Anon
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de96462659
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Fix structured components: audit fixes, codec helpers, and serialize implementations
- Fix 5 class naming typos: Unbrekable->Unbreakable, Blook->Book,
Omnious->Ominous, FoodComponentComponent->FoodComponent
- Fix IntangibleProjectileComponent: extends EmptyComponent (Unit type)
- Delete dead code JukeBoxPlayableComponent.cs (duplicated)
- Implement proper Serialize() on BlocksAttacksComponent,
KineticWeaponComponent, PiercingWeaponComponent
- Extract shared SoundEventHolder/HolderSet codec helpers into
StructuredComponentCodecHelpers
- Add TypedEntityDataComponent/TypedBlockEntityDataComponent base classes
for 1.21.9+ typed entity data format
- Fix variable name: uses1218AttributeAndEquippableFormats ->
uses1216AttributeAndEquippableFormats
- Add entity data version gate (1.21.9+) to v1215 registry
- Fix chicken/variant and zombie_nautilus/variant component types
- Fix empty packet hang in Protocol18 ReadNextPacket loop
- Add structured components integration test harness
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2026-06-11 21:33:48 +02:00 |
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Anon
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c6ca3dc13d
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Formatted the code and removed logs from Auto Attack
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2026-06-04 11:42:41 +02:00 |
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Anon
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17808bb652
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Fixed the component system from 1.20.6 - 1.21.11
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2026-03-25 01:08:27 +01:00 |
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Anon
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f83e7c5707
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Preliminary 1.21 Support
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2024-12-06 16:45:48 +01:00 |
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Anon
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0da4a718cb
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Implemented all structured components, renamed them all to a better format
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2024-10-05 13:37:52 +02:00 |
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Anon
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4dea688ca2
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Added more structured components
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2024-09-11 20:58:24 +02:00 |
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Anon
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49319fe781
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Added more components + added item palette reference
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2024-09-11 20:35:23 +02:00 |
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Anon
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76e873ed54
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WIP: Added some strctured components
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2024-09-11 19:12:31 +02:00 |
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Anon
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63b027d84a
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First Version of Structured Components
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2024-09-01 20:42:39 +02:00 |
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