Commit graph

646 commits

Author SHA1 Message Date
ORelio
6929ae236a Add code documentation for inventories 2020-03-28 15:01:08 +01:00
ORelio
195e162c7d Add code documentation, move and rename a few methods 2020-03-28 00:48:41 +01:00
ORelio
90c6e776e1 Add build instructions
Instructions from #866
2020-03-28 00:00:48 +01:00
ORelio
00112e4c6a Give access to AutoRespond matches inside scripts
Available as %match_u%, %match_1% and so on
See #770 for initial suggestion
See #772 for in-progress implementation
2020-03-27 21:39:06 +01:00
ReinforceZwei
e4e1f0b9fa Update README.md 2020-03-27 13:10:37 +01:00
ReinforceZwei
137855a71d Add GetShort() method in dataTypes 2020-03-27 13:10:37 +01:00
ReinforceZwei
311815be9f Fix backwards support for entity, inventory handling
Seems AutoAttack not work in 1.12.2
Entity handling currently only support 1.13 or higher
2020-03-27 13:10:37 +01:00
ReinforceZwei
13206614c4 Add inventory type convert 2020-03-27 13:10:37 +01:00
ReinforceZwei
e9613ad366 Delete Inventory related code from Protocol Namespace
New Inventory Handling have their own namespace Inventory
2020-03-27 13:10:37 +01:00
ReinforceZwei
2b76de167b Update README.md 2020-03-27 13:10:37 +01:00
ReinforceZwei
66afe127cb AutoFish now checks if the fishing hook is ours 2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e Inventory handling 2020-03-27 13:10:37 +01:00
ReinforceZwei
c870f080f2 Fixed the client crashs when a Player in the render distance dead (including client player)
Bad End: Dead and Crash
just kidding
2020-03-24 19:23:59 +01:00
ReinforceZwei
4b08912407 Made Open Window to only parse packet before MC1.14 2020-03-24 19:23:59 +01:00
ReinforceZwei
364afdfc72 Update Inventory support version to 1.15.2 and Remove GetInventoryEnabled condition bypass 2020-03-24 19:23:59 +01:00
ReinforceZwei
27db483c7c Delete Command "AutoAttack" 2020-03-24 19:23:59 +01:00
ReinforceZwei
7fbf9443a1 Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID 2020-03-24 19:23:59 +01:00
ReinforceZwei
dbf5334758 Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling 2020-03-24 19:23:59 +01:00
ReinforceZwei
8b8f3a719b Implemented basic player inventory items handle 2020-03-24 19:23:59 +01:00
ReinforceZwei
51d03b9ced Added basic auto fishing 2020-03-24 19:23:59 +01:00
ReinforceZwei
850eae86d7 Add command to turn on and off auto attack 2020-03-24 19:23:59 +01:00
ReinforceZwei
8c31c04c3e Tidy up code
Move variable declaration to the top
Delete unnecessary kill.cs file
2020-03-24 19:23:59 +01:00
ReinforceZwei
833de25110 auto attack added MC1.8-1.15 packet support 2020-03-24 19:23:59 +01:00
ReinforceZwei
fa51d9632d update to newest version 2020-03-24 19:23:59 +01:00
ReinforceZwei
6ee16513e0 Final code clean up and adding summary 2020-03-24 19:23:59 +01:00
ReinforceZwei
221d2525be inital commit for auto attack 2020-03-24 19:23:59 +01:00
ReinforceZwei
0b0e3c334e auto attack 2020-03-24 19:23:59 +01:00
ORelio
758bc2ad49 Add sample-script-with-http-request
Made as an example for #887
2020-03-17 00:15:53 +01:00
ORelio
c19802725f Allow null NBT tag (#883, #752)
ReadNextNBT() now returns an empty dictionary if the NBT tag is 0x00
As per https://wiki.vg/Slot_Data 0x00 being a placeholder for "no NBT"
2020-03-08 14:29:06 +01:00
ORelio
981bae184a Fix GetLocation() endianness (#881) 2020-03-05 21:38:09 +01:00
ORelio
2e52bdea39 Fix SessionCache.ini (Mojang now uses JWT)
Session IDs from Mojang are now JWT instead of UUID
2020-03-01 19:59:35 +01:00
ORelio
9b9d4023bb Remind in config that inventory is not implemented yet 2020-02-11 21:33:22 +01:00
Dusan Milutinovic
3995cf9c2b Update and rename README.txt to README.md
Added detailed explanation for C# scripts.
Added new better styling which is easier to read
2020-02-11 20:59:36 +01:00
Dusan Milutinovic
e160fb7728 Update CSharpRunner.cs
Added support for including libraries via comments
Example: //using System.Net;

Build passing: http://i.pics.rs/Q8ntM.png
Tested.
2020-02-09 19:25:41 +01:00
Dusan Milutinovic
3438e20cb3 Update CSharpRunner.cs
Added System.Net to allow communication with the web.
2020-02-09 18:11:45 +01:00
rvankammen
921ec5aaf5 Added the 1.15.2 protocol 2020-02-09 14:27:26 +01:00
Mhowser
7df98a96b5 Added 1.15.1 protocol 2019-12-25 10:12:18 +00:00
ORelio
aba2ec79d1 Add 1.15.1 (1/2) 2019-12-25 11:11:55 +01:00
ORelio
f82b09af5a Remove unnecessary Material115.cs 2019-12-14 14:44:53 +01:00
ORelio
c6f00ce686 Add support for Minecraft 1.15
See #834
2019-12-14 14:22:24 +01:00
ORelio
52d98538b3 Fix AutoRelog running twice on disconnection
Bug introduced in commit aaf1e8311b
Implement User-Initiated logout reason to ignore the second logout event
See #817
2019-12-08 22:24:20 +01:00
ORelio
94e96b11dd Better handling of SocketException variants
See #817
2019-12-08 21:44:25 +01:00
ORelio
64d62373c9 Fix crash when a bot unloads in OnDisconnect()
See #817
2019-12-08 20:18:40 +01:00
ORelio
d1674a2d74 Fix conflict between TimeoutDetector and AutoRelog
Disable TimeoutDetector as soon as a kick message is detected
See #817
2019-11-24 12:49:03 +01:00
ORelio
96eda73dce Mark Terrain & Movement as supported for 1.14.4
See #794 #820 #822
2019-11-01 12:07:57 +01:00
Pokechu22
6ac3cd90ee Fix VarInt too big for player position and look 2019-10-29 19:53:28 +01:00
TheSnoozer
1f53845841 fix some doc strings 2019-10-03 09:48:40 +02:00
TheSnoozer
d4aa63d1d3 fix some doc strings 2019-10-03 09:46:08 +02:00
TheSnoozer
851f634fae https://github.com/ORelio/Minecraft-Console-Client/issues/811: report the raw packet data whenever we get a VarInt too big 2019-10-03 09:38:49 +02:00
TheSnoozer
aaf1e8311b https://github.com/ORelio/Minecraft-Console-Client/issues/427: TriggerOnLogin doesn't work when /reco 2019-09-23 22:32:28 +02:00