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https://github.com/MCCTeam/Minecraft-Console-Client
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Added a command to (re)name items in the Anvil
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9855e2e0f1
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8 changed files with 174 additions and 0 deletions
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@ -3854,5 +3854,41 @@ namespace MinecraftClient {
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return ResourceManager.GetString("cmd.items.collector.stopped", resourceCulture);
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}
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}
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internal static string cmd_nameitem_item_name_empty {
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get {
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return ResourceManager.GetString("cmd.nameitem.item.name.empty", resourceCulture);
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}
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}
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internal static string cmd_nameitem_no_anvil_inventory_open {
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get {
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return ResourceManager.GetString("cmd.nameitem.no.anvil.inventory.open", resourceCulture);
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}
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}
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internal static string cmd_nameitem_first_slot_empty {
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get {
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return ResourceManager.GetString("cmd.nameitem.first.slot.empty", resourceCulture);
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}
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}
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internal static string cmd_nameitem_failed {
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get {
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return ResourceManager.GetString("cmd.nameitem.failed", resourceCulture);
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}
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}
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internal static string cmd_nameitem_successful {
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get {
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return ResourceManager.GetString("cmd.nameitem.successful", resourceCulture);
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}
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}
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internal static string cmd_nameitem_desc {
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get {
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return ResourceManager.GetString("cmd.nameitem.desc", resourceCulture);
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}
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}
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}
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}
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@ -2058,4 +2058,22 @@ Logging in...</value>
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<data name="cmd.items.collector.stopped" xml:space="preserve">
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<value>Stopped collecting items.</value>
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</data>
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<data name="cmd.nameitem.item.name.empty" xml:space="preserve">
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<value>The item name cannot be empty!</value>
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</data>
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<data name="cmd.nameitem.no.anvil.inventory.open" xml:space="preserve">
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<value>You need to have an Anvil inventory opened and active in order to use this command!</value>
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</data>
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<data name="cmd.nameitem.first.slot.empty" xml:space="preserve">
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<value>You need to place an item in the first slot (slot id: 0) of the Anvil inventory!</value>
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</data>
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<data name="cmd.nameitem.failed" xml:space="preserve">
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<value>Failed to send the packet for naming an item, try agian!</value>
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</data>
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<data name="cmd.nameitem.successful" xml:space="preserve">
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<value>Succesfully sent the item name to the server, you can now clikc on the slot number 2 in the Anvil inventory to rename the item.</value>
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</data>
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<data name="cmd.nameitem.desc" xml:space="preserve">
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<value>Set an item name when an Anvil inventory is active and the item is in the first slot.</value>
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</data>
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</root>
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