Commit graph

9 commits

Author SHA1 Message Date
BruceChen
1d52d1eadd
Fix all warnings & Trim (#2226)
* Fix AutoFishing crash
* Fix all warnings
* Remove DotNetZip.
* Fix the usage of HttpClient.
2022-10-02 18:31:08 +08:00
BruceChen
db17babe58 Bug fix 2022-09-04 17:34:12 +08:00
BruceChen
e09016cea5 Improve ReadBlockStatesField 2022-08-30 12:33:13 +08:00
BruceChen
cd45c64300 Change chunk storage structure 2022-08-30 10:41:27 +08:00
BruceChen
d10ad138f1 Trim 2022-08-28 14:57:44 +08:00
BruceChen
58eafdfd5c Optimize cold start speed and block loading speed 2022-08-25 01:34:07 +08:00
ORelio
aeca6a8f53 Add thead safety to terrain data (#1999)
Allow safely reading terrain data from other threads
2022-04-23 12:00:50 +02:00
ORelio
5d8d42e3d1 Terrain: Fix coordinate parsing (negative coords)
- Optimize readNextUShortsLittleEndian network reading method
- Various coordinate computation issues, negative chunk offsets
- Properly parse negative coordinates for block change events
- Properly reach ground if less than 1 block over the ground
2015-12-08 00:34:40 +01:00
ORelio
cb00c28b6e Add world handling (and fall to ground)
- World is now properly parsed and stored from chunk data
- Block changes are also handled and world updated accordingly
- Added ground checking, the player will move down to reach the ground
- Performance tweaking in Protocol18, using lists instead of arrays
- Fix player look not properly skipped causing invalid location after
teleport
2015-11-30 15:30:49 +01:00