Commit graph

124 commits

Author SHA1 Message Date
Milutinke
0468bde434 Added 2 new example chat bots, removed a really old one which was useless. 2022-10-26 21:31:31 +02:00
BruceChen
4925689496
Revert "Added the Web Socket Chat Bot" 2022-10-25 16:23:25 +08:00
Anon
477da50fe0
Merge branch 'master' into rpc 2022-10-24 20:45:40 +00:00
Milutinke
1272ffda0b Added a Telegram Bridge chat bot. 2022-10-24 15:35:24 +02:00
Milutinke
d8c9e1587b Added Resizing back to the Map Chat bot and added an option to send rendered images to Discord via Discord Bridge chat bot. 2022-10-21 20:25:48 +02:00
Milutinke
ec27ec53d7 Implemented the Discord Bridge Chat Bot. TODO: Translate 2022-10-21 02:29:47 +02:00
Milutinke
ed910aa9c7 Added the Web Socket Chat Bot. 2022-10-20 19:29:35 +02:00
BruceChen
16c1d1fd77 Refactoring Settings.cs 2022-10-05 15:02:30 +08:00
BruceChen
1d52d1eadd
Fix all warnings & Trim (#2226)
* Fix AutoFishing crash
* Fix all warnings
* Remove DotNetZip.
* Fix the usage of HttpClient.
2022-10-02 18:31:08 +08:00
Milutinke
77da611411 Added a command that executes other command if a condition is met. 2022-09-11 22:35:26 +02:00
Milutinke
d900824d6a Updated the Proxy library 2022-09-06 19:13:23 +02:00
BruceChen
75e7b0e37d Fix issue #2119 2022-08-28 16:18:29 +08:00
Booquefius
613f52d3ae
AuotoAttack: add support for multiple interact modes (#2044)
* Adds support for multiple interact modes
* Entity interaction: Implement enum

Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2022-08-15 23:31:17 +02:00
breadbyte
fd7f79402f
Scripting Hotfix for .NET (#2061)
* fix scripting being broken

scripting got broken due to being compiled as a single file application.

* move invoke to a helper function

also move MinecraftClient assembly fetch into the main assembly fetch loop

* Downgrade version of SingleFileExtractor

1.1.0 changed their internal API, so we use 1.0.1 to reduce the amount of reflection we need to do

* add exception messages
2022-08-15 18:30:56 +02:00
breadbyte
ea6788278d
Fix automated build for .NET releases (#2059)
* Fix automated build for .NET releases
* Update build-and-release.yml
* update submodule for building
* Update build-and-release.yml
* update consoleinteractive build
* Update build-and-release.yml
* set PublishSingleFile as true by default
* update csproj file to include compile flag

setting IncludeNativeLibrariesForSelfExtract to true removes the sni.dll output file.

* update build instructions on README
* move compile flags into env variable

- disable compilation of PDB files
- enable OSX builds
2022-08-15 18:20:25 +02:00
breadbyte
d9f1a77ac2
.NET 5+ Support (#1674)
Implement changes to support .NET 5 onwards.
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2022-07-03 22:34:07 +08:00
Daenges
381b8ea7d1
Add setrnd command (#1846)
* Add setrnd command

* Make rand private

* Add console-like argument behaviour

* Remove unused using declarations

* Add german and english translations

* Improve translation, Add notice to config README, Add check wheather arguments are provided

* Add some comments

* Remove typo

* Add %player% constant to setrnd

* Remove test variable and add comments

* Remove typo

* Reverse changes

* Remove translations
2021-12-15 18:51:16 +08:00
ReinforceZwei
fdc3069083
Microsoft Sign-in: Migrate to our own client Id (#1827)
* Microsoft Sign-in: Migrate to our own client Id

- Drop support of "mcc" sign-in method
- Add nuget packages for decoding JWT

* Remove JWT nuget package

* Remove client secret

It is not needed after changing application type in Azure

* Change token validation method to expiration time

* Revert changes of dropping mcc sign-in method

* Add email pre-fill for browser sign-in
2021-12-04 19:15:58 +08:00
ReinforceZwei
9a9245f193
Update version to 1.18 (#1836) 2021-12-02 21:07:57 +08:00
Daenges
6a361ed674
Integration of the Mojang API (#1709)
* Add Mojang API integration

* Addition in MinecraftClient.csproj

* Move Mojang API to Protocol namespace

* Add changes of MinecraftClient.csproj

* Add rate limit warning

* Improve rate limit warning
2021-08-06 14:25:46 +08:00
Daenges
b3b9a26288
Add script for excavating cubes (#1677)
* Add MineCube.cs

* Clear unused comments and using directives

* Move the command to a chatbot class

* Set a maximum sleep time for block mining

* Add tool selection function

* Improve the block - tool detection

* Improve naming and comments

* Add missing blocktypes

* Add block-tool assertion and tool switching in hotbar

* Remove unused using declaratives and improve coordinate handling

* Move Material2Tool in the Mapping folder

* Add function to let the bot mine up to 5 blocks above its head

* Remove obsolete function to detect breakability

* Implement mineup command
Users can dig out a 2 high square manually. The client will walk through it
mining everything that is reachable above, while avoiding falling blocks and liquids.

* Refactor big parts of the code
Move the function for obtaining cubes to a seperate file.
Sort Unbreakables alphabetically.
Change the distance to wait in the mine function back to 2.

* Fix suggestions from review
Change several parts of the code according to the review
Add credits

* Convert the bot into a script file and move it to config folder
Adjust the script to be loadable with /script
Remove unnecessary code
Add public modifier to material2tool

* Add checking for lava and water for normal mining

* Remove MineCube.cs from chatbots

* Code re-format

Rename variables
Fix indentation

Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
2021-08-03 13:25:43 +08:00
alex-huff
8bd221c248
Add support for 1.17 (#1630)
* fix caps

* implement 1.17 without terrain

* properly switch order of Tracking Position and Locked for 1.17

* Update MinecraftClient/Protocol/Handlers/PacketTypesIn.cs

Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>

Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
2021-06-11 21:45:33 +08:00
ORelio
f16e9e87dd Add support for inventory layout as ASCII art (#906)
Inventory art mostly made by Mhowser
TODO: Implement remaining inventory types
2021-05-29 15:21:38 +02:00
ORelio
9af9fe78ee Realms: Allow direct server ID, handle invalid ID (#1533) 2021-05-20 19:09:41 +02:00
ORelio
95d6318350 Implement thread-safe ChatBot API (#1510, #1579)
+ Rework task scheduling in chatbots
+ Switch back terrain processing to tasks
2021-05-15 17:36:16 +02:00
ReinforceZwei
f848495243
Implement schedule main thread task with return value (#1579)
* Implement schedule main thread task with return value

* Revert change of TestBot.cs
2021-05-12 12:20:13 +08:00
ReinforceZwei
1cd7c098c3
Add command for dropping items from inventory (#1581)
* Add command for dropping items from inventory
* Allow other container to be used
2021-05-10 20:27:18 +02:00
ReinforceZwei
0400ad89ac
Add ability to perform clean-up code before quitting (#1561)
* Add ability to perform clean-up code before quitting
* Move to WinAPI namespace
2021-05-01 16:56:31 +02:00
ReinforceZwei
240468ad22
Implement log to file logger (#1494)
* Implement log to file

Logger moved to it's own namespace

* Add lock to log file
2021-03-07 14:23:26 +08:00
ReinforceZwei
38a890f840
Implement new logger (#1426)
* Implement multi-channel logger

* Implement chat filter

* Improve a bit

* Improvement

* Add debug message filter and filter mode

* Avoid duplicate debug prefix string

Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2021-01-29 07:45:18 +08:00
ReinforceZwei
c04c597aba
Implement Microsoft account login (#1397)
* Implement Microsoft account login
* Create proxied web request class
* Whole bunch of code that doesn't work
* I finally FIXED IT
It took me 2 hours to resolve the problem
* Fill the missed method summary
* Remove some unused code
* Revert http version
* Remove JSON parsing bug workaround
Not needed anymore as per e06438b582
* Remove comment asking about clientID
Client ID is used for session token refreshes. Random UUID without hyphens
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2021-01-06 21:14:51 +01:00
ReinforceZwei
53bd56100f
1.16+ Terrain and Movement support (#1353)
* First implementation
* Improve chunk reading performance
* Fix indentation
* Remove debug information
* Update MultiBlockChange packet
* Move skip varint to a method
* Fix crash when not using block palette
* Fix DataTypes.cs not compiling on .NET 4.0
Binary (0b) values not handled so converted to Hexadecimal (0x)
* Use the 1.16 chunk parsing code for 1.15 too
Document the differences in padding and factor the code
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-11-28 20:48:35 +01:00
mexiscool
28f47cc532
Adds support for villager trading (#1316)
* adds villager trading support
Adds handler for tradeList packet and selectTrade packet
* added extra line at end
* removed tab; removed size and hasSecondItem
removed a mistakenly added tab instead of 4 spaces. SelectTrade was already added in 1.13. Removed unnecessary size and hasSecondItem from trade dataType.
* Added VillagerInfo class and capitalized vars in Trade class
* Update VillagerInfo.cs
* Small formatting/naming adjustments
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-11-08 23:39:07 +01:00
DanisDGK
bea5161d6f
Add support for 1.16.4 (#1311) 2020-11-03 19:04:34 +01:00
ReinforceZwei
2017d5d652
Add support of language files (#1273)
* Basic support of language file
Only mapped main part of MCC.
* Translations function imporve
* Change translation file naming
* Fix default translation file naming
* Complete translation file mapping for main part
Command and ChatBot not done yet
* Complete translation mapping for commands
Except Entitycmd
* Complete translation mapping for ChatBots
* Add new method for replacing translation key
Just for Entitycmd. Be proud of yourself. We have a convenient method now.
* Complete all translation mapping
* Add default config and translation file to resource
* Remove untranslatable messages from default translation file
2020-10-17 13:41:31 +02:00
ReinforceZwei
7e20e409a8
Add support for creating replay mod capture files (#1246)
* Add test replay handler
* Fix incorrect built raw packet
* Fix incorrect built raw packet
* Add filter
* Add not working zip lib
* Add dotNetZip lib and complete basic function
* Update ReplayHandler.cs
* Complete Replay handler
Without client player handling
* Complete replay mod
- New ChatBot OnNetworkPacket event
* Add auto-backup and command for Replay Mod
* Add ReplayMod description to readme
* Small naming changes, fix compile error on .NET4.0
* ReplayHandler slight optimizations
Use Path.Combine to automatically use Windows '\' or Linux '/'
Move re-usable common parts outside the Replay handler
Small optimizations in building JSON strings
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-09-06 21:51:42 +02:00
ReinforceZwei
cd1badb9d6
Add item moving helper class (#1243)
* Create item moving helper class
* Change the method calling order for joined game
 Dispatch bot after things are initialized such as inventories
* Add GetItemMovingHelper ChatBot method
2020-08-29 17:53:29 +02:00
ReinforceZwei
3434d95b81
Add packet palettes (#1236)
* Add packet type palette
* Fix
* test new palette
* Fix 1.16.2 palette
* Add packet ID dumper
* Add document
* Update naming
* Delete old implementation of packet type
* Rename PacketTypeHandler to PacketType18Handler
* Fix packet type namespace
* Add dump to file method for packet type
* Rename packet palette version number
* Replace unknown packet type to explicit type name
Prevent duplicated key while creating reverse mapping
* Include packets ID in packet palette
Add packet palette helper class
* Remove packet ID dumper methods
As packets ID are included in source code now
2020-08-26 19:19:59 +02:00
Рома Данилов
c2e2e85063
Add Entity.Item, Entity.CustomName, OnEntityMetadata event (#1222)
* Add New Event
* new Event
* Add OnEntityMetadaTa
* Update ChatBot.cs
* Update Protocol18.cs
* Update Entity.cs
* EntityCMD Update
* Update IMinecraftComHandler.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs
* Update McClient.cs
* Update Entity.cs
* Create EntityPose.cs
* Update MinecraftClient.csproj
* Update McClient.cs
* Update EntityPose.cs
* Update Entity.cs
* Update McClient.cs
* Remove debug line
* Update Entitycmd.cs
* Update Entity.cs
* Update McClient.cs
* Update Entity.cs
* Update McClient.cs
* Update McClient.cs
* Update Entity.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entity.cs
* Update McClient.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Crash Fix on Item
* Crashes Fix
* Update McClient.cs
* Crashes fix
* Update McClient.cs
* Update Entity.cs
* Update Entity.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update Protocol18.cs
* Update ChatBot.cs
* Update IMinecraftComHandler.cs
* Update Protocol18.cs
* Update McClient.cs
* Fix unaddressed issues
Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-20 18:36:50 +02:00
ReinforceZwei
6bbb7236e3
Add support for Minecraft 1.16.2 (#1214)
* Implement MC version 1.16.2 basic support
All packets ID update done
Tested in 1.16.2 craftbukkit server
* Implement MC 1.16.2 entity handling
New EntityPalette
* Add back protocol version checking for entity handling
Was removed during testing and forgot to add it back
* Implement inventory handling for MC 1.16+
Item ID got changed in 1.16+ so a palette is needed.
* Fix ChangeSlot command
What a joke
* Handle 1.16 new entity properties name
Convert new naming style to old style
* Revert "Handle 1.16 new entity properties name"
This reverts commit 52c7d29062.
* Update AutoAttack to use the new entity properties key
* Fix item type to ID conversion
* Sort item types by name
* Remove ZombiePigmanSpawnEgg
User ZombifiedPiglinSpawnEgg instead (new name for same item)
* Add missing 1.16.2 version strings
* Remove old ItemTypeGenerator
* Sort entity types by name
* Palette loading, instructions, NotImplemented err
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-17 17:08:50 +02:00
ReinforceZwei
236e077e44
Add TPS command and improve the calculation of TPS (#1210)
* Add tps command
* Improve tps calculation and tps command
* Remove debug log line
* Improve if-else statement
2020-08-17 11:40:06 +02:00
ReinforceZwei
e6d34c3cf1
Add entity handling for 1.10 to 1.12.2 (#1195)
* Fix entity type data type for 1.13 below
* Add entity handling for 1.10 to 1.12.2
* Update comments for EntityPalette113
2020-08-11 13:44:18 +02:00
ORelio
a28409043c Implement Forge FML2 protocol (MC 1.13+) (#1184)
Forge uses a different handshake scheme in FML2 protocol.
This handshake scheme uses LoginPluginRequest/Response packets.
2020-08-11 12:52:38 +02:00
ORelio
ce83cc0a33 Use FileMonitor to synchronize Mailer bot (#1108) (v2)
Move SessionFileMonitor into a generic FileMonitor class
Use FileMonintor for both SessionCache and the Mailer bot
Allows multiple MCC instances to share the same database files

(Add files missing in the previous commit)
2020-08-07 11:58:44 +02:00
Daenges
92e776cebc
Add Mailer bot (#1108)
* Update for the mail script.

As requested, I added the synchronization between the config debugmessage bool and the one in the script. Furthermore, I added a way to send anonymous mails by writing "tellonym". The messages are saved as normal mails, which lets them count to the mail cap, due to the fact that the host knows the sender.

I added the script to the chat bots because of the problems, that the scripts have with serialization. Instead of rewriting the whole serialization part, my idea was to add the script to the other chat bots, to avoid the compiling issues. Then the serialization would work perfectly fine. Then you could remove the option class at some point and move all the settings to the config file with the addition to activate the whole script.

* Correction of debug message loading.

The object was missing and the change would be overridden a few lines later.

* Update McClient.cs

* Add Mail to config file

* Correcting the safe file.

* Small correction of Settings.c

* Update Mailscript

Added a failsafe version of the path changing commands. If a path could not be found, an error will be created and the path will be reseted to standart, to avoid endless chains of errors.

* Fix for the mail script

Removed a wrong option call. Removed the debug_msg condition around the path functions. => Users are aware of what happened (if they see the error) although they turned off debug_msg.

* Added some features.

Added a try statement to all number changing commands. Added a command to list all moderators to the console.

* Serialization Fix

There was a chance, that if two bots work on one file, and two users send messages in a short time period, that one bot deserializes the message and then the other bot deserialize the same file, before the other one could save its changes. This would lead to one message disappearing, because one bot never deserialized this message. For this I changed the whole serialization process. 
All changes are now committed after the interval and not after an incoming mail command directly. All mails are safed temporarily in cache and get serialized after the interval. Due to this changes, you can determit when the individual bot changes the file (there are no more direct interactions with the file after a command, which lead to a certain randomness). Furthermore you can now set an interval of e.g. 2 mins and reset the interval of one bot with "resettimer" after one minute so that the bots won't disturb eachother and no files get lost.

* My idea of a manual.

This is my idea of a manual for the bot. Improvements of my language / further ideas are welcome! :D

* addIgnored [NAME] and removeIgnored[NAME]

Added an ignored list. Moderators can add players to the list. The bot won't react to them and just log to the console that they are ignored, everytime they are sending a message, to ensure that they are not accidently ignored. (Just if debug_msg is active.)
 Especially useful if there are other chat bots on the server, which spam many messages that aren't useful for the mail system. Or block spammers etc.

* Add the three commands to the manual.

Added addignored, removeignored and getignored to the manual.

* Remove moderators. Implement Console Control.

Due to security concerns, I converted all moderator commands to console internal commands. Thereby only the host can change crucial settings. Special thanks to ORelio for the hint!

* Added empty statement check

Added if to all commands, where the syntax is not already protected by a try, so that an incorrect syntax (Empty args[] due to missing statement) won't crash the script.

* Changed the serialization fail

If the programm can't safe the file, because of some strange character for instance, it first tries to change the path back to normal and if this not helps, it creates a new, file.

* toggle mail sending/receiving

Add an option to turn mailsending and the listening to commands in chat on/off.

* Updated manual.

- Removed moderator commands.
- Removed moderator part in the network manual
+ added the two new commands
+ added a waring for nick plugins and minecraft renames
+ added a small syntax example

* Updated the Settings.cs file.

* Smaller fixes and additions

+ improved command reading of 'mail' & 'tellonym'
+ sorted internal commands alphabetically
+ host can set a maximum message length
+ host can accept commands from public chat
+ host can decide if 'self mailing' (mailing yourself) is accepted
+ new order makes 'getsettings' easier to read
+ new internal commands to toggle 'publiccommands' and 'selfmailing' as well as the maximum mail size
- removed the old command interpreter

* Small improvements and additions

Added a few commands and settings

* Completing getsettings

+ added 'publiccomands'

* Completed getsettings

+ Added 'publiccommand' to 'getsettings'

* Removed single bolean, added Dictionary

- removed all boleans in the option class
- removed all functions relating them
+ added Dictionary for the booleans
+ added a single function to set/toggle all booleans

* Removed Commands, added interpreter

- Removed all Register commands
- removed all integer methods
+ added a single mail command
+ added integer dictionary
+ added integer handling similar like bool handling

* Small fix

+ Changed the numbers in several methods to adjust them to the new syntax.
- removed parameters in several methods, because they got unneccesary

* Even smaller fix

+ Sorted 'getsettings' alphabetically
+ corrected a typo

* New Serialization method.

Now serializing through the .INI format! Thanks to ORelio, who helped me a lot! :)

* Added different time

Added the option to switch between utc and the time of the local machine for timestamps.

* Made timeinutc serializable

Added the bool to the serialization method.

* Adding the INIFile.cs

For Dictionary serialization.

* Reworked ignore feature

Ignored players are now serialized in a file and reloaded, after the bot enters a server.

* Mailer bot refactoring

Rename Mail to Mailer
Move options to MinecraftClient.ini
Make the bot much simpler by removing some settings
Create specific MailDatabase and IgnoreList classes
However the core functionality for users is the same

Settings removed:
 - allow_sendmail: Cannot use Mailer if it's disabled
 - allow_receivemail: Cannot use Mailer if it's disabled
 - path_setting: Settings moved to MinecraftClient.ini
 - debug_msg: MCC already has a setting for that with LogDebugToConsole()
 - auto_respawn: MCC already has a built-in auto-respawn feature
 - allow_selfmail: Is it really necessary to block self mails? ;)
 - maxcharsinmsg: Automatically calculated based on max chat message length
 - timeinutc: DateTime is not show to the recipient so I think it's not absolutely necessary
 - interval_sendmail: Set to 10 seconds for now

Internal Commands removed:
 - changemailpath: Now a static setting in config
 - changesettingspath: Now a static setting in config
 - updatemails: Already updated every 10 seconds
 - getsettings: Shown on startup with debugmessages=true
 - resettimer: Seems only useful for debugging
 - setbool: Settings are static in config file
 - setinteger: Settings are static in config file

All user commands are retained:
 - mail
 - tellonym

* Reload database for mailer network feature

* Merge Mail documentation to Readme.md

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-03 21:44:39 +02:00
ReinforceZwei
1b08e78463
New AutoDrop ChatBot (#1159)
* Add AutoDrop ChatBot
* Make AutoCraft config parse case insensitive
2020-07-30 21:06:36 +02:00
Dusan Milutinovic
a58e975630 Updated the protocol for 1.16/1.16.1. Fixed Auto Attack (Added a new field (sneaking) to the Interact Entity event (Only 1.16 and above)). Added Entity Pallete for 1.16/1.16.1. 2020-07-29 21:40:16 +02:00
ReinforceZwei
1960235968 Correct spelling mistakes
Add custom config path setting to AutoCraft
2020-07-23 19:19:32 +02:00
ReinforceZwei
9137fa59e7 Complete inventory shift click
Complete item stacking mechanism for left click
2020-07-23 19:19:32 +02:00
ReinforceZwei
a51368a859 Add a proof of concept working demo 2020-07-23 19:19:32 +02:00