diff --git a/MinecraftClient/CSharpRunner.cs b/MinecraftClient/CSharpRunner.cs
index 3c216173..00c76ad1 100644
--- a/MinecraftClient/CSharpRunner.cs
+++ b/MinecraftClient/CSharpRunner.cs
@@ -303,6 +303,21 @@ namespace MinecraftClient
return 0;
}
+ ///
+ /// Get a global variable by name, as a double
+ ///
+ /// Name of the variable
+ /// Value of the variable as double, or 0 if no variable or not a number
+ public double GetVarAsDouble(string varName)
+ {
+ if (GetVar(varName) is double)
+ return (double)GetVar(varName);
+ double result;
+ if (double.TryParse(GetVarAsString(varName), out result))
+ return result;
+ return 0;
+ }
+
///
/// Get a global variable by name, as a boolean
///
diff --git a/MinecraftClient/ChatBot.cs b/MinecraftClient/ChatBot.cs
index 0b6a62c4..b46315c3 100644
--- a/MinecraftClient/ChatBot.cs
+++ b/MinecraftClient/ChatBot.cs
@@ -11,19 +11,15 @@ namespace MinecraftClient
///
/// Welcome to the Bot API file !
/// The virtual class "ChatBot" contains anything you need for creating chat bots
- /// Inherit from this class while adding your bot class to the folder "ChatBots".
+ /// Inherit from this class while adding your bot class to the "ChatBots" folder.
/// Override the methods you want for handling events: Initialize, Update, GetText.
- /// Once your bot is created, read the explanations below to start using it in the MinecraftClient app.
///
- /// Pieces of code to add in other parts of the program for your bot. Line numbers are approximative.
- /// Settings.cs:73 | public static bool YourBot_Enabled = false;
- /// Settings.cs:74 | private enum ParseMode { /* [...] */, YourBot };
- /// Settings.cs:106 | case "yourbot": pMode = ParseMode.YourBot; break;
- /// Settings.cs:197 | case ParseMode.YourBot: switch (argName.ToLower()) { case "enabled": YourBot_Enabled = str2bool(argValue); break; } break;
- /// Settings.cs:267 | + "[YourBot]\r\n" + "enabled=false\r\n"
- /// McTcpClient:110 | if (Settings.YourBot_Enabled) { handler.BotLoad(new ChatBots.YourBot()); }
- /// Here your are. Now you will have a setting in MinecraftClient.ini for enabling your brand new bot.
- /// Delete MinecraftClient.ini to re-generate it or add the lines [YourBot] and enabled=true to the existing one.
+ /// For testing your bot you can add it in McTcpClient.cs (see comment at line ~119).
+ /// Your bot will be loaded everytime MCC is started so that you can test/debug.
+ ///
+ /// Once your bot is fully written and tested, you can export it a standalone script.
+ /// This way it can be loaded in newer MCC builds, without modifying MCC itself.
+ /// See config/sample-script-with-chatbot.cs for a ChatBot script example.
///
///
diff --git a/MinecraftClient/McTcpClient.cs b/MinecraftClient/McTcpClient.cs
index 3a3e28b8..6ceceebb 100644
--- a/MinecraftClient/McTcpClient.cs
+++ b/MinecraftClient/McTcpClient.cs
@@ -116,6 +116,8 @@ namespace MinecraftClient
if (Settings.ScriptScheduler_Enabled) { BotLoad(new ChatBots.ScriptScheduler(Settings.ExpandVars(Settings.ScriptScheduler_TasksFile))); }
if (Settings.RemoteCtrl_Enabled) { BotLoad(new ChatBots.RemoteControl()); }
if (Settings.AutoRespond_Enabled) { BotLoad(new ChatBots.AutoRespond(Settings.AutoRespond_Matches)); }
+ //Add your ChatBot here by uncommenting and adapting
+ //BotLoad(new ChatBots.YourBot());
}
try