- Change SessionCache.db to SessionCache.ini
Allows users to view and edit session cache
- Automatically import previous SessionCache.db
But this file is only read, not updated
- Automatically import Minecraft session
If you are logged in in Minecraft, no need to login again
This is only done if Disk session cache is enabled
See #232 and #430 for more information
- Disk session cache becomes default
The feature is no longer experimental and now recommended
as the Mojang login servers now have a severe rate limit
Previous default was Memory session cache, not saved to disk
When the Mojang API responds with "Invalid username or password", this may
also be caused by IP blacklisting (too many logins or using a proxy/vps)
See #422#415#406#394#366#359#353#279#271#232 ...
Unicode characters are becoming quite common within minecraft servers (especially the large ones) nowadays. As of now MCC creates a System beep every single time one of these characters are processed by ConsoleIO.
I'm no expert in C#, so I'm unsure if ANSI is required for anything, but I've been perfectly find with UTF-8 so far.
This adds support for Minecraft 1.12's protocol, and also abstracts out outgoing packet IDs. I include packet IDs for some 1.12 snapshots, even though snapshot versions aren't supported, because I already had written the code (though in a far more messy variant) for my MC-106551 test script; while they won't be used right now, they may be useful if snapshots are ever formally supported in the future.
By default, lower SRV resolve timeout from 30 seconds to 5 seconds
Should help people facing SRV issues, see #213
Timeout can be set to 30 seconds in settings.
- Add DnDns library for performing DNS queries
- Add query method for SRV record
- Resolve Minecraft services
This allows resolving actual server addresses for
servers using SRV records on their domain names
SRV records are basically DNS redirection eg:
myserver.net -> srv1.myserver.net:12345
Should solve #186 reported by sammyvsparks and many others.