Commit graph

23 commits

Author SHA1 Message Date
ORelio
2034729f74 OnPlayerLeave: keep username before deleting (#1181) 2020-08-06 16:01:14 +02:00
ReinforceZwei
4a8fb08f4b
Add player join/leave event to ChatBot API (#1181)
* Add player join/leave event to ChatBot API (#1180)
* Add method documentation
* Dispatch Join/Leave after updating player list
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
2020-08-06 15:57:23 +02:00
Daenges
92e776cebc
Add Mailer bot (#1108)
* Update for the mail script.

As requested, I added the synchronization between the config debugmessage bool and the one in the script. Furthermore, I added a way to send anonymous mails by writing "tellonym". The messages are saved as normal mails, which lets them count to the mail cap, due to the fact that the host knows the sender.

I added the script to the chat bots because of the problems, that the scripts have with serialization. Instead of rewriting the whole serialization part, my idea was to add the script to the other chat bots, to avoid the compiling issues. Then the serialization would work perfectly fine. Then you could remove the option class at some point and move all the settings to the config file with the addition to activate the whole script.

* Correction of debug message loading.

The object was missing and the change would be overridden a few lines later.

* Update McClient.cs

* Add Mail to config file

* Correcting the safe file.

* Small correction of Settings.c

* Update Mailscript

Added a failsafe version of the path changing commands. If a path could not be found, an error will be created and the path will be reseted to standart, to avoid endless chains of errors.

* Fix for the mail script

Removed a wrong option call. Removed the debug_msg condition around the path functions. => Users are aware of what happened (if they see the error) although they turned off debug_msg.

* Added some features.

Added a try statement to all number changing commands. Added a command to list all moderators to the console.

* Serialization Fix

There was a chance, that if two bots work on one file, and two users send messages in a short time period, that one bot deserializes the message and then the other bot deserialize the same file, before the other one could save its changes. This would lead to one message disappearing, because one bot never deserialized this message. For this I changed the whole serialization process. 
All changes are now committed after the interval and not after an incoming mail command directly. All mails are safed temporarily in cache and get serialized after the interval. Due to this changes, you can determit when the individual bot changes the file (there are no more direct interactions with the file after a command, which lead to a certain randomness). Furthermore you can now set an interval of e.g. 2 mins and reset the interval of one bot with "resettimer" after one minute so that the bots won't disturb eachother and no files get lost.

* My idea of a manual.

This is my idea of a manual for the bot. Improvements of my language / further ideas are welcome! :D

* addIgnored [NAME] and removeIgnored[NAME]

Added an ignored list. Moderators can add players to the list. The bot won't react to them and just log to the console that they are ignored, everytime they are sending a message, to ensure that they are not accidently ignored. (Just if debug_msg is active.)
 Especially useful if there are other chat bots on the server, which spam many messages that aren't useful for the mail system. Or block spammers etc.

* Add the three commands to the manual.

Added addignored, removeignored and getignored to the manual.

* Remove moderators. Implement Console Control.

Due to security concerns, I converted all moderator commands to console internal commands. Thereby only the host can change crucial settings. Special thanks to ORelio for the hint!

* Added empty statement check

Added if to all commands, where the syntax is not already protected by a try, so that an incorrect syntax (Empty args[] due to missing statement) won't crash the script.

* Changed the serialization fail

If the programm can't safe the file, because of some strange character for instance, it first tries to change the path back to normal and if this not helps, it creates a new, file.

* toggle mail sending/receiving

Add an option to turn mailsending and the listening to commands in chat on/off.

* Updated manual.

- Removed moderator commands.
- Removed moderator part in the network manual
+ added the two new commands
+ added a waring for nick plugins and minecraft renames
+ added a small syntax example

* Updated the Settings.cs file.

* Smaller fixes and additions

+ improved command reading of 'mail' & 'tellonym'
+ sorted internal commands alphabetically
+ host can set a maximum message length
+ host can accept commands from public chat
+ host can decide if 'self mailing' (mailing yourself) is accepted
+ new order makes 'getsettings' easier to read
+ new internal commands to toggle 'publiccommands' and 'selfmailing' as well as the maximum mail size
- removed the old command interpreter

* Small improvements and additions

Added a few commands and settings

* Completing getsettings

+ added 'publiccomands'

* Completed getsettings

+ Added 'publiccommand' to 'getsettings'

* Removed single bolean, added Dictionary

- removed all boleans in the option class
- removed all functions relating them
+ added Dictionary for the booleans
+ added a single function to set/toggle all booleans

* Removed Commands, added interpreter

- Removed all Register commands
- removed all integer methods
+ added a single mail command
+ added integer dictionary
+ added integer handling similar like bool handling

* Small fix

+ Changed the numbers in several methods to adjust them to the new syntax.
- removed parameters in several methods, because they got unneccesary

* Even smaller fix

+ Sorted 'getsettings' alphabetically
+ corrected a typo

* New Serialization method.

Now serializing through the .INI format! Thanks to ORelio, who helped me a lot! :)

* Added different time

Added the option to switch between utc and the time of the local machine for timestamps.

* Made timeinutc serializable

Added the bool to the serialization method.

* Adding the INIFile.cs

For Dictionary serialization.

* Reworked ignore feature

Ignored players are now serialized in a file and reloaded, after the bot enters a server.

* Mailer bot refactoring

Rename Mail to Mailer
Move options to MinecraftClient.ini
Make the bot much simpler by removing some settings
Create specific MailDatabase and IgnoreList classes
However the core functionality for users is the same

Settings removed:
 - allow_sendmail: Cannot use Mailer if it's disabled
 - allow_receivemail: Cannot use Mailer if it's disabled
 - path_setting: Settings moved to MinecraftClient.ini
 - debug_msg: MCC already has a setting for that with LogDebugToConsole()
 - auto_respawn: MCC already has a built-in auto-respawn feature
 - allow_selfmail: Is it really necessary to block self mails? ;)
 - maxcharsinmsg: Automatically calculated based on max chat message length
 - timeinutc: DateTime is not show to the recipient so I think it's not absolutely necessary
 - interval_sendmail: Set to 10 seconds for now

Internal Commands removed:
 - changemailpath: Now a static setting in config
 - changesettingspath: Now a static setting in config
 - updatemails: Already updated every 10 seconds
 - getsettings: Shown on startup with debugmessages=true
 - resettimer: Seems only useful for debugging
 - setbool: Settings are static in config file
 - setinteger: Settings are static in config file

All user commands are retained:
 - mail
 - tellonym

* Reload database for mailer network feature

* Merge Mail documentation to Readme.md

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
2020-08-03 21:44:39 +02:00
ReinforceZwei
1b08e78463
New AutoDrop ChatBot (#1159)
* Add AutoDrop ChatBot
* Make AutoCraft config parse case insensitive
2020-07-30 21:06:36 +02:00
ReinforceZwei
1960235968 Correct spelling mistakes
Add custom config path setting to AutoCraft
2020-07-23 19:19:32 +02:00
ReinforceZwei
9137fa59e7 Complete inventory shift click
Complete item stacking mechanism for left click
2020-07-23 19:19:32 +02:00
ReinforceZwei
6967f6928b Add config setting for AutoCraft 2020-07-23 19:19:32 +02:00
ReinforceZwei
97d7325939 Finish AutoCraft core functional part 2020-07-23 19:19:32 +02:00
ReinforceZwei
82fb081828 tmp commit 2020-07-23 19:19:32 +02:00
ReinforceZwei
a51368a859 Add a proof of concept working demo 2020-07-23 19:19:32 +02:00
ReinforceZwei
f2816c3fee Add inventory related ChatBot event
Added OnInventoryOpen and OnInventoryClose
Updated some method summary
2020-07-07 19:32:49 +02:00
ReinforceZwei
500e7f1bec Fix crafting result slot not being handled correctly
Added new ChatBot event OnInventoryUpdate
2020-07-07 19:32:49 +02:00
ReinforceZwei
93b72eb83e Complete inventory clicking mechanism
Update player inventory and opened container after clicking on slots
2020-07-06 13:02:42 +02:00
ORelio
855bdade0b Fixes following pull requests (#1101, #1097)
Fix coding style issues and compile errors
2020-07-04 11:12:27 +02:00
Рома Данилов
fb50b0d5cb
ChatBot API: OnScoreboardObjective, OnEntityEffect, OnUpdateScore, EntityInteract, Hand list (#1097)
* Create Effect.cs
* Rename Effect.cs to Effects.cs
* Update MinecraftClient.csproj
* Update Effects.cs
* Update Effects.cs
* add EntityEffect
* Update McClient.cs
* Update Protocol18.cs + EntityEffect
* Update IMinecraftComHandler.cs
* Update Protocol18PacketTypes.cs + EntityEffect
* Update ChatBot.cs + OnEntityEquipment
* Update PacketIncomingType.cs + ScoreboardObjective
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs + OnScoreboardObjective
* Update McClient.cs + OnScoreboardObjective
* Update ChatBot.cs + OnScoreboardObjective event
* Update Protocol18.cs: fix scoreboard
* Update McClient.cs
* Update ChatBot.cs
* Update PacketIncomingType.cs
* Update ChatBot.cs + OnUpdateScore
* Update McClient.cs + OnUpdateScore
* Update IMinecraftComHandler.cs + OnUpdateScore
* Update Protocol18.cs
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs + fix micro lags
* Update Protocol18.cs
* Update Protocol18.cs
* Update Protocol18.cs
* Update Protocol16.cs
* Update Protocol18.cs
* Update McClient.cs
* Update IMinecraftCom.cs
* Update McClient.cs
* Update McClient.cs
* Update McClient.cs
* Update ChatBot.cs + GetEntities()
* Create Hand.cs
* Update MinecraftClient.csproj
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs
* Update ChatBot.cs: fix
* Update AutoAttack.cs: Fix
* Update McClient.cs: compile fix
* Update ChatBot.cs
* Update AutoAttack.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update IMinecraftComHandler.cs
* Update ChatBot.cs
* Update McClient.cs
* Update McClient.cs: remove check distance
* Update EntityActionType.cs: more actions
* Create CommandBlockMode.cs
* Create CommandBlockFlags.cs
* Update IMinecraftCom.cs
* Update McClient.cs
* Update ChatBot.cs
* Update Protocol18.cs
* Update Protocol16.cs
* Update PacketOutgoingType.cs
* Update Protocol18PacketTypes.cs
* Update Protocol18.cs
2020-07-04 10:45:51 +02:00
ReinforceZwei
572191dcd2 Make internal command loads before ChatBot command 2020-07-04 10:39:57 +02:00
ReinforceZwei
64643af89d Add command register for ChatBot
ChatBot can register their own command for interacting with user
2020-07-04 10:39:57 +02:00
Рома Данилов
a579b453b0
Improve small teleport performances (#1079, #1080)
Increase small teleport range and immediately update location instead of queuing
2020-06-27 10:45:33 +02:00
ORelio
4cc29a6ee6 Adjust dig block API
Attempt to automate dig start and dig complete (#1077)
2020-06-20 21:30:26 +02:00
ORelio
6df5076d19 DigBlock/PlaceBlock: Use Direction enum
Still work in progress (#1071)
2020-06-20 16:07:59 +02:00
ORelio
c69e87bec3 McClient: Add DispatchBotEvent method
Facilitates event dispatching and error handling for ChatBots
2020-06-20 15:39:18 +02:00
ORelio
f30dc4464c Reorganize methods in McClient.cs
Tyding up the class as it is becoming quite large
2020-06-20 15:18:35 +02:00
ORelio
2add4030f4 Rename McTcpClient to McClient for clarity
+ Fix compile error in #1071
2020-06-20 15:01:17 +02:00
Renamed from MinecraftClient/McTcpClient.cs (Browse further)