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https://github.com/MCCTeam/Minecraft-Console-Client
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Add login request and response debug messages
See #269 + Add exaxct mono packages in README, thanks @Pokechu22 for that
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2 changed files with 9 additions and 2 deletions
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@ -219,9 +219,13 @@ namespace MinecraftClient.Protocol
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string result = "";
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string json_request = "{\"agent\": { \"name\": \"Minecraft\", \"version\": 1 }, \"username\": \"" + JsonEncode(user) + "\", \"password\": \"" + JsonEncode(pass) + "\", \"clientToken\": \"" + JsonEncode(session.ClientID) + "\" }";
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Debug: Login Request: " + json_request);
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int code = DoHTTPSPost("authserver.mojang.com", "/authenticate", json_request, ref result);
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if (code == 200)
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{
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Debug: Login Response: " + result);
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if (result.Contains("availableProfiles\":[]}"))
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{
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return LoginResult.NotPremium;
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@ -14,9 +14,12 @@ in a fast and easy way without having to open the main Minecraft game.
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First, extract the archive if not already extracted.
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On Windows, simply open MinecraftClient.exe by double-clicking on it.
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On Mac or Linux, open a terminal in this folder and run "mono MinecraftClient.exe".
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On Mac or Linux you need to install the Mono Runtime:
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- On Mac: http://www.mono-project.com/download/#download-mac
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- On Linux: sudo apt-get install mono-runtime libmono-reflection-cil
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Then, open a terminal in this folder and run "mono MinecraftClient.exe".
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If you cannot authenticate on Mono, you'll need to run "mozroots --import --ask-remove" once.
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If Mono crashes, retry with mono-complete, not mono-runtime. Mono v4.0 to 4.2 is recommended.
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If Mono crashes, retry with mono-complete instead of mono-runtime. Mono v4.0 to 4.2 is recommended.
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===========================================
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Using Configuration files & Enabling bots
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