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Make AutoAttack check entity health
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1 changed files with 1 additions and 1 deletions
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@ -112,7 +112,7 @@ namespace MinecraftClient.ChatBots
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/// <returns>If the entity should be attacked</returns>
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/// <returns>If the entity should be attacked</returns>
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public bool handleEntity(Entity entity)
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public bool handleEntity(Entity entity)
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{
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{
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if (!entity.Type.IsHostile())
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if (!entity.Type.IsHostile() || entity.Health <= 0)
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return false;
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return false;
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bool isBeingAttacked = entitiesToAttack.ContainsKey(entity.ID);
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bool isBeingAttacked = entitiesToAttack.ContainsKey(entity.ID);
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