- Add DnDns library for performing DNS queries
- Add query method for SRV record
- Resolve Minecraft services
This allows resolving actual server addresses for
servers using SRV records on their domain names
SRV records are basically DNS redirection eg:
myserver.net -> srv1.myserver.net:12345
Should solve #186 reported by sammyvsparks and many others.
- Add Minecraft vanilla settings from Settings screen
- These settings are sent to server when joining
- Allows to customize skin layers shown to other players
- Most other settings are ignored by servers
- Update language file from 1.9 to 1.10 version
- Minor aesthetic changes in INI file comments
Suggestion by TNT-UP in issue #161 and Splodger1 in MC Forum.
- Memory session cache will be used by default
- Verbose messages are now hidden by default
- Improve ping procedure's Forge handling
- Fix 1.8.9 and 1.9.0 in mcversion setting
- SessionCache.cs: fix LF into CRLF
- Use 1.9 translations instead of 1.8
I ocasionally see untranslated messages; this should resolve all of them.
The changes to Settings.cs, the core changes, just update the index file used and the normal hash. The changes in ChatParser.cs primarilly fix the name: 1.7.4 used 'lang/en-GB.lang' but 1.7.10 and 1.8 use 'minecraft/lang/en-GB.lang' and 'realms/lang/en-GB.lang' (and realms comes first), meaning that the wrong language file is selected. The name is updated to make sure the right file is used. I also corrected the indentation in that block.
Because bots can send several messages quickly, this adds an option to slow down the rate at which messages are produced (to avoid issues with antispam plugins). This should help solve part of the troubles @mobdon was having in #105.
Right now the default time is 2 seconds per message. However, messages are sent imediately if the bot doesn't need to delay (so if it's a bot that only outputs one or two messages, those will still happen imediately). Also, note that it's limited per-bot right now.
I also added an optional parameter to the SendText method so that bots can avoid this behavior if they need to. In some cases, they'll want to send multiple messages.
- Determine if we can move to the specified direction
- Add moving ability to the specified direction
- Add /move command for triggering moves
- Add move decomp. into steps (more natural)
- Add pathfinding routines (still WIP)
- SO YES YOU CAN NOW WALK USING MCC!!!
- World is now properly parsed and stored from chunk data
- Block changes are also handled and world updated accordingly
- Added ground checking, the player will move down to reach the ground
- Performance tweaking in Protocol18, using lists instead of arrays
- Fix player look not properly skipped causing invalid location after
teleport
- Retrieve player location from the server
- Send back player location from the server
- Requires that a specific setting is enabled
- Should allow items to be picked up by the player
- May also trigger some anti chead plugins
Allows user-defined regexes to be used instead of built-in chat
detection routines for matching messages on server using a non-standard
chat format. Built-in detection routines can be disabled using a single
setting, based on a contribution by ZizzyDizzyMC.
The 'enabled' setting can now be set to 'login' for enabling proxy only
for logging in to the Minecraft account, and then connect to the server
directly without proxy. Useful when Minecraft login is blocked on some
network, but not Minecraft servers (port 25565) (original idea and
enhancement by ZizzyDizzyMC)
Added 'loginonlyproxy' option with true / false boolean options.
on 'true' only the minecraft login is redirected to the proxy.
Otherwise both the login and the server connection are routed though the
chosen proxy.
Provides a semi-workaround to issues #89 and #80 on ORelio/Indev
Brand Information tells the server what client is being used to connect
to the server, possible values are the following:
- none (do not tell anything)
- vanilla (tells that you are using MC vanilla)
- mcc (tell that you are using MCC + version)
This will usually not do anything unless plugins developers use this
information for developing some MCC interoperability eg more chat
interactions instead of using GUIs. This could also be used to block
third party clients, that's why brand information can be disabled or
changed to vanilla.
sendbrandinfo=true|false was added so we can optionally send client
info. Enabled by default.
Added sendbrandinfo into auto-generated ini file.
Edited Protocol18.cs to reflect this with an "if" statement before
SendBrandInfo() is called upon.
Fixed minor mistake of not adding chatbotmessages into Parsemode.
Parsemode.Default was being used.
Added
vanillaandfactionsmessages setting that enables / disables detection of
vanilla / factions public chat messages.
Setting has been added to the auto-generated MinecraftClient.ini and has
been commented with respective chat format of "<user> message" and
"<*faction user>: message"
Clause added to ChatBot.cs that makes use of the new setting.
Added
[someone @ me] message
so that remote control could be used on more servers.
Added back Hero Chat Messages with a default config option of;
herochatmessagesenabled=false
which safely disables it for everyone and has to be explicitly enabled
for it to goof anything up.
How this happened was me downloading the "source" from minecraft forums
and modifying that source then trying to merge it back to the main
github fork of mine.
Move handling code in a separate file
Add caching ability for low-power devices (rpi..)
Use a distinct API with MCC.MethodName()
Stop script execution only on specific API calls
- Allow defining function for use into the script
- Allow defining a ChatBot for loading it into MCC
- Improve sample script and add more examples
- Todo add new documentation into the readme file
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
- Add improvements from pull request #76
- Add support for regexes instead of simple matches
- Add support for internal MCC commands eg script
- Add support for flexible INI file containing matches
TODO: Testing, sample INI file, proper documentation
When a very long message is typed, a delay of 2 seconds is by default
used before sending parts of the long messages. The delay can be
modified or set back to 0 in configuration file, if necessary.
This bot allows users to add a bot that can detect and respond to
certain text.
The bot can be enabled/disabled via the ini file. (disabled by default)
The bot uses 2 files to let the user set what to pickup and what to
respond.
- Add prompt for Minecraft version
- Improve offline-mode command prompt
- Fix default value on parse error in protocol handler
- Fix failed to connect not showing offline prompt
Each side of a TCP connection has an associated 16-bit unsigned port number (0-65535). Use an unsigned short rather than a signed short otherwise you'll only get half the ports!