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https://github.com/MCCTeam/Minecraft-Console-Client
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Updated Anti AFK Bot to have Terrain Handling and random intervals option
Updated Anti AFK Bot to have Terrain Handling and random intervals option
This commit is contained in:
commit
f4f1e7e8fa
5 changed files with 169 additions and 20 deletions
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@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.ChatBots
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{
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@ -12,28 +10,158 @@ namespace MinecraftClient.ChatBots
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public class AntiAFK : ChatBot
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{
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private int count;
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private int timeping;
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private string pingparam;
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private int timeping = 600;
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private int timepingMax = -1;
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private bool useTerrainHandling = false;
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private bool previousSneakState = false;
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private int walkRange = 5;
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private int walkRetries = 10;
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private Random random = new Random();
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/// <summary>
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/// This bot sends a /ping command every X seconds in order to stay non-afk.
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/// </summary>
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/// <param name="pingparam">Time amount between each ping (10 = 1s, 600 = 1 minute, etc.)</param>
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/// <param name="pingparam">Time amount between each ping (10 = 1s, 600 = 1 minute, etc.) Can be a range of numbers eg. 10-600</param>
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public AntiAFK(int pingparam)
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public AntiAFK(string pingparam, bool useTerrainHandling, int walkRange, int walkRetries)
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{
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count = 0;
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timeping = pingparam;
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this.pingparam = pingparam;
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this.useTerrainHandling = useTerrainHandling;
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this.walkRange = walkRange;
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this.walkRetries = walkRetries;
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}
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public override void Initialize()
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{
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if (useTerrainHandling)
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{
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if (!GetTerrainEnabled())
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{
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useTerrainHandling = false;
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LogToConsole(Translations.TryGet("bot.antiafk.not_using_terrain_handling"));
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}
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else
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{
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if (walkRange <= 0)
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{
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walkRange = 5;
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LogToConsole(Translations.TryGet("bot.antiafk.invalid_walk_range"));
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}
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}
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}
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if (string.IsNullOrEmpty(pingparam))
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LogToConsole(Translations.TryGet("bot.antiafk.invalid_time"));
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else
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{
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// Handle the random range
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if (pingparam.Contains("-"))
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{
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string[] parts = pingparam.Split("-");
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if (parts.Length == 2)
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{
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if (int.TryParse(parts[0].Trim(), out int firstTime))
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{
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timeping = firstTime;
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if (int.TryParse(parts[1].Trim(), out int secondTime))
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timepingMax = secondTime;
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else LogToConsole(Translations.TryGet("bot.antiafk.invalid_range_partial", timeping));
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}
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else LogToConsole(Translations.TryGet("bot.antiafk.invalid_range"));
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}
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else LogToConsole(Translations.TryGet("bot.antiafk.invalid_range"));
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}
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else
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{
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if (int.TryParse(pingparam.Trim(), out int value))
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timeping = value;
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else LogToConsole(Translations.TryGet("bot.antiafk.invalid_value"));
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}
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}
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if (timepingMax != -1 && timeping > timepingMax)
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{
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int temporary = timepingMax;
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timepingMax = timeping;
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timeping = temporary;
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LogToConsole(Translations.TryGet("bot.antiafk.swapping"));
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}
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if (timeping < 10) { timeping = 10; } //To avoid flooding
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}
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public override void Update()
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{
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count++;
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if (count == timeping)
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if ((timepingMax != -1 && count == random.Next(timeping, timepingMax)) || count == timeping)
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{
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SendText(Settings.AntiAFK_Command);
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DoAntiAfkStuff();
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count = 0;
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}
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}
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private void DoAntiAfkStuff()
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{
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if (useTerrainHandling)
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{
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Location currentLocation = GetCurrentLocation();
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Location goal;
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bool moved = false;
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bool useAlternativeMethod = false;
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int triesCounter = 0;
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while (!moved)
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{
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if (triesCounter++ >= walkRetries)
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{
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useAlternativeMethod = true;
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break;
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}
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goal = GetRandomLocationWithinRangeXZ(currentLocation, walkRange);
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// Prevent getting the same location
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while ((currentLocation.X == goal.X) && (currentLocation.Y == goal.Y) && (currentLocation.Z == goal.Z))
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{
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LogToConsole("Same location!, generating new one");
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goal = GetRandomLocationWithinRangeXZ(currentLocation, walkRange);
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}
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if (!Movement.CheckChunkLoading(GetWorld(), currentLocation, goal))
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{
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useAlternativeMethod = true;
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break;
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}
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else moved = MoveToLocation(goal, allowUnsafe: false, allowDirectTeleport: false);
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}
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if (!useAlternativeMethod)
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{
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// Solve the case when the bot was closed in 1x2, was sneaking, but then he was freed, this will make him not sneak anymore
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previousSneakState = false;
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Sneak(false);
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return;
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}
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}
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SendText(Settings.AntiAFK_Command);
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Sneak(previousSneakState);
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previousSneakState = !previousSneakState;
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count = 0;
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}
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private Location GetRandomLocationWithinRangeXZ(Location currentLocation, int range)
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{
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return new Location(currentLocation.X + random.Next(range * -1, range), currentLocation.Y, currentLocation.Z + random.Next(range * -1, range));
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}
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}
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}
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@ -271,7 +271,7 @@ namespace MinecraftClient
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/// </summary>
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private void RegisterBots(bool reload = false)
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{
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if (Settings.AntiAFK_Enabled) { BotLoad(new AntiAFK(Settings.AntiAFK_Delay)); }
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if (Settings.AntiAFK_Enabled) { BotLoad(new AntiAFK(Settings.AntiAFK_Delay, Settings.AntiAFK_UseTerrain_Handling, Settings.AntiAFK_Walk_Range, Settings.AntiAFK_Walk_Retries)); }
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if (Settings.Hangman_Enabled) { BotLoad(new HangmanGame(Settings.Hangman_English)); }
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if (Settings.Alerts_Enabled) { BotLoad(new Alerts()); }
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if (Settings.ChatLog_Enabled) { BotLoad(new ChatLog(Settings.ExpandVars(Settings.ChatLog_File), Settings.ChatLog_Filter, Settings.ChatLog_DateTime)); }
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@ -138,11 +138,15 @@ logtofile=false # Log alerts info a file
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logfile=alerts-log.txt # The name of a file where alers logs will be written
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[AntiAFK]
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# Send a command on a regular basis to avoid automatic AFK disconnection
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# Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
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# /!\ Make sure your server rules do not forbid anti-AFK mechanisms!
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# /!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5)
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enabled=false
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delay=600 #10 = 1s
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command=/ping
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delay=600 # 10 = 1s (Can also be a random number between 2 numbers, example: 50-600) (Default: 600)
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command=/ping # Command to send to the server
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use_terrain_handling=false # Use terrain handling to enable the bot to move around
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walk_range=5 # The range the bot can move around randomly (Note: the bigger the range, the slower the bot will be)
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walk_retries=20 # How many timec can the bot fail trying to move before using the command method
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[AutoRelog]
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# Automatically relog when disconnected by server, for example because the server is restating
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@ -282,6 +286,7 @@ backupinterval=300 # How long should replay file be auto-saved, i
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# This is due to a slow pathfinding algorithm, we're working on getting a better one
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# You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
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# this might clog the thread for terain handling) and thus slow the bot even more.
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# /!\ Make sure server rules allow an option like this in the rules of the server before using this bot
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enabled=false
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update_limit=10 # The rate at which the bot does calculations (10 = 1s) (Default: 5) (You can tweak this if you feel the bot is too slow)
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stop_at_distance=3 # Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop)
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@ -295,15 +300,17 @@ log_delay=600 # 10 = 1s
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[Map]
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# Allows you to render maps into .jpg images
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# This is useful for solving captchas which use maps
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# NOTE: This is a new feature, we could not find the proper color mappings, but we are continuing with the search
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# The colors are not like in minecraft and might look ugly
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# This feature is currently only useful for solving captchas, which is it's primary purpose for the time being.
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# The maps are rendered into Rendered_Maps folder.
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# NOTE:
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# This feature is currently only useful for solving captchas which use maps.
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# If some servers have a very short time for solving captchas, enabe auto_render_on_update and prepare to open the file quickly.
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# On linux you can use FTP to access generated files.
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# In the future it might will be possible to display maps directly in the console with a separate command.
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# /!\ Make sure server rules allow bots to be used on the server, or you risk being punished.
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enabled=false
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resize_map=false # Should the map be resized? (Default one is small 128x128)
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resize_to=256 # The size to resize the map to (Note: the bigger it is, the lower the quallity is)
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auto_render_on_update=false # Automatically render the map once it's received or updated from/by the server
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delete_rendered_on_unload=true # Delete all rendered maps on unload or exit
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delete_rendered_on_unload=true # Delete all rendered maps on unload/reload (Does not delete the images if you exit the client)
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notify_on_first_update=false # Get a notification when you have gotten a map from the server for the first time
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# Note: Will be printed for each map in vicinity, could cause spam if there are a lot of maps
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# Note: Will be printed for each map in vicinity, could cause spam if there are a lot of maps
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@ -428,6 +428,14 @@ cmd.useitem.use=Used an item
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[bot]
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# ChatBots. Naming style: bot.<className>.<msg...>
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# Anti AFK
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bot.antiafk.not_using_terrain_handling=The terrain handling is not enabled in the settings of the client, enable it if you want to use it with this bot. Using alternative (command) method.
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bot.antiafk.invalid_range_partial=Invalid time range provided, using the first part of the range {0} as the time!
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bot.antiafk.invalid_range=Invalid time range provided, using default time of 600!
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bot.antiafk.invalid_value=Invalid time provided, using default time of 600!
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bot.antiafk.swapping=The time range begins with a bigger value, swapped them around.
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bot.antiafk.invalid_walk_range=Invalid walk range provided, must be a positive integer greater than 0, using default value of 5!
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# AutoAttack
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bot.autoAttack.mode=Unknown attack mode: {0}. Using single mode as default.
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bot.autoAttack.priority=Unknown priority: {0}. Using distance priority as default.
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@ -141,8 +141,11 @@ namespace MinecraftClient
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//AntiAFK Settings
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public static bool AntiAFK_Enabled = false;
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public static int AntiAFK_Delay = 600;
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public static string AntiAFK_Delay = "600";
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public static string AntiAFK_Command = "/ping";
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public static bool AntiAFK_UseTerrain_Handling = false;
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public static int AntiAFK_Walk_Range = 5;
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public static int AntiAFK_Walk_Retries = 20;
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//Hangman Settings
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public static bool Hangman_Enabled = false;
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@ -598,8 +601,11 @@ namespace MinecraftClient
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switch (ToLowerIfNeed(argName))
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{
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case "enabled": AntiAFK_Enabled = str2bool(argValue); return true;
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case "delay": AntiAFK_Delay = str2int(argValue); return true;
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case "delay": AntiAFK_Delay = argValue; return true;
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case "command": AntiAFK_Command = argValue == "" ? "/ping" : argValue; return true;
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case "use_terrain_handling": AntiAFK_UseTerrain_Handling = str2bool(argValue); return true;
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case "walk_range": AntiAFK_Walk_Range = str2int(argValue); return true;
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case "walk_retries": AntiAFK_Walk_Retries = str2int(argValue); return true;
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}
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break;
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