Commit graph

15 commits

Author SHA1 Message Date
ORelio
b86444b2a6
README file: Add links to INI files 2020-10-30 20:41:35 +01:00
ORelio
73ba2d1555
Improve markdown formatting of user manual 2020-10-22 23:11:56 +02:00
ReinforceZwei
7e20e409a8
Add support for creating replay mod capture files (#1246)
* Add test replay handler
* Fix incorrect built raw packet
* Fix incorrect built raw packet
* Add filter
* Add not working zip lib
* Add dotNetZip lib and complete basic function
* Update ReplayHandler.cs
* Complete Replay handler
Without client player handling
* Complete replay mod
- New ChatBot OnNetworkPacket event
* Add auto-backup and command for Replay Mod
* Add ReplayMod description to readme
* Small naming changes, fix compile error on .NET4.0
* ReplayHandler slight optimizations
Use Path.Combine to automatically use Windows '\' or Linux '/'
Move re-usable common parts outside the Replay handler
Small optimizations in building JSON strings
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-09-06 21:51:42 +02:00
ReinforceZwei
e71d0e2383
Improve AutoAttack (#1218)
* Improve AutoAttack
- New attack mode
- Fix abnormally low attack damage
* Add document for AutoCraft
* Improve code style and user feedback
* Correct spelling mistakes
2020-08-18 13:02:36 +02:00
Daenges
92e776cebc
Add Mailer bot (#1108)
* Update for the mail script.

As requested, I added the synchronization between the config debugmessage bool and the one in the script. Furthermore, I added a way to send anonymous mails by writing "tellonym". The messages are saved as normal mails, which lets them count to the mail cap, due to the fact that the host knows the sender.

I added the script to the chat bots because of the problems, that the scripts have with serialization. Instead of rewriting the whole serialization part, my idea was to add the script to the other chat bots, to avoid the compiling issues. Then the serialization would work perfectly fine. Then you could remove the option class at some point and move all the settings to the config file with the addition to activate the whole script.

* Correction of debug message loading.

The object was missing and the change would be overridden a few lines later.

* Update McClient.cs

* Add Mail to config file

* Correcting the safe file.

* Small correction of Settings.c

* Update Mailscript

Added a failsafe version of the path changing commands. If a path could not be found, an error will be created and the path will be reseted to standart, to avoid endless chains of errors.

* Fix for the mail script

Removed a wrong option call. Removed the debug_msg condition around the path functions. => Users are aware of what happened (if they see the error) although they turned off debug_msg.

* Added some features.

Added a try statement to all number changing commands. Added a command to list all moderators to the console.

* Serialization Fix

There was a chance, that if two bots work on one file, and two users send messages in a short time period, that one bot deserializes the message and then the other bot deserialize the same file, before the other one could save its changes. This would lead to one message disappearing, because one bot never deserialized this message. For this I changed the whole serialization process. 
All changes are now committed after the interval and not after an incoming mail command directly. All mails are safed temporarily in cache and get serialized after the interval. Due to this changes, you can determit when the individual bot changes the file (there are no more direct interactions with the file after a command, which lead to a certain randomness). Furthermore you can now set an interval of e.g. 2 mins and reset the interval of one bot with "resettimer" after one minute so that the bots won't disturb eachother and no files get lost.

* My idea of a manual.

This is my idea of a manual for the bot. Improvements of my language / further ideas are welcome! :D

* addIgnored [NAME] and removeIgnored[NAME]

Added an ignored list. Moderators can add players to the list. The bot won't react to them and just log to the console that they are ignored, everytime they are sending a message, to ensure that they are not accidently ignored. (Just if debug_msg is active.)
 Especially useful if there are other chat bots on the server, which spam many messages that aren't useful for the mail system. Or block spammers etc.

* Add the three commands to the manual.

Added addignored, removeignored and getignored to the manual.

* Remove moderators. Implement Console Control.

Due to security concerns, I converted all moderator commands to console internal commands. Thereby only the host can change crucial settings. Special thanks to ORelio for the hint!

* Added empty statement check

Added if to all commands, where the syntax is not already protected by a try, so that an incorrect syntax (Empty args[] due to missing statement) won't crash the script.

* Changed the serialization fail

If the programm can't safe the file, because of some strange character for instance, it first tries to change the path back to normal and if this not helps, it creates a new, file.

* toggle mail sending/receiving

Add an option to turn mailsending and the listening to commands in chat on/off.

* Updated manual.

- Removed moderator commands.
- Removed moderator part in the network manual
+ added the two new commands
+ added a waring for nick plugins and minecraft renames
+ added a small syntax example

* Updated the Settings.cs file.

* Smaller fixes and additions

+ improved command reading of 'mail' & 'tellonym'
+ sorted internal commands alphabetically
+ host can set a maximum message length
+ host can accept commands from public chat
+ host can decide if 'self mailing' (mailing yourself) is accepted
+ new order makes 'getsettings' easier to read
+ new internal commands to toggle 'publiccommands' and 'selfmailing' as well as the maximum mail size
- removed the old command interpreter

* Small improvements and additions

Added a few commands and settings

* Completing getsettings

+ added 'publiccomands'

* Completed getsettings

+ Added 'publiccommand' to 'getsettings'

* Removed single bolean, added Dictionary

- removed all boleans in the option class
- removed all functions relating them
+ added Dictionary for the booleans
+ added a single function to set/toggle all booleans

* Removed Commands, added interpreter

- Removed all Register commands
- removed all integer methods
+ added a single mail command
+ added integer dictionary
+ added integer handling similar like bool handling

* Small fix

+ Changed the numbers in several methods to adjust them to the new syntax.
- removed parameters in several methods, because they got unneccesary

* Even smaller fix

+ Sorted 'getsettings' alphabetically
+ corrected a typo

* New Serialization method.

Now serializing through the .INI format! Thanks to ORelio, who helped me a lot! :)

* Added different time

Added the option to switch between utc and the time of the local machine for timestamps.

* Made timeinutc serializable

Added the bool to the serialization method.

* Adding the INIFile.cs

For Dictionary serialization.

* Reworked ignore feature

Ignored players are now serialized in a file and reloaded, after the bot enters a server.

* Mailer bot refactoring

Rename Mail to Mailer
Move options to MinecraftClient.ini
Make the bot much simpler by removing some settings
Create specific MailDatabase and IgnoreList classes
However the core functionality for users is the same

Settings removed:
 - allow_sendmail: Cannot use Mailer if it's disabled
 - allow_receivemail: Cannot use Mailer if it's disabled
 - path_setting: Settings moved to MinecraftClient.ini
 - debug_msg: MCC already has a setting for that with LogDebugToConsole()
 - auto_respawn: MCC already has a built-in auto-respawn feature
 - allow_selfmail: Is it really necessary to block self mails? ;)
 - maxcharsinmsg: Automatically calculated based on max chat message length
 - timeinutc: DateTime is not show to the recipient so I think it's not absolutely necessary
 - interval_sendmail: Set to 10 seconds for now

Internal Commands removed:
 - changemailpath: Now a static setting in config
 - changesettingspath: Now a static setting in config
 - updatemails: Already updated every 10 seconds
 - getsettings: Shown on startup with debugmessages=true
 - resettimer: Seems only useful for debugging
 - setbool: Settings are static in config file
 - setinteger: Settings are static in config file

All user commands are retained:
 - mail
 - tellonym

* Reload database for mailer network feature

* Merge Mail documentation to Readme.md

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-03 21:44:39 +02:00
ORelio
e542612e76 Add warnings about bot owner spoofing (#1142) 2020-07-24 12:53:21 +02:00
Grant Emsley
7d3e7f66f6 Add %login% variable 2020-06-09 23:22:22 +02:00
ORelio
e4cae97dd7 ConsoleIO: Rewrite backspace handling
Manually move the cursor instead of using the backspace character.
Should help when deleting characters requiring multiple keypresses
like Chinese characters. Fix attempt for #941
2020-04-15 14:54:36 +02:00
ORelio
c5b0f447c9 AutoRelog: Allow any kick message
Set ignorekickmessage=true in config
See issues #880 #921
2020-04-02 18:27:18 +02:00
ORelio
195e162c7d Add code documentation, move and rename a few methods 2020-03-28 00:48:41 +01:00
ORelio
00112e4c6a Give access to AutoRespond matches inside scripts
Available as %match_u%, %match_1% and so on
See #770 for initial suggestion
See #772 for in-progress implementation
2020-03-27 21:39:06 +01:00
ReinforceZwei
e4e1f0b9fa Update README.md 2020-03-27 13:10:37 +01:00
ReinforceZwei
2b76de167b Update README.md 2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e Inventory handling 2020-03-27 13:10:37 +01:00
Dusan Milutinovic
3995cf9c2b Update and rename README.txt to README.md
Added detailed explanation for C# scripts.
Added new better styling which is easier to read
2020-02-11 20:59:36 +01:00
Renamed from MinecraftClient/config/README.txt (Browse further)