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Handle non-interactive terminal environments gracefully
When MCC runs in non-interactive terminals (e.g. CI runners, IDE embedded shells, piped input), several Console APIs throw exceptions because there is no real console attached. Changes: - Program.cs: Wrap Console.KeyAvailable / Console.ReadKey in HandleFailure() with try-catch so MCC does not crash on startup failure in headless environments. - Chunk.cs: Wrap Console.BufferWidth / BufferHeight in try-catch with fallback values (120x50) to prevent exceptions when rendering chunk maps without a console buffer. - Map.cs: Same treatment for the map rendering path - use safe fallback values when Console.BufferWidth/Height are unavailable. - ReplayHandler.cs: Replace Array.Reverse() (returns void in newer .NET) with .AsEnumerable().Reverse() to fix compilation with .NET 10 SDK where the void return breaks the fluent chain. Made-with: Cursor
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4 changed files with 21 additions and 12 deletions
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Text;
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using Brigadier.NET;
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using Brigadier.NET.Builder;
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@ -100,11 +100,15 @@ namespace MinecraftClient.Commands
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sb.AppendLine(string.Format(Translations.cmd_chunk_chunk_pos, markChunkX, markChunkZ)); ;
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}
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int consoleHeight = Math.Max(Math.Max(Console.BufferHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 2, 25);
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int safeHeight;
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int safeWidth;
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try { safeHeight = Console.BufferHeight; } catch { safeHeight = 50; }
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try { safeWidth = Console.BufferWidth; } catch { safeWidth = 120; }
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int consoleHeight = Math.Max(Math.Max(safeHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 2, 25);
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if (consoleHeight % 2 == 0)
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--consoleHeight;
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int consoleWidth = Math.Max(Math.Max(Console.BufferWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2, 17);
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int consoleWidth = Math.Max(Math.Max(safeWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2, 17);
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if (consoleWidth % 2 == 0)
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--consoleWidth;
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