ORelio
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dbe02c063c
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Inventory handling improvements
Fix click issue for item with NBT
Show custom display names in inventory
See issues #910 #912 #914
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2020-04-01 22:05:44 +02:00 |
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ORelio
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b01c50b792
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Improve logging, auto respawn
See discussion in GitHub issue #918
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2020-04-01 21:15:35 +02:00 |
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ReinforceZwei
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e93f03bd4e
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Add auto repsawn if player was dead
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2020-04-01 20:53:40 +02:00 |
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ReinforceZwei
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ddcc9ee8e6
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Fix EntityHandling not disabled when version unsupported
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2020-03-31 15:40:41 +02:00 |
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ReinforceZwei
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ef9064c91e
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Fix EntityHandling not disabled when version unsupported
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2020-03-31 15:40:41 +02:00 |
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ReinforceZwei
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9dbb70eb63
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Fix tps not updated
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2020-03-31 15:40:41 +02:00 |
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ReinforceZwei
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5d0172a1f9
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Fix Console Client crashes when using the /inventory click command
issues #912
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2020-03-31 11:06:59 +02:00 |
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ReinforceZwei
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0b31f70d7b
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Fix console froze if inventory do not exist
issues #908
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2020-03-30 20:22:40 +02:00 |
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ReinforceZwei
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c581ac95c3
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Fix AutoFish crashs on EntityDespawn
Issues #902
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2020-03-30 20:22:40 +02:00 |
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ORelio
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e04f06cece
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Interact with inventories
The /inventory command allow listing inventory and clicking on items
Should be enough for operating GUI menus such as Server chooser/teleporter
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2020-03-29 18:41:26 +02:00 |
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ORelio
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bc3d6aba00
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Implement item types
Github discussion on commit 6929ae236a
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2020-03-28 23:30:42 +01:00 |
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ORelio
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03023c8059
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Fix unspecified Item slot ID
Item must have a slot ID when created
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2020-03-28 17:56:19 +01:00 |
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ORelio
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6929ae236a
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Add code documentation for inventories
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2020-03-28 15:01:08 +01:00 |
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ORelio
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195e162c7d
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Add code documentation, move and rename a few methods
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2020-03-28 00:48:41 +01:00 |
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ORelio
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90c6e776e1
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Add build instructions
Instructions from #866
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2020-03-28 00:00:48 +01:00 |
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ORelio
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00112e4c6a
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Give access to AutoRespond matches inside scripts
Available as %match_u%, %match_1% and so on
See #770 for initial suggestion
See #772 for in-progress implementation
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2020-03-27 21:39:06 +01:00 |
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ReinforceZwei
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e4e1f0b9fa
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Update README.md
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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137855a71d
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Add GetShort() method in dataTypes
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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311815be9f
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Fix backwards support for entity, inventory handling
Seems AutoAttack not work in 1.12.2
Entity handling currently only support 1.13 or higher
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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13206614c4
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Add inventory type convert
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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e9613ad366
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Delete Inventory related code from Protocol Namespace
New Inventory Handling have their own namespace Inventory
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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2b76de167b
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Update README.md
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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66afe127cb
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AutoFish now checks if the fishing hook is ours
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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bc449b404e
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Inventory handling
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2020-03-27 13:10:37 +01:00 |
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ReinforceZwei
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c870f080f2
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Fixed the client crashs when a Player in the render distance dead (including client player)
Bad End: Dead and Crash
just kidding
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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4b08912407
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Made Open Window to only parse packet before MC1.14
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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364afdfc72
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Update Inventory support version to 1.15.2 and Remove GetInventoryEnabled condition bypass
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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27db483c7c
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Delete Command "AutoAttack"
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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7fbf9443a1
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Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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dbf5334758
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Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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8b8f3a719b
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Implemented basic player inventory items handle
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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51d03b9ced
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Added basic auto fishing
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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850eae86d7
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Add command to turn on and off auto attack
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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8c31c04c3e
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Tidy up code
Move variable declaration to the top
Delete unnecessary kill.cs file
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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833de25110
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auto attack added MC1.8-1.15 packet support
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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fa51d9632d
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update to newest version
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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6ee16513e0
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Final code clean up and adding summary
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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221d2525be
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inital commit for auto attack
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2020-03-24 19:23:59 +01:00 |
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ReinforceZwei
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0b0e3c334e
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auto attack
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2020-03-24 19:23:59 +01:00 |
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ORelio
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758bc2ad49
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Add sample-script-with-http-request
Made as an example for #887
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2020-03-17 00:15:53 +01:00 |
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ORelio
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c19802725f
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Allow null NBT tag (#883, #752)
ReadNextNBT() now returns an empty dictionary if the NBT tag is 0x00
As per https://wiki.vg/Slot_Data 0x00 being a placeholder for "no NBT"
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2020-03-08 14:29:06 +01:00 |
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ORelio
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981bae184a
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Fix GetLocation() endianness (#881)
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2020-03-05 21:38:09 +01:00 |
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ORelio
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2e52bdea39
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Fix SessionCache.ini (Mojang now uses JWT)
Session IDs from Mojang are now JWT instead of UUID
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2020-03-01 19:59:35 +01:00 |
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ORelio
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9b9d4023bb
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Remind in config that inventory is not implemented yet
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2020-02-11 21:33:22 +01:00 |
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Dusan Milutinovic
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3995cf9c2b
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Update and rename README.txt to README.md
Added detailed explanation for C# scripts.
Added new better styling which is easier to read
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2020-02-11 20:59:36 +01:00 |
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Dusan Milutinovic
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e160fb7728
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Update CSharpRunner.cs
Added support for including libraries via comments
Example: //using System.Net;
Build passing: http://i.pics.rs/Q8ntM.png
Tested.
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2020-02-09 19:25:41 +01:00 |
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Dusan Milutinovic
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3438e20cb3
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Update CSharpRunner.cs
Added System.Net to allow communication with the web.
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2020-02-09 18:11:45 +01:00 |
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rvankammen
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921ec5aaf5
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Added the 1.15.2 protocol
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2020-02-09 14:27:26 +01:00 |
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Mhowser
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7df98a96b5
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Added 1.15.1 protocol
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2019-12-25 10:12:18 +00:00 |
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ORelio
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aba2ec79d1
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Add 1.15.1 (1/2)
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2019-12-25 11:11:55 +01:00 |
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