ORelio
bd85c46663
Implement entity types ( #1001 )
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Implement palette generation and investigate palette changes between
versions. Turns out 1.13- has legacy IDs, 1.14 switches to entity
palette and 1.15 refreshes the whole palette just to insert Bee.
Also refactor entity handling code here and there.
2020-05-24 18:21:22 +02:00
Reinforce Zwei
cdb217840d
Remove unused using
2020-05-22 17:30:02 +02:00
Reinforce Zwei
06ed5c0a45
Fix #1006
2020-05-22 17:30:02 +02:00
CarbonNeuron
c5a19f4b8b
Get rid of UseItemOnHand in using chatbots, replace with UseItemInHand
2020-05-03 10:49:51 -05:00
ORelio
b01c50b792
Improve logging, auto respawn
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See discussion in GitHub issue #918
2020-04-01 21:15:35 +02:00
ReinforceZwei
c581ac95c3
Fix AutoFish crashs on EntityDespawn
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Issues #902
2020-03-30 20:22:40 +02:00
ORelio
bc3d6aba00
Implement item types
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Github discussion on commit 6929ae236a
2020-03-28 23:30:42 +01:00
ORelio
195e162c7d
Add code documentation, move and rename a few methods
2020-03-28 00:48:41 +01:00
ReinforceZwei
66afe127cb
AutoFish now checks if the fishing hook is ours
2020-03-27 13:10:37 +01:00
ReinforceZwei
bc449b404e
Inventory handling
2020-03-27 13:10:37 +01:00
ReinforceZwei
7fbf9443a1
Made ChatBotAPI OnEntityDespawn to pass Entity object instead of EntityID
2020-03-24 19:23:59 +01:00
ReinforceZwei
dbf5334758
Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling
2020-03-24 19:23:59 +01:00