Register protocol 773 for Minecraft 1.21.9 and 1.21.10 (which share the
same protocol as a hotfix release). Update MCHighestVersion to 1.21.10.
Add 49 new item types (copper tools/armor, shelves, copper chests,
copper golem statue variants, oxidized lightning rods, iron chain, etc.),
2 new entity types (CopperGolem, Mannequin), 38 new block materials,
3 new entity metadata serializer types (CopperGolemState,
WeatheringCopperState, ResolvableProfile), and 6 new packet types
(DebugBlockValue, DebugChunkValue, DebugEntityValue, DebugEvent,
GameTestHighlightPos, CodeOfConduct, AcceptCodeOfConduct).
Chain item/block renamed to IronChain in 1.21.9; old enum values
retained for backward compatibility with older palettes.
Made-with: Cursor
1.21.7 and 1.21.8 share protocol 772. The only registry change from
1.21.6 is one new item (music_disc_lava_chicken). All other palettes
(blocks, entities, packets, entity metadata, structured components)
are unchanged and reuse 1.21.6 versions.
Changes:
- Add MC_1_21_7_Version (772) constant
- Add "1.21.7" / "1.21.8" version mappings in ProtocolHandler
- Add MusicDiscLavaChicken to ItemType enum
- Generate ItemPalette1217 (1416 items) for the new item palette
- Update all version upper-bound checks from MC_1_21_6 to MC_1_21_7
- Update MCHighestVersion to "1.21.8"
Made-with: Cursor
Add complete protocol 769 support for Minecraft 1.21.4:
- Version constants: Add 769 to supported versions, MC_1_21_4_Version constant,
and version string mappings (including 1.21.3 -> 768 compatibility)
- Item palette: 10 new items (Resin series + Eyeblossom), generated ItemPalette1214
- Entity palette: Remove CreakingTransient (149 entities, down from 150)
- Block palette: 10 new blocks with correct blockstate ID ranges from server data
- Packet palette: Serverbound packet ID reshuffling - PickItem split into
PickItemFromBlock/PickItemFromEntity, new PlayerLoaded packet inserted after
PlayerInput, subsequent IDs shifted accordingly. Clientbound unchanged.
- PlayerLoaded: Send empty PlayerLoaded packet after JoinGame processing (>= 1.21.4)
- EntityMetadata/DataComponents: Reuse 1.20.6 palettes (unchanged registries)
- Update all version guard checks from MC_1_21_2 to MC_1_21_4
Made-with: Cursor
```
Login failed : Invalid server response.
```
Print the raw response which is `result` in [/MinecraftClient/Protocol/ProtocolHandler.cs#L554](f6797cb4b5/MinecraftClient/Protocol/ProtocolHandler.cs (L554))
(Every test shows like this)
```
HTTP/1.1 200 OK
...
1e1
{"accessToken":"...","clientToken":"...","availableProfiles":[{"id":"..","name":".."},{"id":"..","na
f
me":"ok_bot"}]}
0
```
After splited by line:
- 1e1
- {"accessToken": ... ,"na
- f
- me":"ok_bot"}]}
- 0
The response when Login with 'littleskin.cn' which works fine is:
```
HTTP/1.1 200 OK
...
1e1
{"accessToken":"...","clientToken":"...","availableProfiles":[{"id":"..","name":".."},{"id":"..","name":"ok_bot"}]}
0
```
After splited by line:
- 1e1
- {"accessToken": ... ,"name":"ok_bot"}]}
- 0
-
-
So adding [1] and [3] will make both 'hitmc.cc' and 'littleskin.cn' work fine.
* Microsoft Sign-in: Migrate to our own client Id
- Drop support of "mcc" sign-in method
- Add nuget packages for decoding JWT
* Remove JWT nuget package
* Remove client secret
It is not needed after changing application type in Azure
* Change token validation method to expiration time
* Revert changes of dropping mcc sign-in method
* Add email pre-fill for browser sign-in
* fix caps
* implement 1.17 without terrain
* properly switch order of Tracking Position and Locked for 1.17
* Update MinecraftClient/Protocol/Handlers/PacketTypesIn.cs
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
Resolve#51
* Realms: update to new API; fix HTTP Get
* Realms: suggested changes
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
* Realms: suggested changes
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
* Add negative number support for JSON parser
* Nice print realms worlds result
* Option to join Realms world with world ID
* Suggested changes
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
* Failure handle
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
* world id paired with index
* fix text
* Clean up the code a bit
* Add setting for displaying Realms worlds
* Rename Realms worlds setting
* Put messages into translation file
Co-authored-by: Zizhen Lian <zizhlian@umd.edu>
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
* Implement Microsoft account login
* Create proxied web request class
* Whole bunch of code that doesn't work
* I finally FIXED IT
It took me 2 hours to resolve the problem
* Fill the missed method summary
* Remove some unused code
* Revert http version
* Remove JSON parsing bug workaround
Not needed anymore as per e06438b582
* Remove comment asking about clientID
Client ID is used for session token refreshes. Random UUID without hyphens
Co-authored-by: ORelio <ORelio@users.noreply.github.com>