mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Implemented ChunkData packet process for 1.17/1.17.1
This commit is contained in:
parent
316e35c93a
commit
f9bb74a8bd
3 changed files with 255 additions and 49 deletions
|
|
@ -28,7 +28,164 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world - 1.17 and above
|
||||
/// </summary>
|
||||
/// <param name="chunkX">Chunk X location</param>
|
||||
/// <param name="chunkZ">Chunk Z location</param>
|
||||
/// <param name="chunkMasks">Chunk mask for reading data, store in bitset</param>
|
||||
/// <param name="currentDimension">Current dimension type (0 = overworld)</param>
|
||||
/// <param name="cache">Cache for reading chunk data</param>
|
||||
public void ProcessChunkColumnData(int chunkX, int chunkZ, ulong[] chunkMasks, int currentDimension, Queue<byte> cache)
|
||||
{
|
||||
byte[] mirror = new byte[cache.Count];
|
||||
cache.CopyTo(mirror, 0);
|
||||
int chunkColumnSize = chunkMasks.Length * 64;
|
||||
if (protocolversion >= Protocol18Handler.MC117Version)
|
||||
{
|
||||
// 1.17 and above chunk format
|
||||
// Unloading chunks is handled by a separate packet
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMasks[chunkY / 64] & (1UL << (chunkY % 64))) != 0)
|
||||
{
|
||||
// Non-air block count inside chunk section, for lighting purposes
|
||||
int blockCnt = dataTypes.ReadNextShort(cache);
|
||||
|
||||
// read Block states (Type: Paletted Container)
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
byte bitsPerEntry = dataTypes.ReadNextByte(cache);
|
||||
if (bitsPerEntry == 0 && protocolversion >= Protocol18Handler.MC1181Version)
|
||||
{
|
||||
// Palettes: Single valued - 1.xx and above
|
||||
ushort value = (ushort)dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
dataTypes.SkipNextVarInt(cache); // Data Array Length will be zero
|
||||
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
{
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
{
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
{
|
||||
chunk[blockX, blockY, blockZ] = new Block(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Palettes: Indirect or Direct
|
||||
bool usePalette = (bitsPerEntry <= 8);
|
||||
|
||||
// Indirect Mode: For block states with bits per entry <= 4, 4 bits are used to represent a block.
|
||||
if (bitsPerEntry < 4) bitsPerEntry = 4;
|
||||
|
||||
// Direct Mode: Bit mask covering bitsPerBlock bits
|
||||
// EG, if bitsPerBlock = 5, valueMask = 00011111 in binary
|
||||
uint valueMask = (uint)((1 << bitsPerEntry) - 1);
|
||||
|
||||
int paletteLength = 0; // Assume zero when length is absent
|
||||
if (usePalette) paletteLength = dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
int[] palette = new int[paletteLength];
|
||||
for (int i = 0; i < paletteLength; i++)
|
||||
palette[i] = dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
// Block IDs are packed in the array of 64-bits integers
|
||||
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
|
||||
|
||||
int longIndex = 0;
|
||||
int startOffset = 0 - bitsPerEntry;
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
{
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
{
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
{
|
||||
// NOTICE: In the future a single ushort may not store the entire block id;
|
||||
// the Block class may need to change if block state IDs go beyond 65535
|
||||
ushort blockId;
|
||||
|
||||
// Calculate location of next block ID inside the array of Longs
|
||||
startOffset += bitsPerEntry;
|
||||
|
||||
if ((startOffset + bitsPerEntry) > 64)
|
||||
{
|
||||
// In MC 1.16+, padding is applied to prevent overlapping between Longs:
|
||||
// [ LONG INTEGER ][ LONG INTEGER ]
|
||||
// [Block][Block][Block]XXXXX[Block][Block][Block]XXXXX
|
||||
|
||||
// When overlapping, move forward to the beginning of the next Long
|
||||
startOffset = 0;
|
||||
longIndex++;
|
||||
}
|
||||
|
||||
// Extract Block ID
|
||||
blockId = (ushort)((dataArray[longIndex] >> startOffset) & valueMask);
|
||||
|
||||
// Map small IDs to actual larger block IDs
|
||||
if (usePalette)
|
||||
{
|
||||
if (paletteLength <= blockId)
|
||||
{
|
||||
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
|
||||
throw new IndexOutOfRangeException(String.Format("Block ID {0} is outside Palette range 0-{1}! (bitsPerBlock: {2}, blockNumber: {3})",
|
||||
blockId,
|
||||
paletteLength - 1,
|
||||
bitsPerEntry,
|
||||
blockNumber));
|
||||
}
|
||||
|
||||
blockId = (ushort)palette[blockId];
|
||||
}
|
||||
|
||||
// We have our block, save the block into the chunk
|
||||
chunk[blockX, blockY, blockZ] = new Block(blockId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//We have our chunk, save the chunk into the world
|
||||
handler.InvokeOnMainThread(() =>
|
||||
{
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn(chunkColumnSize);
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
});
|
||||
|
||||
if (protocolversion >= Protocol18Handler.MC1181Version)
|
||||
{
|
||||
// skip read Biomes (Type: Paletted Container)
|
||||
byte bitsPerEntryBiome = dataTypes.ReadNextByte(cache); // Bits Per Entry
|
||||
if (bitsPerEntryBiome == 0 && protocolversion >= Protocol18Handler.MC1181Version)
|
||||
{
|
||||
dataTypes.SkipNextVarInt(cache); // Value
|
||||
dataTypes.SkipNextVarInt(cache); // Data Array Length
|
||||
// Data Array must be empty
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bitsPerEntryBiome <= 3)
|
||||
{
|
||||
int paletteLength = dataTypes.ReadNextVarInt(cache); // Palette Length
|
||||
for (int i = 0; i < paletteLength; i++)
|
||||
dataTypes.SkipNextVarInt(cache); // Palette
|
||||
}
|
||||
int dataArrayLength = dataTypes.ReadNextVarInt(cache); // Data Array Length
|
||||
dataTypes.ReadData(dataArrayLength * 8, cache); // Data Array
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
|
||||
// (plus, it would require parsing the tile entity lists' NBT)
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world - 1.17 below
|
||||
/// </summary>
|
||||
/// <param name="chunkX">Chunk X location</param>
|
||||
/// <param name="chunkZ">Chunk Z location</param>
|
||||
|
|
@ -40,11 +197,12 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
/// <param name="cache">Cache for reading chunk data</param>
|
||||
public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, Queue<byte> cache)
|
||||
{
|
||||
const int chunkColumnSize = 16;
|
||||
if (protocolversion >= Protocol18Handler.MC19Version)
|
||||
{
|
||||
// 1.9 and above chunk format
|
||||
// Unloading chunks is handled by a separate packet
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -200,7 +358,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
else
|
||||
{
|
||||
//Load chunk data from the server
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -224,7 +382,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
|
||||
//Skip light information
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
@ -258,7 +416,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
//Count chunk sections
|
||||
int sectionCount = 0;
|
||||
int addDataSectionCount = 0;
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
sectionCount++;
|
||||
|
|
@ -286,7 +444,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
|
||||
|
||||
//Load chunk data
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
for (int chunkY = 0; chunkY < chunkColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue