ORelio
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6929ae236a
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Add code documentation for inventories
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2020-03-28 15:01:08 +01:00 |
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ORelio
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195e162c7d
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Add code documentation, move and rename a few methods
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2020-03-28 00:48:41 +01:00 |
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ORelio
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90c6e776e1
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Add build instructions
Instructions from #866
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2020-03-28 00:00:48 +01:00 |
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ORelio
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00112e4c6a
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Give access to AutoRespond matches inside scripts
Available as %match_u%, %match_1% and so on
See #770 for initial suggestion
See #772 for in-progress implementation
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2020-03-27 21:39:06 +01:00 |
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ReinforceZwei
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e4e1f0b9fa
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Update README.md
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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137855a71d
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Add GetShort() method in dataTypes
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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311815be9f
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Fix backwards support for entity, inventory handling
Seems AutoAttack not work in 1.12.2
Entity handling currently only support 1.13 or higher
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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13206614c4
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Add inventory type convert
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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e9613ad366
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Delete Inventory related code from Protocol Namespace
New Inventory Handling have their own namespace Inventory
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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2b76de167b
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Update README.md
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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66afe127cb
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AutoFish now checks if the fishing hook is ours
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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bc449b404e
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Inventory handling
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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c870f080f2
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Fixed the client crashs when a Player in the render distance dead (including client player)
Bad End: Dead and Crash
just kidding
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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4b08912407
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Made Open Window to only parse packet before MC1.14
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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364afdfc72
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Update Inventory support version to 1.15.2 and Remove GetInventoryEnabled condition bypass
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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27db483c7c
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Delete Command "AutoAttack"
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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7fbf9443a1
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Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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dbf5334758
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Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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8b8f3a719b
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Implemented basic player inventory items handle
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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51d03b9ced
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Added basic auto fishing
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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850eae86d7
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Add command to turn on and off auto attack
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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8c31c04c3e
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Tidy up code
Move variable declaration to the top
Delete unnecessary kill.cs file
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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833de25110
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auto attack added MC1.8-1.15 packet support
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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fa51d9632d
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update to newest version
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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6ee16513e0
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Final code clean up and adding summary
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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221d2525be
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inital commit for auto attack
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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0b0e3c334e
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auto attack
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2020-03-24 19:23:59 +01:00 |
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ORelio
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758bc2ad49
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Add sample-script-with-http-request
Made as an example for #887
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2020-03-17 00:15:53 +01:00 |
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ORelio
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c19802725f
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Allow null NBT tag (#883, #752)
ReadNextNBT() now returns an empty dictionary if the NBT tag is 0x00
As per https://wiki.vg/Slot_Data 0x00 being a placeholder for "no NBT"
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2020-03-08 14:29:06 +01:00 |
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ORelio
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981bae184a
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Fix GetLocation() endianness (#881)
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2020-03-05 21:38:09 +01:00 |
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ORelio
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2e52bdea39
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Fix SessionCache.ini (Mojang now uses JWT)
Session IDs from Mojang are now JWT instead of UUID
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2020-03-01 19:59:35 +01:00 |
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ORelio
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9b9d4023bb
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Remind in config that inventory is not implemented yet
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2020-02-11 21:33:22 +01:00 |
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Dusan Milutinovic
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3995cf9c2b
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Update and rename README.txt to README.md
Added detailed explanation for C# scripts.
Added new better styling which is easier to read
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2020-02-11 20:59:36 +01:00 |
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Dusan Milutinovic
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e160fb7728
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Update CSharpRunner.cs
Added support for including libraries via comments
Example: //using System.Net;
Build passing: http://i.pics.rs/Q8ntM.png
Tested.
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2020-02-09 19:25:41 +01:00 |
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Dusan Milutinovic
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3438e20cb3
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Update CSharpRunner.cs
Added System.Net to allow communication with the web.
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2020-02-09 18:11:45 +01:00 |
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rvankammen
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921ec5aaf5
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Added the 1.15.2 protocol
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2020-02-09 14:27:26 +01:00 |
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Mhowser
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7df98a96b5
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Added 1.15.1 protocol
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2019-12-25 10:12:18 +00:00 |
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ORelio
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aba2ec79d1
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Add 1.15.1 (1/2)
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2019-12-25 11:11:55 +01:00 |
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ORelio
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f82b09af5a
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Remove unnecessary Material115.cs
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2019-12-14 14:44:53 +01:00 |
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ORelio
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c6f00ce686
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Add support for Minecraft 1.15
See #834
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2019-12-14 14:22:24 +01:00 |
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ORelio
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52d98538b3
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Fix AutoRelog running twice on disconnection
Bug introduced in commit aaf1e8311b
Implement User-Initiated logout reason to ignore the second logout event
See #817
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2019-12-08 22:24:20 +01:00 |
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ORelio
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94e96b11dd
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Better handling of SocketException variants
See #817
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2019-12-08 21:44:25 +01:00 |
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ORelio
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64d62373c9
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Fix crash when a bot unloads in OnDisconnect()
See #817
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2019-12-08 20:18:40 +01:00 |
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ORelio
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d1674a2d74
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Fix conflict between TimeoutDetector and AutoRelog
Disable TimeoutDetector as soon as a kick message is detected
See #817
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2019-11-24 12:49:03 +01:00 |
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ORelio
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96eda73dce
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Mark Terrain & Movement as supported for 1.14.4
See #794 #820 #822
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2019-11-01 12:07:57 +01:00 |
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Pokechu22
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6ac3cd90ee
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Fix VarInt too big for player position and look
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2019-10-29 19:53:28 +01:00 |
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TheSnoozer
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1f53845841
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fix some doc strings
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2019-10-03 09:48:40 +02:00 |
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TheSnoozer
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d4aa63d1d3
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fix some doc strings
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2019-10-03 09:46:08 +02:00 |
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TheSnoozer
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851f634fae
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https://github.com/ORelio/Minecraft-Console-Client/issues/811: report the raw packet data whenever we get a VarInt too big
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2019-10-03 09:38:49 +02:00 |
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TheSnoozer
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aaf1e8311b
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https://github.com/ORelio/Minecraft-Console-Client/issues/427: TriggerOnLogin doesn't work when /reco
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2019-09-23 22:32:28 +02:00 |
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