/list command improvements

Coding style, Guid, interface, Fallback Command
This commit is contained in:
ORelio 2014-11-10 20:43:00 +01:00
parent 5d1aee46c2
commit f82041288d
4 changed files with 72 additions and 49 deletions

View file

@ -12,8 +12,14 @@ namespace MinecraftClient.Commands
public override string Run(McTcpClient handler, string command)
{
handler.ListPlayers();
string[] onlinePlayers = handler.getOnlinePlayers();
if (onlinePlayers.Length == 0) //Not properly handled by Protocol handler?
{
//Fallback to server /list command
handler.SendText("/list");
return "";
}
else return "PlayerList: " + String.Join(", ", onlinePlayers);
}
}
}

View file

@ -20,6 +20,7 @@ namespace MinecraftClient
private static List<string> cmd_names = new List<string>();
private static Dictionary<string, Command> cmds = new Dictionary<string, Command>();
private List<ChatBot> bots = new List<ChatBot>();
private Dictionary<Guid, string> onlinePlayers = new Dictionary<Guid,string>();
private static List<ChatBots.Script> scripts_on_hold = new List<ChatBots.Script>();
public void BotLoad(ChatBot b) { b.SetHandler(this); bots.Add(b); b.Initialize(); Settings.SingleCommand = ""; }
public void BotUnLoad(ChatBot b) { bots.RemoveAll(item => object.ReferenceEquals(item, b)); }
@ -33,8 +34,6 @@ namespace MinecraftClient
private string uuid;
private string sessionid;
public Dictionary<string, string> players;
public int getServerPort() { return port; }
public string getServerHost() { return host; }
public string getUsername() { return username; }
@ -58,7 +57,6 @@ namespace MinecraftClient
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, string server_ip, ushort port)
{
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, false, "");
players = new Dictionary<string, string>();
}
/// <summary>
@ -391,19 +389,6 @@ namespace MinecraftClient
else return handler.SendChatMessage(text);
}
/// <summary>
/// Display a list of players
/// </summary>
/// <returns>True if the players can be listed</returns>
public bool ListPlayers()
{
ConsoleIO.WriteLine ("Player List");
foreach (string player in players.Values)
ConsoleIO.WriteLine (player);
return true;
}
/// <summary>
/// Allow to respawn after death
/// </summary>
@ -411,16 +396,38 @@ namespace MinecraftClient
public bool SendRespawnPacket()
{
return handler.SendRespawnPacket ();
return handler.SendRespawnPacket();
}
public void addPlayer(string uuid, string name) {
players[uuid] = name;
}
public void removePlayer(string uuid){
players.Remove (uuid);
/// <summary>
/// Triggered when a new player joins the game
/// </summary>
/// <param name="uuid">UUID of the player</param>
/// <param name="name">Name of the player</param>
public void OnPlayerJoin(Guid uuid, string name)
{
onlinePlayers[uuid] = name;
}
public HashSet<string> getPlayers() { return new HashSet<string>(players.Values); }
/// <summary>
/// Triggered when a player has left the game
/// </summary>
/// <param name="uuid">UUID of the player</param>
public void OnPlayerLeave(Guid uuid)
{
onlinePlayers.Remove(uuid);
}
/// <summary>
/// Get a set of online player names
/// </summary>
/// <returns>Online player names</returns>
public string[] getOnlinePlayers()
{
return onlinePlayers.Values.Distinct().ToArray();
}
}
}

View file

@ -137,33 +137,31 @@ namespace MinecraftClient.Protocol.Handlers
{
switch (packetID)
{
case 0x00:
case 0x00: //Keep-Alive
SendPacket(0x00, getVarInt(readNextVarInt(ref packetData)));
break;
case 0x02:
case 0x02: //Chat message
handler.OnTextReceived(ChatParser.ParseText(readNextString(ref packetData)));
break;
case 0x0C: //Entity Look and Relative Move
//ConsoleIO.WriteLineFormatted("§8 0x0C entity:" + readNextVarInt(ref packetData) + " has come in to sight");
break;
case 0x38: // update player list
int action = readNextVarInt (ref packetData);
int numActions = readNextVarInt (ref packetData);
string uuid = readNextUUID (ref packetData);
switch (action) {
case 0x00:
string name = readNextString (ref packetData);
handler.addPlayer (uuid, name);
case 0x38: //Player List update
int action = readNextVarInt(ref packetData);
int numActions = readNextVarInt(ref packetData);
Guid uuid = readNextUUID(ref packetData);
switch (action)
{
case 0x00: //Player Join
string name = readNextString(ref packetData);
handler.OnPlayerJoin(uuid, name);
break;
case 0x04:
handler.removePlayer (uuid);
case 0x04: //Player Leave
handler.OnPlayerLeave(uuid);
break;
default:
//do nothing
//Unknown player list item type
break;
}
break;
case 0x3A:
case 0x3A: //Tab-Complete Result
int autocomplete_count = readNextVarInt(ref packetData);
string tab_list = "";
for (int i = 0; i < autocomplete_count; i++)
@ -177,10 +175,10 @@ namespace MinecraftClient.Protocol.Handlers
if (tab_list.Length > 0)
ConsoleIO.WriteLineFormatted("§8" + tab_list, false);
break;
case 0x40:
case 0x40: //Kick Packet
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
return false;
case 0x46:
case 0x46: //Network Compression Treshold Info
compression_treshold = readNextVarInt(ref packetData);
break;
default:
@ -280,11 +278,11 @@ namespace MinecraftClient.Protocol.Handlers
/// Read a uuid from a cache of bytes and remove it from the cache
/// </summary>
/// <param name="cache">Cache of bytes to read from</param>
/// <returns>The uuid as a string</returns>
/// <returns>The uuid</returns>
private string readNextUUID(ref byte[] cache)
private Guid readNextUUID(ref byte[] cache)
{
return BitConverter.ToString(readData (16, ref cache)).Replace ("-", string.Empty).ToLower();
return new Guid(readData(16, ref cache));
}
/// <summary>

View file

@ -21,10 +21,7 @@ namespace MinecraftClient.Protocol
string getUsername();
string getUserUUID();
string getSessionID();
void addPlayer(string uuid, string name);
void removePlayer(string uuid);
HashSet<string> getPlayers();
string[] getOnlinePlayers();
/// <summary>
/// This method is called when the protocol handler receives a chat message
@ -32,6 +29,21 @@ namespace MinecraftClient.Protocol
void OnTextReceived(string text);
/// <summary>
/// This method is called when a new player joins the game
/// </summary>
/// <param name="uuid">UUID of the player</param>
/// <param name="name">Name of the player</param>
void OnPlayerJoin(Guid uuid, string name);
/// <summary>
/// This method is called when a player has left the game
/// </summary>
/// <param name="uuid">UUID of the player</param>
void OnPlayerLeave(Guid uuid);
/// <summary>
/// This method is called when the connection has been lost
/// </summary>