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https://github.com/MCCTeam/Minecraft-Console-Client
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Add configurable authlib-injector API path and HTTP support for Yggdrasil auth
Re-implements the changes from PR #2890, adapted for the current codebase which uses System.Text.Json.Nodes and HttpClient instead of the legacy Json.JSONData and hand-rolled SslStream HTTP client. Changes: - Settings.cs: Convert AuthlibServer from struct to class with [TomlDoNotInlineObject]; convert Host to a property that parses 'host:port' syntax; add AuthlibInjectorAPIPath (default '/api/yggdrasil') for servers that use a different prefix (e.g. Drasl uses '/authlib-injector'); add UseHttps (default true) so local/dev auth servers without TLS work. - ConfigComments.resx: Add descriptive inline comments for the new AuthlibServer fields (Host, Port, AuthlibInjectorAPIPath, UseHttps). - ProtocolHandler.cs: Replace three hardcoded '/api/yggdrasil/...' paths with AuthlibInjectorAPIPath-based paths (authenticate, refresh, join). Replace hand-rolled TcpClient+SslStream HTTP in DoHTTPSRequest with HttpClient+SocketsHttpHandler (ConnectCallback routes through ProxyHandler). Add useHttps parameter so HTTP-only auth servers are supported. - KeyUtils.cs: Add AuthServerSupportsProfileKeys() that fetches the authlib-injector metadata endpoint and checks feature.enable_profile_key. Update GetNewProfileKeys() to skip key fetch when the auth server does not support profile keys; build the cert URL dynamically using AuthlibInjectorAPIPath for Yggdrasil; always fetch real certs instead of returning a dummy response. Remove MakeDummyResponse() which is no longer needed. Tested against a local Drasl instance with authlib-injector 1.2.7 on a 1.21.11 Minecraft server — full auth flow (login, profile key fetch, session join) confirmed working end-to-end. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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parent
72ec3122ae
commit
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4 changed files with 188 additions and 142 deletions
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@ -3,9 +3,8 @@ using System.Collections.Generic;
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using System.Data.Odbc;
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using System.Globalization;
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using System.Linq;
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using System.Net.Security;
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using System.Net.Http;
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using System.Net.Sockets;
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using System.Security.Authentication;
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using System.Text;
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using DnsClient;
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using MinecraftClient.Protocol.Handlers;
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@ -657,7 +656,8 @@ namespace MinecraftClient.Protocol
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JsonEncode(user) + "\", \"password\": \"" + JsonEncode(pass) +
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"\", \"clientToken\": \"" + JsonEncode(session.ClientID) + "\" }";
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int code = DoHTTPSPost(Config.Main.General.AuthServer.Host, Config.Main.General.AuthServer.Port,
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"/api/yggdrasil/authserver/authenticate", json_request, ref result);
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Config.Main.General.AuthServer.AuthlibInjectorAPIPath + "/authserver/authenticate", json_request,
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Config.Main.General.AuthServer.UseHttps, ref result);
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if (code == 200)
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{
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if (result.Contains("availableProfiles\":[]}"))
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@ -972,7 +972,8 @@ namespace MinecraftClient.Protocol
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"\", \"selectedProfile\": { \"id\": \"" + JsonEncode(currentsession.PlayerID) +
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"\", \"name\": \"" + JsonEncode(currentsession.PlayerName) + "\" } }";
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int code = DoHTTPSPost(Config.Main.General.AuthServer.Host, Config.Main.General.AuthServer.Port,
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"/api/yggdrasil/authserver/refresh", json_request, ref result);
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Config.Main.General.AuthServer.AuthlibInjectorAPIPath + "/authserver/refresh", json_request,
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Config.Main.General.AuthServer.UseHttps, ref result);
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if (code == 200)
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{
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if (result == null)
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@ -1031,10 +1032,11 @@ namespace MinecraftClient.Protocol
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: "sessionserver.mojang.com";
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int port = type == LoginType.yggdrasil ? Config.Main.General.AuthServer.Port : 443;
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string endpoint = type == LoginType.yggdrasil
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? "/api/yggdrasil/sessionserver/session/minecraft/join"
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? Config.Main.General.AuthServer.AuthlibInjectorAPIPath + "/sessionserver/session/minecraft/join"
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: "/session/minecraft/join";
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int code = DoHTTPSPost(host, port, endpoint, json_request, ref result);
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bool useHttps = type == LoginType.yggdrasil ? Config.Main.General.AuthServer.UseHttps : true;
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int code = DoHTTPSPost(host, port, endpoint, json_request, useHttps, ref result);
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return (code >= 200 && code < 300);
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}
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catch
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@ -1156,61 +1158,68 @@ namespace MinecraftClient.Protocol
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/// Make a HTTPS GET request to the specified endpoint of the Mojang API
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/// </summary>
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/// <param name="host">Host to connect to</param>
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/// <param name="endpoint">Endpoint for making the request</param>
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/// <param name="port">Port to connect on</param>
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/// <param name="path">Path for making the request</param>
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/// <param name="cookies">Cookies for making the request</param>
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/// <param name="result">Request result</param>
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/// <returns>HTTP Status code</returns>
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private static int DoHTTPSGet(string host, int port, string endpoint, string cookies, ref string result)
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private static int DoHTTPSGet(string host, int port, string path, string cookies, ref string result)
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{
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List<String> http_request = new()
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Dictionary<string, string> headers = new()
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{
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"GET " + endpoint + " HTTP/1.1",
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"Cookie: " + cookies,
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"Cache-Control: no-cache",
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"Pragma: no-cache",
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"Host: " + host,
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"User-Agent: Java/1.6.0_27",
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"Accept-Charset: ISO-8859-1,UTF-8;q=0.7,*;q=0.7",
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"Connection: close",
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"",
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""
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{ "Cookie", cookies },
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{ "Cache-Control", "no-cache" },
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{ "Pragma", "no-cache" },
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{ "User-Agent", "Java/1.6.0_27" }
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};
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return DoHTTPSRequest(http_request, host, port, ref result);
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return DoHTTPSRequest(HttpMethod.Get, host, port, path, headers, null, useHttps: true, ref result);
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}
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/// <summary>
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/// Make a HTTPS POST request to the specified endpoint of the Mojang API
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/// Make a POST request to the specified endpoint of the Mojang API
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/// </summary>
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/// <param name="host">Host to connect to</param>
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/// <param name="endpoint">Endpoint for making the request</param>
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/// <param name="request">Request payload</param>
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/// <param name="port">Port to connect on</param>
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/// <param name="path">Path for making the request</param>
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/// <param name="body">Request payload</param>
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/// <param name="result">Request result</param>
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/// <returns>HTTP Status code</returns>
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private static int DoHTTPSPost(string host, int port, string endpoint, string request, ref string result)
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private static int DoHTTPSPost(string host, int port, string path, string body, ref string result)
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=> DoHTTPSPost(host, port, path, body, useHttps: true, ref result);
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/// <summary>
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/// Make a POST request to the specified endpoint of the Mojang API
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/// </summary>
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/// <param name="host">Host to connect to</param>
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/// <param name="port">Port to connect on</param>
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/// <param name="path">Path for making the request</param>
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/// <param name="body">Request payload</param>
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/// <param name="useHttps">Whether to use HTTPS (true) or plain HTTP (false)</param>
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/// <param name="result">Request result</param>
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/// <returns>HTTP Status code</returns>
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private static int DoHTTPSPost(string host, int port, string path, string body, bool useHttps, ref string result)
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{
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List<String> http_request = new()
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Dictionary<string, string> headers = new()
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{
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"POST " + endpoint + " HTTP/1.1",
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"Host: " + host,
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"User-Agent: MCC/" + Program.Version,
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"Content-Type: application/json",
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"Content-Length: " + Encoding.ASCII.GetBytes(request).Length,
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"Connection: close",
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"",
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request
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{ "User-Agent", "MCC/" + Program.Version },
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{ "Content-Type", "application/json" }
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};
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return DoHTTPSRequest(http_request, host, port, ref result);
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return DoHTTPSRequest(HttpMethod.Post, host, port, path, headers, body, useHttps, ref result);
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}
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/// <summary>
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/// Manual HTTPS request since we must directly use a TcpClient because of the proxy.
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/// This method connects to the server, enables SSL, do the request and read the response.
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/// This method connects to the server and performs an HTTP or HTTPS request via proxy if configured.
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/// </summary>
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/// <param name="headers">Request headers and optional body (POST)</param>
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/// <param name="method">HTTP method</param>
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/// <param name="host">Host to connect to</param>
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/// <param name="port">Port to connect on</param>
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/// <param name="path">Request path</param>
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/// <param name="headers">Request headers</param>
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/// <param name="body">Optional request body (POST)</param>
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/// <param name="useHttps">Whether to use HTTPS (true) or plain HTTP (false)</param>
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/// <param name="result">Request result</param>
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/// <returns>HTTP Status code</returns>
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private static int DoHTTPSRequest(List<string> headers, string host, int port, ref string result)
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private static int DoHTTPSRequest(HttpMethod method, string host, int port, string path, Dictionary<string, string> headers, string? body, bool useHttps, ref string result)
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{
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string? postResult = null;
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int statusCode = 520;
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@ -1222,40 +1231,45 @@ namespace MinecraftClient.Protocol
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if (Settings.Config.Logging.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8" + string.Format(Translations.debug_request, host));
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TcpClient client = ProxyHandler.NewTcpClient(host, port, true);
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SslStream stream = new(client.GetStream());
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stream.AuthenticateAsClient(host, null, SslProtocols.Tls12,
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true); // Enable TLS 1.2. Hotfix for #1780
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using SocketsHttpHandler handler = new SocketsHttpHandler();
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handler.ConnectCallback = async (ctx, ct) =>
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{
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TcpClient client = ProxyHandler.NewTcpClient(host, port, true);
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return client.GetStream();
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};
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using HttpClient client = new HttpClient(handler);
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string scheme = useHttps ? "https" : "http";
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var request = new HttpRequestMessage(method, scheme + "://" + host + ":" + port + path);
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var contentType = "text/plain";
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foreach (var header in headers)
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{
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request.Headers.TryAddWithoutValidation(header.Key, header.Value);
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if (header.Key.Equals("Content-Type", StringComparison.OrdinalIgnoreCase))
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contentType = header.Value;
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}
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if (body != null)
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request.Content = new StringContent(body, Encoding.UTF8, contentType);
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if (Settings.Config.Logging.DebugMessages)
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foreach (string line in headers)
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ConsoleIO.WriteLineFormatted("§8> " + line);
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ConsoleIO.WriteLineFormatted("§8> " + request);
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stream.Write(Encoding.ASCII.GetBytes(String.Join("\r\n", headers.ToArray())));
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System.IO.StreamReader sr = new(stream);
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string raw_result = sr.ReadToEnd();
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HttpResponseMessage response = client.SendAsync(request).GetAwaiter().GetResult();
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statusCode = (int)response.StatusCode;
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postResult = statusCode == 204
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? "No Content"
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: response.Content.ReadAsStringAsync().GetAwaiter().GetResult();
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if (Settings.Config.Logging.DebugMessages)
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{
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ConsoleIO.WriteLine("");
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foreach (string line in raw_result.Split('\n'))
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foreach (string line in postResult.Split('\n'))
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ConsoleIO.WriteLineFormatted("§8< " + line);
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}
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if (raw_result.StartsWith("HTTP/1.1"))
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{
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statusCode = int.Parse(raw_result.Split(' ')[1], NumberStyles.Any, CultureInfo.CurrentCulture);
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if (statusCode != 204)
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{
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var splited = raw_result[(raw_result.IndexOf("\r\n\r\n") + 4)..].Split("\r\n");
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postResult = splited[1] + splited[3];
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}
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else
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{
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postResult = "No Content";
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}
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}
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else statusCode = 520; //Web server is returning an unknown error
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}
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catch (Exception e)
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{
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