Fix a cluster of execution-layer issues that caused replans and void
falls when traversing narrow ledges and multi-block descents between
(251.5,141,210.5) and (252.5,138,220.5):
- WalkTemplate / GroundedSegmentController: suppress the pre-rotation
bias toward the next segment's exit heading on stable-footing Turn
exits where the next segment is not a jump. The next template
snaps yaw on its first tick anyway, and pre-rotating mid-stride on
a 1-block walkway pushes sprint drift perpendicular to the path and
walks the bot off the edge. Turn exits into a jump still get the
bias so the takeoff direction stays aligned.
- GroundedSegmentController.ShouldComplete: relax the headingReady
gate for Turn exits with stable footing so the segment can complete
once yaw is aligned with either the current or the next segment
heading (within 25/15 deg). Without this the removed bias would
leave the bot stuck at the end of a walkway waiting for a rotation
that never happens.
- DescendTemplate: restrict the airborne exit-heading bias so it only
kicks in when the footprint is inside the landing block, or on
single-step drops where the fall is too short for lateral drift to
miss the landing column. On 2+ block drops the bot now keeps yaw
pointed at the landing center for the whole fall.
- DescendTemplate: add a multi-block overshoot guard on PrepareJump
exits. Once airborne and past the landing end-plane on a 2+ Y
drop, release forward/sprint and press back briefly so air drag
pulls the bot back into the 1x1 landing column instead of sailing
one block past it into the neighbouring void.
Live round-trip between the two goal coordinates now completes with
zero replans in three consecutive runs in each direction. Full unit
test suite is unchanged from the pre-existing baseline (22 failing
tests, all orthogonal to this change).
Made-with: Cursor
The X and Z fields shared bit 36, causing nodes like (1,80,0)
and (0,80,0) to hash to the same value. Fixed by using proper
non-overlapping bit allocation: X in bits 38-63, Z in bits 12-37,
Y in bits 0-11. Added diagnostic logging to pathfind command.
Made-with: Cursor
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder
Made-with: Cursor
- Updated the 'useblock' command to allow specifying the hand (mainhand or offhand) for block placement.
- Modified command usage description to reflect the new optional parameter.
- Adjusted the command execution logic to handle the selected hand during block placement.
Add a new /tryout command as an extensible entry point for recommended feature trials, with /tryout tui as the first action. The command updates [Console.General] ConsoleMode to "tui", writes the config back immediately, and explains both how to revert the change and that a restart is required.
Also show a startup recommendation in classic console mode when stdin is interactive, so users can discover the TUI experience without manually editing MinecraftClient.ini. All user-facing text is routed through the translation resources.
- Implemented a check in the Inventory command to log a warning and return a failure status if the container type is not PlayerInventory.
- Added a new localized string for the warning message to inform users about unsupported container types.
These changes improve user feedback and error handling in the inventory management system.
* feat: implement interactive TUI inventory viewer
- Added InventoryTui command to open an interactive terminal user interface for inventory management.
- Introduced InventoryApp and InventoryMainView classes for TUI layout and functionality.
- Created InventoryViewModel and SlotViewModel to manage inventory data and display.
- Integrated Consolonia for enhanced console UI experience.
- Updated McClient to support console message handling during TUI operation.
These changes enhance user interaction with inventory management in Minecraft Console Client.
* feat: enhance debugging workflow with mcc-debug.sh and TUI support
- Introduced mcc-debug.sh for streamlined one-step build, server start, and MCC launch.
- Added TUI mode for improved user experience during debugging sessions.
- Updated mcc-env.sh to include new debug helpers and TUI mode functionality.
- Enhanced SKILL.md with detailed instructions for using the new debugging tools and console modes.
These changes significantly improve the debugging process for Minecraft Console Client, making it more efficient and user-friendly.
* feat: introduce TUI console backend and related enhancements
- Added ClassicConsoleBackend and TuiConsoleBackend to support different console I/O modes.
- Implemented IConsoleBackend interface for better abstraction of console operations.
- Enhanced ConsoleIO to utilize the new backend structure for input and output handling.
- Introduced MainTuiView and MccTuiApp for a full-screen TUI experience using Avalonia.
- Updated InventoryTuiHost to manage TUI lifecycle and interactions.
These changes significantly improve the console experience in Minecraft Console Client, providing a more flexible and user-friendly interface.
* refactor: remove InventoryTui command implementation
- Deleted the InventoryTui class, which provided an interactive terminal user interface for inventory management.
- This change simplifies the command structure as part of ongoing improvements to the console experience in Minecraft Console Client.
The removal of this command is aligned with recent enhancements to the console backend and user interface.
* refactor: update InventoryMainView and MainTuiView for improved UI handling
- Changed several fields from readonly to mutable in InventoryMainView to allow for dynamic updates.
- Introduced a new McColorParser class for parsing Minecraft color codes and creating colored text blocks.
- Enhanced MainTuiView to support formatted log lines and improved notification handling.
- Updated chat scrolling behavior to ensure better user experience during text input and log display.
These changes streamline the UI components and enhance the overall console experience in Minecraft Console Client.
* feat: enhance command input handling in MainTuiView
- Updated command input to use event routing for better key handling.
- Added support for Ctrl key shortcuts to improve text manipulation (e.g., word deletion, caret movement).
- Implemented text cleaning on input change to prevent newline characters.
- Improved health and food status bar rendering with a new method for building bar text.
These changes significantly enhance the user experience in the TUI by providing more intuitive command input functionality.
* feat: enhance TUI command suggestion functionality
- Introduced a new CommandSuggestion struct for backend-independent suggestion handling.
- Updated ConsoleIO to streamline suggestion updates for both Classic and TUI backends.
- Enhanced MainTuiView to display command suggestions with improved visibility and interaction.
- Increased the maximum number of displayed suggestions from 6 to 10 for better user experience.
These changes significantly improve the command input experience in the TUI, making it more intuitive and user-friendly.
* feat: enhance offline command autocomplete functionality
- Introduced an OfflineAutocompleteHandler to provide command suggestions for offline commands.
- Added support for tab cycling through suggestions in the TUI.
- Improved command input handling to clear suggestions when necessary and manage user input more effectively.
- Updated TuiConsoleBackend to integrate with the new autocomplete feature.
These changes significantly enhance the user experience by making command input more intuitive and responsive in offline scenarios.
* feat: enhance localization and user feedback in TUI
- Updated various TUI components to utilize localized strings for improved user experience.
- Enhanced debug state output with translated labels for better clarity.
- Improved inventory command help messages with localized text.
- Added new translations for console mode descriptions and inventory viewer prompts.
These changes significantly enhance the usability and accessibility of the TUI in Minecraft Console Client, making it more user-friendly and informative.
* feat: enforce localization for user-facing strings in AGENTS.md
- Added guidelines to ensure all user-facing text, including log messages and error messages, is managed through the translation system.
- Specified the use of `Translations.resx` and `Translations.Designer.cs` for localization, emphasizing the importance of avoiding hardcoded strings in source code.
These changes improve the consistency and accessibility of user-facing content across the application.
Replace '== null' with 'is null' and '!= null' with 'is not null'
across 19 core files following modern C# pattern matching conventions.
Only literal null comparisons are changed. Assignments, value
comparisons, and LINQ expressions are left untouched.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
- SpawnEntity packet handler now registers non-player entities via OnSpawnEntity
for protocol >= 1.20.2 (previously only players were tracked, causing 'entity near'
to find nothing)
- PlaceBlock gains lookAtBlock option that sends a position/rotation update before the
block placement packet, fixing containers not opening via useblock
- Enchantment registry IDs are now dynamically parsed from server RegistryData
(minecraft:enchantment), fixing incorrect enchantment name display in 1.21
- AttributeModifiersComponent uses base SubComponent type to avoid InvalidCastException
when parsing 1.21-specific attribute subcomponents
Made-with: Cursor
When MCC runs in non-interactive terminals (e.g. CI runners, IDE
embedded shells, piped input), several Console APIs throw exceptions
because there is no real console attached.
Changes:
- Program.cs: Wrap Console.KeyAvailable / Console.ReadKey in
HandleFailure() with try-catch so MCC does not crash on startup
failure in headless environments.
- Chunk.cs: Wrap Console.BufferWidth / BufferHeight in try-catch
with fallback values (120x50) to prevent exceptions when rendering
chunk maps without a console buffer.
- Map.cs: Same treatment for the map rendering path - use safe
fallback values when Console.BufferWidth/Height are unavailable.
- ReplayHandler.cs: Replace Array.Reverse() (returns void in newer
.NET) with .AsEnumerable().Reverse() to fix compilation with
.NET 10 SDK where the void return breaks the fluent chain.
Made-with: Cursor