Move handling code in a separate file
Add caching ability for low-power devices (rpi..)
Use a distinct API with MCC.MethodName()
Stop script execution only on specific API calls
Some server requires that players install a resource pack, and will kick
them if they doesn't. With this new feature MCC will automatically respond
"successfully loaded" for every "resource pack send" packet it receives.
Suggested by Yoann166 in issue #91
The main fix is the change to ProtocolHandler's jsonEncode method. Previously,
it used 'char.IsLetterOrDigit' to see if it needed to be escaped, but some
chars, such as "Ð", count as a letter but still need to be escaped. The fix is
to check if it's in the right range, rather than using that method.
There's also some changes to those methods for performance and clarity reasons.
Most of this is using a StringBuilder rather than appending to the string. Not
too important, but it makes things clearer.
Vanilla minecraft encryption can be unofficially bypassed on pre-1.7
minecraft when connecting to offline-mode servers (now it IS officially
bypassed in offline mode in 1.7+), but BungeeCord 1.5.2 requires
encryption even in offline-mode, so enable encryption even in
offline-mode. Bug report by xp9kus.
- Allow defining function for use into the script
- Allow defining a ChatBot for loading it into MCC
- Improve sample script and add more examples
- Todo add new documentation into the readme file
- Automatically add [BotName] tags to log lines
- Fix case handling and actionPrivate used for public messages
- Add a sample file for basic and regex matches
- Now scripts can also be written in C#
- C# scripts can access ChatBot API
- Add more methods in ChatBot API
- Add an example of C# script file
- Coding style fixes: method names ucfirst
- Add improvements from pull request #76
- Add support for regexes instead of simple matches
- Add support for internal MCC commands eg script
- Add support for flexible INI file containing matches
TODO: Testing, sample INI file, proper documentation
Player list updates on MC 1.8 handler did not take into account the
amount of items in the list and were only processing the first item,
including when there wasn't any item to process. Unfortunately some
weird servers were sending useless empty tab-list updates, causing a
crash. Should fix issue #78 and forum posts 1267, 1269, 1284. Thanks
dbear20, link3321, gerik43, Darkaegis, k3ldon and Ryan6578 for their bug
reports! :)
When a very long message is typed, a delay of 2 seconds is by default
used before sending parts of the long messages. The delay can be
modified or set back to 0 in configuration file, if necessary.
This bot allows users to add a bot that can detect and respond to
certain text.
The bot can be enabled/disabled via the ini file. (disabled by default)
The bot uses 2 files to let the user set what to pickup and what to
respond.
- Merge all error handling code into one method
- Fix ConsoleIO not clearing the line being typed upon reset
- Update console title upon logging in to the server
- Pass "failed to ping this IP" to AutoRelog (thx doranchak)
- Pass minecraft login failure message to AutoRelog bot (suggestion by
doranchak)
- Fix NullReferenceException in McTcpClient caused by SocketException in
ProxyHandler
- Refactor error handling code in Program.InitializeClient()
- More detailed error messages on network errors.
- Add prompt for Minecraft version
- Improve offline-mode command prompt
- Fix default value on parse error in protocol handler
- Fix failed to connect not showing offline prompt