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clientToken param info added to docs
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@ -148,6 +148,7 @@ namespace MinecraftClient.Protocol
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/// <param name="user">Login</param>
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/// <param name="user">Login</param>
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/// <param name="pass">Password</param>
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/// <param name="pass">Password</param>
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/// <param name="accesstoken">Will contain the access token returned by Minecraft.net, if the login is successful</param>
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/// <param name="accesstoken">Will contain the access token returned by Minecraft.net, if the login is successful</param>
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/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
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/// <param name="uuid">Will contain the player's UUID, needed for multiplayer</param>
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/// <param name="uuid">Will contain the player's UUID, needed for multiplayer</param>
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/// <returns>Returns the status of the login (Success, Failure, etc.)</returns>
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/// <returns>Returns the status of the login (Success, Failure, etc.)</returns>
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