Commit graph

2 commits

Author SHA1 Message Date
BruceChen
a6261e4019 fix: improve pathfinding execution for climbing and block classification
- Fix MoveHelper.CanWalkThrough to treat climbable blocks (ladders, vines)
  as passable, not solid -- MCC's IsSolid() incorrectly classifies them
- Fix MoveHelper.CanWalkOn to exclude climbable blocks from ground check
- Add fence gate passability in MoveHelper
- Fix start position calculation in MoveToAStar to handle solid-block
  floor rounding (player at y=79.9 → floor y=79 inside solid)
- Fix ReachedWaypoint to require vertical proximity for climb waypoints,
  preventing premature waypoint consumption during ladder ascent
- Fix SetInputToward to handle ladder climbing with Jump input and proper
  wall-facing when OnClimbable

Made-with: Cursor
2026-04-12 18:43:32 +00:00
BruceChen
1abab20f17 feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system:
- Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts
- BinaryHeapOpenSet min-heap for A* open set
- AStarPathFinder with timeout, cancellation, partial path support
- CalculationContext for thread-safe world state snapshots
- MoveHelper for block passability checks
- IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite
- IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb
- /pathfind command for testing the new pathfinder

Made-with: Cursor
2026-04-12 18:43:32 +00:00