- MoveParkour: replace full-rectangle intermediate check with diagonal
strip check (CheckFlightPath) so walls outside the actual flight
corridor no longer block valid parkour jumps.
- MoveParkour: require both cardinal neighbors passable for diagonal
parkour takeoff; a wall on either side clips the AABB and prevents
reaching the target.
- MoveSprintDescend: replace full-rectangle check with explicit
per-axis intermediate column check.
- SprintJumpTemplate: track diagonal jumps and skip approach delay for
short diagonal jumps to avoid overshooting small starting platforms.
Made-with: Cursor
- MoveDiagonal: allow single-side-blocked diagonals (corner walk) so
the bot can hug an open side to cut around a wall; both-sides-blocked
remains impossible. Walk-speed cost when one side is blocked.
- MoveSprintDescend: sprint off a ledge covering 2 horizontal blocks
while dropping 1-3 blocks. Registered for cardinal and diagonal
offsets.
- MoveParkour: support negative yDelta (-1, -2) for descending parkour
where the bot sprint-jumps across a gap and lands on a lower
platform. Registered cardinal (dist 2-4, y-1/-2) and diagonal
variants.
- DescendTemplate: sprint when horizontal distance > 1.5 blocks.
- SprintJumpTemplate: increase vertical landing tolerance for descend.
Made-with: Cursor