From f6de2e4aeea8e255445df744fdf3be9ba4dc8e28 Mon Sep 17 00:00:00 2001 From: ORelio Date: Sun, 12 Jan 2014 15:36:41 +0100 Subject: [PATCH] Removed "You are dead" ingame message - Death detector didn't work anyway, stats packet is not sent on death - Could sometime crash the app due to a "VarInt too big" issue - Note: "health upade" packet is also not sent by the server --- MinecraftClient/MinecraftCom.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/MinecraftClient/MinecraftCom.cs b/MinecraftClient/MinecraftCom.cs index f58588bc..233c50fd 100644 --- a/MinecraftClient/MinecraftCom.cs +++ b/MinecraftClient/MinecraftCom.cs @@ -132,16 +132,6 @@ namespace MinecraftClient message = ChatParser.ParseText(message); printstring(message, false); for (int i = 0; i < bots.Count; i++) { bots[i].GetText(message); } break; - case 0x37: - int stats_count = readNextVarInt(); - for (int i = 0; i < stats_count; i++) - { - string stat_name = readNextString(); - readNextVarInt(); //stat value - if (stat_name == "stat.deaths") - printstring("You are dead. Type /reco to respawn & reconnect.", false); - } - break; case 0x3A: int autocomplete_count = readNextVarInt(); string tab_list = "";