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2 commits

Author SHA1 Message Date
BruceChen
53082d387e feat: add 4-block jumps, diagonal parkour, high-fall water/ladder support
MoveParkour rewritten to support both cardinal and diagonal sprint jumps
with unified (xOff, zOff) interface. New capabilities:

- 4-block cardinal sprint jumps with edge-approach timing in template
- Diagonal parkour: (2,1), (1,2), (2,2), (3,1), (1,3) in all quadrants
- Ascending parkour extended to dist=3 (cardinal)
- Overshoot safety check after landing destination
- Block parkour from climbable starting blocks (vine/ladder)

MoveDescend/MoveFall enhanced with Baritone-style dynamic fall scanning:
- Water landing: accepts falls of any height into water
- Mid-fall ladder/vine grab: resets effective fall height (<=11 blocks)
- CalculationContext gains MaxFallHeightWater, AllowLadderGrabDuringFall

SprintJumpTemplate gains distance-based approach timing:
- Long jumps (>=3.5 blocks): delays jump until 0.5 blocks from center
- Medium jumps (>=2.5): 0.35 blocks approach
- Landing tolerance scales with jump distance

All movements verified on 1.21.11 local server.

Made-with: Cursor
2026-04-12 18:43:32 +00:00
BruceChen
77c5f88168 feat: add /goto command with A* pathfinder integration and MoveFall
- Add MoveFall move for straight-down falls beyond MoveDescend range
- Register MoveFall in default move set
- Create /goto command using new A* pathfinder
- Add MoveToAStar() method to McClient bridging A* results to existing
  path execution system (Queue<Location> + UpdatePathfindingInput)
- Add translation entries for goto command

Made-with: Cursor
2026-04-12 18:43:32 +00:00