* New version of the bot.
I improved some things and added the option to change some settings directly through minecraft.
* Update Mail.cs
* Update Mail.cs
* Easy cross server fix.
Besides some other lines, I added a simple way, to setup a cross server system. Through the preconfigured save path, you just need to put two or more instances in the same folder and launch them, to get a cross server mail system.
* Improvement to cross server system.
You are now able to change the directory of the mail/option file inside of the applications folder through mc chat. This means you can run several applications in one folder which are grouped to several safe files and have completely different option settings. (Linking servers in groups or adjust every bot perfectly for the individual server.)
This script lets the bot act like a mail plugin. You can send mails through private messaging the bot with "sendmail [Text]". You can configure many options in the option class. If you want to, you can point several instances to one file and create a cross server mail system, with each bot perfectly configured for the individual server.
Manually move the cursor instead of using the backspace character.
Should help when deleting characters requiring multiple keypresses
like Chinese characters. Fix attempt for #941
Special thanks to @TheSnoozer and @vkorn for their help!
- Implement global block Palette mechanism
- Add class generation tool from blocks.json
- Regenerate Material.cs and redefine solid blocks
- Migrate previous Material.cs into Palette112
- Generate Palette113 from MC 1.13.2 blocks.json
- Improve Block class to handle up to 65535 block states
- Adjust terrain parsing, small fixes in packets
- Remove unused snapshot-related protocol cases
Solves #599
- Tab display names should hold display name but...
- Server sends <UUID, name, null> x Player count
- TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count
- So we don't have player display names, only worthless slots
- So the whole feature was useless, reverting to name only.
- Add 1.10.1 and 1.10.2 in supported version list
- Store both player name and player display names
- List command will sort players by player name
- List command will now display by display name
- Ability to use /list raw to display by real name
Suggestion by Johngreen123
Will use random waits when a write conflict is detected.
This should allow several clients to write at the same time.
Inspired from CSMA/CD (ethernet way of handling collisions).
Bug report by TNT-UP @ MC Forum post no.1684
Allows user-defined regexes to be used instead of built-in chat
detection routines for matching messages on server using a non-standard
chat format. Built-in detection routines can be disabled using a single
setting, based on a contribution by ZizzyDizzyMC.
Move handling code in a separate file
Add caching ability for low-power devices (rpi..)
Use a distinct API with MCC.MethodName()
Stop script execution only on specific API calls