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https://github.com/MCCTeam/Minecraft-Console-Client
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Fix indentation level, 4
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2dfc08b45b
commit
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1 changed files with 29 additions and 26 deletions
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@ -221,40 +221,43 @@ namespace MinecraftClient.Protocol.Handlers
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handler.OnReceivePlayerEntityID(playerEntityID);
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handler.OnReceivePlayerEntityID(playerEntityID);
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handler.OnGamemodeUpdate(Guid.Empty, dataTypes.ReadNextByte(packetData));
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handler.OnGamemodeUpdate(Guid.Empty, dataTypes.ReadNextByte(packetData));
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if (protocolversion >= MC116Version)
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextByte(packetData); // Previous Gamemode - 1.16 and above
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dataTypes.ReadNextByte(packetData); // Previous Gamemode - 1.16 and above
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if (protocolversion >= MC116Version)
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextVarInt(packetData); // World Count - 1.16 and above
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dataTypes.ReadNextVarInt(packetData); // World Count - 1.16 and above
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if (protocolversion >= MC116Version)
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextString(packetData); // World Names - 1.16 and above
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dataTypes.ReadNextString(packetData); // World Names - 1.16 and above
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if (protocolversion >= MC116Version)
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextNbt(packetData); // Dimension Codec - 1.16 and above
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dataTypes.ReadNextNbt(packetData); // Dimension Codec - 1.16 and above
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//Current dimension - String identifier in 1.16, number below 1.16
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if (protocolversion >= MC191Version)
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if (protocolversion >= MC191Version)
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this.currentDimension = dataTypes.ReadNextInt(packetData);
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this.currentDimension = dataTypes.ReadNextInt(packetData);
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else if (protocolversion >= MC116Version)
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else if (protocolversion >= MC116Version)
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this.currentDimension = dataTypes.ReadNextString(packetData); //In 1.16 it was changed to "Identifier" which seems to be a string
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this.currentDimension = dataTypes.ReadNextString(packetData);
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else
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else
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this.currentDimension = (sbyte)dataTypes.ReadNextByte(packetData);
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this.currentDimension = (sbyte)dataTypes.ReadNextByte(packetData);
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if (protocolversion < MC114Version)
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dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextString(packetData); // World Name - 1.16 and above
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if (protocolversion >= MC115Version)
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dataTypes.ReadNextLong(packetData); // Hashed world seed - 1.15 and above
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dataTypes.ReadNextByte(packetData); // Max Players
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if (protocolversion < MC114Version)
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dataTypes.ReadNextByte(packetData); // Difficulty - 1.13 and below
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextString(packetData); // World Name - 1.16 and above
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if (protocolversion >= MC115Version)
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dataTypes.ReadNextLong(packetData); // Hashed world seed - 1.15 and above
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dataTypes.ReadNextByte(packetData); // Max Players
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if (protocolversion < MC116Version)
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if (protocolversion < MC116Version)
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dataTypes.ReadNextString(packetData); // Level Type - 1.15 and below
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dataTypes.ReadNextString(packetData); // Level Type - 1.15 and below
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if (protocolversion >= MC114Version)
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if (protocolversion >= MC114Version)
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dataTypes.ReadNextVarInt(packetData); // View distance - 1.14 and above
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dataTypes.ReadNextVarInt(packetData); // View distance - 1.14 and above
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if (protocolversion >= MC18Version)
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if (protocolversion >= MC18Version)
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dataTypes.ReadNextBool(packetData); // Reduced debug info - 1.8 and above
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dataTypes.ReadNextBool(packetData); // Reduced debug info - 1.8 and above
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if (protocolversion >= MC115Version)
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if (protocolversion >= MC115Version)
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dataTypes.ReadNextBool(packetData); // Enable respawn screen - 1.15 and above
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dataTypes.ReadNextBool(packetData); // Enable respawn screen - 1.15 and above
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if (protocolversion >= MC116Version)
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextBool(packetData); // Is Debug - 1.16 and above
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dataTypes.ReadNextBool(packetData); // Is Debug - 1.16 and above
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if (protocolversion >= MC116Version)
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if (protocolversion >= MC116Version)
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dataTypes.ReadNextBool(packetData); // Is Flat - 1.16 and above
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dataTypes.ReadNextBool(packetData); // Is Flat - 1.16 and above
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break;
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break;
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case PacketIncomingType.ChatMessage:
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case PacketIncomingType.ChatMessage:
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string message = dataTypes.ReadNextString(packetData);
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string message = dataTypes.ReadNextString(packetData);
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@ -1314,14 +1317,14 @@ namespace MinecraftClient.Protocol.Handlers
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try
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try
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{
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{
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SendPacket(packetType, dataTypes.ConcatBytes(
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SendPacket(packetType, dataTypes.ConcatBytes(
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dataTypes.GetDouble(location.X),
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dataTypes.GetDouble(location.X),
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dataTypes.GetDouble(location.Y),
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dataTypes.GetDouble(location.Y),
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protocolversion < MC18Version
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protocolversion < MC18Version
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? dataTypes.GetDouble(location.Y + 1.62)
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? dataTypes.GetDouble(location.Y + 1.62)
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: new byte[0],
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: new byte[0],
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dataTypes.GetDouble(location.Z),
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dataTypes.GetDouble(location.Z),
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yawpitch,
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yawpitch,
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new byte[] { onGround ? (byte)1 : (byte)0 }));
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new byte[] { onGround ? (byte)1 : (byte)0 }));
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return true;
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return true;
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}
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}
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catch (SocketException) { return false; }
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catch (SocketException) { return false; }
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