Special thanks to @TheSnoozer and @vkorn for their help!
- Implement global block Palette mechanism
- Add class generation tool from blocks.json
- Regenerate Material.cs and redefine solid blocks
- Migrate previous Material.cs into Palette112
- Generate Palette113 from MC 1.13.2 blocks.json
- Improve Block class to handle up to 65535 block states
- Adjust terrain parsing, small fixes in packets
- Remove unused snapshot-related protocol cases
Solves #599
- Tab display names should hold display name but...
- Server sends <UUID, name, null> x Player count
- TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count
- So we don't have player display names, only worthless slots
- So the whole feature was useless, reverting to name only.
- Add 1.10.1 and 1.10.2 in supported version list
- Store both player name and player display names
- List command will sort players by player name
- List command will now display by display name
- Ability to use /list raw to display by real name
Suggestion by Johngreen123
Will use random waits when a write conflict is detected.
This should allow several clients to write at the same time.
Inspired from CSMA/CD (ethernet way of handling collisions).
Bug report by TNT-UP @ MC Forum post no.1684
Allows user-defined regexes to be used instead of built-in chat
detection routines for matching messages on server using a non-standard
chat format. Built-in detection routines can be disabled using a single
setting, based on a contribution by ZizzyDizzyMC.
Move handling code in a separate file
Add caching ability for low-power devices (rpi..)
Use a distinct API with MCC.MethodName()
Stop script execution only on specific API calls
- Allow defining function for use into the script
- Allow defining a ChatBot for loading it into MCC
- Improve sample script and add more examples
- Todo add new documentation into the readme file
- Automatically add [BotName] tags to log lines
- Fix case handling and actionPrivate used for public messages
- Add a sample file for basic and regex matches
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
Accounts can be stored in a file and used while (re)connecting
+ Check that the server IP is valid (avoid /connect <player>)
+ Fix command prompt not exiting while exiting the server
+ SendChatMessage() -> SendText() method name change
Do NOT put thread sleeps in bots. NEVER. Initialize() and Update() are
called in the main thread!
Also, a delay should be respected between each chat/command sendind to
avoid being kicked.
Putting Thread.Sleep() in bots may cause the client to be out of sync
with the server or make it lose connection so again do not use them :)