Commit graph

14 commits

Author SHA1 Message Date
ORelio
bd85c46663 Implement entity types (#1001)
Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.

Also refactor entity handling code here and there.
2020-05-24 18:21:22 +02:00
ReinforceZwei
aaf6dca522 Add drop item for inventory 2020-05-24 14:44:33 +02:00
ReinforceZwei
902527502e start implement 2020-05-24 14:44:33 +02:00
ReinforceZwei
d6022d1ee9 Rename ClickWindow to WindowAction 2020-05-24 14:44:33 +02:00
ReinforceZwei
3f9b084a45 Remove IsFood method from Item class 2020-04-09 20:50:34 +02:00
ReinforceZwei
b1121e91e3 Add Item type extension 2020-04-09 20:50:34 +02:00
ReinforceZwei
2e1e79bcef Add AutoEat
#923
2020-04-09 20:50:34 +02:00
ORelio
dbe02c063c Inventory handling improvements
Fix click issue for item with NBT
Show custom display names in inventory
See issues #910 #912 #914
2020-04-01 22:05:44 +02:00
ORelio
e04f06cece Interact with inventories
The /inventory command allow listing inventory and clicking on items
Should be enough for operating GUI menus such as Server chooser/teleporter
2020-03-29 18:41:26 +02:00
ORelio
bc3d6aba00 Implement item types
Github discussion on commit 6929ae236a
2020-03-28 23:30:42 +01:00
ORelio
03023c8059 Fix unspecified Item slot ID
Item must have a slot ID when created
2020-03-28 17:56:19 +01:00
ORelio
6929ae236a Add code documentation for inventories 2020-03-28 15:01:08 +01:00
ReinforceZwei
13206614c4 Add inventory type convert 2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e Inventory handling 2020-03-27 13:10:37 +01:00