UpdateScore Display Name was read with ReadNextString instead of ReadNextChat. In 1.20.4+ Text Components are NBT-encoded, causing ReadNextString to misinterpret the tag type byte as a string length prefix, corrupting the read offset and exhausting the packet queue.
Also fix incomplete Number Format consumption in both UpdateScore and ScoreboardObjective: the styled (Compound Tag) and fixed (Text Component) payloads after the VarInt enum were not being read, leaving stale bytes in the packet queue.
- Removed hex color handling logic from ClassicConsoleBackend, streamlining the WriteLineFormatted method.
- Updated ColorHelper to ensure consistent formatting for color codes.
- Ensured console-specific settings are reapplied after backend initialization in Program.cs.
- Added documentation for mapping system CultureInfo names to Minecraft game language codes.
- Included support for Tagalog (tl and tl-PH) language codes in the game settings.
- Added support for Filipino (fil and fil-PH) and Norwegian (no) language codes in the game settings.
- Corrected formatting for existing language codes to ensure consistency and prevent potential issues with language recognition.
- Added a property to the MinecraftClient.csproj to disable the default Avalonia compilation, preventing file-lock races during parallel builds, as the project does not utilize XAML resources.
- Add reentrant guard to Program.Restart: track the active restart
thread and silently drop concurrent calls from other threads while
allowing the restart thread itself to chain a new restart (needed
for AutoRelog retry flow).
- Fix double AutoRelog.OnDisconnectStatic invocation in HandleFailure:
the method was called once in the error-message branch and again in
the interactive-mode branch for the same failure event, doubling the
retry counter increment and potentially spawning duplicate restarts.
Made-with: Cursor
Minecraft 1.16+ servers can send custom hex colors in JSON text
components ("color": "#RRGGBB"). MCC's ChatParser.Color2tag() only
recognized the 16 named colors, silently dropping hex values and
leaving gradient/custom-colored chat as uncolored plain text.
- ChatParser: recognize hex color values and emit internal §#rrggbb
encoding; extend ColorCodeRegex to match the new format
- ClassicConsoleBackend: resolve §#rrggbb to ANSI escape codes via
ColorHelper before passing to ConsoleInteractive (adapts to the
configured ConsoleColorMode: 24-bit, 8-bit, 4-bit, or disable)
- McColorParser (TUI): parse §#rrggbb into exact SolidColorBrush
for full RGB fidelity in Avalonia
- ChatBot.GetVerbatim(): skip the full 8-char §#rrggbb sequence
instead of only 2 chars, preventing hex digits from leaking into
stripped text
Made-with: Cursor