Implement Game Join event and send Brand Info only when server
acknowledged game join, as ZizzyDizzyMC did before, else server may
generate an invalid packet error because it was still in "login" mode
and not in "playing" mode. Fix second issue in #95
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
- Created specific namespaces and folders for each app brick
- Added proxy support using Starksoft's Biko Library
- App bricks: Main, ChatBots, Crypto, Protocol, Proxy
- Each class is now in its own file (Aes streams, chatbots)
- Used "Bridge" design pattern for Crypto, Protocol, Proxy
- Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2)
- Need to fully re-test everything and fix bugs
- To Fix : Server pinging is slow on SpigotMC
- To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5