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https://github.com/MCCTeam/Minecraft-Console-Client
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61
MinecraftClient/config/sample-script-with-world-access.cs
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61
MinecraftClient/config/sample-script-with-world-access.cs
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//MCCScript 1.0
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MCC.LoadBot(new WatchLamp());
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//MCCScript Extensions
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/* The ChatBot will access the world on a regular basis to watch for a lamp.
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* This is an example of how the world around the player can be accessed from a C# script. */
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class WatchLamp : ChatBot
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{
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/* == CONFIG == */
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int lampX = 0;
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int lampY = 64;
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int lampZ = 0;
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/* == CODE == */
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int checkCount = 0;
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Location lampLoc;
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public WatchLamp()
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{
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if (!Settings.TerrainAndMovements)
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{
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LogToConsole("WARNING: Terrain handling is disabled in INI file.");
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LogToConsole("WARNING: This means this bot cannot watch for lamps.");
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UnloadBot();
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}
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else
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{
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lampLoc = new Location(lampX, lampY, lampZ);
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LogToConsole("Watching lamp at " + lampLoc);
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}
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}
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public override void Update()
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{
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if (checkCount > 10)
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{
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checkCount = 0;
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Material blockType = GetWorld().GetBlock(lampLoc).Type;
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switch (blockType)
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{
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case Material.RedstoneLampOn:
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//Lamp is on. All right. Nothing to say here.
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break;
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case Material.RedstoneLampOff:
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LogToConsole("Lamp at " + lampLoc + " is currently turned OFF !!!");
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for (int i = 0; i < 3; i++)
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Console.Beep();
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break;
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default:
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LogToConsole("Block at " + lampLoc + " is not a lamp: " + blockType + "...");
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break;
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}
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}
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else checkCount++;
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}
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}
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