using System.Collections.Generic; namespace MinecraftClient.Mapping.BlockPalettes { public class Palette1214 : BlockPalette { private static readonly Dictionary materials = new(); static Palette1214() { for (int i = 9482; i <= 9505; i++) materials[i] = Material.AcaciaButton; for (int i = 12963; i <= 13026; i++) materials[i] = Material.AcaciaDoor; for (int i = 12579; i <= 12610; i++) materials[i] = Material.AcaciaFence; for (int i = 12291; i <= 12322; i++) materials[i] = Material.AcaciaFenceGate; for (int i = 5121; i <= 5184; i++) materials[i] = Material.AcaciaHangingSign; for (int i = 364; i <= 391; i++) materials[i] = Material.AcaciaLeaves; for (int i = 148; i <= 150; i++) materials[i] = Material.AcaciaLog; materials[19] = Material.AcaciaPlanks; for (int i = 5891; i <= 5892; i++) materials[i] = Material.AcaciaPressurePlate; for (int i = 37; i <= 38; i++) materials[i] = Material.AcaciaSapling; for (int i = 4453; i <= 4484; i++) materials[i] = Material.AcaciaSign; for (int i = 12065; i <= 12070; i++) materials[i] = Material.AcaciaSlab; for (int i = 10683; i <= 10762; i++) materials[i] = Material.AcaciaStairs; for (int i = 6386; i <= 6449; i++) materials[i] = Material.AcaciaTrapdoor; for (int i = 5721; i <= 5728; i++) materials[i] = Material.AcaciaWallHangingSign; for (int i = 4873; i <= 4880; i++) materials[i] = Material.AcaciaWallSign; for (int i = 213; i <= 215; i++) materials[i] = Material.AcaciaWood; for (int i = 10119; i <= 10142; i++) materials[i] = Material.ActivatorRail; materials[0] = Material.Air; materials[2122] = Material.Allium; materials[22044] = Material.AmethystBlock; for (int i = 22046; i <= 22057; i++) materials[i] = Material.AmethystCluster; materials[20461] = Material.AncientDebris; materials[6] = Material.Andesite; for (int i = 15149; i <= 15154; i++) materials[i] = Material.AndesiteSlab; for (int i = 14775; i <= 14854; i++) materials[i] = Material.AndesiteStairs; for (int i = 17765; i <= 18088; i++) materials[i] = Material.AndesiteWall; for (int i = 9906; i <= 9909; i++) materials[i] = Material.Anvil; for (int i = 7050; i <= 7053; i++) materials[i] = Material.AttachedMelonStem; for (int i = 7046; i <= 7049; i++) materials[i] = Material.AttachedPumpkinStem; materials[25837] = Material.Azalea; for (int i = 504; i <= 531; i++) materials[i] = Material.AzaleaLeaves; materials[2123] = Material.AzureBluet; for (int i = 13958; i <= 13969; i++) materials[i] = Material.Bamboo; for (int i = 168; i <= 170; i++) materials[i] = Material.BambooBlock; for (int i = 9602; i <= 9625; i++) materials[i] = Material.BambooButton; for (int i = 13283; i <= 13346; i++) materials[i] = Material.BambooDoor; for (int i = 12739; i <= 12770; i++) materials[i] = Material.BambooFence; for (int i = 12451; i <= 12482; i++) materials[i] = Material.BambooFenceGate; for (int i = 5633; i <= 5696; i++) materials[i] = Material.BambooHangingSign; materials[28] = Material.BambooMosaic; for (int i = 12101; i <= 12106; i++) materials[i] = Material.BambooMosaicSlab; for (int i = 11163; i <= 11242; i++) materials[i] = Material.BambooMosaicStairs; materials[27] = Material.BambooPlanks; for (int i = 5901; i <= 5902; i++) materials[i] = Material.BambooPressurePlate; materials[13957] = Material.BambooSapling; for (int i = 4645; i <= 4676; i++) materials[i] = Material.BambooSign; for (int i = 12095; i <= 12100; i++) materials[i] = Material.BambooSlab; for (int i = 11083; i <= 11162; i++) materials[i] = Material.BambooStairs; for (int i = 6706; i <= 6769; i++) materials[i] = Material.BambooTrapdoor; for (int i = 5785; i <= 5792; i++) materials[i] = Material.BambooWallHangingSign; for (int i = 4921; i <= 4928; i++) materials[i] = Material.BambooWallSign; for (int i = 19421; i <= 19432; i++) materials[i] = Material.Barrel; for (int i = 11244; i <= 11245; i++) materials[i] = Material.Barrier; for (int i = 6021; i <= 6023; i++) materials[i] = Material.Basalt; materials[8692] = Material.Beacon; materials[85] = Material.Bedrock; for (int i = 20410; i <= 20433; i++) materials[i] = Material.BeeNest; for (int i = 20434; i <= 20457; i++) materials[i] = Material.Beehive; for (int i = 13522; i <= 13525; i++) materials[i] = Material.Beetroots; for (int i = 19484; i <= 19515; i++) materials[i] = Material.Bell; for (int i = 25857; i <= 25888; i++) materials[i] = Material.BigDripleaf; for (int i = 25889; i <= 25896; i++) materials[i] = Material.BigDripleafStem; for (int i = 9434; i <= 9457; i++) materials[i] = Material.BirchButton; for (int i = 12835; i <= 12898; i++) materials[i] = Material.BirchDoor; for (int i = 12515; i <= 12546; i++) materials[i] = Material.BirchFence; for (int i = 12227; i <= 12258; i++) materials[i] = Material.BirchFenceGate; for (int i = 5057; i <= 5120; i++) materials[i] = Material.BirchHangingSign; for (int i = 308; i <= 335; i++) materials[i] = Material.BirchLeaves; for (int i = 142; i <= 144; i++) materials[i] = Material.BirchLog; materials[17] = Material.BirchPlanks; for (int i = 5887; i <= 5888; i++) materials[i] = Material.BirchPressurePlate; for (int i = 33; i <= 34; i++) materials[i] = Material.BirchSapling; for (int i = 4421; i <= 4452; i++) materials[i] = Material.BirchSign; for (int i = 12053; i <= 12058; i++) materials[i] = Material.BirchSlab; for (int i = 8520; i <= 8599; i++) materials[i] = Material.BirchStairs; for (int i = 6258; i <= 6321; i++) materials[i] = Material.BirchTrapdoor; for (int i = 5713; i <= 5720; i++) materials[i] = Material.BirchWallHangingSign; for (int i = 4865; i <= 4872; i++) materials[i] = Material.BirchWallSign; for (int i = 207; i <= 209; i++) materials[i] = Material.BirchWood; for (int i = 11878; i <= 11893; i++) materials[i] = Material.BlackBanner; for (int i = 1971; i <= 1986; i++) materials[i] = Material.BlackBed; for (int i = 21994; i <= 22009; i++) materials[i] = Material.BlackCandle; for (int i = 22042; i <= 22043; i++) materials[i] = Material.BlackCandleCake; materials[11622] = Material.BlackCarpet; materials[13756] = Material.BlackConcrete; materials[13772] = Material.BlackConcretePowder; for (int i = 13737; i <= 13740; i++) materials[i] = Material.BlackGlazedTerracotta; for (int i = 13671; i <= 13676; i++) materials[i] = Material.BlackShulkerBox; materials[6129] = Material.BlackStainedGlass; for (int i = 10651; i <= 10682; i++) materials[i] = Material.BlackStainedGlassPane; materials[10170] = Material.BlackTerracotta; for (int i = 11954; i <= 11957; i++) materials[i] = Material.BlackWallBanner; materials[2105] = Material.BlackWool; materials[20473] = Material.Blackstone; for (int i = 20878; i <= 20883; i++) materials[i] = Material.BlackstoneSlab; for (int i = 20474; i <= 20553; i++) materials[i] = Material.BlackstoneStairs; for (int i = 20554; i <= 20877; i++) materials[i] = Material.BlackstoneWall; for (int i = 19441; i <= 19448; i++) materials[i] = Material.BlastFurnace; for (int i = 11814; i <= 11829; i++) materials[i] = Material.BlueBanner; for (int i = 1907; i <= 1922; i++) materials[i] = Material.BlueBed; for (int i = 21930; i <= 21945; i++) materials[i] = Material.BlueCandle; for (int i = 22034; i <= 22035; i++) materials[i] = Material.BlueCandleCake; materials[11618] = Material.BlueCarpet; materials[13752] = Material.BlueConcrete; materials[13768] = Material.BlueConcretePowder; for (int i = 13721; i <= 13724; i++) materials[i] = Material.BlueGlazedTerracotta; materials[13954] = Material.BlueIce; materials[2121] = Material.BlueOrchid; for (int i = 13647; i <= 13652; i++) materials[i] = Material.BlueShulkerBox; materials[6125] = Material.BlueStainedGlass; for (int i = 10523; i <= 10554; i++) materials[i] = Material.BlueStainedGlassPane; materials[10166] = Material.BlueTerracotta; for (int i = 11938; i <= 11941; i++) materials[i] = Material.BlueWallBanner; materials[2101] = Material.BlueWool; for (int i = 13559; i <= 13561; i++) materials[i] = Material.BoneBlock; materials[2139] = Material.Bookshelf; for (int i = 13838; i <= 13839; i++) materials[i] = Material.BrainCoral; materials[13822] = Material.BrainCoralBlock; for (int i = 13858; i <= 13859; i++) materials[i] = Material.BrainCoralFan; for (int i = 13914; i <= 13921; i++) materials[i] = Material.BrainCoralWallFan; for (int i = 8164; i <= 8171; i++) materials[i] = Material.BrewingStand; for (int i = 12143; i <= 12148; i++) materials[i] = Material.BrickSlab; for (int i = 7390; i <= 7469; i++) materials[i] = Material.BrickStairs; for (int i = 15173; i <= 15496; i++) materials[i] = Material.BrickWall; materials[2136] = Material.Bricks; for (int i = 11830; i <= 11845; i++) materials[i] = Material.BrownBanner; for (int i = 1923; i <= 1938; i++) materials[i] = Material.BrownBed; for (int i = 21946; i <= 21961; i++) materials[i] = Material.BrownCandle; for (int i = 22036; i <= 22037; i++) materials[i] = Material.BrownCandleCake; materials[11619] = Material.BrownCarpet; materials[13753] = Material.BrownConcrete; materials[13769] = Material.BrownConcretePowder; for (int i = 13725; i <= 13728; i++) materials[i] = Material.BrownGlazedTerracotta; materials[2132] = Material.BrownMushroom; for (int i = 6782; i <= 6845; i++) materials[i] = Material.BrownMushroomBlock; for (int i = 13653; i <= 13658; i++) materials[i] = Material.BrownShulkerBox; materials[6126] = Material.BrownStainedGlass; for (int i = 10555; i <= 10586; i++) materials[i] = Material.BrownStainedGlassPane; materials[10167] = Material.BrownTerracotta; for (int i = 11942; i <= 11945; i++) materials[i] = Material.BrownWallBanner; materials[2102] = Material.BrownWool; for (int i = 13973; i <= 13974; i++) materials[i] = Material.BubbleColumn; for (int i = 13840; i <= 13841; i++) materials[i] = Material.BubbleCoral; materials[13823] = Material.BubbleCoralBlock; for (int i = 13860; i <= 13861; i++) materials[i] = Material.BubbleCoralFan; for (int i = 13922; i <= 13929; i++) materials[i] = Material.BubbleCoralWallFan; materials[22045] = Material.BuddingAmethyst; for (int i = 5951; i <= 5966; i++) materials[i] = Material.Cactus; for (int i = 6043; i <= 6049; i++) materials[i] = Material.Cake; materials[23329] = Material.Calcite; for (int i = 23428; i <= 23811; i++) materials[i] = Material.CalibratedSculkSensor; for (int i = 19524; i <= 19555; i++) materials[i] = Material.Campfire; for (int i = 21738; i <= 21753; i++) materials[i] = Material.Candle; for (int i = 22010; i <= 22011; i++) materials[i] = Material.CandleCake; for (int i = 9370; i <= 9377; i++) materials[i] = Material.Carrots; materials[19449] = Material.CartographyTable; for (int i = 6035; i <= 6038; i++) materials[i] = Material.CarvedPumpkin; materials[8172] = Material.Cauldron; materials[13972] = Material.CaveAir; for (int i = 25782; i <= 25833; i++) materials[i] = Material.CaveVines; for (int i = 25834; i <= 25835; i++) materials[i] = Material.CaveVinesPlant; for (int i = 7006; i <= 7011; i++) materials[i] = Material.Chain; for (int i = 13540; i <= 13551; i++) materials[i] = Material.ChainCommandBlock; for (int i = 9506; i <= 9529; i++) materials[i] = Material.CherryButton; for (int i = 13027; i <= 13090; i++) materials[i] = Material.CherryDoor; for (int i = 12611; i <= 12642; i++) materials[i] = Material.CherryFence; for (int i = 12323; i <= 12354; i++) materials[i] = Material.CherryFenceGate; for (int i = 5185; i <= 5248; i++) materials[i] = Material.CherryHangingSign; for (int i = 392; i <= 419; i++) materials[i] = Material.CherryLeaves; for (int i = 151; i <= 153; i++) materials[i] = Material.CherryLog; materials[20] = Material.CherryPlanks; for (int i = 5893; i <= 5894; i++) materials[i] = Material.CherryPressurePlate; for (int i = 39; i <= 40; i++) materials[i] = Material.CherrySapling; for (int i = 4485; i <= 4516; i++) materials[i] = Material.CherrySign; for (int i = 12071; i <= 12076; i++) materials[i] = Material.CherrySlab; for (int i = 10763; i <= 10842; i++) materials[i] = Material.CherryStairs; for (int i = 6450; i <= 6513; i++) materials[i] = Material.CherryTrapdoor; for (int i = 5729; i <= 5736; i++) materials[i] = Material.CherryWallHangingSign; for (int i = 4881; i <= 4888; i++) materials[i] = Material.CherryWallSign; for (int i = 216; i <= 218; i++) materials[i] = Material.CherryWood; for (int i = 3009; i <= 3032; i++) materials[i] = Material.Chest; for (int i = 9910; i <= 9913; i++) materials[i] = Material.ChippedAnvil; for (int i = 2140; i <= 2395; i++) materials[i] = Material.ChiseledBookshelf; materials[23964] = Material.ChiseledCopper; materials[27564] = Material.ChiseledDeepslate; materials[21735] = Material.ChiseledNetherBricks; materials[20887] = Material.ChiseledPolishedBlackstone; materials[10035] = Material.ChiseledQuartzBlock; materials[11959] = Material.ChiseledRedSandstone; materials[8045] = Material.ChiseledResinBricks; materials[579] = Material.ChiseledSandstone; materials[6773] = Material.ChiseledStoneBricks; materials[22916] = Material.ChiseledTuff; materials[23328] = Material.ChiseledTuffBricks; for (int i = 13417; i <= 13422; i++) materials[i] = Material.ChorusFlower; for (int i = 13353; i <= 13416; i++) materials[i] = Material.ChorusPlant; materials[5967] = Material.Clay; materials[27863] = Material.ClosedEyeblossom; materials[11624] = Material.CoalBlock; materials[133] = Material.CoalOre; materials[11] = Material.CoarseDirt; materials[25920] = Material.CobbledDeepslate; for (int i = 26001; i <= 26006; i++) materials[i] = Material.CobbledDeepslateSlab; for (int i = 25921; i <= 26000; i++) materials[i] = Material.CobbledDeepslateStairs; for (int i = 26007; i <= 26330; i++) materials[i] = Material.CobbledDeepslateWall; materials[14] = Material.Cobblestone; for (int i = 12137; i <= 12142; i++) materials[i] = Material.CobblestoneSlab; for (int i = 4769; i <= 4848; i++) materials[i] = Material.CobblestoneStairs; for (int i = 8693; i <= 9016; i++) materials[i] = Material.CobblestoneWall; materials[2047] = Material.Cobweb; for (int i = 8193; i <= 8204; i++) materials[i] = Material.Cocoa; for (int i = 8680; i <= 8691; i++) materials[i] = Material.CommandBlock; for (int i = 9974; i <= 9989; i++) materials[i] = Material.Comparator; for (int i = 20385; i <= 20393; i++) materials[i] = Material.Composter; for (int i = 13955; i <= 13956; i++) materials[i] = Material.Conduit; materials[23951] = Material.CopperBlock; for (int i = 25705; i <= 25708; i++) materials[i] = Material.CopperBulb; for (int i = 24665; i <= 24728; i++) materials[i] = Material.CopperDoor; for (int i = 25689; i <= 25690; i++) materials[i] = Material.CopperGrate; materials[23955] = Material.CopperOre; for (int i = 25177; i <= 25240; i++) materials[i] = Material.CopperTrapdoor; materials[2129] = Material.Cornflower; materials[27565] = Material.CrackedDeepslateBricks; materials[27566] = Material.CrackedDeepslateTiles; materials[21736] = Material.CrackedNetherBricks; materials[20886] = Material.CrackedPolishedBlackstoneBricks; materials[6772] = Material.CrackedStoneBricks; for (int i = 27603; i <= 27650; i++) materials[i] = Material.Crafter; materials[4332] = Material.CraftingTable; for (int i = 2917; i <= 2928; i++) materials[i] = Material.CreakingHeart; for (int i = 9786; i <= 9817; i++) materials[i] = Material.CreeperHead; for (int i = 9818; i <= 9825; i++) materials[i] = Material.CreeperWallHead; for (int i = 20113; i <= 20136; i++) materials[i] = Material.CrimsonButton; for (int i = 20161; i <= 20224; i++) materials[i] = Material.CrimsonDoor; for (int i = 19697; i <= 19728; i++) materials[i] = Material.CrimsonFence; for (int i = 19889; i <= 19920; i++) materials[i] = Material.CrimsonFenceGate; materials[19622] = Material.CrimsonFungus; for (int i = 5441; i <= 5504; i++) materials[i] = Material.CrimsonHangingSign; for (int i = 19615; i <= 19617; i++) materials[i] = Material.CrimsonHyphae; materials[19621] = Material.CrimsonNylium; materials[19679] = Material.CrimsonPlanks; for (int i = 19693; i <= 19694; i++) materials[i] = Material.CrimsonPressurePlate; materials[19678] = Material.CrimsonRoots; for (int i = 20289; i <= 20320; i++) materials[i] = Material.CrimsonSign; for (int i = 19681; i <= 19686; i++) materials[i] = Material.CrimsonSlab; for (int i = 19953; i <= 20032; i++) materials[i] = Material.CrimsonStairs; for (int i = 19609; i <= 19611; i++) materials[i] = Material.CrimsonStem; for (int i = 19761; i <= 19824; i++) materials[i] = Material.CrimsonTrapdoor; for (int i = 5769; i <= 5776; i++) materials[i] = Material.CrimsonWallHangingSign; for (int i = 20353; i <= 20360; i++) materials[i] = Material.CrimsonWallSign; materials[20462] = Material.CryingObsidian; materials[23960] = Material.CutCopper; for (int i = 24307; i <= 24312; i++) materials[i] = Material.CutCopperSlab; for (int i = 24209; i <= 24288; i++) materials[i] = Material.CutCopperStairs; materials[11960] = Material.CutRedSandstone; for (int i = 12179; i <= 12184; i++) materials[i] = Material.CutRedSandstoneSlab; materials[580] = Material.CutSandstone; for (int i = 12125; i <= 12130; i++) materials[i] = Material.CutSandstoneSlab; for (int i = 11782; i <= 11797; i++) materials[i] = Material.CyanBanner; for (int i = 1875; i <= 1890; i++) materials[i] = Material.CyanBed; for (int i = 21898; i <= 21913; i++) materials[i] = Material.CyanCandle; for (int i = 22030; i <= 22031; i++) materials[i] = Material.CyanCandleCake; materials[11616] = Material.CyanCarpet; materials[13750] = Material.CyanConcrete; materials[13766] = Material.CyanConcretePowder; for (int i = 13713; i <= 13716; i++) materials[i] = Material.CyanGlazedTerracotta; for (int i = 13635; i <= 13640; i++) materials[i] = Material.CyanShulkerBox; materials[6123] = Material.CyanStainedGlass; for (int i = 10459; i <= 10490; i++) materials[i] = Material.CyanStainedGlassPane; materials[10164] = Material.CyanTerracotta; for (int i = 11930; i <= 11933; i++) materials[i] = Material.CyanWallBanner; materials[2099] = Material.CyanWool; for (int i = 9914; i <= 9917; i++) materials[i] = Material.DamagedAnvil; materials[2118] = Material.Dandelion; for (int i = 9530; i <= 9553; i++) materials[i] = Material.DarkOakButton; for (int i = 13091; i <= 13154; i++) materials[i] = Material.DarkOakDoor; for (int i = 12643; i <= 12674; i++) materials[i] = Material.DarkOakFence; for (int i = 12355; i <= 12386; i++) materials[i] = Material.DarkOakFenceGate; for (int i = 5313; i <= 5376; i++) materials[i] = Material.DarkOakHangingSign; for (int i = 420; i <= 447; i++) materials[i] = Material.DarkOakLeaves; for (int i = 154; i <= 156; i++) materials[i] = Material.DarkOakLog; materials[21] = Material.DarkOakPlanks; for (int i = 5895; i <= 5896; i++) materials[i] = Material.DarkOakPressurePlate; for (int i = 41; i <= 42; i++) materials[i] = Material.DarkOakSapling; for (int i = 4549; i <= 4580; i++) materials[i] = Material.DarkOakSign; for (int i = 12077; i <= 12082; i++) materials[i] = Material.DarkOakSlab; for (int i = 10843; i <= 10922; i++) materials[i] = Material.DarkOakStairs; for (int i = 6514; i <= 6577; i++) materials[i] = Material.DarkOakTrapdoor; for (int i = 5745; i <= 5752; i++) materials[i] = Material.DarkOakWallHangingSign; for (int i = 4897; i <= 4904; i++) materials[i] = Material.DarkOakWallSign; for (int i = 219; i <= 221; i++) materials[i] = Material.DarkOakWood; materials[11344] = Material.DarkPrismarine; for (int i = 11597; i <= 11602; i++) materials[i] = Material.DarkPrismarineSlab; for (int i = 11505; i <= 11584; i++) materials[i] = Material.DarkPrismarineStairs; for (int i = 9990; i <= 10021; i++) materials[i] = Material.DaylightDetector; for (int i = 13828; i <= 13829; i++) materials[i] = Material.DeadBrainCoral; materials[13817] = Material.DeadBrainCoralBlock; for (int i = 13848; i <= 13849; i++) materials[i] = Material.DeadBrainCoralFan; for (int i = 13874; i <= 13881; i++) materials[i] = Material.DeadBrainCoralWallFan; for (int i = 13830; i <= 13831; i++) materials[i] = Material.DeadBubbleCoral; materials[13818] = Material.DeadBubbleCoralBlock; for (int i = 13850; i <= 13851; i++) materials[i] = Material.DeadBubbleCoralFan; for (int i = 13882; i <= 13889; i++) materials[i] = Material.DeadBubbleCoralWallFan; materials[2050] = Material.DeadBush; for (int i = 13832; i <= 13833; i++) materials[i] = Material.DeadFireCoral; materials[13819] = Material.DeadFireCoralBlock; for (int i = 13852; i <= 13853; i++) materials[i] = Material.DeadFireCoralFan; for (int i = 13890; i <= 13897; i++) materials[i] = Material.DeadFireCoralWallFan; for (int i = 13834; i <= 13835; i++) materials[i] = Material.DeadHornCoral; materials[13820] = Material.DeadHornCoralBlock; for (int i = 13854; i <= 13855; i++) materials[i] = Material.DeadHornCoralFan; for (int i = 13898; i <= 13905; i++) materials[i] = Material.DeadHornCoralWallFan; for (int i = 13826; i <= 13827; i++) materials[i] = Material.DeadTubeCoral; materials[13816] = Material.DeadTubeCoralBlock; for (int i = 13846; i <= 13847; i++) materials[i] = Material.DeadTubeCoralFan; for (int i = 13866; i <= 13873; i++) materials[i] = Material.DeadTubeCoralWallFan; for (int i = 27587; i <= 27602; i++) materials[i] = Material.DecoratedPot; for (int i = 25917; i <= 25919; i++) materials[i] = Material.Deepslate; for (int i = 27234; i <= 27239; i++) materials[i] = Material.DeepslateBrickSlab; for (int i = 27154; i <= 27233; i++) materials[i] = Material.DeepslateBrickStairs; for (int i = 27240; i <= 27563; i++) materials[i] = Material.DeepslateBrickWall; materials[27153] = Material.DeepslateBricks; materials[134] = Material.DeepslateCoalOre; materials[23956] = Material.DeepslateCopperOre; materials[4330] = Material.DeepslateDiamondOre; materials[8286] = Material.DeepslateEmeraldOre; materials[130] = Material.DeepslateGoldOre; materials[132] = Material.DeepslateIronOre; materials[564] = Material.DeepslateLapisOre; for (int i = 5905; i <= 5906; i++) materials[i] = Material.DeepslateRedstoneOre; for (int i = 26823; i <= 26828; i++) materials[i] = Material.DeepslateTileSlab; for (int i = 26743; i <= 26822; i++) materials[i] = Material.DeepslateTileStairs; for (int i = 26829; i <= 27152; i++) materials[i] = Material.DeepslateTileWall; materials[26742] = Material.DeepslateTiles; for (int i = 2011; i <= 2034; i++) materials[i] = Material.DetectorRail; materials[4331] = Material.DiamondBlock; materials[4329] = Material.DiamondOre; materials[4] = Material.Diorite; for (int i = 15167; i <= 15172; i++) materials[i] = Material.DioriteSlab; for (int i = 15015; i <= 15094; i++) materials[i] = Material.DioriteStairs; for (int i = 19061; i <= 19384; i++) materials[i] = Material.DioriteWall; materials[10] = Material.Dirt; materials[13526] = Material.DirtPath; for (int i = 566; i <= 577; i++) materials[i] = Material.Dispenser; materials[8190] = Material.DragonEgg; for (int i = 9826; i <= 9857; i++) materials[i] = Material.DragonHead; for (int i = 9858; i <= 9865; i++) materials[i] = Material.DragonWallHead; materials[13800] = Material.DriedKelpBlock; materials[25781] = Material.DripstoneBlock; for (int i = 10143; i <= 10154; i++) materials[i] = Material.Dropper; materials[8439] = Material.EmeraldBlock; materials[8285] = Material.EmeraldOre; materials[8163] = Material.EnchantingTable; materials[13527] = Material.EndGateway; materials[8180] = Material.EndPortal; for (int i = 8181; i <= 8188; i++) materials[i] = Material.EndPortalFrame; for (int i = 13347; i <= 13352; i++) materials[i] = Material.EndRod; materials[8189] = Material.EndStone; for (int i = 15125; i <= 15130; i++) materials[i] = Material.EndStoneBrickSlab; for (int i = 14375; i <= 14454; i++) materials[i] = Material.EndStoneBrickStairs; for (int i = 18737; i <= 19060; i++) materials[i] = Material.EndStoneBrickWall; materials[13507] = Material.EndStoneBricks; for (int i = 8287; i <= 8294; i++) materials[i] = Material.EnderChest; materials[23963] = Material.ExposedChiseledCopper; materials[23952] = Material.ExposedCopper; for (int i = 25709; i <= 25712; i++) materials[i] = Material.ExposedCopperBulb; for (int i = 24729; i <= 24792; i++) materials[i] = Material.ExposedCopperDoor; for (int i = 25691; i <= 25692; i++) materials[i] = Material.ExposedCopperGrate; for (int i = 25241; i <= 25304; i++) materials[i] = Material.ExposedCopperTrapdoor; materials[23959] = Material.ExposedCutCopper; for (int i = 24301; i <= 24306; i++) materials[i] = Material.ExposedCutCopperSlab; for (int i = 24129; i <= 24208; i++) materials[i] = Material.ExposedCutCopperStairs; for (int i = 4341; i <= 4348; i++) materials[i] = Material.Farmland; materials[2049] = Material.Fern; for (int i = 2403; i <= 2914; i++) materials[i] = Material.Fire; for (int i = 13842; i <= 13843; i++) materials[i] = Material.FireCoral; materials[13824] = Material.FireCoralBlock; for (int i = 13862; i <= 13863; i++) materials[i] = Material.FireCoralFan; for (int i = 13930; i <= 13937; i++) materials[i] = Material.FireCoralWallFan; materials[19450] = Material.FletchingTable; materials[9341] = Material.FlowerPot; materials[25838] = Material.FloweringAzalea; for (int i = 532; i <= 559; i++) materials[i] = Material.FloweringAzaleaLeaves; materials[27585] = Material.Frogspawn; for (int i = 13552; i <= 13555; i++) materials[i] = Material.FrostedIce; for (int i = 4349; i <= 4356; i++) materials[i] = Material.Furnace; materials[21298] = Material.GildedBlackstone; materials[562] = Material.Glass; for (int i = 7012; i <= 7043; i++) materials[i] = Material.GlassPane; for (int i = 7102; i <= 7229; i++) materials[i] = Material.GlowLichen; materials[6032] = Material.Glowstone; materials[2134] = Material.GoldBlock; materials[129] = Material.GoldOre; materials[2] = Material.Granite; for (int i = 15143; i <= 15148; i++) materials[i] = Material.GraniteSlab; for (int i = 14695; i <= 14774; i++) materials[i] = Material.GraniteStairs; for (int i = 16469; i <= 16792; i++) materials[i] = Material.GraniteWall; for (int i = 8; i <= 9; i++) materials[i] = Material.GrassBlock; materials[124] = Material.Gravel; for (int i = 11750; i <= 11765; i++) materials[i] = Material.GrayBanner; for (int i = 1843; i <= 1858; i++) materials[i] = Material.GrayBed; for (int i = 21866; i <= 21881; i++) materials[i] = Material.GrayCandle; for (int i = 22026; i <= 22027; i++) materials[i] = Material.GrayCandleCake; materials[11614] = Material.GrayCarpet; materials[13748] = Material.GrayConcrete; materials[13764] = Material.GrayConcretePowder; for (int i = 13705; i <= 13708; i++) materials[i] = Material.GrayGlazedTerracotta; for (int i = 13623; i <= 13628; i++) materials[i] = Material.GrayShulkerBox; materials[6121] = Material.GrayStainedGlass; for (int i = 10395; i <= 10426; i++) materials[i] = Material.GrayStainedGlassPane; materials[10162] = Material.GrayTerracotta; for (int i = 11922; i <= 11925; i++) materials[i] = Material.GrayWallBanner; materials[2097] = Material.GrayWool; for (int i = 11846; i <= 11861; i++) materials[i] = Material.GreenBanner; for (int i = 1939; i <= 1954; i++) materials[i] = Material.GreenBed; for (int i = 21962; i <= 21977; i++) materials[i] = Material.GreenCandle; for (int i = 22038; i <= 22039; i++) materials[i] = Material.GreenCandleCake; materials[11620] = Material.GreenCarpet; materials[13754] = Material.GreenConcrete; materials[13770] = Material.GreenConcretePowder; for (int i = 13729; i <= 13732; i++) materials[i] = Material.GreenGlazedTerracotta; for (int i = 13659; i <= 13664; i++) materials[i] = Material.GreenShulkerBox; materials[6127] = Material.GreenStainedGlass; for (int i = 10587; i <= 10618; i++) materials[i] = Material.GreenStainedGlassPane; materials[10168] = Material.GreenTerracotta; for (int i = 11946; i <= 11949; i++) materials[i] = Material.GreenWallBanner; materials[2103] = Material.GreenWool; for (int i = 19451; i <= 19462; i++) materials[i] = Material.Grindstone; for (int i = 25913; i <= 25914; i++) materials[i] = Material.HangingRoots; for (int i = 11604; i <= 11606; i++) materials[i] = Material.HayBlock; for (int i = 27695; i <= 27696; i++) materials[i] = Material.HeavyCore; for (int i = 9958; i <= 9973; i++) materials[i] = Material.HeavyWeightedPressurePlate; materials[20458] = Material.HoneyBlock; materials[20459] = Material.HoneycombBlock; for (int i = 10024; i <= 10033; i++) materials[i] = Material.Hopper; for (int i = 13844; i <= 13845; i++) materials[i] = Material.HornCoral; materials[13825] = Material.HornCoralBlock; for (int i = 13864; i <= 13865; i++) materials[i] = Material.HornCoralFan; for (int i = 13938; i <= 13945; i++) materials[i] = Material.HornCoralWallFan; materials[5949] = Material.Ice; materials[6781] = Material.InfestedChiseledStoneBricks; materials[6777] = Material.InfestedCobblestone; materials[6780] = Material.InfestedCrackedStoneBricks; for (int i = 27567; i <= 27569; i++) materials[i] = Material.InfestedDeepslate; materials[6779] = Material.InfestedMossyStoneBricks; materials[6776] = Material.InfestedStone; materials[6778] = Material.InfestedStoneBricks; for (int i = 6974; i <= 7005; i++) materials[i] = Material.IronBars; materials[2135] = Material.IronBlock; for (int i = 5819; i <= 5882; i++) materials[i] = Material.IronDoor; materials[131] = Material.IronOre; for (int i = 11278; i <= 11341; i++) materials[i] = Material.IronTrapdoor; for (int i = 6039; i <= 6042; i++) materials[i] = Material.JackOLantern; for (int i = 20373; i <= 20384; i++) materials[i] = Material.Jigsaw; for (int i = 5984; i <= 5985; i++) materials[i] = Material.Jukebox; for (int i = 9458; i <= 9481; i++) materials[i] = Material.JungleButton; for (int i = 12899; i <= 12962; i++) materials[i] = Material.JungleDoor; for (int i = 12547; i <= 12578; i++) materials[i] = Material.JungleFence; for (int i = 12259; i <= 12290; i++) materials[i] = Material.JungleFenceGate; for (int i = 5249; i <= 5312; i++) materials[i] = Material.JungleHangingSign; for (int i = 336; i <= 363; i++) materials[i] = Material.JungleLeaves; for (int i = 145; i <= 147; i++) materials[i] = Material.JungleLog; materials[18] = Material.JunglePlanks; for (int i = 5889; i <= 5890; i++) materials[i] = Material.JunglePressurePlate; for (int i = 35; i <= 36; i++) materials[i] = Material.JungleSapling; for (int i = 4517; i <= 4548; i++) materials[i] = Material.JungleSign; for (int i = 12059; i <= 12064; i++) materials[i] = Material.JungleSlab; for (int i = 8600; i <= 8679; i++) materials[i] = Material.JungleStairs; for (int i = 6322; i <= 6385; i++) materials[i] = Material.JungleTrapdoor; for (int i = 5737; i <= 5744; i++) materials[i] = Material.JungleWallHangingSign; for (int i = 4889; i <= 4896; i++) materials[i] = Material.JungleWallSign; for (int i = 210; i <= 212; i++) materials[i] = Material.JungleWood; for (int i = 13773; i <= 13798; i++) materials[i] = Material.Kelp; materials[13799] = Material.KelpPlant; for (int i = 4741; i <= 4748; i++) materials[i] = Material.Ladder; for (int i = 19516; i <= 19519; i++) materials[i] = Material.Lantern; materials[565] = Material.LapisBlock; materials[563] = Material.LapisOre; for (int i = 22058; i <= 22069; i++) materials[i] = Material.LargeAmethystBud; for (int i = 11636; i <= 11637; i++) materials[i] = Material.LargeFern; for (int i = 102; i <= 117; i++) materials[i] = Material.Lava; materials[8176] = Material.LavaCauldron; for (int i = 19463; i <= 19478; i++) materials[i] = Material.Lectern; for (int i = 5793; i <= 5816; i++) materials[i] = Material.Lever; for (int i = 11246; i <= 11277; i++) materials[i] = Material.Light; for (int i = 11686; i <= 11701; i++) materials[i] = Material.LightBlueBanner; for (int i = 1779; i <= 1794; i++) materials[i] = Material.LightBlueBed; for (int i = 21802; i <= 21817; i++) materials[i] = Material.LightBlueCandle; for (int i = 22018; i <= 22019; i++) materials[i] = Material.LightBlueCandleCake; materials[11610] = Material.LightBlueCarpet; materials[13744] = Material.LightBlueConcrete; materials[13760] = Material.LightBlueConcretePowder; for (int i = 13689; i <= 13692; i++) materials[i] = Material.LightBlueGlazedTerracotta; for (int i = 13599; i <= 13604; i++) materials[i] = Material.LightBlueShulkerBox; materials[6117] = Material.LightBlueStainedGlass; for (int i = 10267; i <= 10298; i++) materials[i] = Material.LightBlueStainedGlassPane; materials[10158] = Material.LightBlueTerracotta; for (int i = 11906; i <= 11909; i++) materials[i] = Material.LightBlueWallBanner; materials[2093] = Material.LightBlueWool; for (int i = 11766; i <= 11781; i++) materials[i] = Material.LightGrayBanner; for (int i = 1859; i <= 1874; i++) materials[i] = Material.LightGrayBed; for (int i = 21882; i <= 21897; i++) materials[i] = Material.LightGrayCandle; for (int i = 22028; i <= 22029; i++) materials[i] = Material.LightGrayCandleCake; materials[11615] = Material.LightGrayCarpet; materials[13749] = Material.LightGrayConcrete; materials[13765] = Material.LightGrayConcretePowder; for (int i = 13709; i <= 13712; i++) materials[i] = Material.LightGrayGlazedTerracotta; for (int i = 13629; i <= 13634; i++) materials[i] = Material.LightGrayShulkerBox; materials[6122] = Material.LightGrayStainedGlass; for (int i = 10427; i <= 10458; i++) materials[i] = Material.LightGrayStainedGlassPane; materials[10163] = Material.LightGrayTerracotta; for (int i = 11926; i <= 11929; i++) materials[i] = Material.LightGrayWallBanner; materials[2098] = Material.LightGrayWool; for (int i = 9942; i <= 9957; i++) materials[i] = Material.LightWeightedPressurePlate; for (int i = 25737; i <= 25760; i++) materials[i] = Material.LightningRod; for (int i = 11628; i <= 11629; i++) materials[i] = Material.Lilac; materials[2131] = Material.LilyOfTheValley; materials[7632] = Material.LilyPad; for (int i = 11718; i <= 11733; i++) materials[i] = Material.LimeBanner; for (int i = 1811; i <= 1826; i++) materials[i] = Material.LimeBed; for (int i = 21834; i <= 21849; i++) materials[i] = Material.LimeCandle; for (int i = 22022; i <= 22023; i++) materials[i] = Material.LimeCandleCake; materials[11612] = Material.LimeCarpet; materials[13746] = Material.LimeConcrete; materials[13762] = Material.LimeConcretePowder; for (int i = 13697; i <= 13700; i++) materials[i] = Material.LimeGlazedTerracotta; for (int i = 13611; i <= 13616; i++) materials[i] = Material.LimeShulkerBox; materials[6119] = Material.LimeStainedGlass; for (int i = 10331; i <= 10362; i++) materials[i] = Material.LimeStainedGlassPane; materials[10160] = Material.LimeTerracotta; for (int i = 11914; i <= 11917; i++) materials[i] = Material.LimeWallBanner; materials[2095] = Material.LimeWool; materials[20472] = Material.Lodestone; for (int i = 19417; i <= 19420; i++) materials[i] = Material.Loom; for (int i = 11670; i <= 11685; i++) materials[i] = Material.MagentaBanner; for (int i = 1763; i <= 1778; i++) materials[i] = Material.MagentaBed; for (int i = 21786; i <= 21801; i++) materials[i] = Material.MagentaCandle; for (int i = 22016; i <= 22017; i++) materials[i] = Material.MagentaCandleCake; materials[11609] = Material.MagentaCarpet; materials[13743] = Material.MagentaConcrete; materials[13759] = Material.MagentaConcretePowder; for (int i = 13685; i <= 13688; i++) materials[i] = Material.MagentaGlazedTerracotta; for (int i = 13593; i <= 13598; i++) materials[i] = Material.MagentaShulkerBox; materials[6116] = Material.MagentaStainedGlass; for (int i = 10235; i <= 10266; i++) materials[i] = Material.MagentaStainedGlassPane; materials[10157] = Material.MagentaTerracotta; for (int i = 11902; i <= 11905; i++) materials[i] = Material.MagentaWallBanner; materials[2092] = Material.MagentaWool; materials[13556] = Material.MagmaBlock; for (int i = 9578; i <= 9601; i++) materials[i] = Material.MangroveButton; for (int i = 13219; i <= 13282; i++) materials[i] = Material.MangroveDoor; for (int i = 12707; i <= 12738; i++) materials[i] = Material.MangroveFence; for (int i = 12419; i <= 12450; i++) materials[i] = Material.MangroveFenceGate; for (int i = 5569; i <= 5632; i++) materials[i] = Material.MangroveHangingSign; for (int i = 476; i <= 503; i++) materials[i] = Material.MangroveLeaves; for (int i = 160; i <= 162; i++) materials[i] = Material.MangroveLog; materials[26] = Material.MangrovePlanks; for (int i = 5899; i <= 5900; i++) materials[i] = Material.MangrovePressurePlate; for (int i = 45; i <= 84; i++) materials[i] = Material.MangrovePropagule; for (int i = 163; i <= 164; i++) materials[i] = Material.MangroveRoots; for (int i = 4613; i <= 4644; i++) materials[i] = Material.MangroveSign; for (int i = 12089; i <= 12094; i++) materials[i] = Material.MangroveSlab; for (int i = 11003; i <= 11082; i++) materials[i] = Material.MangroveStairs; for (int i = 6642; i <= 6705; i++) materials[i] = Material.MangroveTrapdoor; for (int i = 5761; i <= 5768; i++) materials[i] = Material.MangroveWallHangingSign; for (int i = 4913; i <= 4920; i++) materials[i] = Material.MangroveWallSign; for (int i = 222; i <= 224; i++) materials[i] = Material.MangroveWood; for (int i = 22070; i <= 22081; i++) materials[i] = Material.MediumAmethystBud; materials[7045] = Material.Melon; for (int i = 7062; i <= 7069; i++) materials[i] = Material.MelonStem; materials[25856] = Material.MossBlock; materials[25839] = Material.MossCarpet; materials[2396] = Material.MossyCobblestone; for (int i = 15119; i <= 15124; i++) materials[i] = Material.MossyCobblestoneSlab; for (int i = 14295; i <= 14374; i++) materials[i] = Material.MossyCobblestoneStairs; for (int i = 9017; i <= 9340; i++) materials[i] = Material.MossyCobblestoneWall; for (int i = 15107; i <= 15112; i++) materials[i] = Material.MossyStoneBrickSlab; for (int i = 14135; i <= 14214; i++) materials[i] = Material.MossyStoneBrickStairs; for (int i = 16145; i <= 16468; i++) materials[i] = Material.MossyStoneBrickWall; materials[6771] = Material.MossyStoneBricks; for (int i = 2106; i <= 2117; i++) materials[i] = Material.MovingPiston; materials[25916] = Material.Mud; for (int i = 12155; i <= 12160; i++) materials[i] = Material.MudBrickSlab; for (int i = 7550; i <= 7629; i++) materials[i] = Material.MudBrickStairs; for (int i = 17117; i <= 17440; i++) materials[i] = Material.MudBrickWall; materials[6775] = Material.MudBricks; for (int i = 165; i <= 167; i++) materials[i] = Material.MuddyMangroveRoots; for (int i = 6910; i <= 6973; i++) materials[i] = Material.MushroomStem; for (int i = 7630; i <= 7631; i++) materials[i] = Material.Mycelium; for (int i = 8047; i <= 8078; i++) materials[i] = Material.NetherBrickFence; for (int i = 12161; i <= 12166; i++) materials[i] = Material.NetherBrickSlab; for (int i = 8079; i <= 8158; i++) materials[i] = Material.NetherBrickStairs; for (int i = 17441; i <= 17764; i++) materials[i] = Material.NetherBrickWall; materials[8046] = Material.NetherBricks; materials[135] = Material.NetherGoldOre; for (int i = 6033; i <= 6034; i++) materials[i] = Material.NetherPortal; materials[10023] = Material.NetherQuartzOre; materials[19608] = Material.NetherSprouts; for (int i = 8159; i <= 8162; i++) materials[i] = Material.NetherWart; materials[13557] = Material.NetherWartBlock; materials[20460] = Material.NetheriteBlock; materials[6018] = Material.Netherrack; for (int i = 581; i <= 1730; i++) materials[i] = Material.NoteBlock; for (int i = 9386; i <= 9409; i++) materials[i] = Material.OakButton; for (int i = 4677; i <= 4740; i++) materials[i] = Material.OakDoor; for (int i = 5986; i <= 6017; i++) materials[i] = Material.OakFence; for (int i = 7358; i <= 7389; i++) materials[i] = Material.OakFenceGate; for (int i = 4929; i <= 4992; i++) materials[i] = Material.OakHangingSign; for (int i = 252; i <= 279; i++) materials[i] = Material.OakLeaves; for (int i = 136; i <= 138; i++) materials[i] = Material.OakLog; materials[15] = Material.OakPlanks; for (int i = 5883; i <= 5884; i++) materials[i] = Material.OakPressurePlate; for (int i = 29; i <= 30; i++) materials[i] = Material.OakSapling; for (int i = 4357; i <= 4388; i++) materials[i] = Material.OakSign; for (int i = 12041; i <= 12046; i++) materials[i] = Material.OakSlab; for (int i = 2929; i <= 3008; i++) materials[i] = Material.OakStairs; for (int i = 6130; i <= 6193; i++) materials[i] = Material.OakTrapdoor; for (int i = 5697; i <= 5704; i++) materials[i] = Material.OakWallHangingSign; for (int i = 4849; i <= 4856; i++) materials[i] = Material.OakWallSign; for (int i = 201; i <= 203; i++) materials[i] = Material.OakWood; for (int i = 13563; i <= 13574; i++) materials[i] = Material.Observer; materials[2397] = Material.Obsidian; for (int i = 27576; i <= 27578; i++) materials[i] = Material.OchreFroglight; materials[27862] = Material.OpenEyeblossom; for (int i = 11654; i <= 11669; i++) materials[i] = Material.OrangeBanner; for (int i = 1747; i <= 1762; i++) materials[i] = Material.OrangeBed; for (int i = 21770; i <= 21785; i++) materials[i] = Material.OrangeCandle; for (int i = 22014; i <= 22015; i++) materials[i] = Material.OrangeCandleCake; materials[11608] = Material.OrangeCarpet; materials[13742] = Material.OrangeConcrete; materials[13758] = Material.OrangeConcretePowder; for (int i = 13681; i <= 13684; i++) materials[i] = Material.OrangeGlazedTerracotta; for (int i = 13587; i <= 13592; i++) materials[i] = Material.OrangeShulkerBox; materials[6115] = Material.OrangeStainedGlass; for (int i = 10203; i <= 10234; i++) materials[i] = Material.OrangeStainedGlassPane; materials[10156] = Material.OrangeTerracotta; materials[2125] = Material.OrangeTulip; for (int i = 11898; i <= 11901; i++) materials[i] = Material.OrangeWallBanner; materials[2091] = Material.OrangeWool; materials[2128] = Material.OxeyeDaisy; materials[23961] = Material.OxidizedChiseledCopper; materials[23954] = Material.OxidizedCopper; for (int i = 25717; i <= 25720; i++) materials[i] = Material.OxidizedCopperBulb; for (int i = 24793; i <= 24856; i++) materials[i] = Material.OxidizedCopperDoor; for (int i = 25695; i <= 25696; i++) materials[i] = Material.OxidizedCopperGrate; for (int i = 25305; i <= 25368; i++) materials[i] = Material.OxidizedCopperTrapdoor; materials[23957] = Material.OxidizedCutCopper; for (int i = 24289; i <= 24294; i++) materials[i] = Material.OxidizedCutCopperSlab; for (int i = 23969; i <= 24048; i++) materials[i] = Material.OxidizedCutCopperStairs; materials[11625] = Material.PackedIce; materials[6774] = Material.PackedMud; for (int i = 27860; i <= 27861; i++) materials[i] = Material.PaleHangingMoss; materials[27697] = Material.PaleMossBlock; for (int i = 27698; i <= 27859; i++) materials[i] = Material.PaleMossCarpet; for (int i = 9554; i <= 9577; i++) materials[i] = Material.PaleOakButton; for (int i = 13155; i <= 13218; i++) materials[i] = Material.PaleOakDoor; for (int i = 12675; i <= 12706; i++) materials[i] = Material.PaleOakFence; for (int i = 12387; i <= 12418; i++) materials[i] = Material.PaleOakFenceGate; for (int i = 5377; i <= 5440; i++) materials[i] = Material.PaleOakHangingSign; for (int i = 448; i <= 475; i++) materials[i] = Material.PaleOakLeaves; for (int i = 157; i <= 159; i++) materials[i] = Material.PaleOakLog; materials[25] = Material.PaleOakPlanks; for (int i = 5897; i <= 5898; i++) materials[i] = Material.PaleOakPressurePlate; for (int i = 43; i <= 44; i++) materials[i] = Material.PaleOakSapling; for (int i = 4581; i <= 4612; i++) materials[i] = Material.PaleOakSign; for (int i = 12083; i <= 12088; i++) materials[i] = Material.PaleOakSlab; for (int i = 10923; i <= 11002; i++) materials[i] = Material.PaleOakStairs; for (int i = 6578; i <= 6641; i++) materials[i] = Material.PaleOakTrapdoor; for (int i = 5753; i <= 5760; i++) materials[i] = Material.PaleOakWallHangingSign; for (int i = 4905; i <= 4912; i++) materials[i] = Material.PaleOakWallSign; for (int i = 22; i <= 24; i++) materials[i] = Material.PaleOakWood; for (int i = 27582; i <= 27584; i++) materials[i] = Material.PearlescentFroglight; for (int i = 11632; i <= 11633; i++) materials[i] = Material.Peony; for (int i = 12131; i <= 12136; i++) materials[i] = Material.PetrifiedOakSlab; for (int i = 9866; i <= 9897; i++) materials[i] = Material.PiglinHead; for (int i = 9898; i <= 9905; i++) materials[i] = Material.PiglinWallHead; for (int i = 11734; i <= 11749; i++) materials[i] = Material.PinkBanner; for (int i = 1827; i <= 1842; i++) materials[i] = Material.PinkBed; for (int i = 21850; i <= 21865; i++) materials[i] = Material.PinkCandle; for (int i = 22024; i <= 22025; i++) materials[i] = Material.PinkCandleCake; materials[11613] = Material.PinkCarpet; materials[13747] = Material.PinkConcrete; materials[13763] = Material.PinkConcretePowder; for (int i = 13701; i <= 13704; i++) materials[i] = Material.PinkGlazedTerracotta; for (int i = 25840; i <= 25855; i++) materials[i] = Material.PinkPetals; for (int i = 13617; i <= 13622; i++) materials[i] = Material.PinkShulkerBox; materials[6120] = Material.PinkStainedGlass; for (int i = 10363; i <= 10394; i++) materials[i] = Material.PinkStainedGlassPane; materials[10161] = Material.PinkTerracotta; materials[2127] = Material.PinkTulip; for (int i = 11918; i <= 11921; i++) materials[i] = Material.PinkWallBanner; materials[2096] = Material.PinkWool; for (int i = 2054; i <= 2065; i++) materials[i] = Material.Piston; for (int i = 2066; i <= 2089; i++) materials[i] = Material.PistonHead; for (int i = 13510; i <= 13519; i++) materials[i] = Material.PitcherCrop; for (int i = 13520; i <= 13521; i++) materials[i] = Material.PitcherPlant; for (int i = 9746; i <= 9777; i++) materials[i] = Material.PlayerHead; for (int i = 9778; i <= 9785; i++) materials[i] = Material.PlayerWallHead; for (int i = 12; i <= 13; i++) materials[i] = Material.Podzol; for (int i = 25761; i <= 25780; i++) materials[i] = Material.PointedDripstone; materials[7] = Material.PolishedAndesite; for (int i = 15161; i <= 15166; i++) materials[i] = Material.PolishedAndesiteSlab; for (int i = 14935; i <= 15014; i++) materials[i] = Material.PolishedAndesiteStairs; for (int i = 6024; i <= 6026; i++) materials[i] = Material.PolishedBasalt; materials[20884] = Material.PolishedBlackstone; for (int i = 20888; i <= 20893; i++) materials[i] = Material.PolishedBlackstoneBrickSlab; for (int i = 20894; i <= 20973; i++) materials[i] = Material.PolishedBlackstoneBrickStairs; for (int i = 20974; i <= 21297; i++) materials[i] = Material.PolishedBlackstoneBrickWall; materials[20885] = Material.PolishedBlackstoneBricks; for (int i = 21387; i <= 21410; i++) materials[i] = Material.PolishedBlackstoneButton; for (int i = 21385; i <= 21386; i++) materials[i] = Material.PolishedBlackstonePressurePlate; for (int i = 21379; i <= 21384; i++) materials[i] = Material.PolishedBlackstoneSlab; for (int i = 21299; i <= 21378; i++) materials[i] = Material.PolishedBlackstoneStairs; for (int i = 21411; i <= 21734; i++) materials[i] = Material.PolishedBlackstoneWall; materials[26331] = Material.PolishedDeepslate; for (int i = 26412; i <= 26417; i++) materials[i] = Material.PolishedDeepslateSlab; for (int i = 26332; i <= 26411; i++) materials[i] = Material.PolishedDeepslateStairs; for (int i = 26418; i <= 26741; i++) materials[i] = Material.PolishedDeepslateWall; materials[5] = Material.PolishedDiorite; for (int i = 15113; i <= 15118; i++) materials[i] = Material.PolishedDioriteSlab; for (int i = 14215; i <= 14294; i++) materials[i] = Material.PolishedDioriteStairs; materials[3] = Material.PolishedGranite; for (int i = 15095; i <= 15100; i++) materials[i] = Material.PolishedGraniteSlab; for (int i = 13975; i <= 14054; i++) materials[i] = Material.PolishedGraniteStairs; materials[22505] = Material.PolishedTuff; for (int i = 22506; i <= 22511; i++) materials[i] = Material.PolishedTuffSlab; for (int i = 22512; i <= 22591; i++) materials[i] = Material.PolishedTuffStairs; for (int i = 22592; i <= 22915; i++) materials[i] = Material.PolishedTuffWall; materials[2120] = Material.Poppy; for (int i = 9378; i <= 9385; i++) materials[i] = Material.Potatoes; materials[9347] = Material.PottedAcaciaSapling; materials[9356] = Material.PottedAllium; materials[27574] = Material.PottedAzaleaBush; materials[9357] = Material.PottedAzureBluet; materials[13970] = Material.PottedBamboo; materials[9345] = Material.PottedBirchSapling; materials[9355] = Material.PottedBlueOrchid; materials[9367] = Material.PottedBrownMushroom; materials[9369] = Material.PottedCactus; materials[9348] = Material.PottedCherrySapling; materials[27865] = Material.PottedClosedEyeblossom; materials[9363] = Material.PottedCornflower; materials[20468] = Material.PottedCrimsonFungus; materials[20470] = Material.PottedCrimsonRoots; materials[9353] = Material.PottedDandelion; materials[9349] = Material.PottedDarkOakSapling; materials[9368] = Material.PottedDeadBush; materials[9352] = Material.PottedFern; materials[27575] = Material.PottedFloweringAzaleaBush; materials[9346] = Material.PottedJungleSapling; materials[9364] = Material.PottedLilyOfTheValley; materials[9351] = Material.PottedMangrovePropagule; materials[9343] = Material.PottedOakSapling; materials[27864] = Material.PottedOpenEyeblossom; materials[9359] = Material.PottedOrangeTulip; materials[9362] = Material.PottedOxeyeDaisy; materials[9350] = Material.PottedPaleOakSapling; materials[9361] = Material.PottedPinkTulip; materials[9354] = Material.PottedPoppy; materials[9366] = Material.PottedRedMushroom; materials[9358] = Material.PottedRedTulip; materials[9344] = Material.PottedSpruceSapling; materials[9342] = Material.PottedTorchflower; materials[20469] = Material.PottedWarpedFungus; materials[20471] = Material.PottedWarpedRoots; materials[9360] = Material.PottedWhiteTulip; materials[9365] = Material.PottedWitherRose; materials[23331] = Material.PowderSnow; for (int i = 8177; i <= 8179; i++) materials[i] = Material.PowderSnowCauldron; for (int i = 1987; i <= 2010; i++) materials[i] = Material.PoweredRail; materials[11342] = Material.Prismarine; for (int i = 11591; i <= 11596; i++) materials[i] = Material.PrismarineBrickSlab; for (int i = 11425; i <= 11504; i++) materials[i] = Material.PrismarineBrickStairs; materials[11343] = Material.PrismarineBricks; for (int i = 11585; i <= 11590; i++) materials[i] = Material.PrismarineSlab; for (int i = 11345; i <= 11424; i++) materials[i] = Material.PrismarineStairs; for (int i = 15497; i <= 15820; i++) materials[i] = Material.PrismarineWall; materials[7044] = Material.Pumpkin; for (int i = 7054; i <= 7061; i++) materials[i] = Material.PumpkinStem; for (int i = 11798; i <= 11813; i++) materials[i] = Material.PurpleBanner; for (int i = 1891; i <= 1906; i++) materials[i] = Material.PurpleBed; for (int i = 21914; i <= 21929; i++) materials[i] = Material.PurpleCandle; for (int i = 22032; i <= 22033; i++) materials[i] = Material.PurpleCandleCake; materials[11617] = Material.PurpleCarpet; materials[13751] = Material.PurpleConcrete; materials[13767] = Material.PurpleConcretePowder; for (int i = 13717; i <= 13720; i++) materials[i] = Material.PurpleGlazedTerracotta; for (int i = 13641; i <= 13646; i++) materials[i] = Material.PurpleShulkerBox; materials[6124] = Material.PurpleStainedGlass; for (int i = 10491; i <= 10522; i++) materials[i] = Material.PurpleStainedGlassPane; materials[10165] = Material.PurpleTerracotta; for (int i = 11934; i <= 11937; i++) materials[i] = Material.PurpleWallBanner; materials[2100] = Material.PurpleWool; materials[13423] = Material.PurpurBlock; for (int i = 13424; i <= 13426; i++) materials[i] = Material.PurpurPillar; for (int i = 12185; i <= 12190; i++) materials[i] = Material.PurpurSlab; for (int i = 13427; i <= 13506; i++) materials[i] = Material.PurpurStairs; materials[10034] = Material.QuartzBlock; materials[21737] = Material.QuartzBricks; for (int i = 10036; i <= 10038; i++) materials[i] = Material.QuartzPillar; for (int i = 12167; i <= 12172; i++) materials[i] = Material.QuartzSlab; for (int i = 10039; i <= 10118; i++) materials[i] = Material.QuartzStairs; for (int i = 4749; i <= 4768; i++) materials[i] = Material.Rail; materials[27572] = Material.RawCopperBlock; materials[27573] = Material.RawGoldBlock; materials[27571] = Material.RawIronBlock; for (int i = 11862; i <= 11877; i++) materials[i] = Material.RedBanner; for (int i = 1955; i <= 1970; i++) materials[i] = Material.RedBed; for (int i = 21978; i <= 21993; i++) materials[i] = Material.RedCandle; for (int i = 22040; i <= 22041; i++) materials[i] = Material.RedCandleCake; materials[11621] = Material.RedCarpet; materials[13755] = Material.RedConcrete; materials[13771] = Material.RedConcretePowder; for (int i = 13733; i <= 13736; i++) materials[i] = Material.RedGlazedTerracotta; materials[2133] = Material.RedMushroom; for (int i = 6846; i <= 6909; i++) materials[i] = Material.RedMushroomBlock; for (int i = 15155; i <= 15160; i++) materials[i] = Material.RedNetherBrickSlab; for (int i = 14855; i <= 14934; i++) materials[i] = Material.RedNetherBrickStairs; for (int i = 18089; i <= 18412; i++) materials[i] = Material.RedNetherBrickWall; materials[13558] = Material.RedNetherBricks; materials[123] = Material.RedSand; materials[11958] = Material.RedSandstone; for (int i = 12173; i <= 12178; i++) materials[i] = Material.RedSandstoneSlab; for (int i = 11961; i <= 12040; i++) materials[i] = Material.RedSandstoneStairs; for (int i = 15821; i <= 16144; i++) materials[i] = Material.RedSandstoneWall; for (int i = 13665; i <= 13670; i++) materials[i] = Material.RedShulkerBox; materials[6128] = Material.RedStainedGlass; for (int i = 10619; i <= 10650; i++) materials[i] = Material.RedStainedGlassPane; materials[10169] = Material.RedTerracotta; materials[2124] = Material.RedTulip; for (int i = 11950; i <= 11953; i++) materials[i] = Material.RedWallBanner; materials[2104] = Material.RedWool; materials[10022] = Material.RedstoneBlock; for (int i = 8191; i <= 8192; i++) materials[i] = Material.RedstoneLamp; for (int i = 5903; i <= 5904; i++) materials[i] = Material.RedstoneOre; for (int i = 5907; i <= 5908; i++) materials[i] = Material.RedstoneTorch; for (int i = 5909; i <= 5916; i++) materials[i] = Material.RedstoneWallTorch; for (int i = 3033; i <= 4328; i++) materials[i] = Material.RedstoneWire; materials[27586] = Material.ReinforcedDeepslate; for (int i = 6050; i <= 6113; i++) materials[i] = Material.Repeater; for (int i = 13528; i <= 13539; i++) materials[i] = Material.RepeatingCommandBlock; materials[7633] = Material.ResinBlock; for (int i = 7715; i <= 7720; i++) materials[i] = Material.ResinBrickSlab; for (int i = 7635; i <= 7714; i++) materials[i] = Material.ResinBrickStairs; for (int i = 7721; i <= 8044; i++) materials[i] = Material.ResinBrickWall; materials[7634] = Material.ResinBricks; for (int i = 7230; i <= 7357; i++) materials[i] = Material.ResinClump; for (int i = 20463; i <= 20467; i++) materials[i] = Material.RespawnAnchor; materials[25915] = Material.RootedDirt; for (int i = 11630; i <= 11631; i++) materials[i] = Material.RoseBush; materials[118] = Material.Sand; materials[578] = Material.Sandstone; for (int i = 12119; i <= 12124; i++) materials[i] = Material.SandstoneSlab; for (int i = 8205; i <= 8284; i++) materials[i] = Material.SandstoneStairs; for (int i = 18413; i <= 18736; i++) materials[i] = Material.SandstoneWall; for (int i = 19385; i <= 19416; i++) materials[i] = Material.Scaffolding; materials[23812] = Material.Sculk; for (int i = 23941; i <= 23942; i++) materials[i] = Material.SculkCatalyst; for (int i = 23332; i <= 23427; i++) materials[i] = Material.SculkSensor; for (int i = 23943; i <= 23950; i++) materials[i] = Material.SculkShrieker; for (int i = 23813; i <= 23940; i++) materials[i] = Material.SculkVein; materials[11603] = Material.SeaLantern; for (int i = 13946; i <= 13953; i++) materials[i] = Material.SeaPickle; materials[2051] = Material.Seagrass; materials[2048] = Material.ShortGrass; materials[19623] = Material.Shroomlight; for (int i = 13575; i <= 13580; i++) materials[i] = Material.ShulkerBox; for (int i = 9626; i <= 9657; i++) materials[i] = Material.SkeletonSkull; for (int i = 9658; i <= 9665; i++) materials[i] = Material.SkeletonWallSkull; materials[11243] = Material.SlimeBlock; for (int i = 22082; i <= 22093; i++) materials[i] = Material.SmallAmethystBud; for (int i = 25897; i <= 25912; i++) materials[i] = Material.SmallDripleaf; materials[19479] = Material.SmithingTable; for (int i = 19433; i <= 19440; i++) materials[i] = Material.Smoker; materials[27570] = Material.SmoothBasalt; materials[12193] = Material.SmoothQuartz; for (int i = 15137; i <= 15142; i++) materials[i] = Material.SmoothQuartzSlab; for (int i = 14615; i <= 14694; i++) materials[i] = Material.SmoothQuartzStairs; materials[12194] = Material.SmoothRedSandstone; for (int i = 15101; i <= 15106; i++) materials[i] = Material.SmoothRedSandstoneSlab; for (int i = 14055; i <= 14134; i++) materials[i] = Material.SmoothRedSandstoneStairs; materials[12192] = Material.SmoothSandstone; for (int i = 15131; i <= 15136; i++) materials[i] = Material.SmoothSandstoneSlab; for (int i = 14535; i <= 14614; i++) materials[i] = Material.SmoothSandstoneStairs; materials[12191] = Material.SmoothStone; for (int i = 12113; i <= 12118; i++) materials[i] = Material.SmoothStoneSlab; for (int i = 13813; i <= 13815; i++) materials[i] = Material.SnifferEgg; for (int i = 5941; i <= 5948; i++) materials[i] = Material.Snow; materials[5950] = Material.SnowBlock; for (int i = 19556; i <= 19587; i++) materials[i] = Material.SoulCampfire; materials[2915] = Material.SoulFire; for (int i = 19520; i <= 19523; i++) materials[i] = Material.SoulLantern; materials[6019] = Material.SoulSand; materials[6020] = Material.SoulSoil; materials[6027] = Material.SoulTorch; for (int i = 6028; i <= 6031; i++) materials[i] = Material.SoulWallTorch; materials[2916] = Material.Spawner; materials[560] = Material.Sponge; materials[25836] = Material.SporeBlossom; for (int i = 9410; i <= 9433; i++) materials[i] = Material.SpruceButton; for (int i = 12771; i <= 12834; i++) materials[i] = Material.SpruceDoor; for (int i = 12483; i <= 12514; i++) materials[i] = Material.SpruceFence; for (int i = 12195; i <= 12226; i++) materials[i] = Material.SpruceFenceGate; for (int i = 4993; i <= 5056; i++) materials[i] = Material.SpruceHangingSign; for (int i = 280; i <= 307; i++) materials[i] = Material.SpruceLeaves; for (int i = 139; i <= 141; i++) materials[i] = Material.SpruceLog; materials[16] = Material.SprucePlanks; for (int i = 5885; i <= 5886; i++) materials[i] = Material.SprucePressurePlate; for (int i = 31; i <= 32; i++) materials[i] = Material.SpruceSapling; for (int i = 4389; i <= 4420; i++) materials[i] = Material.SpruceSign; for (int i = 12047; i <= 12052; i++) materials[i] = Material.SpruceSlab; for (int i = 8440; i <= 8519; i++) materials[i] = Material.SpruceStairs; for (int i = 6194; i <= 6257; i++) materials[i] = Material.SpruceTrapdoor; for (int i = 5705; i <= 5712; i++) materials[i] = Material.SpruceWallHangingSign; for (int i = 4857; i <= 4864; i++) materials[i] = Material.SpruceWallSign; for (int i = 204; i <= 206; i++) materials[i] = Material.SpruceWood; for (int i = 2035; i <= 2046; i++) materials[i] = Material.StickyPiston; materials[1] = Material.Stone; for (int i = 12149; i <= 12154; i++) materials[i] = Material.StoneBrickSlab; for (int i = 7470; i <= 7549; i++) materials[i] = Material.StoneBrickStairs; for (int i = 16793; i <= 17116; i++) materials[i] = Material.StoneBrickWall; materials[6770] = Material.StoneBricks; for (int i = 5917; i <= 5940; i++) materials[i] = Material.StoneButton; for (int i = 5817; i <= 5818; i++) materials[i] = Material.StonePressurePlate; for (int i = 12107; i <= 12112; i++) materials[i] = Material.StoneSlab; for (int i = 14455; i <= 14534; i++) materials[i] = Material.StoneStairs; for (int i = 19480; i <= 19483; i++) materials[i] = Material.Stonecutter; for (int i = 180; i <= 182; i++) materials[i] = Material.StrippedAcaciaLog; for (int i = 237; i <= 239; i++) materials[i] = Material.StrippedAcaciaWood; for (int i = 198; i <= 200; i++) materials[i] = Material.StrippedBambooBlock; for (int i = 174; i <= 176; i++) materials[i] = Material.StrippedBirchLog; for (int i = 231; i <= 233; i++) materials[i] = Material.StrippedBirchWood; for (int i = 183; i <= 185; i++) materials[i] = Material.StrippedCherryLog; for (int i = 240; i <= 242; i++) materials[i] = Material.StrippedCherryWood; for (int i = 19618; i <= 19620; i++) materials[i] = Material.StrippedCrimsonHyphae; for (int i = 19612; i <= 19614; i++) materials[i] = Material.StrippedCrimsonStem; for (int i = 186; i <= 188; i++) materials[i] = Material.StrippedDarkOakLog; for (int i = 243; i <= 245; i++) materials[i] = Material.StrippedDarkOakWood; for (int i = 177; i <= 179; i++) materials[i] = Material.StrippedJungleLog; for (int i = 234; i <= 236; i++) materials[i] = Material.StrippedJungleWood; for (int i = 195; i <= 197; i++) materials[i] = Material.StrippedMangroveLog; for (int i = 249; i <= 251; i++) materials[i] = Material.StrippedMangroveWood; for (int i = 192; i <= 194; i++) materials[i] = Material.StrippedOakLog; for (int i = 225; i <= 227; i++) materials[i] = Material.StrippedOakWood; for (int i = 189; i <= 191; i++) materials[i] = Material.StrippedPaleOakLog; for (int i = 246; i <= 248; i++) materials[i] = Material.StrippedPaleOakWood; for (int i = 171; i <= 173; i++) materials[i] = Material.StrippedSpruceLog; for (int i = 228; i <= 230; i++) materials[i] = Material.StrippedSpruceWood; for (int i = 19601; i <= 19603; i++) materials[i] = Material.StrippedWarpedHyphae; for (int i = 19595; i <= 19597; i++) materials[i] = Material.StrippedWarpedStem; for (int i = 20369; i <= 20372; i++) materials[i] = Material.StructureBlock; materials[13562] = Material.StructureVoid; for (int i = 5968; i <= 5983; i++) materials[i] = Material.SugarCane; for (int i = 11626; i <= 11627; i++) materials[i] = Material.Sunflower; for (int i = 125; i <= 128; i++) materials[i] = Material.SuspiciousGravel; for (int i = 119; i <= 122; i++) materials[i] = Material.SuspiciousSand; for (int i = 19588; i <= 19591; i++) materials[i] = Material.SweetBerryBush; for (int i = 11634; i <= 11635; i++) materials[i] = Material.TallGrass; for (int i = 2052; i <= 2053; i++) materials[i] = Material.TallSeagrass; for (int i = 20394; i <= 20409; i++) materials[i] = Material.Target; materials[11623] = Material.Terracotta; materials[23330] = Material.TintedGlass; for (int i = 2137; i <= 2138; i++) materials[i] = Material.Tnt; materials[2398] = Material.Torch; materials[2119] = Material.Torchflower; for (int i = 13508; i <= 13509; i++) materials[i] = Material.TorchflowerCrop; for (int i = 9918; i <= 9941; i++) materials[i] = Material.TrappedChest; for (int i = 27651; i <= 27662; i++) materials[i] = Material.TrialSpawner; for (int i = 8311; i <= 8438; i++) materials[i] = Material.Tripwire; for (int i = 8295; i <= 8310; i++) materials[i] = Material.TripwireHook; for (int i = 13836; i <= 13837; i++) materials[i] = Material.TubeCoral; materials[13821] = Material.TubeCoralBlock; for (int i = 13856; i <= 13857; i++) materials[i] = Material.TubeCoralFan; for (int i = 13906; i <= 13913; i++) materials[i] = Material.TubeCoralWallFan; materials[22094] = Material.Tuff; for (int i = 22918; i <= 22923; i++) materials[i] = Material.TuffBrickSlab; for (int i = 22924; i <= 23003; i++) materials[i] = Material.TuffBrickStairs; for (int i = 23004; i <= 23327; i++) materials[i] = Material.TuffBrickWall; materials[22917] = Material.TuffBricks; for (int i = 22095; i <= 22100; i++) materials[i] = Material.TuffSlab; for (int i = 22101; i <= 22180; i++) materials[i] = Material.TuffStairs; for (int i = 22181; i <= 22504; i++) materials[i] = Material.TuffWall; for (int i = 13801; i <= 13812; i++) materials[i] = Material.TurtleEgg; for (int i = 19651; i <= 19676; i++) materials[i] = Material.TwistingVines; materials[19677] = Material.TwistingVinesPlant; for (int i = 27663; i <= 27694; i++) materials[i] = Material.Vault; for (int i = 27579; i <= 27581; i++) materials[i] = Material.VerdantFroglight; for (int i = 7070; i <= 7101; i++) materials[i] = Material.Vine; materials[13971] = Material.VoidAir; for (int i = 2399; i <= 2402; i++) materials[i] = Material.WallTorch; for (int i = 20137; i <= 20160; i++) materials[i] = Material.WarpedButton; for (int i = 20225; i <= 20288; i++) materials[i] = Material.WarpedDoor; for (int i = 19729; i <= 19760; i++) materials[i] = Material.WarpedFence; for (int i = 19921; i <= 19952; i++) materials[i] = Material.WarpedFenceGate; materials[19605] = Material.WarpedFungus; for (int i = 5505; i <= 5568; i++) materials[i] = Material.WarpedHangingSign; for (int i = 19598; i <= 19600; i++) materials[i] = Material.WarpedHyphae; materials[19604] = Material.WarpedNylium; materials[19680] = Material.WarpedPlanks; for (int i = 19695; i <= 19696; i++) materials[i] = Material.WarpedPressurePlate; materials[19607] = Material.WarpedRoots; for (int i = 20321; i <= 20352; i++) materials[i] = Material.WarpedSign; for (int i = 19687; i <= 19692; i++) materials[i] = Material.WarpedSlab; for (int i = 20033; i <= 20112; i++) materials[i] = Material.WarpedStairs; for (int i = 19592; i <= 19594; i++) materials[i] = Material.WarpedStem; for (int i = 19825; i <= 19888; i++) materials[i] = Material.WarpedTrapdoor; for (int i = 5777; i <= 5784; i++) materials[i] = Material.WarpedWallHangingSign; for (int i = 20361; i <= 20368; i++) materials[i] = Material.WarpedWallSign; materials[19606] = Material.WarpedWartBlock; for (int i = 86; i <= 101; i++) materials[i] = Material.Water; for (int i = 8173; i <= 8175; i++) materials[i] = Material.WaterCauldron; materials[23968] = Material.WaxedChiseledCopper; materials[24313] = Material.WaxedCopperBlock; for (int i = 25721; i <= 25724; i++) materials[i] = Material.WaxedCopperBulb; for (int i = 24921; i <= 24984; i++) materials[i] = Material.WaxedCopperDoor; for (int i = 25697; i <= 25698; i++) materials[i] = Material.WaxedCopperGrate; for (int i = 25433; i <= 25496; i++) materials[i] = Material.WaxedCopperTrapdoor; materials[24320] = Material.WaxedCutCopper; for (int i = 24659; i <= 24664; i++) materials[i] = Material.WaxedCutCopperSlab; for (int i = 24561; i <= 24640; i++) materials[i] = Material.WaxedCutCopperStairs; materials[23967] = Material.WaxedExposedChiseledCopper; materials[24315] = Material.WaxedExposedCopper; for (int i = 25725; i <= 25728; i++) materials[i] = Material.WaxedExposedCopperBulb; for (int i = 24985; i <= 25048; i++) materials[i] = Material.WaxedExposedCopperDoor; for (int i = 25699; i <= 25700; i++) materials[i] = Material.WaxedExposedCopperGrate; for (int i = 25497; i <= 25560; i++) materials[i] = Material.WaxedExposedCopperTrapdoor; materials[24319] = Material.WaxedExposedCutCopper; for (int i = 24653; i <= 24658; i++) materials[i] = Material.WaxedExposedCutCopperSlab; for (int i = 24481; i <= 24560; i++) materials[i] = Material.WaxedExposedCutCopperStairs; materials[23965] = Material.WaxedOxidizedChiseledCopper; materials[24316] = Material.WaxedOxidizedCopper; for (int i = 25733; i <= 25736; i++) materials[i] = Material.WaxedOxidizedCopperBulb; for (int i = 25049; i <= 25112; i++) materials[i] = Material.WaxedOxidizedCopperDoor; for (int i = 25703; i <= 25704; i++) materials[i] = Material.WaxedOxidizedCopperGrate; for (int i = 25561; i <= 25624; i++) materials[i] = Material.WaxedOxidizedCopperTrapdoor; materials[24317] = Material.WaxedOxidizedCutCopper; for (int i = 24641; i <= 24646; i++) materials[i] = Material.WaxedOxidizedCutCopperSlab; for (int i = 24321; i <= 24400; i++) materials[i] = Material.WaxedOxidizedCutCopperStairs; materials[23966] = Material.WaxedWeatheredChiseledCopper; materials[24314] = Material.WaxedWeatheredCopper; for (int i = 25729; i <= 25732; i++) materials[i] = Material.WaxedWeatheredCopperBulb; for (int i = 25113; i <= 25176; i++) materials[i] = Material.WaxedWeatheredCopperDoor; for (int i = 25701; i <= 25702; i++) materials[i] = Material.WaxedWeatheredCopperGrate; for (int i = 25625; i <= 25688; i++) materials[i] = Material.WaxedWeatheredCopperTrapdoor; materials[24318] = Material.WaxedWeatheredCutCopper; for (int i = 24647; i <= 24652; i++) materials[i] = Material.WaxedWeatheredCutCopperSlab; for (int i = 24401; i <= 24480; i++) materials[i] = Material.WaxedWeatheredCutCopperStairs; materials[23962] = Material.WeatheredChiseledCopper; materials[23953] = Material.WeatheredCopper; for (int i = 25713; i <= 25716; i++) materials[i] = Material.WeatheredCopperBulb; for (int i = 24857; i <= 24920; i++) materials[i] = Material.WeatheredCopperDoor; for (int i = 25693; i <= 25694; i++) materials[i] = Material.WeatheredCopperGrate; for (int i = 25369; i <= 25432; i++) materials[i] = Material.WeatheredCopperTrapdoor; materials[23958] = Material.WeatheredCutCopper; for (int i = 24295; i <= 24300; i++) materials[i] = Material.WeatheredCutCopperSlab; for (int i = 24049; i <= 24128; i++) materials[i] = Material.WeatheredCutCopperStairs; for (int i = 19624; i <= 19649; i++) materials[i] = Material.WeepingVines; materials[19650] = Material.WeepingVinesPlant; materials[561] = Material.WetSponge; for (int i = 4333; i <= 4340; i++) materials[i] = Material.Wheat; for (int i = 11638; i <= 11653; i++) materials[i] = Material.WhiteBanner; for (int i = 1731; i <= 1746; i++) materials[i] = Material.WhiteBed; for (int i = 21754; i <= 21769; i++) materials[i] = Material.WhiteCandle; for (int i = 22012; i <= 22013; i++) materials[i] = Material.WhiteCandleCake; materials[11607] = Material.WhiteCarpet; materials[13741] = Material.WhiteConcrete; materials[13757] = Material.WhiteConcretePowder; for (int i = 13677; i <= 13680; i++) materials[i] = Material.WhiteGlazedTerracotta; for (int i = 13581; i <= 13586; i++) materials[i] = Material.WhiteShulkerBox; materials[6114] = Material.WhiteStainedGlass; for (int i = 10171; i <= 10202; i++) materials[i] = Material.WhiteStainedGlassPane; materials[10155] = Material.WhiteTerracotta; materials[2126] = Material.WhiteTulip; for (int i = 11894; i <= 11897; i++) materials[i] = Material.WhiteWallBanner; materials[2090] = Material.WhiteWool; materials[2130] = Material.WitherRose; for (int i = 9666; i <= 9697; i++) materials[i] = Material.WitherSkeletonSkull; for (int i = 9698; i <= 9705; i++) materials[i] = Material.WitherSkeletonWallSkull; for (int i = 11702; i <= 11717; i++) materials[i] = Material.YellowBanner; for (int i = 1795; i <= 1810; i++) materials[i] = Material.YellowBed; for (int i = 21818; i <= 21833; i++) materials[i] = Material.YellowCandle; for (int i = 22020; i <= 22021; i++) materials[i] = Material.YellowCandleCake; materials[11611] = Material.YellowCarpet; materials[13745] = Material.YellowConcrete; materials[13761] = Material.YellowConcretePowder; for (int i = 13693; i <= 13696; i++) materials[i] = Material.YellowGlazedTerracotta; for (int i = 13605; i <= 13610; i++) materials[i] = Material.YellowShulkerBox; materials[6118] = Material.YellowStainedGlass; for (int i = 10299; i <= 10330; i++) materials[i] = Material.YellowStainedGlassPane; materials[10159] = Material.YellowTerracotta; for (int i = 11910; i <= 11913; i++) materials[i] = Material.YellowWallBanner; materials[2094] = Material.YellowWool; for (int i = 9706; i <= 9737; i++) materials[i] = Material.ZombieHead; for (int i = 9738; i <= 9745; i++) materials[i] = Material.ZombieWallHead; } protected override Dictionary GetDict() { return materials; } } }