Special thanks to @TheSnoozer and @vkorn for their help!
- Implement global block Palette mechanism
- Add class generation tool from blocks.json
- Regenerate Material.cs and redefine solid blocks
- Migrate previous Material.cs into Palette112
- Generate Palette113 from MC 1.13.2 blocks.json
- Improve Block class to handle up to 65535 block states
- Adjust terrain parsing, small fixes in packets
- Remove unused snapshot-related protocol cases
Solves #599
- Determine if we can move to the specified direction
- Add moving ability to the specified direction
- Add /move command for triggering moves
- Add move decomp. into steps (more natural)
- Add pathfinding routines (still WIP)
- SO YES YOU CAN NOW WALK USING MCC!!!
Taken from Bukkit's Material class, with credits.
Allows to know types and properties of blocks.
+ Use database for "is solid" checks
+ Add "can harm players" method
+ Faster movements, falling seems natural now
+ Shorter error message when ping failed
- Optimize readNextUShortsLittleEndian network reading method
- Various coordinate computation issues, negative chunk offsets
- Properly parse negative coordinates for block change events
- Properly reach ground if less than 1 block over the ground
- World is now properly parsed and stored from chunk data
- Block changes are also handled and world updated accordingly
- Added ground checking, the player will move down to reach the ground
- Performance tweaking in Protocol18, using lists instead of arrays
- Fix player look not properly skipped causing invalid location after
teleport
- Retrieve player location from the server
- Send back player location from the server
- Requires that a specific setting is enabled
- Should allow items to be picked up by the player
- May also trigger some anti chead plugins