* add miscellaneous fixes
* Fixed connecting to server when compression threshold is set to 0
The client assumes that 0 means disabled, when on a notchian (vanilla) server, it is possible to set the compression threshold to 0 (compress all packets).
* Try to capture all exceptions through Sentry
No exceptions are being logged through Sentry, so be more aggressive when sending exceptions
(cherry picked from commit eb1c2f5e771760fb3be32ffea79f8292adca92f1)
* Call OnSpawnPlayer packet when a player is spawned using the SpawnEntity packet
references #2721
(cherry picked from commit ef28ae09ac89e8988dd612de61f2849a9f0e528c)
* Add Sentry Error Tracking
* Omit personally identifiable information and add additional sentry context
* Remove debug message
* Make sentry opt-out and add related notices and strings
Also add Minecraft Version to error context
* Update build to send release info to sentry
* Adjust sentry error tracking
- Send the user-friendly Minecraft Version in the error logs
- Capture exceptions in more parts of the application
We now capture exceptions from the following locations:
- Protocol18 (1.8+) Packet errors
- Errors during client initialization phase (When client is about to start, session keys are NEVER sent to sentry)
* Make Sentry DSN configurable and repository-specific
The Sentry DSN will automatically be filled out on the main repository through the Github Actions build.
* Update build-and-release.yml
Update sed command
* style: change variable name
nitpick, just to make it a little bit more descriptive
* Add Sentry branding in README.
* remove old code (merge conflict)
When try to send message in yggdrasil-auth server with `enforce-secure-profile=true`
and `online-mode=true` enabled, will fail with message in red:
Chat disabled due to missing profile public key. Please try reconnecting.
So yggdrasil-auth-client also has to encrypt chat messages like Microsoft-auth-client
to send out messages.