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Handle non-interactive terminal environments gracefully
When MCC runs in non-interactive terminals (e.g. CI runners, IDE embedded shells, piped input), several Console APIs throw exceptions because there is no real console attached. Changes: - Program.cs: Wrap Console.KeyAvailable / Console.ReadKey in HandleFailure() with try-catch so MCC does not crash on startup failure in headless environments. - Chunk.cs: Wrap Console.BufferWidth / BufferHeight in try-catch with fallback values (120x50) to prevent exceptions when rendering chunk maps without a console buffer. - Map.cs: Same treatment for the map rendering path - use safe fallback values when Console.BufferWidth/Height are unavailable. - ReplayHandler.cs: Replace Array.Reverse() (returns void in newer .NET) with .AsEnumerable().Reverse() to fix compilation with .NET 10 SDK where the void return breaks the fluent chain. Made-with: Cursor
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4 changed files with 21 additions and 12 deletions
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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@ -344,8 +344,11 @@ namespace MinecraftClient.ChatBots
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private static void RenderInConsole(McMap map)
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{
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StringBuilder sb = new();
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int consoleWidth = Math.Max(Console.BufferWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2;
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int consoleHeight = Math.Max(Console.BufferHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 1;
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int safeBufWidth, safeBufHeight;
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try { safeBufWidth = Console.BufferWidth; } catch { safeBufWidth = 120; }
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try { safeBufHeight = Console.BufferHeight; } catch { safeBufHeight = 50; }
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int consoleWidth = Math.Max(safeBufWidth, Settings.Config.Main.Advanced.MinTerminalWidth) / 2;
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int consoleHeight = Math.Max(safeBufHeight, Settings.Config.Main.Advanced.MinTerminalHeight) - 1;
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int scaleX = (map.Width + consoleWidth - 1) / consoleWidth;
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int scaleY = (map.Height + consoleHeight - 1) / consoleHeight;
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int scale = Math.Max(scaleX, scaleY);
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