ORelio
bd85c46663
Implement entity types ( #1001 )
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Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.
Also refactor entity handling code here and there.
2020-05-24 18:21:22 +02:00
ReinforceZwei
aaf6dca522
Add drop item for inventory
2020-05-24 14:44:33 +02:00
ReinforceZwei
902527502e
start implement
2020-05-24 14:44:33 +02:00
ReinforceZwei
d6022d1ee9
Rename ClickWindow to WindowAction
2020-05-24 14:44:33 +02:00
ReinforceZwei
3f9b084a45
Remove IsFood method from Item class
2020-04-09 20:50:34 +02:00
ReinforceZwei
b1121e91e3
Add Item type extension
2020-04-09 20:50:34 +02:00
ReinforceZwei
2e1e79bcef
Add AutoEat
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#923
2020-04-09 20:50:34 +02:00
ORelio
dbe02c063c
Inventory handling improvements
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Fix click issue for item with NBT
Show custom display names in inventory
See issues #910 #912 #914
2020-04-01 22:05:44 +02:00
ORelio
e04f06cece
Interact with inventories
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The /inventory command allow listing inventory and clicking on items
Should be enough for operating GUI menus such as Server chooser/teleporter
2020-03-29 18:41:26 +02:00
ORelio
bc3d6aba00
Implement item types
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Github discussion on commit 6929ae236a
2020-03-28 23:30:42 +01:00
ORelio
03023c8059
Fix unspecified Item slot ID
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Item must have a slot ID when created
2020-03-28 17:56:19 +01:00
ORelio
6929ae236a
Add code documentation for inventories
2020-03-28 15:01:08 +01:00
ReinforceZwei
13206614c4
Add inventory type convert
2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e
Inventory handling
2020-03-27 13:10:37 +01:00