using System;
using System.Collections.Generic;
namespace MinecraftClient.Protocol
{
///
/// Holds the structured result of a Minecraft server status (SLP) ping,
/// including MOTD, player counts, sample player list, version, and favicon.
///
public sealed class ServerStatusInfo
{
public string Host { get; init; } = string.Empty;
public int Port { get; init; }
public string VersionName { get; init; } = string.Empty;
public int ProtocolVersion { get; init; }
public int ResolvedProtocol { get; set; }
public int OnlinePlayers { get; init; }
public int MaxPlayers { get; init; }
public List SamplePlayers { get; init; } = [];
public string MotdRaw { get; init; } = string.Empty;
public string? FaviconBase64 { get; init; }
public long PingMs { get; init; }
public sealed class SamplePlayer
{
public string Name { get; init; } = string.Empty;
public string Id { get; init; } = string.Empty;
}
}
}