- Introduced a comprehensive physics engine that replicates Minecraft's movement mechanics, including player input handling, gravity, and collision detection.
- Added classes for player physics, movement input, and collision detection, ensuring accurate simulation of player interactions with the game world.
- Integrated AABB (Axis-Aligned Bounding Box) structures for precise collision detection against blocks.
- Enhanced movement capabilities with support for jumping, sneaking, and sprinting, along with step-up mechanics for navigating terrain.
These changes significantly improve the realism and responsiveness of player movement within the game environment.
- Introduced `decompile.sh` to automate the decompilation process, including downloading `MinecraftDecompiler.jar` and server.jar for specified Minecraft versions.
- Added `mc-rcon.sh` for sending RCON commands to a Minecraft server, improving server management capabilities.
- Created `mcc-env.sh` to provide helper functions for managing Minecraft servers, including starting, stopping, and sending commands.
- Implemented `start-server.sh` to launch a Minecraft server in a tmux session with a named pipe for stdin, facilitating easier command input.
- Updated `README.md` to reflect new tools and usage instructions for decompiling and server management.
These changes streamline the workflow for adapting to new Minecraft versions and enhance the overall development experience.
Updated the SKILL.md documentation to include critical steps for generating server reports and validating decompiled source against server data, emphasizing the importance of using server data since MC 1.21.9. Enhanced the diff_registries.py script to support cross-validation with server registries.json, allowing for accurate palette generation. Added new scripts for generating block and entity palettes from server data, ensuring completeness and correctness of entries.
This update improves the workflow for adapting to new Minecraft versions and ensures that palette generation reflects the latest changes in item and block registration.
Made-with: Cursor
- Palette1219.cs: 1053 blocks with new copper chests, copper golem
statues, copper torches, shelves, oxidized lightning rods, iron chain
- EntityPalette1219.cs: 153 entities (+copper_golem at 27, mannequin at 82)
- ItemPalette1219.cs: 1464 items (generated via gen_item_palette.py)
- EntityMetadataPalette1219.cs: 37 serializers (COMPOUND_TAG removed,
+CopperGolemState, WeatheringCopperState, ResolvableProfile)
- PacketPalette1219.cs: updated clientbound IDs for 4 new debug packets
and GameTestHighlightPos, plus config CodeOfConduct/AcceptCodeOfConduct
Also update gen_entity_metadata_palette.py FIELD_TO_ENUM with the three
new serializer type mappings.
Made-with: Cursor
Add tools/ directory with Python scripts for comparing Minecraft version
registries and generating MCC palette files:
- diff_registries.py: Compare Items/EntityTypes/Blocks/DataComponents/
EntityDataSerializers between two decompiled MC versions, reporting
which palettes need updating with ID shift analysis.
- gen_item_palette.py: Generate ItemPaletteXXX.cs from Items.java field
declaration order, with name validation against ItemType.cs.
- gen_entity_metadata_palette.py: Generate EntityMetadataPaletteXXX.cs
from EntityDataSerializers.java registration order.
- README.md: Usage documentation for all scripts.
Made-with: Cursor