Commit graph

6 commits

Author SHA1 Message Date
BruceChen
f9bb74a8bd Implemented ChunkData packet process for 1.17/1.17.1 2022-07-23 22:34:16 +08:00
ORelio
c1cfaf520d Improve InvokeOnMainThread mechanism
Add documentation to make the invoke mechanism easier to understand
Make it clear in documentation that code is invoked synchronously
Use Action and Func<T> for minimizing the amount of code to write
Use type parameter T to automatically adjust return value type
Throw exceptions on the calling thread, not the main thread
2021-05-15 16:31:02 +02:00
ReinforceZwei
9e5364a4ff
Use a dedicated thread to process world data (#1585)
This change allow low-end devices to join servers without timeout
2021-05-12 20:07:53 +02:00
ReinforceZwei
53bd56100f
1.16+ Terrain and Movement support (#1353)
* First implementation
* Improve chunk reading performance
* Fix indentation
* Remove debug information
* Update MultiBlockChange packet
* Move skip varint to a method
* Fix crash when not using block palette
* Fix DataTypes.cs not compiling on .NET 4.0
Binary (0b) values not handled so converted to Hexadecimal (0x)
* Use the 1.16 chunk parsing code for 1.15 too
Document the differences in padding and factor the code
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-11-28 20:48:35 +01:00
eulertour0
06714423a3 Replace List to Queue 2020-05-24 14:47:40 +02:00
ORelio
0d58fb9063 MC 1.14 Terrain support (#703)
Minecraft 1.14 is now fully supported.

- Implement NBT parsing to skip NBT field in chunk data
- Update lighting data format in Chunk Data parsing
- Move Chunk Data parsing into Protocol18Terrain.cs
- Improve PaletteGenerator to greatly reduce palette files sizes
- Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib)
- Generate Palette114.cs (57 Kib instead of 516 Kib with prev format)
- Update Material.cs and MaterialExtensions.cs for new block types
2019-05-01 15:31:34 +02:00