ORelio
efb49fd05d
Improve documentation, fix file encoding ( #1026 )
2020-05-26 11:20:12 +02:00
Рома Данилов
87b2d3bf4a
new command /animation ( #1026 )
2020-05-26 11:02:09 +02:00
ORelio
23870711a0
Code refactoring (related to #1024 )
2020-05-25 21:39:24 +02:00
Рома Данилов
d120001d70
Add Entity.Name & /inventory 0 creative <slot> <itemtype> <count> ( #1024 )
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* Update Program.cs
* Update Entity.cs
Add Entity.Name
* Update Program.cs
* Update Entity.cs
Add break;
* Update Entity.cs
* Update Inventory.cs
Add /inventory 0 creative <slot> <item> <count>
* Update PacketOutgoingType.cs
+ CreativeInventoryAction
* Update Protocol16.cs
+ SendCreativeInventorAction
* Update Protocol18.cs
+ SendCreativeInventorAction
* Update IMinecraftCom.cs
+ SendCreativeInventorAction
* Update McTcpClient.cs
+ DoCreativeInventorAction
* Update ChatBot.cs
+ CreativeInventorAction
* Update McTcpClient.cs
* Update ChatBot.cs
* Update Inventory.cs
Add show count
* Update ChatBot.cs
+ ChatBot fix
* Update Inventory.cs
Inventory update and Fix
* Update Entity.cs
* Update McTcpClient.cs
* Update Program.cs
* Update Protocol16.cs
* Update Protocol18.cs
* Update IMinecraftCom.cs
* Update Entity.cs
2020-05-25 21:16:53 +02:00
ReinforceZwei
65620e2e95
Fix empty NBT not getting handled correctly
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#1011
2020-05-25 20:05:14 +02:00
ORelio
4362de4540
Fix #1018 (ThreadAbortException)
2020-05-24 19:57:32 +02:00
ORelio
bd85c46663
Implement entity types ( #1001 )
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Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.
Also refactor entity handling code here and there.
2020-05-24 18:21:22 +02:00
ORelio
9eeb052bb7
Avoid iterating twice in ReadData()
2020-05-24 14:47:40 +02:00
eulertour0
06714423a3
Replace List to Queue
2020-05-24 14:47:40 +02:00
ReinforceZwei
aaf6dca522
Add drop item for inventory
2020-05-24 14:44:33 +02:00
ReinforceZwei
902527502e
start implement
2020-05-24 14:44:33 +02:00
ReinforceZwei
d6022d1ee9
Rename ClickWindow to WindowAction
2020-05-24 14:44:33 +02:00
ReinforceZwei
1e5b9fc94b
Implement middle click
2020-05-24 14:44:33 +02:00
ReinforceZwei
4f96aa2081
Implement inventory right click
2020-05-24 14:44:33 +02:00
ReinforceZwei
d6a3ea0726
Fix EntityAction packet ID and tiny improve of sneak command
2020-05-23 18:07:19 +02:00
CarbonNeuron
04068cdb24
Return False for unimplemented actions
2020-05-03 11:22:41 -05:00
CarbonNeuron
2fb4a91252
Fix the PacketID on 1.13.2
2020-05-01 11:47:00 -05:00
CarbonNeuron
cd3b6a0845
Add the EntityAction Outgoing type.
2020-05-01 09:28:33 -05:00
CarbonNeuron
384c804e54
Added Entity Action handling, and A TSneak command that will Toggle Sneak.
2020-05-01 08:28:22 -05:00
ORelio
116efc5e78
Add additional error messages on login failures
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See #976
2020-04-30 17:37:57 +02:00
ReinforceZwei
959b62f35f
Fix Entity Properties Modifiers are not calculated correctly
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#933
2020-04-09 20:50:34 +02:00
ReinforceZwei
2e1e79bcef
Add AutoEat
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#923
2020-04-09 20:50:34 +02:00
ORelio
80ae600b39
Reset action number on inventory close
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Fix for #928
2020-04-06 23:52:52 +02:00
ReinforceZwei
bf86259b4b
Rename command Status to Health
2020-04-04 15:39:05 +02:00
ReinforceZwei
975e6d4daa
Add command to check player health and saturation
2020-04-04 15:39:05 +02:00
ORelio
fe020c74c7
Catch exceptions from ChatBots for new API events
2020-04-02 23:31:00 +02:00
ORelio
c5b0f447c9
AutoRelog: Allow any kick message
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Set ignorekickmessage=true in config
See issues #880 #921
2020-04-02 18:27:18 +02:00
ORelio
dbe02c063c
Inventory handling improvements
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Fix click issue for item with NBT
Show custom display names in inventory
See issues #910 #912 #914
2020-04-01 22:05:44 +02:00
ORelio
b01c50b792
Improve logging, auto respawn
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See discussion in GitHub issue #918
2020-04-01 21:15:35 +02:00
ReinforceZwei
e93f03bd4e
Add auto repsawn if player was dead
2020-04-01 20:53:40 +02:00
ReinforceZwei
ddcc9ee8e6
Fix EntityHandling not disabled when version unsupported
2020-03-31 15:40:41 +02:00
ReinforceZwei
ef9064c91e
Fix EntityHandling not disabled when version unsupported
2020-03-31 15:40:41 +02:00
ReinforceZwei
5d0172a1f9
Fix Console Client crashes when using the /inventory click command
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issues #912
2020-03-31 11:06:59 +02:00
ORelio
e04f06cece
Interact with inventories
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The /inventory command allow listing inventory and clicking on items
Should be enough for operating GUI menus such as Server chooser/teleporter
2020-03-29 18:41:26 +02:00
ORelio
03023c8059
Fix unspecified Item slot ID
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Item must have a slot ID when created
2020-03-28 17:56:19 +01:00
ORelio
6929ae236a
Add code documentation for inventories
2020-03-28 15:01:08 +01:00
ORelio
195e162c7d
Add code documentation, move and rename a few methods
2020-03-28 00:48:41 +01:00
ReinforceZwei
137855a71d
Add GetShort() method in dataTypes
2020-03-27 13:10:37 +01:00
ReinforceZwei
311815be9f
Fix backwards support for entity, inventory handling
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Seems AutoAttack not work in 1.12.2
Entity handling currently only support 1.13 or higher
2020-03-27 13:10:37 +01:00
ReinforceZwei
13206614c4
Add inventory type convert
2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e
Inventory handling
2020-03-27 13:10:37 +01:00
ReinforceZwei
4b08912407
Made Open Window to only parse packet before MC1.14
2020-03-24 19:23:59 +01:00
ReinforceZwei
364afdfc72
Update Inventory support version to 1.15.2 and Remove GetInventoryEnabled condition bypass
2020-03-24 19:23:59 +01:00
ReinforceZwei
dbf5334758
Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling
2020-03-24 19:23:59 +01:00
ReinforceZwei
8b8f3a719b
Implemented basic player inventory items handle
2020-03-24 19:23:59 +01:00
ReinforceZwei
51d03b9ced
Added basic auto fishing
2020-03-24 19:23:59 +01:00
ReinforceZwei
833de25110
auto attack added MC1.8-1.15 packet support
2020-03-24 19:23:59 +01:00
ReinforceZwei
fa51d9632d
update to newest version
2020-03-24 19:23:59 +01:00
ReinforceZwei
6ee16513e0
Final code clean up and adding summary
2020-03-24 19:23:59 +01:00
ReinforceZwei
0b0e3c334e
auto attack
2020-03-24 19:23:59 +01:00