AntiCheat fix prevent Block Breaking

This commit is contained in:
Roman Danilov 2024-03-05 18:54:29 +05:00
parent 9a147b57e5
commit fde50c1728
6 changed files with 15 additions and 14 deletions

View file

@ -285,7 +285,7 @@ namespace MinecraftClient.ChatBots
if (Config.Mode == Configs.ModeType.lookat || if (Config.Mode == Configs.ModeType.lookat ||
(Config.Mode == Configs.ModeType.both && Config._Locations.Contains(blockLoc))) (Config.Mode == Configs.ModeType.both && Config._Locations.Contains(blockLoc)))
{ {
if (DigBlock(blockLoc, lookAtBlock: false)) if (DigBlock(blockLoc, Direction.Down, lookAtBlock: false))
{ {
currentDig = blockLoc; currentDig = blockLoc;
if (Config.Log_Block_Dig) if (Config.Log_Block_Dig)
@ -346,7 +346,7 @@ namespace MinecraftClient.ChatBots
if (minDistance <= 6.0) if (minDistance <= 6.0)
{ {
if (DigBlock(target, lookAtBlock: true)) if (DigBlock(target, Direction.Down, lookAtBlock: true))
{ {
currentDig = target; currentDig = target;
if (Config.Log_Block_Dig) if (Config.Log_Block_Dig)
@ -380,7 +380,7 @@ namespace MinecraftClient.ChatBots
((Config.List_Type == Configs.ListType.whitelist && Config.Blocks.Contains(block.Type)) || ((Config.List_Type == Configs.ListType.whitelist && Config.Blocks.Contains(block.Type)) ||
(Config.List_Type == Configs.ListType.blacklist && !Config.Blocks.Contains(block.Type)))) (Config.List_Type == Configs.ListType.blacklist && !Config.Blocks.Contains(block.Type))))
{ {
if (DigBlock(blockLoc, lookAtBlock: true)) if (DigBlock(blockLoc, Direction.Down, lookAtBlock: true))
{ {
currentDig = blockLoc; currentDig = blockLoc;
if (Config.Log_Block_Dig) if (Config.Log_Block_Dig)

View file

@ -831,7 +831,7 @@ namespace MinecraftClient.ChatBots
// Yoinked from Daenges's Sugarcane Farmer // Yoinked from Daenges's Sugarcane Farmer
private bool WaitForDigBlock(Location block, int digTimeout = 1000) private bool WaitForDigBlock(Location block, int digTimeout = 1000)
{ {
if (!DigBlock(block.ToFloor())) return false; if (!DigBlock(block.ToFloor(), Direction.Down)) return false;
short i = 0; // Maximum wait time of 10 sec. short i = 0; // Maximum wait time of 10 sec.
while (GetWorld().GetBlock(block).Type != Material.Air && i <= digTimeout) while (GetWorld().GetBlock(block).Type != Material.Air && i <= digTimeout)
{ {

View file

@ -651,9 +651,10 @@ public class WebSocketBot : ChatBot
var result = cmd.Parameters.Length switch var result = cmd.Parameters.Length switch
{ {
3 => DigBlock(location), // TODO Get Direction from the arguments
4 => DigBlock(location, (bool)cmd.Parameters[3]), 3 => DigBlock(location, Direction.Down),
5 => DigBlock(location, (bool)cmd.Parameters[3], (bool)cmd.Parameters[4]), 4 => DigBlock(location, Direction.Down, (bool)cmd.Parameters[3]),
5 => DigBlock(location, Direction.Down, (bool)cmd.Parameters[3], (bool)cmd.Parameters[4]),
_ => false _ => false
}; };

View file

@ -58,7 +58,7 @@ namespace MinecraftClient.Commands
Block block = handler.GetWorld().GetBlock(blockToBreak); Block block = handler.GetWorld().GetBlock(blockToBreak);
if (block.Type == Material.Air) if (block.Type == Material.Air)
return r.SetAndReturn(Status.Fail, Translations.cmd_dig_no_block); return r.SetAndReturn(Status.Fail, Translations.cmd_dig_no_block);
else if (handler.DigBlock(blockToBreak, duration: duration)) else if (handler.DigBlock(blockToBreak, Direction.Down, duration: duration))
{ {
blockToBreak = blockToBreak.ToCenter(); blockToBreak = blockToBreak.ToCenter();
return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_dig_dig, blockToBreak.X, blockToBreak.Y, blockToBreak.Z, block.GetTypeString())); return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_dig_dig, blockToBreak.X, blockToBreak.Y, blockToBreak.Z, block.GetTypeString()));
@ -78,7 +78,7 @@ namespace MinecraftClient.Commands
return r.SetAndReturn(Status.Fail, Translations.cmd_dig_too_far); return r.SetAndReturn(Status.Fail, Translations.cmd_dig_too_far);
else if (block.Type == Material.Air) else if (block.Type == Material.Air)
return r.SetAndReturn(Status.Fail, Translations.cmd_dig_no_block); return r.SetAndReturn(Status.Fail, Translations.cmd_dig_no_block);
else if (handler.DigBlock(blockLoc, lookAtBlock: false, duration: duration)) else if (handler.DigBlock(blockLoc, Direction.Down, lookAtBlock: false, duration: duration))
return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_dig_dig, blockLoc.X, blockLoc.Y, blockLoc.Z, block.GetTypeString())); return r.SetAndReturn(Status.Done, string.Format(Translations.cmd_dig_dig, blockLoc.X, blockLoc.Y, blockLoc.Z, block.GetTypeString()));
else else
return r.SetAndReturn(Status.Fail, Translations.cmd_dig_fail); return r.SetAndReturn(Status.Fail, Translations.cmd_dig_fail);

View file

@ -2266,16 +2266,15 @@ namespace MinecraftClient
/// <param name="location">Location of block to dig</param> /// <param name="location">Location of block to dig</param>
/// <param name="swingArms">Also perform the "arm swing" animation</param> /// <param name="swingArms">Also perform the "arm swing" animation</param>
/// <param name="lookAtBlock">Also look at the block before digging</param> /// <param name="lookAtBlock">Also look at the block before digging</param>
public bool DigBlock(Location location, bool swingArms = true, bool lookAtBlock = true, double duration = 0) public bool DigBlock(Location location, Direction blockFace, bool swingArms = true, bool lookAtBlock = true, double duration = 0)
{ {
if (!GetTerrainEnabled()) if (!GetTerrainEnabled())
return false; return false;
if (InvokeRequired) if (InvokeRequired)
return InvokeOnMainThread(() => DigBlock(location, swingArms, lookAtBlock, duration)); return InvokeOnMainThread(() => DigBlock(location, blockFace, swingArms, lookAtBlock, duration));
// TODO select best face from current player location // TODO select best face from current player location
Direction blockFace = Direction.Down;
lock (DigLock) lock (DigLock)
{ {

View file

@ -1072,11 +1072,12 @@ namespace MinecraftClient.Scripting
/// Attempt to dig a block at the specified location /// Attempt to dig a block at the specified location
/// </summary> /// </summary>
/// <param name="location">Location of block to dig</param> /// <param name="location">Location of block to dig</param>
/// <param name="direction">Example: if your player is under a block that is being destroyed, use Down</param>
/// <param name="swingArms">Also perform the "arm swing" animation</param> /// <param name="swingArms">Also perform the "arm swing" animation</param>
/// <param name="lookAtBlock">Also look at the block before digging</param> /// <param name="lookAtBlock">Also look at the block before digging</param>
protected bool DigBlock(Location location, bool swingArms = true, bool lookAtBlock = true) protected bool DigBlock(Location location, Direction direction, bool swingArms = true, bool lookAtBlock = true)
{ {
return Handler.DigBlock(location, swingArms, lookAtBlock); return Handler.DigBlock(location, direction, swingArms, lookAtBlock);
} }
/// <summary> /// <summary>