Commit graph

74 commits

Author SHA1 Message Date
BruceChen
8eac21b4a4 Wire up 1.20.6 structured components to Item and fix GetItemSlot serialization
In 1.20.6+, items use structured components instead of NBT for metadata.
Previously, ReadNextItemSlot parsed the components but never stored them
on the Item instance, leaving DisplayName/Lores/Damage/Enchantments all
empty. GetItemSlot also still used the pre-1.20.6 format (bool + VarInt +
byte + NBT), causing the server to reject any item operation packets.

Changes:

Item.cs:
- Add List<StructuredComponent>? Components field to hold the raw
  component list for round-trip serialization
- DisplayName property: read from CustomNameComponent (with
  ItemNameComponent as fallback) when Components is present
- Lores property: read from LoreNameComponent1206 when Components is
  present
- Damage property: read from DamageComponent when Components is present
- Add EnchantmentList property: read from EnchantmentsComponent (covers
  both normal and StoredEnchantmentsComponent for enchanted books)
- ToFullString(): use EnchantmentList with EnchantmentMapping for display
  when available, fall back to NBT path for older versions
- Add CloneWithCount() method that preserves both NBT and Components

DataTypes.cs - ReadNextItemSlot:
- Assign parsed strcturedComponentsToAdd to item.Components

DataTypes.cs - GetItemSlot:
- Add 1.20.6+ branch: write VarInt(count) + VarInt(itemId) + component
  counts + serialized components (using each component's TypeId and
  Serialize() method)
- Empty slot sends VarInt(0) per the 1.20.6 protocol spec

StructuredComponent.cs:
- Add int TypeId property (default -1) to store the registry type ID
  assigned during parsing, enabling round-trip serialization

StructuredComponentRegistry.cs:
- Set component.TypeId = id after instantiation in ParseComponent()

McClient.cs:
- Replace manual Item constructor calls (new Item(type, count, nbt))
  with Item.CloneWithCount() to preserve Components during inventory
  operations like slot moves, stack splits, and right-click placement

Made-with: Cursor
2026-03-19 00:34:10 +08:00
Anon
f83e7c5707 Preliminary 1.21 Support 2024-12-06 16:45:48 +01:00
Anon
0da4a718cb Implemented all structured components, renamed them all to a better format 2024-10-05 13:37:52 +02:00
Anon
4dea688ca2 Added more structured components 2024-09-11 20:58:24 +02:00
Anon
76e873ed54 WIP: Added some strctured components 2024-09-11 19:12:31 +02:00
Anon
5a6fd577e5 Inventory, Terrain and Entity handling 2024-07-02 11:08:46 +02:00
Anon
08c5c15557 1.20.6 - Not working yet 2024-06-16 01:19:09 +02:00
Anon
691f1a136e Added Item Palette for 1.11 2024-03-12 14:04:36 +01:00
Anon
c9c16818a4 Added item Mappings for 1.10 2024-03-12 13:49:47 +01:00
Anon
221d5948e2 Added Item mappings for 1.12 2024-03-12 13:28:17 +01:00
Anon
a19a91e37f Added Item palette for 1.9 2024-03-12 12:58:29 +01:00
Anon
6891d446a5 Added 1.8 Item Mappings and Support 2024-03-12 11:15:05 +01:00
ReinforceZwei
4546e6946e 1.20.4: Update entity, item and block palette 2024-02-11 18:13:48 +08:00
ozi2285
968f864f34
Added ShiftRightClick (#2582)
* Added ShiftRightClick

* Added ShiftRightClick

* Added ShiftRightClick

* Added ShiftRightClick

* Added ShiftRightClick

* Added ShiftRightClick

* Added ShiftRightClick

* Added ShiftRightClick

* Updated Protocol18.cs ShiftRightClick Description for ReinforceZwei's  Suggestion

* Just Deleted Added ShiftRightClick's Description Line

* Just Deleted Added ShiftRightClick's Description Lines

* Made Change With Informaiton ReinforceZwei Given to Me About Switch-Case and Shorten the Code.

* Re Added Lines That Got Deleted By Mistake

* Add translation key for shift right-click

---------

Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
2023-09-16 19:39:55 +08:00
Anon
272900d52e Added slab handling for 1.20/.1
Added Farm bot crops handling for 1.20/.1
Added utilities for Containers/Inventories
Added bot movement lock to prevent multiple bots that use movements from running at the same time.
General code improvements.
2023-06-23 16:25:18 +02:00
Anon
ae7ce35cc8 Fully Implemented 1.20 2023-06-08 19:27:28 +02:00
Anon
df6eeb9b4a Added item lore/description to be displayed in the list of items in the inventory 2023-04-30 15:18:33 +02:00
Anon
2e55a6bc85 Added palettes 2023-03-21 23:31:10 +01:00
BruceChen
957054eb12 1.19.3 entity & inventory & terrain support 2023-01-14 22:18:05 +08:00
BruceChen
892999ac98 Merge into master 2022-12-06 20:32:46 +08:00
BruceChen
84cf749344 Implement command completion suggestions. 2022-12-06 15:50:17 +08:00
BruceChen
ef39e8329c [SKIP_BUILD] Change file encoding to UTF-8 with BOM 2022-11-28 13:55:05 +08:00
BruceChen
077e3a5e9f
Crowdin localization support (#2310)
* Switching to use resource files

* Update Crowdin configuration file

* Code cleanup
2022-10-28 11:13:20 +08:00
BruceChen
d4f8dd0bfb Upgrade AutoFishing & Bug fix 2022-10-21 19:05:49 +08:00
Milutinke
a31b4a792b Improvements to the Bed, Blockinfo and Enchant commands. 2022-10-17 15:14:55 +02:00
BruceChen
db568b320c Trim 2022-10-17 20:04:49 +08:00
BruceChen
117a38b5f9 Better translation 2022-10-17 20:00:33 +08:00
BruceChen
bce2bc8b7f Support displaying caught items 2022-10-17 17:42:00 +08:00
BruceChen
db6d6c80bf Bug fix 2022-10-16 20:37:07 +08:00
Milutinke
6365e12735 Fixed Enchantment mappings for 1.19.
Added Swift Sneak.
2022-10-14 16:29:08 +02:00
Milutinke
c47add39a4 Added Enchanting Table ASCII Art.
Added ChatBot method for enchantments.
Changed the how the list of enchantments looks, now looks cleaner + has Roman numbers.
Added safe guards to the echant command.
2022-10-14 15:33:33 +02:00
Milutinke
4dc1b420f5 Added enchanting 2022-10-12 19:51:01 +02:00
BruceChen
bdcc22b465 Add update detection 2022-10-06 14:53:05 +08:00
BruceChen
53898f3446 Fix xxx.Parse 2022-10-04 11:53:07 +08:00
BruceChen
1d52d1eadd
Fix all warnings & Trim (#2226)
* Fix AutoFishing crash
* Fix all warnings
* Remove DotNetZip.
* Fix the usage of HttpClient.
2022-10-02 18:31:08 +08:00
Milutinke
55057b3157 Added ASCII Art for Furnace/Smoker/Blast Furnace, Hopper/Minecart, Shulker, Grindstone. Added a command for list of available inventories. Added SmithingTable inventory type. 2022-09-22 21:58:51 +02:00
Milutinke
d7310e477b Added Item, Entity, Block, Material Palettes for 1.19. Fixed SpawnEntity and disabled BlockChange packet on 1.19 to prevent crashing until it's fixed. Enabled Entity and Inventory handling. 2022-08-22 19:46:30 +02:00
ORelio
1ce7850193 MC 1.17/1.18 Terrain/Entity/Inventory (#1943)
Merge branch 'master' of github.com:milutinke/Minecraft-Console-Client into milutinke-master

Manually fix merge conflicts
Additional changes:
 - WindowItems: Fix data type for "elements" below 1.17
 - DestroyEntities: Fix packet palettes and remove DestroyEntity
 - EntityMetadata: Throw exception if health field mapping is not updated

Co-authored-by: Milutinke <bgteam@live.com>
Co-authored-by: BruceChen <MrChen131217@gmail.com>
2022-08-19 16:35:55 +02:00
BruceChen
a8bbb1ac76
Basic support for minecraft 1.19 (#2084)
* merge commit from milutinke
* chat signature & encrypted login
* Bug fix :EncryptionResponse format error below 1.18.2
* Implemented chat command signature
* Chat message parsing and verification for 1.19
* Add signature settings
* Update Simplified Chinese Translation
* Clear up comments
* Fix wrong variable naming
* Bug fix: SignatureV2 Processing
2022-08-15 17:55:44 +02:00
Dušan Milutinović
3d8c112159 Implemented "Click Window" for 1.18 (now sending the new required fields), formated few files with Visual Studio formatting. PS: left debug for people to see, I'll remove it once everything is working 2022-07-01 18:59:58 +02:00
Dušan Milutinović
9d3357eeee Fixed requested changes in the review. Except: Container (TODO) 2022-06-28 13:45:23 +02:00
Dusan Milutinovic
61a682a69b Added Entity, Item and Block palletes for 1.17/1 and 1.18/1. Added pallete generators as a command line option. Fixed a minor warning with AttackBot 2022-02-13 01:10:10 +01:00
ORelio
f16e9e87dd Add support for inventory layout as ASCII art (#906)
Inventory art mostly made by Mhowser
TODO: Implement remaining inventory types
2021-05-29 15:21:38 +02:00
ReinforceZwei
073458f5f2
Improve inventory command output (#1582)
* Improve inventory command output

* Remove unused code

* Sort item list before printing

* Fix incorrect container slot count

* Update Container.IsHotbar method
2021-05-11 14:02:47 +08:00
mexiscool
28f47cc532
Adds support for villager trading (#1316)
* adds villager trading support
Adds handler for tradeList packet and selectTrade packet
* added extra line at end
* removed tab; removed size and hasSecondItem
removed a mistakenly added tab instead of 4 spaces. SelectTrade was already added in 1.13. Removed unnecessary size and hasSecondItem from trade dataType.
* Added VillagerInfo class and capitalized vars in Trade class
* Update VillagerInfo.cs
* Small formatting/naming adjustments
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-11-08 23:39:07 +01:00
ORelio
b1233ace7c Perform arm animation when breaking blocks (#1254) 2020-09-13 16:33:25 +02:00
ReinforceZwei
cd1badb9d6
Add item moving helper class (#1243)
* Create item moving helper class
* Change the method calling order for joined game
 Dispatch bot after things are initialized such as inventories
* Add GetItemMovingHelper ChatBot method
2020-08-29 17:53:29 +02:00
Рома Данилов
896cabb6ce
Improve /entity, add entity equipment and item lore (#1238)
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Update Entitycmd.cs
* Color fix
* Update Entitycmd.cs
* Update Entitycmd.cs
* Entities list CustomName fix
* Update Entity.cs
* Update McClient.cs
* Update Entity.cs
* Update Entity.cs
* Update Entitycmd.cs
* Crash fixes
* Update Entitycmd.cs
* Update McClient.cs
* Update Entitycmd.cs
* Remove extra space
* Space add
* Update Item.cs
* Update McClient.cs
* Update Entitycmd.cs
* Replace item slot if already set
2020-08-26 18:58:45 +02:00
ReinforceZwei
b648e4f86d
Fix crash on custom item IDs from Forge servers (#1233)
* Fix unknown item id cause crashes for handling non-vanilla item (i.e. forge item)
* Add Unknown item type and use ItemType.Unknown for unknown items
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-24 22:38:08 +02:00
ReinforceZwei
6bbb7236e3
Add support for Minecraft 1.16.2 (#1214)
* Implement MC version 1.16.2 basic support
All packets ID update done
Tested in 1.16.2 craftbukkit server
* Implement MC 1.16.2 entity handling
New EntityPalette
* Add back protocol version checking for entity handling
Was removed during testing and forgot to add it back
* Implement inventory handling for MC 1.16+
Item ID got changed in 1.16+ so a palette is needed.
* Fix ChangeSlot command
What a joke
* Handle 1.16 new entity properties name
Convert new naming style to old style
* Revert "Handle 1.16 new entity properties name"
This reverts commit 52c7d29062.
* Update AutoAttack to use the new entity properties key
* Fix item type to ID conversion
* Sort item types by name
* Remove ZombiePigmanSpawnEgg
User ZombifiedPiglinSpawnEgg instead (new name for same item)
* Add missing 1.16.2 version strings
* Remove old ItemTypeGenerator
* Sort entity types by name
* Palette loading, instructions, NotImplemented err
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-17 17:08:50 +02:00