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2 commits

Author SHA1 Message Date
BruceChen
8ece75acc3 feat: complete Phase 4 McClient integration for A* pathfinding
- Fix MoveHelper.IsOpenGate: MangroveWood -> MangroveFenceGate
- Fix ResetStateForTransfer to cancel and clear pathSegmentManager
- Fix GetCurrentMovementGoal to return correct goal during A* navigation
- Fix SetMovementSpeed(Sneak) speed value consistency (2 -> 1)
- Migrate /pathfind command to use MoveToAStar + PathSegmentManager
- Add NavigateToGoal(IGoal) to McClient for flexible goal navigation
- Refactor MoveToAStar to delegate to NavigateToGoal
- Add ChatBot API: NavigateTo, CancelMovement, GetCurrentMovementGoal
- Expose PathSegmentManager.Goal property for external goal inspection

Made-with: Cursor
2026-04-12 18:43:32 +00:00
BruceChen
4b49135107 feat: add parkour moves and template-based path execution system
Phase 2.2: MoveParkour for sprint-jump across 1-2 block gaps (distance 2-3)
and ascending parkour (distance 2, +1Y). Registered in BuildDefaultMoves
with CalculationContext.AllowParkour gating.

Phase 3.1-3.2: Template execution engine replacing the waypoint queue system.
- IActionTemplate interface with per-tick state machine pattern
- Templates: Walk, Ascend, Descend, Climb, Fall, SprintJump
- ActionTemplateFactory maps MoveType to the correct template
- PathExecutor drives sequential template execution with logging
- PathSegmentManager handles replanning on failure (up to 5 retries)
- McClient integration: MoveToAStar now creates PathSegmentManager,
  UpdatePathfindingInput delegates to it, CancelMovement/ClientIsMoving
  updated for both old and new systems.

Tested on 1.21.11: straight walk, zigzag maze, stair ascent,
1-gap and 2-gap sprint jumps all pass.

Made-with: Cursor
2026-04-12 18:43:32 +00:00