) materials[i] = Material.LightGrayCandle; for (int i = 21484; i <= 21485; i++) materials[i] = Material.LightGrayCandleCake; materials[11071] = Material.LightGrayCarpet; materials[13205] = Material.LightGrayConcrete; materials[13221] = Material.LightGrayConcretePowder; for (int i = 13165; i <= 13168; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 13085; i <= 13090; i++) materials[i] = Material.LightGrayShulkerBox; materials[6119] = Material.LightGrayStainedGlass; for (int i = 9883; i <= 9914; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[9619] = Material.LightGrayTerracotta; for (int i = 11382; i <= 11385; i++) materials[i] = Material.LightGrayWallBanner; materials[2098] = Material.LightGrayWool; for (int i = 9398; i <= 9413; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 25193; i <= 25216; i++) materials[i] = Material.LightningRod; for (int i = 11084; i <= 11085; i++) materials[i] = Material.Lilac; materials[2131] = Material.LilyOfTheValley; materials[7501] = Material.LilyPad; for (int i = 11174; i <= 11189; i++) materials[i] = Material.LimeBanner; for (int i = 1811; i <= 1826; i++) materials[i] = Material.LimeBed; for (int i = 21290; i <= 21305; i++) materials[i] = Material.LimeCandle; for (int i = 21478; i <= 21479; i++) materials[i] = Material.LimeCandleCake; materials[11068] = Material.LimeCarpet; materials[13202] = Material.LimeConcrete; materials[13218] = Material.LimeConcretePowder; for (int i = 13153; i <= 13156; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 13067; i <= 13072; i++) materials[i] = Material.LimeShulkerBox; materials[6116] = Material.LimeStainedGlass; for (int i = 9787; i <= 9818; i++) materials[i] = Material.LimeStainedGlassPane; materials[9616] = Material.LimeTerracotta; for (int i = 11370; i <= 11373; i++) materials[i] = Material.LimeWallBanner; materials[2095] = Material.LimeWool; materials[19928] = Material.Lodestone; for (int i = 18873; i <= 18876; i++) materials[i] = Material.Loom; for (int i = 11126; i <= 11141; i++) materials[i] = Material.MagentaBanner; for (int i = 1763; i <= 1778; i++) materials[i] = Material.MagentaBed; for (int i = 21242; i <= 21257; i++) materials[i] = Material.MagentaCandle; for (int i = 21472; i <= 21473; i++) materials[i] = Material.MagentaCandleCake; materials[11065] = Material.MagentaCarpet; materials[13199] = Material.MagentaConcrete; materials[13215] = Material.MagentaConcretePowder; for (int i = 13141; i <= 13144; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 13049; i <= 13054; i++) materials[i] = Material.MagentaShulkerBox; materials[6113] = Material.MagentaStainedGlass; for (int i = 9691; i <= 9722; i++) materials[i] = Material.MagentaStainedGlassPane; materials[9613] = Material.MagentaTerracotta; for (int i = 11358; i <= 11361; i++) materials[i] = Material.MagentaWallBanner; materials[2092] = Material.MagentaWool; materials[13012] = Material.MagmaBlock; for (int i = 9034; i <= 9057; i++) materials[i] = Material.MangroveButton; for (int i = 12675; i <= 12738; i++) materials[i] = Material.MangroveDoor; for (int i = 12163; i <= 12194; i++) materials[i] = Material.MangroveFence; for (int i = 11875; i <= 11906; i++) materials[i] = Material.MangroveFenceGate; for (int i = 5566; i <= 5629; i++) materials[i] = Material.MangroveHangingSign; for (int i = 476; i <= 503; i++) materials[i] = Material.MangroveLeaves; for (int i = 160; i <= 162; i++) materials[i] = Material.MangroveLog; materials[26] = Material.MangrovePlanks; for (int i = 5896; i <= 5897; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 45; i <= 84; i++) materials[i] = Material.MangrovePropagule; for (int i = 163; i <= 164; i++) materials[i] = Material.MangroveRoots; for (int i = 4610; i <= 4641; i++) materials[i] = Material.MangroveSign; for (int i = 11545; i <= 11550; i++) materials[i] = Material.MangroveSlab; for (int i = 10459; i <= 10538; i++) materials[i] = Material.MangroveStairs; for (int i = 6639; i <= 6702; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 5758; i <= 5765; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 4910; i <= 4917; i++) materials[i] = Material.MangroveWallSign; for (int i = 222; i <= 224; i++) materials[i] = Material.MangroveWood; for (int i = 21526; i <= 21537; i++) materials[i] = Material.MediumAmethystBud; materials[7042] = Material.Melon; for (int i = 7059; i <= 7066; i++) materials[i] = Material.MelonStem; materials[25312] = Material.MossBlock; materials[25295] = Material.MossCarpet; materials[2396] = Material.MossyCobblestone; for (int i = 14575; i <= 14580; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 13751; i <= 13830; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 8473; i <= 8796; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 14563; i <= 14568; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 13591; i <= 13670; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 15601; i <= 15924; i++) materials[i] = Material.MossyStoneBrickWall; materials[6768] = Material.MossyStoneBricks; for (int i = 2106; i <= 2117; i++) materials[i] = Material.MovingPiston; materials[25372] = Material.Mud; for (int i = 11611; i <= 11616; i++) materials[i] = Material.MudBrickSlab; for (int i = 7419; i <= 7498; i++) materials[i] = Material.MudBrickStairs; for (int i = 16573; i <= 16896; i++) materials[i] = Material.MudBrickWall; materials[6772] = Material.MudBricks; for (int i = 165; i <= 167; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 6907; i <= 6970; i++) materials[i] = Material.MushroomStem; for (int i = 7499; i <= 7500; i++) materials[i] = Material.Mycelium; for (int i = 7503; i <= 7534; i++) materials[i] = Material.NetherBrickFence; for (int i = 11617; i <= 11622; i++) materials[i] = Material.NetherBrickSlab; for (int i = 7535; i <= 7614; i++) materials[i] = Material.NetherBrickStairs; for (int i = 16897; i <= 17220; i++) materials[i] = Material.NetherBrickWall; materials[7502] = Material.NetherBricks; materials[135] = Material.NetherGoldOre; for (int i = 6030; i <= 6031; i++) materials[i] = Material.NetherPortal; materials[9479] = Material.NetherQuartzOre; materials[19064] = Material.NetherSprouts; for (int i = 7615; i <= 7618; i++) materials[i] = Material.NetherWart; materials[13013] = Material.NetherWartBlock; materials[19916] = Material.NetheriteBlock; materials[6015] = Material.Netherrack; for (int i = 581; i <= 1730; i++) materials[i] = Material.NoteBlock; for (int i = 8842; i <= 8865; i++) materials[i] = Material.OakButton; for (int i = 4674; i <= 4737; i++) materials[i] = Material.OakDoor; for (int i = 5983; i <= 6014; i++) materials[i] = Material.OakFence; for (int i = 7227; i <= 7258; i++) materials[i] = Material.OakFenceGate; for (int i = 4926; i <= 4989; i++) materials[i] = Material.OakHangingSign; for (int i = 252; i <= 279; i++) materials[i] = Material.OakLeaves; for (int i = 136; i <= 138; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 5880; i <= 5881; i++) materials[i] = Material.OakPressurePlate; for (int i = 29; i <= 30; i++) materials[i] = Material.OakSapling; for (int i = 4354; i <= 4385; i++) materials[i] = Material.OakSign; for (int i = 11497; i <= 11502; i++) materials[i] = Material.OakSlab; for (int i = 2926; i <= 3005; i++) materials[i] = Material.OakStairs; for (int i = 6127; i <= 6190; i++) materials[i] = Material.OakTrapdoor; for (int i = 5694; i <= 5701; i++) materials[i] = Material.OakWallHangingSign; for (int i = 4846; i <= 4853; i++) materials[i] = Material.OakWallSign; for (int i = 201; i <= 203; i++) materials[i] = Material.OakWood; for (int i = 13019; i <= 13030; i++) materials[i] = Material.Observer; materials[2397] = Material.Obsidian; for (int i = 27032; i <= 27034; i++) materials[i] = Material.OchreFroglight; for (int i = 11110; i <= 11125; i++) materials[i] = Material.OrangeBanner; for (int i = 1747; i <= 1762; i++) materials[i] = Material.OrangeBed; for (int i = 21226; i <= 21241; i++) materials[i] = Material.OrangeCandle; for (int i = 21470; i <= 21471; i++) materials[i] = Material.OrangeCandleCake; materials[11064] = Material.OrangeCarpet; materials[13198] = Material.OrangeConcrete; materials[13214] = Material.OrangeConcretePowder; for (int i = 13137; i <= 13140; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 13043; i <= 13048; i++) materials[i] = Material.OrangeShulkerBox; materials[6112] = Material.OrangeStainedGlass; for (int i = 9659; i <= 9690; i++) materials[i] = Material.OrangeStainedGlassPane; materials[9612] = Material.OrangeTerracotta; materials[2125] = Material.OrangeTulip; for (int i = 11354; i <= 11357; i++) materials[i] = Material.OrangeWallBanner; materials[2091] = Material.OrangeWool; materials[2128] = Material.OxeyeDaisy; materials[23417] = Material.OxidizedChiseledCopper; materials[23410] = Material.OxidizedCopper; for (int i = 25173; i <= 25176; i++) materials[i] = Material.OxidizedCopperBulb; for (int i = 24249; i <= 24312; i++) materials[i] = Material.OxidizedCopperDoor; for (int i = 25151; i <= 25152; i++) materials[i] = Material.OxidizedCopperGrate; for (int i = 24761; i <= 24824; i++) materials[i] = Material.OxidizedCopperTrapdoor; materials[23413] = Material.OxidizedCutCopper; for (int i = 23745; i <= 23750; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 23425; i <= 23504; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[11081] = Material.PackedIce; materials[6771] = Material.PackedMud; for (int i = 27316; i <= 27317; i++) materials[i] = Material.PaleHangingMoss; materials[27153] = Material.PaleMossBlock; for (int i = 27154; i <= 27315; i++) materials[i] = Material.PaleMossCarpet; for (int i = 9010; i <= 9033; i++) materials[i] = Material.PaleOakButton; for (int i = 12611; i <= 12674; i++) materials[i] = Material.PaleOakDoor; for (int i = 12131; i <= 12162; i++) materials[i] = Material.PaleOakFence; for (int i = 11843; i <= 11874; i++) materials[i] = Material.PaleOakFenceGate; for (int i = 5374; i <= 5437; i++) materials[i] = Material.PaleOakHangingSign; for (int i = 448; i <= 475; i++) materials[i] = Material.PaleOakLeaves; for (int i = 157; i <= 159; i++) materials[i] = Material.PaleOakLog; materials[25] = Material.PaleOakPlanks; for (int i = 5894; i <= 5895; i++) materials[i] = Material.PaleOakPressurePlate; for (int i = 43; i <= 44; i++) materials[i] = Material.PaleOakSapling; for (int i = 4578; i <= 4609; i++) materials[i] = Material.PaleOakSign; for (int i = 11539; i <= 11544; i++) materials[i] = Material.PaleOakSlab; for (int i = 10379; i <= 10458; i++) materials[i] = Material.PaleOakStairs; for (int i = 6575; i <= 6638; i++) materials[i] = Material.PaleOakTrapdoor; for (int i = 5750; i <= 5757; i++) materials[i] = Material.PaleOakWallHangingSign; for (int i = 4902; i <= 4909; i++) materials[i] = Material.PaleOakWallSign; for (int i = 22; i <= 24; i++) materials[i] = Material.PaleOakWood; for (int i = 27038; i <= 27040; i++) materials[i] = Material.PearlescentFroglight; for (int i = 11088; i <= 11089; i++) materials[i] = Material.Peony; for (int i = 11587; i <= 11592; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 9322; i <= 9353; i++) materials[i] = Material.PiglinHead; for (int i = 9354; i <= 9361; i++) materials[i] = Material.PiglinWallHead; for (int i = 11190; i <= 11205; i++) materials[i] = Material.PinkBanner; for (int i = 1827; i <= 1842; i++) materials[i] = Material.PinkBed; for (int i = 21306; i <= 21321; i++) materials[i] = Material.PinkCandle; for (int i = 21480; i <= 21481; i++) materials[i] = Material.PinkCandleCake; materials[11069] = Material.PinkCarpet; materials[13203] = Material.PinkConcrete; materials[13219] = Material.PinkConcretePowder; for (int i = 13157; i <= 13160; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 25296; i <= 25311; i++) materials[i] = Material.PinkPetals; for (int i = 13073; i <= 13078; i++) materials[i] = Material.PinkShulkerBox; materials[6117] = Material.PinkStainedGlass; for (int i = 9819; i <= 9850; i++) materials[i] = Material.PinkStainedGlassPane; materials[9617] = Material.PinkTerracotta; materials[2127] = Material.PinkTulip; for (int i = 11374; i <= 11377; i++) materials[i] = Material.PinkWallBanner; materials[2096] = Material.PinkWool; for (int i = 2054; i <= 2065; i++) materials[i] = Material.Piston; for (int i = 2066; i <= 2089; i++) materials[i] = Material.PistonHead; for (int i = 12966; i <= 12975; i++) materials[i] = Material.PitcherCrop; for (int i = 12976; i <= 12977; i++) materials[i] = Material.PitcherPlant; for (int i = 9202; i <= 9233; i++) materials[i] = Material.PlayerHead; for (int i = 9234; i <= 9241; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 25217; i <= 25236; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 14617; i <= 14622; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 14391; i <= 14470; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 6021; i <= 6023; i++) materials[i] = Material.PolishedBasalt; materials[20340] = Material.PolishedBlackstone; for (int i = 20344; i <= 20349; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 20350; i <= 20429; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 20430; i <= 20753; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[20341] = Material.PolishedBlackstoneBricks; for (int i = 20843; i <= 20866; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 20841; i <= 20842; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 20835; i <= 20840; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 20755; i <= 20834; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 20867; i <= 21190; i++) materials[i] = Material.PolishedBlackstoneWall; materials[25787] = Material.PolishedDeepslate; for (int i = 25868; i <= 25873; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 25788; i <= 25867; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 25874; i <= 26197; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 14569; i <= 14574; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 13671; i <= 13750; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 14551; i <= 14556; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 13431; i <= 13510; i++) materials[i] = Material.PolishedGraniteStairs; materials[21961] = Material.PolishedTuff; for (int i = 21962; i <= 21967; i++) materials[i] = Material.PolishedTuffSlab; for (int i = 21968; i <= 22047; i++) materials[i] = Material.PolishedTuffStairs; for (int i = 22048; i <= 22371; i++) materials[i] = Material.PolishedTuffWall; materials[2120] = Material.Poppy; for (int i = 8834; i <= 8841; i++) materials[i] = Material.Potatoes; materials[8803] = Material.PottedAcaciaSapling; materials[8812] = Material.PottedAllium; materials[27030] = Material.PottedAzaleaBush; materials[8813] = Material.PottedAzureBluet; materials[13426] = Material.PottedBamboo; materials[8801] = Material.PottedBirchSapling; materials[8811] = Material.PottedBlueOrchid; materials[8823] = Material.PottedBrownMushroom; materials[8825] = Material.PottedCactus; materials[8804] = Material.PottedCherrySapling; materials[8819] = Material.PottedCornflower; materials[19924] = Material.PottedCrimsonFungus; materials[19926] = Material.PottedCrimsonRoots; materials[8809] = Material.PottedDandelion; materials[8805] = Material.PottedDarkOakSapling; materials[8824] = Material.PottedDeadBush; materials[8808] = Material.PottedFern; materials[27031] = Material.PottedFloweringAzaleaBush; materials[8802] = Material.PottedJungleSapling; materials[8820] = Material.PottedLilyOfTheValley; materials[8807] = Material.PottedMangrovePropagule; materials[8799] = Material.PottedOakSapling; materials[8815] = Material.PottedOrangeTulip; materials[8818] = Material.PottedOxeyeDaisy; materials[8806] = Material.PottedPaleOakSapling; materials[8817] = Material.PottedPinkTulip; materials[8810] = Material.PottedPoppy; materials[8822] = Material.PottedRedMushroom; materials[8814] = Material.PottedRedTulip; materials[8800] = Material.PottedSpruceSapling; materials[8798] = Material.PottedTorchflower; materials[19925] = Material.PottedWarpedFungus; materials[19927] = Material.PottedWarpedRoots; materials[8816] = Material.PottedWhiteTulip; materials[8821] = Material.PottedWitherRose; materials[22787] = Material.PowderSnow; for (int i = 7633; i <= 7635; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1987; i <= 2010; i++) materials[i] = Material.PoweredRail; materials[10798] = Material.Prismarine; for (int i = 11047; i <= 11052; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 10881; i <= 10960; i++) materials[i] = Material.PrismarineBrickStairs; materials[10799] = Material.PrismarineBricks; for (int i = 11041; i <= 11046; i++) materials[i] = Material.PrismarineSlab; for (int i = 10801; i <= 10880; i++) materials[i] = Material.PrismarineStairs; for (int i = 14953; i <= 15276; i++) materials[i] = Material.PrismarineWall; materials[7041] = Material.Pumpkin; for (int i = 7051; i <= 7058; i++) materials[i] = Material.PumpkinStem; for (int i = 11254; i <= 11269; i++) materials[i] = Material.PurpleBanner; for (int i = 1891; i <= 1906; i++) materials[i] = Material.PurpleBed; for (int i = 21370; i <= 21385; i++) materials[i] = Material.PurpleCandle; for (int i = 21488; i <= 21489; i++) materials[i] = Material.PurpleCandleCake; materials[11073] = Material.PurpleCarpet; materials[13207] = Material.PurpleConcrete; materials[13223] = Material.PurpleConcretePowder; for (int i = 13173; i <= 13176; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 13097; i <= 13102; i++) materials[i] = Material.PurpleShulkerBox; materials[6121] = Material.PurpleStainedGlass; for (int i = 9947; i <= 9978; i++) materials[i] = Material.PurpleStainedGlassPane; materials[9621] = Material.PurpleTerracotta; for (int i = 11390; i <= 11393; i++) materials[i] = Material.PurpleWallBanner; materials[2100] = Material.PurpleWool; materials[12879] = Material.PurpurBlock; for (int i = 12880; i <= 12882; i++) materials[i] = Material.PurpurPillar; for (int i = 11641; i <= 11646; i++) materials[i] = Material.PurpurSlab; for (int i = 12883; i <= 12962; i++) materials[i] = Material.PurpurStairs; materials[9490] = Material.QuartzBlock; materials[21193] = Material.QuartzBricks; for (int i = 9492; i <= 9494; i++) materials[i] = Material.QuartzPillar; for (int i = 11623; i <= 11628; i++) materials[i] = Material.QuartzSlab; for (int i = 9495; i <= 9574; i++) materials[i] = Material.QuartzStairs; for (int i = 4746; i <= 4765; i++) materials[i] = Material.Rail; materials[27028] = Material.RawCopperBlock; materials[27029] = Material.RawGoldBlock; materials[27027] = Material.RawIronBlock; for (int i = 11318; i <= 11333; i++) materials[i] = Material.RedBanner; for (int i = 1955; i <= 1970; i++) materials[i] = Material.RedBed; for (int i = 21434; i <= 21449; i++) materials[i] = Material.RedCandle; for (int i = 21496; i <= 21497; i++) materials[i] = Material.RedCandleCake; materials[11077] = Material.RedCarpet; materials[13211] = Material.RedConcrete; materials[13227] = Material.RedConcretePowder; for (int i = 13189; i <= 13192; i++) materials[i] = Material.RedGlazedTerracotta; materials[2133] = Material.RedMushroom; for (int i = 6843; i <= 6906; i++) materials[i] = Material.RedMushroomBlock; for (int i = 14611; i <= 14616; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 14311; i <= 14390; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 17545; i <= 17868; i++) materials[i] = Material.RedNetherBrickWall; materials[13014] = Material.RedNetherBricks; materials[123] = Material.RedSand; materials[11414] = Material.RedSandstone; for (int i = 11629; i <= 11634; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 11417; i <= 11496; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 15277; i <= 15600; i++) materials[i] = Material.RedSandstoneWall; for (int i = 13121; i <= 13126; i++) materials[i] = Material.RedShulkerBox; materials[6125] = Material.RedStainedGlass; for (int i = 10075; i <= 10106; i++) materials[i] = Material.RedStainedGlassPane; materials[9625] = Material.RedTerracotta; materials[2124] = Material.RedTulip; for (int i = 11406; i <= 11409; i++) materials[i] = Material.RedWallBanner; materials[2104] = Material.RedWool; materials[9478] = Material.RedstoneBlock; for (int i = 7647; i <= 7648; i++) materials[i] = Material.RedstoneLamp; for (int i = 5900; i <= 5901; i++) materials[i] = Material.RedstoneOre; for (int i = 5904; i <= 5905; i++) materials[i] = Material.RedstoneTorch; for (int i = 5906; i <= 5913; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 3030; i <= 4325; i++) materials[i] = Material.RedstoneWire; materials[27042] = Material.ReinforcedDeepslate; for (int i = 6047; i <= 6110; i++) materials[i] = Material.Repeater; for (int i = 12984; i <= 12995; i++) materials[i] = Material.RepeatingCommandBlock; for (int i = 19919; i <= 19923; i++) materials[i] = Material.RespawnAnchor; materials[25371] = Material.RootedDirt; for (int i = 11086; i <= 11087; i++) materials[i] = Material.RoseBush; materials[118] = Material.Sand; materials[578] = Material.Sandstone; for (int i = 11575; i <= 11580; i++) materials[i] = Material.SandstoneSlab; for (int i = 7661; i <= 7740; i++) materials[i] = Material.SandstoneStairs; for (int i = 17869; i <= 18192; i++) materials[i] = Material.SandstoneWall; for (int i = 18841; i <= 18872; i++) materials[i] = Material.Scaffolding; materials[23268] = Material.Sculk; for (int i = 23397; i <= 23398; i++) materials[i] = Material.SculkCatalyst; for (int i = 22788; i <= 22883; i++) materials[i] = Material.SculkSensor; for (int i = 23399; i <= 23406; i++) materials[i] = Material.SculkShrieker; for (int i = 23269; i <= 23396; i++) materials[i] = Material.SculkVein; materials[11059] = Material.SeaLantern; for (int i = 13402; i <= 13409; i++) materials[i] = Material.SeaPickle; materials[2051] = Material.Seagrass; materials[2048] = Material.ShortGrass; materials[19079] = Material.Shroomlight; for (int i = 13031; i <= 13036; i++) materials[i] = Material.ShulkerBox; for (int i = 9082; i <= 9113; i++) materials[i] = Material.SkeletonSkull; for (int i = 9114; i <= 9121; i++) materials[i] = Material.SkeletonWallSkull; materials[10699] = Material.SlimeBlock; for (int i = 21538; i <= 21549; i++) materials[i] = Material.SmallAmethystBud; for (int i = 25353; i <= 25368; i++) materials[i] = Material.SmallDripleaf; materials[18935] = Material.SmithingTable; for (int i = 18889; i <= 18896; i++) materials[i] = Material.Smoker; materials[27026] = Material.SmoothBasalt; materials[11649] = Material.SmoothQuartz; for (int i = 14593; i <= 14598; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 14071; i <= 14150; i++) materials[i] = Material.SmoothQuartzStairs; materials[11650] = Material.SmoothRedSandstone; for (int i = 14557; i <= 14562; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 13511; i <= 13590; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[11648] = Material.SmoothSandstone; for (int i = 14587; i <= 14592; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 13991; i <= 14070; i++) materials[i] = Material.SmoothSandstoneStairs; materials[11647] = Material.SmoothStone; for (int i = 11569; i <= 11574; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 13269; i <= 13271; i++) materials[i] = Material.SnifferEgg; for (int i = 5938; i <= 5945; i++) materials[i] = Material.Snow; materials[5947] = Material.SnowBlock; for (int i = 19012; i <= 19043; i++) materials[i] = Material.SoulCampfire; materials[2915] = Material.SoulFire; for (int i = 18976; i <= 18979; i++) materials[i] = Material.SoulLantern; materials[6016] = Material.SoulSand; materials[6017] = Material.SoulSoil; materials[6024] = Material.SoulTorch; for (int i = 6025; i <= 6028; i++) materials[i] = Material.SoulWallTorch; materials[2916] = Material.Spawner; materials[560] = Material.Sponge; materials[25292] = Material.SporeBlossom; for (int i = 8866; i <= 8889; i++) materials[i] = Material.SpruceButton; for (int i = 12227; i <= 12290; i++) materials[i] = Material.SpruceDoor; for (int i = 11939; i <= 11970; i++) materials[i] = Material.SpruceFence; for (int i = 11651; i <= 11682; i++) materials[i] = Material.SpruceFenceGate; for (int i = 4990; i <= 5053; i++) materials[i] = Material.SpruceHangingSign; for (int i = 280; i <= 307; i++) materials[i] = Material.SpruceLeaves; for (int i = 139; i <= 141; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 5882; i <= 5883; i++) materials[i] = Material.SprucePressurePlate; for (int i = 31; i <= 32; i++) materials[i] = Material.SpruceSapling; for (int i = 4386; i <= 4417; i++) materials[i] = Material.SpruceSign; for (int i = 11503; i <= 11508; i++) materials[i] = Material.SpruceSlab; for (int i = 7896; i <= 7975; i++) materials[i] = Material.SpruceStairs; for (int i = 6191; i <= 6254; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 5702; i <= 5709; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 4854; i <= 4861; i++) materials[i] = Material.SpruceWallSign; for (int i = 204; i <= 206; i++) materials[i] = Material.SpruceWood; for (int i = 2035; i <= 2046; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 11605; i <= 11610; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7339; i <= 7418; i++) materials[i] = Material.StoneBrickStairs; for (int i = 16249; i <= 16572; i++) materials[i] = Material.StoneBrickWall; materials[6767] = Material.StoneBricks; for (int i = 5914; i <= 5937; i++) materials[i] = Material.StoneButton; for (int i = 5814; i <= 5815; i++) materials[i] = Material.StonePressurePlate; for (int i = 11563; i <= 11568; i++) materials[i] = Material.StoneSlab; for (int i = 13911; i <= 13990; i++) materials[i] = Material.StoneStairs; for (int i = 18936; i <= 18939; i++) materials[i] = Material.Stonecutter; for (int i = 180; i <= 182; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 237; i <= 239; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 198; i <= 200; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 174; i <= 176; i++) materials[i] = Material.StrippedBirchLog; for (int i = 231; i <= 233; i++) materials[i] = Material.StrippedBirchWood; for (int i = 183; i <= 185; i++) materials[i] = Material.StrippedCherryLog; for (int i = 240; i <= 242; i++) materials[i] = Material.StrippedCherryWood; for (int i = 19074; i <= 19076; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 19068; i <= 19070; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 186; i <= 188; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 243; i <= 245; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 177; i <= 179; i++) materials[i] = Material.StrippedJungleLog; for (int i = 234; i <= 236; i++) materials[i] = Material.StrippedJungleWood; for (int i = 195; i <= 197; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 249; i <= 251; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 192; i <= 194; i++) materials[i] = Material.StrippedOakLog; for (int i = 225; i <= 227; i++) materials[i] = Material.StrippedOakWood; for (int i = 189; i <= 191; i++) materials[i] = Material.StrippedPaleOakLog; for (int i = 246; i <= 248; i++) materials[i] = Material.StrippedPaleOakWood; for (int i = 171; i <= 173; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 228; i <= 230; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 19057; i <= 19059; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 19051; i <= 19053; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 19825; i <= 19828; i++) materials[i] = Material.StructureBlock; materials[13018] = Material.StructureVoid; for (int i = 5965; i <= 5980; i++) materials[i] = Material.SugarCane; for (int i = 11082; i <= 11083; i++) materials[i] = Material.Sunflower; for (int i = 125; i <= 128; i++) materials[i] = Material.SuspiciousGravel; for (int i = 119; i <= 122; i++) materials[i] = Material.SuspiciousSand; for (int i = 19044; i <= 19047; i++) materials[i] = Material.SweetBerryBush; for (int i = 11090; i <= 11091; i++) materials[i] = Material.TallGrass; for (int i = 2052; i <= 2053; i++) materials[i] = Material.TallSeagrass; for (int i = 19850; i <= 19865; i++) materials[i] = Material.Target; materials[11079] = Material.Terracotta; materials[22786] = Material.TintedGlass; for (int i = 2137; i <= 2138; i++) materials[i] = Material.Tnt; materials[2398] = Material.Torch; materials[2119] = Material.Torchflower; for (int i = 12964; i <= 12965; i++) materials[i] = Material.TorchflowerCrop; for (int i = 9374; i <= 9397; i++) materials[i] = Material.TrappedChest; for (int i = 27107; i <= 27118; i++) materials[i] = Material.TrialSpawner; for (int i = 7767; i <= 7894; i++) materials[i] = Material.Tripwire; for (int i = 7751; i <= 7766; i++) materials[i] = Material.TripwireHook; for (int i = 13292; i <= 13293; i++) materials[i] = Material.TubeCoral; materials[13277] = Material.TubeCoralBlock; for (int i = 13312; i <= 13313; i++) materials[i] = Material.TubeCoralFan; for (int i = 13362; i <= 13369; i++) materials[i] = Material.TubeCoralWallFan; materials[21550] = Material.Tuff; for (int i = 22374; i <= 22379; i++) materials[i] = Material.TuffBrickSlab; for (int i = 22380; i <= 22459; i++) materials[i] = Material.TuffBrickStairs; for (int i = 22460; i <= 22783; i++) materials[i] = Material.TuffBrickWall; materials[22373] = Material.TuffBricks; for (int i = 21551; i <= 21556; i++) materials[i] = Material.TuffSlab; for (int i = 21557; i <= 21636; i++) materials[i] = Material.TuffStairs; for (int i = 21637; i <= 21960; i++) materials[i] = Material.TuffWall; for (int i = 13257; i <= 13268; i++) materials[i] = Material.TurtleEgg; for (int i = 19107; i <= 19132; i++) materials[i] = Material.TwistingVines; materials[19133] = Material.TwistingVinesPlant; for (int i = 27119; i <= 27150; i++) materials[i] = Material.Vault; for (int i = 27035; i <= 27037; i++) materials[i] = Material.VerdantFroglight; for (int i = 7067; i <= 7098; i++) materials[i] = Material.Vine; materials[13427] = Material.VoidAir; for (int i = 2399; i <= 2402; i++) materials[i] = Material.WallTorch; for (int i = 19593; i <= 19616; i++) materials[i] = Material.WarpedButton; for (int i = 19681; i <= 19744; i++) materials[i] = Material.WarpedDoor; for (int i = 19185; i <= 19216; i++) materials[i] = Material.WarpedFence; for (int i = 19377; i <= 19408; i++) materials[i] = Material.WarpedFenceGate; materials[19061] = Material.WarpedFungus; for (int i = 5502; i <= 5565; i++) materials[i] = Material.WarpedHangingSign; for (int i = 19054; i <= 19056; i++) materials[i] = Material.WarpedHyphae; materials[19060] = Material.WarpedNylium; materials[19136] = Material.WarpedPlanks; for (int i = 19151; i <= 19152; i++) materials[i] = Material.WarpedPressurePlate; materials[19063] = Material.WarpedRoots; for (int i = 19777; i <= 19808; i++) materials[i] = Material.WarpedSign; for (int i = 19143; i <= 19148; i++) materials[i] = Material.WarpedSlab; for (int i = 19489; i <= 19568; i++) materials[i] = Material.WarpedStairs; for (int i = 19048; i <= 19050; i++) materials[i] = Material.WarpedStem; for (int i = 19281; i <= 19344; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 5774; i <= 5781; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 19817; i <= 19824; i++) materials[i] = Material.WarpedWallSign; materials[19062] = Material.WarpedWartBlock; for (int i = 86; i <= 101; i++) materials[i] = Material.Water; for (int i = 7629; i <= 7631; i++) materials[i] = Material.WaterCauldron; materials[23424] = Material.WaxedChiseledCopper; materials[23769] = Material.WaxedCopperBlock; for (int i = 25177; i <= 25180; i++) materials[i] = Material.WaxedCopperBulb; for (int i = 24377; i <= 24440; i++) materials[i] = Material.WaxedCopperDoor; for (int i = 25153; i <= 25154; i++) materials[i] = Material.WaxedCopperGrate; for (int i = 24889; i <= 24952; i++) materials[i] = Material.WaxedCopperTrapdoor; materials[23776] = Material.WaxedCutCopper; for (int i = 24115; i <= 24120; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 24017; i <= 24096; i++) materials[i] = Material.WaxedCutCopperStairs; materials[23423] = Material.WaxedExposedChiseledCopper; materials[23771] = Material.WaxedExposedCopper; for (int i = 25181; i <= 25184; i++) materials[i] = Material.WaxedExposedCopperBulb; for (int i = 24441; i <= 24504; i++) materials[i] = Material.WaxedExposedCopperDoor; for (int i = 25155; i <= 25156; i++) materials[i] = Material.WaxedExposedCopperGrate; for (int i = 24953; i <= 25016; i++) materials[i] = Material.WaxedExposedCopperTrapdoor; materials[23775] = Material.WaxedExposedCutCopper; for (int i = 24109; i <= 24114; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 23937; i <= 24016; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[23421] = Material.WaxedOxidizedChiseledCopper; materials[23772] = Material.WaxedOxidizedCopper; for (int i = 25189; i <= 25192; i++) materials[i] = Material.WaxedOxidizedCopperBulb; for (int i = 24505; i <= 24568; i++) materials[i] = Material.WaxedOxidizedCopperDoor; for (int i = 25159; i <= 25160; i++) materials[i] = Material.WaxedOxidizedCopperGrate; for (int i = 25017; i <= 25080; i++) materials[i] = Material.WaxedOxidizedCopperTrapdoor; materials[23773] = Material.WaxedOxidizedCutCopper; for (int i = 24097; i <= 24102; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 23777; i <= 23856; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[23422] = Material.WaxedWeatheredChiseledCopper; materials[23770] = Material.WaxedWeatheredCopper; for (int i = 25185; i <= 25188; i++) materials[i] = Material.WaxedWeatheredCopperBulb; for (int i = 24569; i <= 24632; i++) materials[i] = Material.WaxedWeatheredCopperDoor; for (int i = 25157; i <= 25158; i++) materials[i] = Material.WaxedWeatheredCopperGrate; for (int i = 25081; i <= 25144; i++) materials[i] = Material.WaxedWeatheredCopperTrapdoor; materials[23774] = Material.WaxedWeatheredCutCopper; for (int i = 24103; i <= 24108; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 23857; i <= 23936; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[23418] = Material.WeatheredChiseledCopper; materials[23409] = Material.WeatheredCopper; for (int i = 25169; i <= 25172; i++) materials[i] = Material.WeatheredCopperBulb; for (int i = 24313; i <= 24376; i++) materials[i] = Material.WeatheredCopperDoor; for (int i = 25149; i <= 25150; i++) materials[i] = Material.WeatheredCopperGrate; for (int i = 24825; i <= 24888; i++) materials[i] = Material.WeatheredCopperTrapdoor; materials[23414] = Material.WeatheredCutCopper; for (int i = 23751; i <= 23756; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 23505; i <= 23584; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 19080; i <= 19105; i++) materials[i] = Material.WeepingVines; materials[19106] = Material.WeepingVinesPlant; materials[561] = Material.WetSponge; for (int i = 4330; i <= 4337; i++) materials[i] = Material.Wheat; for (int i = 11094; i <= 11109; i++) materials[i] = Material.WhiteBanner; for (int i = 1731; i <= 1746; i++) materials[i] = Material.WhiteBed; for (int i = 21210; i <= 21225; i++) materials[i] = Material.WhiteCandle; for (int i = 21468; i <= 21469; i++) materials[i] = Material.WhiteCandleCake; materials[11063] = Material.WhiteCarpet; materials[13197] = Material.WhiteConcrete; materials[13213] = Material.WhiteConcretePowder; for (int i = 13133; i <= 13136; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 13037; i <= 13042; i++) materials[i] = Material.WhiteShulkerBox; materials[6111] = Material.WhiteStainedGlass; for (int i = 9627; i <= 9658; i++) materials[i] = Material.WhiteStainedGlassPane; materials[9611] = Material.WhiteTerracotta; materials[2126] = Material.WhiteTulip; for (int i = 11350; i <= 11353; i++) materials[i] = Material.WhiteWallBanner; materials[2090] = Material.WhiteWool; materials[2130] = Material.WitherRose; for (int i = 9122; i <= 9153; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 9154; i <= 9161; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 11158; i <= 11173; i++) materials[i] = Material.YellowBanner; for (int i = 1795; i <= 1810; i++) materials[i] = Material.YellowBed; for (int i = 21274; i <= 21289; i++) materials[i] = Material.YellowCandle; for (int i = 21476; i <= 21477; i++) materials[i] = Material.YellowCandleCake; materials[11067] = Material.YellowCarpet; materials[13201] = Material.YellowConcrete; materials[13217] = Material.YellowConcretePowder; for (int i = 13149; i <= 13152; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 13061; i <= 13066; i++) materials[i] = Material.YellowShulkerBox; materials[6115] = Material.YellowStainedGlass; for (int i = 9755; i <= 9786; i++) materials[i] = Material.YellowStainedGlassPane; materials[9615] = Material.YellowTerracotta; for (int i = 11366; i <= 11369; i++) materials[i] = Material.YellowWallBanner; materials[2094] = Material.YellowWool; for (int i = 9162; i <= 9193; i++) materials[i] = Material.ZombieHead; for (int i = 9194; i <= 9201; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }